- Joined
- Feb 18, 2014
- Messages
- 3,623
This is a well made campaign, I've had so much fun while playing it, I really enjoyed the gameplay, it has a very intreseting story with good features! Now I won't be complaining about the grammar which is mentioned before so I'll just go to details that might help you improve this campaign :
Prologue :
- Talky effects and Selection should be removed during cinematics.
- The Sky effect that shows at the map borders, you should hide it during the in-game.
- Adding pings or visibilty could be helpful, I had to use the cheat "iseedeadpeople" to find those plants
- Plants should be auto-useable cause they take space in the Inventory.
Chapter One :
- What's the purpose of that "Meat" item?
- When Gar'thok said move the villagers. They disappeared before the cinematic ended lol.
- Gar'thok is part of the Blackrock Clan?
Chapter Two :
- This mission is basically the same as the one of Blizzard with small changes...
- The Orcs are attacking from the same direction with the same troops.
- Why does Uther stand outside the base?
Chapter Three :
- In the cyan elves base, why is the orcish boats belong to the elves?
- The Orcs instantly spawned in the end, doesn't really look like they got off from a zepplin...
Chapter Four :
- Why only Sylvanas can have the key? Why not Uther? Can't you just switch the key in case Uther acquires it instead of Sylvanas? The first time I played this mission I didn't pay attention to the warning message at the start so I ended up stuck...
Chapter Six :
- The Waves started too fast at the beginning. You should give some time for the Player to prepare his base before launching the attack.
Chapter Eight :
- Captain Falric's animations are bugged.
- I can't cast Holy light on the undead dragons...
Chapter Ten :
Murading doesn't drop his loots after he die...
Overrall, This was a quite decent campaign and enjoyeable with no doubt about it, I appreciate all the efforts you've done on it, well done, mate
5/5
P.S : Are you planning to make a sequel to this campaign some day? Or are you planning to make more campaigns in the future?
Prologue :
- Talky effects and Selection should be removed during cinematics.
- The Sky effect that shows at the map borders, you should hide it during the in-game.
- Adding pings or visibilty could be helpful, I had to use the cheat "iseedeadpeople" to find those plants
- Plants should be auto-useable cause they take space in the Inventory.
Chapter One :
- What's the purpose of that "Meat" item?
- When Gar'thok said move the villagers. They disappeared before the cinematic ended lol.
- Gar'thok is part of the Blackrock Clan?
Chapter Two :
- This mission is basically the same as the one of Blizzard with small changes...
- The Orcs are attacking from the same direction with the same troops.
- Why does Uther stand outside the base?
Chapter Three :
- In the cyan elves base, why is the orcish boats belong to the elves?
- The Orcs instantly spawned in the end, doesn't really look like they got off from a zepplin...
Chapter Four :
- Why only Sylvanas can have the key? Why not Uther? Can't you just switch the key in case Uther acquires it instead of Sylvanas? The first time I played this mission I didn't pay attention to the warning message at the start so I ended up stuck...
Chapter Six :
- The Waves started too fast at the beginning. You should give some time for the Player to prepare his base before launching the attack.
Chapter Eight :
- Captain Falric's animations are bugged.
- I can't cast Holy light on the undead dragons...
Chapter Ten :
Murading doesn't drop his loots after he die...
Overrall, This was a quite decent campaign and enjoyeable with no doubt about it, I appreciate all the efforts you've done on it, well done, mate
5/5
P.S : Are you planning to make a sequel to this campaign some day? Or are you planning to make more campaigns in the future?