I'm back albeit a few days later.
Paladins already have divine shield unlocked as default even though the upgrade text says they need it to have it.
I'm assuming that counter in the corner is for valkyr kills but it doesn't work.
Should paladins be able to be possessed, that might just me thinking it's odd a banshee can easily take your most powerful melee. Oh and charm.
I was afraid of that, Koltira is selling his items or something whenever he's back at his base.
Shouldn't the first northern alliance base be still rebuilding? They have everything else left at this point.
Down to one item for Koltira.
Argents being useless since cata.
The southern hero doesn't sell his stuff I'm assuming at least he always just has two items.
Units getting stuck as they're trained from the building being too close to the tree line.
It's rather easy to get stuck at the various barricade lines, AI and player both.
"We can't win conventionally" I love the smell of dead horde in the morning.
For the house spawn event neither the apothecaries or banshees have master training despite all the other units at this point being 3/3.
For the outro the heroes do their best to run around as much as they can only stopping to attack after a good few seconds.
The Skysword got moved out of its guard spot early in the outro messing up where it's supposed to die at as well.
You barely see the retreating line of men behind Candor before they're gone.
Status quo is god huh? I admit I'm a little disappointed it's the same outcome as the battle for andorhol back in cata.
Screenshot order got messed up in upload.
Fixed the Divine Shield
Fixed the counter
Gave Paladins resistant skin
Selling items bug should be fixed, no idea how that was happening, never seen that before in an AI and there's no functions SetHeroesSellItems(False)
Yep, the Argent are meant to be there as an Easter Egg to show that they're there but won't do anything.
Fixed the tree line and base layout.
Widened some of the barricades, but they are meant to be chokepoints

Again I'm shocked people are destroying these bases lol I thought I'd made them stronger than that, might need to toughen them up.
Added the training to that player.
Fixed the outro Heroes running around, also fixed the Skysword positioning.
Added more of a procession to Candor in the final cinematic
I did like it, there is a noticeable degree of polish and the continued ease of creating a new story in an established very very messy setting. In terms of difficulty though it is not that difficult with your previous two campaigns being more difficult in the Build and Destroy sense but not by much. At times the world feels very small because you don't fight a lot of armies/factions at once especially the forsaken at the bulwark with their main power base close by I'd expect to fight three or more forsaken factions along with the scarlets/scourge.
The elves and dwarves chapter is a bit odd though because I was thinking there were going to be elf and dwarf characters added in the quest to reclaim lordaeron instead it was just the justify tech tree level. Also it's a bit odd the shamanistic wildhammers are supplying steam engines and mortars, maybe they'd bring an army or two because the hinterlands is right there.
Overall the campaign is fun but it does feel like it could use more missions and a higher intensity, it also feels like you never really -use- your tech tree with some alternate objective taking precedence over I want to kick the absolute crap out of those corpses and burn their buildings with the exception being the bulwark and barov.
You know I thought I'd made the difficulty a lot more "fair" in this campaign but overall more consistently difficult but clearly I failed, maybe I'm not as good a player as I thought I was as I rigorously tested the final mission to make it as hectic, hard and chaotic as possible.
I can see your Arkain influences in some of your feedback and can appreciate your particular tastes in this regard, I definitely wanted to vary the mission objectives and gameplay as much as possible to be more like a Blizzard campaign rather than just the regular build base and destroy and dungeon crawler missions (hence the inclusion of unique boss battles).
Yeah the Elves and Dwarves chapter is literally just to justify the tech-tree so that's fair enough lol you saw right through me. Yee, I get that with the Wildhammers but meh, I can let it slide.
More missions?!?!? Higher intensity?!?!?! I have timed missions and everything! Just kidding, but honestly I thought I'd balanced the difficulty really well for this campaign but clearly I'll need to vary it up, perhaps a variable difficulty setting will be needed

I'm always worried I'll make things too difficult for some players, but also don't really care much for an easy mode.
I did design some missions around using the new units and to try and get people to use alternative strategies however I also didn't want to limit people, so going for the tried and true methods will also work, it was something I struggled with as I don't like shoe-horning people but also want variation I'm glad you appreciate it either way
And also another massive thanks for all the bug reports, I think the campaign is in an approvable state now.
i just finish your campaign. here some feedback
1. Can you chance Pyraelus skill 3 hotkey? its "H" and same with hold position
2. Skill 3 Pyraelus has aoe effect and deal dmg to our unit+ally too
3. Item High Councillior's Tunic doesnt give 4 Agi and 5 armor
4. Knight of shiver hand can be posssesion by banshee? i mean they are strongest unit but so easy to counter
5. i cant find chapter 10 when finish it.
this is good campaign anyway.i enjoyed it. Hope to see your next campaign
Hotkey has been changed.
This was unintended but I did discover during gameplay and now think its a feature (I also can't change it) think of it like blizzard or Flamestrike.
Fixed the items abilities.
Fixed the Silver Hand knights.
No idea why you can't find chapter ten as all the show button triggers are there and should be working.
I'm glad you enjoyed it and thanks for the feedback!