- Joined
- Jan 5, 2009
- Messages
- 1,127
Heres pretty much the rules:
-You can use any model/skin imports as long as the original creator is credited
-To my knowledge, you can't use pre-made spells from the spells section, I'm not to sure about systems
-15mb file size limit
-Replayability is not an issue
-Optimization is not allowed
-Beta tests are allowed, as long as testers aren't judges or contestants
-You can use any third party editor programs, as long as you say that in your submission
-No teamwork
-Your final version mustn't have any bugs
-# of traps/riddles/etc. isn't an issue, just fill 60 minutes of play time.
(Checking the first post would be a good idea if you want to know the rules)
Crazed_Seal, nice wips. Seems like you are basing the project off of mazesYou just have to add more details and i think it will be win.
Long live the Gore!!^^A bloody place, what in god's sake happened there?![]()
I've already got some nice ambient music (which increased the map's size dramatically, it's 13 fucking mb now) and it's going to shock the hell out of you if you play it alone in the night@YourNameHere
That seams realistic and terrifying to play. Although it requires the right music and sounds, like zombies popping in front of you and you hear a "whaaarg" will make it a great zombie map.
I've already got some nice ambient music (which increased the map's size dramatically, it's 13 fucking mb now) and it's going to shock the hell out of you if you play it alone in the night![]()
Well. Syleona. As you allready is spammed with simple questions, then why not one more?
The first price doesnt seem to be that clear to me. Are you going to tell the winner about level design in web-chat and guide him? And then what are you going to teach/tell about? How to get into the industry, how to improve the winners' works or how you work?
Maybe a mix of all the things above?
.
Damn this contest looks awesomeLooking forward to see more screenies
I nearly could join but I'm damn bad triggerer and I have other things to do...
it looked like someone was having trouble manipulating doodads with triggers, not sure if this problem has been fixed but if you only need to show/hide the doodad there's an easy GUI trigger for it: Animation - Show animation for Doodads of type within Region. You just make a region around your doodads and then use the string "show" or "hide" to make your doodads appear or disappear whenever you need. I hope this helps, because Destructibles are really terrible substitutions for Doodads![]()
Also, I'm enjoying these projects! Keep up the good work!!
wut?, almost one day passed, since I read the last time this thread, and again, 2 new unread sites full of posts...
So I was first a bit insecure, because school started, I ran out of ideas, and my friends
gonna make some parties now :>
But in school, some nice ideas came into my mind, and now I'm fully at work, again
//Edit: ah question about the triggering:
does the judge give more points, if the triggers are sorted? Like in many sub folders, like Puzzle1,Puzzle2 and so on.
or can we just put it in different folders like: Systems, Items, Units, Story....blabla?
But keep the triggers somewhat clean. Its going to be a small part of the judgement![]()
I've already got some nice ambient music (which increased the map's size dramatically, it's 13 fucking mb now) and it's going to shock the hell out of you if you play it alone in the night![]()
You can resize your mp3 files if you need. They can be lowered rather drastically with the right tools and without much loss in quality (with normal speakers).
» Project Title
ARCADIA - Rise and Fall
is an utopian adventure in a scale of an epic poetry for WarCraft III - The Frozen Throne. As a free spirit you have to find a cure for the meta-level!
» Exposé
coming soon
» Treatment
coming soon
» Teaser
» WiPs
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MODDB.com
Project Title
ARCADIA - Rise and Fall
Your project title almost answers my last riddle.![]()
Sure that you are placing them ingame with the createDestructable() function? Btw, pathing is none.I know it can be placed on any cords you want and it will be created there. I'm not sure if getting its X and Y will show right results but im sure it will be placed properly, cuz I have a FSI of my own and I have my dests set up using really small coords differences(like 5.5 range between eachone)
You used stolen files from my map Whispers in the dark YourNameHere please stop hacking hard worked other maps -,- I don't like it and this with out my agreement! ... you don't know rules...? <,<
De.Facto's [ ARCADIA - Rise and Fall ]
Project Title
ARCADIA - Rise and Fall
Exposé
coming soon
Treatment
coming soon
WiPs
coming soon
When I heard this title it instantly reminded me of Bioshock's Arcadia...
Almost all the traps/puzzles will follow the laws of physics and in order to experience the real fun of physic in a video game, since WC3 lacks good physic manipulations![]()
Both yes and Duh!, why would i mention it else...Sure that you are placing them ingame with the createDestructable() function? Btw, pathing is none.
could you tell us which?![]()
Imports can be used, however you will not receive any marks for them, andall imports must be credited
.
Well, if you could please prove it with a testmap.Both yes and Duh!, why would i mention it else...
1st Post > Contest Rules and Conditions
Seriously, read the first post...
Well, if you could please prove it with a testmap.
what does it mean we wont receive any marks?
Well, if you could please prove it with a testmap.
Can we compress our map and then upload it, or does the attachment needs to be in the map format?