Here's a first WiP of mine.
☼ All minimum units are done, with some bits which can evolve with further playtesting
☼ No detection yet for units, I'm working on it
☼ No custom heroes, but it can be played with mercenary heroes
☼ There's the bare minimum items plus some extra, with a placeholder orb for anti-air enabling
☼ The balance is out of the place, I roflstomp too easily Normal AI
☼ Expect some janky bugs for advanced abilities
☼ To gather gold, load wisp in the main building
☼ The game feel/juice is not taken care of yet
☼ A lot of small details may be fixed in the following days
☼ Juggernaut movement transition is a bit janky but it works ; removing the water effects is planned
☼ When starting a building, it may kill another wisp instead of the builder
☼ Pick any faction in the lobby, a dialog will popup at game start
☼ No AI working with the custom faction, nor I will make it work
☼ I'm gonna make an auto credit list at the very last moment
☼ Picking up heat remains on the ground may not be instant, as it is checked every second for performance sake (I might improve the system later)
☼ You can read the also WiP
design document, you may remark some mechanics aren't the same due to me spacing out, bumping against Wc3 limits or simply being tertiary elements
☼ Some icons are placeholders, don't worry if there are duplicates or odd choices
☼ Some models might look odd too... because I don't have a fucking better version under hand ; if you do I beg of you gimme dat !
☼ Buildings doesn't have sounds because I planned to put custom for them
☼ My goal is to finish a minimal version before working on a expansion