Hello Community!
The Workshop forges are glowing
hotter than ever! We have been hard at work since release and we still have a
LONG list of things that needs doing. Our first priority is to fix any site breaking issues, after that we can move on to tweaking/adjusting things. We've heard a lot of feedback and many good ideas, which we will come to later.
We also want to tell you that we have multiple secret Hive projects in the works - which we can't wait to show you! Some features may take a bit longer than others, but all good things come to those who wait
For now, we want share some updates with you.
The
Substandard badge has been removed and replaced with
Useful / Simple badge and the description has been changed. The old name and description were misleading.
We are bringing back
Director's Cut!
A moderator can now award a resource with the Director's Cut Badge (High Quality) which also grants the author
+50 EXP. Director's Cut is a quality filter option that can help members search through some of the highest quality user submitted resources. Thanks to
@Mr.Goblin for the badge icons!
NOTE: There are 5 years of resources to look through to catch up. So please be patient.
| Director's Cut / High Quality |
| Outstanding work of art and is considered amongst the community's best creations. |
| Satisfies submission rules. |
| Simplicity is bliss, low effort and/or may contain minor bugs. |
| Inappropriate, illegal, stolen or broken beyond useful without update. |
Some changes to our EXP system. Members can now see how much EXP is needed to gain the next level e.g.
4500 / 5000 EXP. We've also adjusted the EXP values a bit.
- Posting messages +1 EXP
- Creating a thread +2 EXP
- Receiving a positive reaction +5 EXP
- Submitting a tutorial +20 EXP (Changed to 20 from 10)
- Submitting a resource +20 EXP (Changed to 20 from 10)
- Winning a contest +X EXP
- Entry +X EXP
- Judge +X EXP
- Getting a 1-5 Star Rating +1-5 EXP (Coming soon)
- Getting a Director's Cut Badge +50 EXP (NEW)
NOTE: We are still fine tuning the system, so the above values are subject to change.
We've made some changes to our
User Ranks. The following Rank Icons can no longer be unlocked by posting.
| Chaos Blademaster |
| Chaos Hellscream |
The following ranks have been added instead. See the revised
Rank list for details.
As we've stated previously
certain features/customization will become available once you reach certain levels similar to
Rank icons. Members can now unlock Chaos Orcs, by having the corresponding level.
| Level 10 | | Chaos Peon |
| Level 20 | | Chaos Grunt |
| Level 30 | | Chaos Wolf-Rider |
| Level 40 | | Chaos Warlock |
| Level 50 | | Chaos Taskmaster |
| Level 60 | | Chaos Blademaster |
| Level 70 | | Chaos Hellscream |
NOTE: Other ranks will become available in the future (more info coming soon).
Additionally getting your project hosted on Hive Workshop now unlocks a new banner and a special title with a link to your project. As well as many other perks! Apply for
hosting to know more!
Example:
NOTE: Other banners will become available in the future (more info coming soon).
Any resources that were
Director's Cut in the past will be so again. Members can also ask for a re-review of their submitted resources in the
Staff Contact.
Resources are reviewed on a case by case basis and it's up to the respective moderator to decide if a resource is DC worthy. If you disagree with a moderator review, then you can
contact the administration.
To get an idea on what constitutes a high quality asset and what we are looking for - here are some criteria that must be met.
Note that these are guidelines and are not fully comprehensive. We reserve the right to evaluate each resource submission on case by case basis.
Models - Nearly 100% original work (i.e. animations (flawless cycle, creative), mesh (execution, sculpting level, polies), texture (level of details, use of ingame textures, wrapping) etc.
- Mesh (/20)
- Coherence of polygon distribution, skill demonstrated in the shapes.
- Wrap (/20)
- Is it noticeably blurry or stretched from an in-game perspective? Do the textures have depth and definition?
- Animations (/20)
- Are they lively and fluid? Do they make good use of exaggeration and acceleration? How is the timing?
- SFX (/10)
- Are the effects properly saturated? Are they underwhelming? Are they appropriate for their animations and theme?
- Portrait (/10)
- Is the portrait visually pleasing and interesting, or is it an afterthought? Is it atmospheric? If applicable, can the model talk?
- Mechanics (/10)
- Selectability, footprints, sounds, collisions, attachments.
- Creativity (/10)
Skins - 100% original freehand work (level of details, great lightning/shading, wraps perfectly, creativity, seamless, outstanding composition etc.)
Icons - 100% original freehand work
Maps - Outstanding map layout, terrain, assets, scripts, triggers, gameplay, story etc.
Spells - Execution, script, visual, gameplay, creativity etc.
- Spell Criteria:
- Excellent usage of imported materials or in-game effects, if any. (I'd weigh it about 15% - 20%)
- High level of Configurability (10% - 15%)
- Creativity (10% - 15%)
- Importability (15%)
- Code Maintainability (25% - 30%)
- Game Mechanics (5% - 25%)
- System Criteria:
- Importability (35%)
- Code Maintainability (30% - 35%)
- User Friendliness (15% - 30%)
- Efficiency (5% - 15%)
|