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Sunken City Rogue

Submitted by PROXY
This bundle is marked as approved. It works and satisfies the submission rules.
Another model for the Sunken City Project by @SpasMaster

Texture as always by the amazing @~Nightmare

Give credits if you use it to the three of us.
Contents

Sunken City Rogue Purple (Model)

Sunken City Rogue Purple Portrait (Model)

Sunken City Rogue Dark (Model)

Sunken City Rogue Dark Portrait (Model)

Assets
Reviews
General Frank
An excellent, heavily-edited model with an amazing skin and excellent animation. Great job!
  1. Alexen

    Alexen

    Map Reviewer

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  2. JesusHipster

    JesusHipster

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  3. Homor

    Homor

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    Some dark purple skin and two pointy ears and he would be a Nightborne! :p

    Looks great. Very stylish. All the Sunken City models have been awesome so far!
     
  4. Alexen

    Alexen

    Map Reviewer

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    Icon as well! :D The model is great. 5/5 from me
     
  5. LISBOAH

    LISBOAH

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    This model is fitting for a Forsaken/Scourge assassin.

    Thank you!
     
  6. Kyrbi0

    Kyrbi0

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    ^^My thoughts exactly!

    This is pretty cool, man. I love seeing these collaborations you keep pumping out.
     
  7. Adam Samson

    Adam Samson

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    I love seeing your agility based heros sir but can i have a request ive been generating maps for say 7 years from now but ive never seen a single Alliance Hero that bases on fighting skills on agility. And i have a good concept to show you sir.
     
  8. Adam Samson

    Adam Samson

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    These samples would be a good Alliance Swordmaster hero and Alliance Assassin
     

    Attached Files:

  9. Adam Samson

    Adam Samson

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    Ideal concept for Alliance Assassin
     

    Attached Files:

  10. General Frank

    General Frank

    3D Modeling Moderator

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    An excellent, heavily-edited model with an amazing skin and excellent animation.
    Great job!
     
  11. Cleclejossstone

    Cleclejossstone

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    I think I'm in love with this model
     
  12. Av3n

    Av3n

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    Could you look into the hand and weapon attachment points? I've noticed that they aren't hooked onto the right bones etc. when attaching effects to those attachment points in-game.