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Site Director
Joined
Jan 1, 2006
Messages
3,050
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In celebration of reaching 99.000 members and Hive's 17th anniversary, we have decided to make a special LIMITED TIME ONLY community shirt! Don't miss this chance for your name to be immortalized!

Members who give 3$ before October 20th will get their name on the banner guaranteed. All other names will be backfilled prioritised by highest level.



The final shirt will be available for purchase after the deadline October 20th and will come in black, white and red versions. Members who give 3$ will get an equal discount as a coupon.

The reason for this "pre-order" is to make sure that anybody who wants a shirt gets their name on it.


Banner below is not final.

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Site Director
Joined
Jan 1, 2006
Messages
3,050
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Hello Community!

The Workshop forges are glowing hotter than ever! We have been hard at work since release and we still have a LONG list of things that needs doing. Our first priority is to fix any site breaking issues, after that we can move on to tweaking/adjusting things. We've heard a lot of feedback and many good ideas, which we will come to later.

We also want to tell you that we have multiple secret Hive projects in the works - which we can't wait to show you! Some features may take a bit longer than others, but all good things come to those who wait ;)

For now, we want share some updates with you.

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The Substandard badge has been removed and replaced with Useful / Simple badge and the description has been changed. The old name and description were misleading.

We are bringing back Director's Cut!
A moderator can now award a resource with the Director's Cut Badge (High Quality) which also grants the author +50 EXP. Director's Cut is a quality filter option that can help members search through some of the highest quality user submitted resources. Thanks to @Mr.Goblin for the badge icons!

NOTE: There are 5 years of resources to look through to catch up. So please be patient.


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Director's Cut / High Quality
Outstanding work of art and is considered amongst the community's best creations.
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Approved
Satisfies submission rules.
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Useful / Simple
Simplicity is bliss, low effort and/or may contain minor bugs.
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Rejected
Inappropriate, illegal, stolen or broken beyond useful without update.

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Some changes to our EXP system. Members can now see how much EXP is needed to gain the next level e.g. 4500 / 5000 EXP. We've also adjusted the EXP values a bit.
  • Posting messages +1 EXP
  • Creating a thread +2 EXP
  • Receiving a positive reaction +5 EXP
  • Submitting a tutorial +20 EXP (Changed to 20 from 10)
  • Submitting a resource +20 EXP (Changed to 20 from 10)
    • Submitting icons +10 EXP
  • Winning a contest +X EXP
    • Entry +X EXP
    • Judge +X EXP
  • Getting a 1-5
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    Star Rating +1-5 EXP (Coming soon)
  • Getting a
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    Director's Cut Badge +50 EXP (NEW)
    • DC/HQ Icons +15 EXP
NOTE: We are still fine tuning the system, so the above values are subject to change.

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We've made some changes to our User Ranks. The following Rank Icons can no longer be unlocked by posting.

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Chaos Blademaster
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Chaos Hellscream

The following ranks have been added instead. See the revised Rank list for details.

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Orc Warlock
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Gul'dan

As we've stated previously certain features/customization will become available once you reach certain levels similar to Rank icons. Members can now unlock Chaos Orcs, by having the corresponding level.

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Level 10
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Chaos Peon
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Level 20
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Chaos Grunt
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Level 30
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Chaos Wolf-Rider
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Level 40
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Chaos Warlock
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Level 50
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Chaos Taskmaster
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Level 60
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Chaos Blademaster
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Level 70
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Chaos Hellscream

NOTE: Other ranks will become available in the future (more info coming soon).

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Additionally getting your project hosted on Hive Workshop now unlocks a new banner and a special title with a link to your project. As well as many other perks! Apply for hosting to know more!

Example:

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NOTE: Other banners will become available in the future (more info coming soon).

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Any resources that were Director's Cut in the past will be so again. Members can also ask for a re-review of their submitted resources in the Staff Contact.
Resources are reviewed on a case by case basis and it's up to the respective moderator to decide if a resource is DC worthy. If you disagree with a moderator review, then you can contact the administration.

To get an idea on what constitutes a high quality asset and what we are looking for - here are some criteria that must be met.

Note that these are guidelines and are not fully comprehensive. We reserve the right to evaluate each resource submission on case by case basis.

Models - Nearly 100% original work (i.e. animations (flawless cycle, creative), mesh (execution, sculpting level, polies), texture (level of details, use of ingame textures, wrapping) etc.
  • Mesh (/20)
    • Coherence of polygon distribution, skill demonstrated in the shapes.
  • Wrap (/20)
    • Is it noticeably blurry or stretched from an in-game perspective? Do the textures have depth and definition?
  • Animations (/20)
    • Are they lively and fluid? Do they make good use of exaggeration and acceleration? How is the timing?
  • SFX (/10)
    • Are the effects properly saturated? Are they underwhelming? Are they appropriate for their animations and theme?
  • Portrait (/10)
    • Is the portrait visually pleasing and interesting, or is it an afterthought? Is it atmospheric? If applicable, can the model talk?
  • Mechanics (/10)
    • Selectability, footprints, sounds, collisions, attachments.
  • Creativity (/10)
Skins - 100% original freehand work (level of details, great lightning/shading, wraps perfectly, creativity, seamless, outstanding composition etc.)


Icons - 100% original freehand work


Maps - Outstanding map layout, terrain, assets, scripts, triggers, gameplay, story etc.


Spells - Execution, script, visual, gameplay, creativity etc.
  • Spell Criteria:
    • Excellent usage of imported materials or in-game effects, if any. (I'd weigh it about 15% - 20%)
    • High level of Configurability (10% - 15%)
    • Creativity (10% - 15%)
    • Importability (15%)
    • Code Maintainability (25% - 30%)
    • Game Mechanics (5% - 25%)
  • System Criteria:
    • Importability (35%)
    • Code Maintainability (30% - 35%)
    • User Friendliness (15% - 30%)
    • Efficiency (5% - 15%)
 

Owner
Joined
Oct 6, 2004
Messages
10,098
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"Ey take ya time, look around, see if there's somethin' ya like."


SHOP NOW

Ever since my interview with BlademasterRUSH I was surprised by how many people wanted to get their own HIVE t-shirt / hoodie. So here you go.

The HIVE Merch Shop is now online! We've set up a shop with Teespring to bring you a bunch of sweet options. We will add more cool merch over time but the shop is definitely worth a visit now.

I hope to one day quit my job and work on HIVE fulltime. That would be so much fun. By buying something from the store, you will help with that goal.

Big thanks to @Archian as well for helping setting up the store and creating art for it.

Three t-shirts on the store were made by @Mythic. Those are the "Like", "Love" and "MasterHaosis" shirts. By buying any of these, you will be supporting Mythic as he will get 50% of the their commission. If you also have a good idea for a design for the store, we'd love to work with you.

PS: It's me wearing one of the new t-shirts in the banner :grin:.
 
Joined
Apr 24, 2012
Messages
9,782
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A wave of heroic fervor ripples across the war-torn modeling fields. Time has come to create the neutral hero of your dreams. The Hive's very first HD MODEL CONTEST is here!

Put your modeling prowess to the test and join in the fun today! Visit the contest thread for more details.



 
Joined
Apr 24, 2012
Messages
9,782
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   Last Stand is a passion side-project that I started for myself and a few close friends over a decade ago. It was a map that we had fun playing together and one that I loved to tinker with in my free time. We kept coming back to it over and over again throughout the years and finally, once Reforged was announced, I decided it was time to put some real effort into it. It is currently still in alpha and has a long roadmap ahead of it! A lot of which is driven by feedback from the community.

While I am currently the only developer on the project, Last Stand wouldn't be anything close to what it is now if it weren't for the very patient quality assurance team supporting it from the get-go. Whyexes, Comus, DavidIsCool, and Bisongun have all contributed massively to the project by playtesting what was a buggy mess of a game for over hundreds of hours. Thank you, guys!

Like with many of the beloved maps that I grew up on; my goal for Last Stand is to create an experience that players like myself and my friends will delight in and be excited to come back to over and over again for years to come. Its success is only made possible by the passionate members of the Last Stand community and, although it is still young, it is growing larger each day. Come join us and help Last Stand reach its full potential!

Finally, it's a great honor to be an officially hosted project on Hive! The Hive community has provided invaluable resources in the development of this project and I'm very proud for Last Stand to be an official part of the site. My hope is that through this project I can give back what little I can to this great community. Thank you, everyone!
 


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Built for both Classic and Reforged, the Last Stand is a multiplayer post-apocalyptic zombie survival game where players build and defend a camp in a large open world.


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  Build your camp during the day but make sure you get your defenses up before nightfall! The undead spawn around your camp in vast numbers at night and each night introduces a new Elite undead type to contend with.


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  Build solo or with your friends - with no pre-defined building locations you can set up your camp anywhere! Not sure where to build? Use the "-bases" chat command to show recommend spots identified as Green, Yellow and Red spots on the minimap. Green spots are easy to defend solo with only 1 entrance, Yellow spots are hard to defend solo with 2-3 entrances. Red spots are very hard with 4+ entrances to defend and will require working with a friend. With the Builder job a Survivor can cut down trees to expand your camp. Get creative with your bases!


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  Assign survivors jobs to give them new skills and abilities. Give a Survivor the Builders Tools to assign them the Builder job unlocking more advanced buildings in the tech tree. Or, give a Survivor the Rusty Sword item to assign them the Militia job to give them an attack to help defend your camp. There are additional jobs: Spearmen, Marksmen, Medics and even more jobs being added in the future.


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  Send your hero out to explore the map while your soldiers defend the camp. Loot abandoned buildings, mines, piles of junk, etc to find more resources, exciting items, more Survivors or, if you're unlucky, the undead! Bring items back to your camp to beef up your soldiers.


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Watch a playthrough by xWizard to familiarize yourself with the gameplay.


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