Warcraft 3 players rejoice! The wait is over! Patch 1.35 has finally been released and it is packed with exciting new features and improvements!
This patch includes some long-awaited features such as Custom Campaigns, Map Pool updates, Leaderboard fixes, Season Roll updates, and a major balance update. This patch is going to be a big deal for the Warcraft 3 community as it brings back fan-favorite features as well as opens up new possibilities for players and modders to push the boundaries of what is possible in the game. One of the most notable additions in this patch is the reintroduction of custom campaigns, which allows players to create their own unique scenarios and story-lines. This feature was highly requested by the community and its return is sure to be a hit among map creators.
But that's not all, the patch also includes various bug fixes, balance changes and performance improvements that will make the game smoother and more enjoyable for many players. Overall, patch 1.35 is a significant step towards restoring Warcraft 3 and it's exciting to see the game continue to be supported and developed even after all these years. Players are encouraged to download the patch and start exploring the new features and improvements for themselves. Please post your feedback and experience with the latest update. Let the development team know that we are watching closely. See the list of
some of the Known Issues at the bottom of this page, and report any other you find.
Finally, the patch includes a number of bug fixes, addressing long-standing issues that have been plaguing the game for years. This includes fixes for crashes, desyncs, and other technical problems that have been affecting players and map makers.
While far from perfect (considering patch 1.33 and 1.34) the release of patch 1.35 is a promising sign that Warcraft III has not been forgotten by Blizzard Entertainment and that the company is still committed to supporting the game. This is great news for the dedicated community of players who have stuck with the game through the years and will give new hope that the game will continue to be supported in the future. Patch 1.35 is a major update that will bring a renewed sense of excitement to the Warcraft III community.
If you're a map creator who has been away from the game for a while, now is the perfect time to get back into it. The release of patch 1.35 has breathed new life into the game and has opened up new opportunities for map creators to showcase their work. So dust off your World Editor, start creating and be a part of the Warcraft III community once again.
Overall, the release of patch 1.35 is great news for map creators, and it gives them the motivation they need to start creating new campaigns and maps, and share them with the community - which are always looking for new and exciting maps and campaigns to play.
The Warcraft III community is eager to see what you can create, so don't miss this opportunity to show your skills and talents.
~ Archian, Site Director
KNOWN ISSUES
Since I can’t post the images I had ready, or even links, I’ll just leave a note: The Naga unit “Tidal Guardian” has a texture issue. Not when viewed in the PTR map editor. Not when entering the game through “Test Map” in the editor. But ingame as entered through the PTR client — Custom Maps...
us.forums.blizzard.com
So as the title says, originally it was intended for map sizes to be increased to 512mb not 256mb, this is important because for example, Reforged models or high definition models in general tend to occupy several MBs per model, this means that an HD map is fairly limited on what it can utilize...
us.forums.blizzard.com
Back in the old days, when someone lagged, you’d get a big screen saying who was lagging, which after 60 seconds allowed the people in game to choose to drop that person once the timer ran out. Now i’m sure for some things, it wouldn’t help at all. If someone would definitely desync, the lag...
us.forums.blizzard.com
Hello, I’m sharing with you a very annoying bug that seems to plague especially large maps. This bug leads to frequent, random and unavoidable crashes when moving camera (just try to move the camera around in-game to trigger it) and it is only reproducible when a rain effect is produced. Crashes...
us.forums.blizzard.com
FRAMEEVENT_MOUSE_ENTER This frame event causes an infinite loop between the leave and enter state in v1.33, triggering any leave and enter functions attached it to continuously.
us.forums.blizzard.com
Custom loading screen text alignment is still not where it should be. As seen here, https://cdn.discordapp.com/attachments/178569180625240064/1065744710708252782/image.png the loading screen’s Title and Subtitle texts are center-aligned, but the regular body text is right-aligned, resulting in...
us.forums.blizzard.com
Blizzard said: 
Warcraft III: Reforged Patch Notes
Version 1.35.0 Build 19844
January 19, 2023Patch 1.35.0 features:
- Custom Campaigns
- Balance update
- Map Pool updates
- Leaderboard fixes
- Season Roll updates
- Additional improvements and bug fixes
Thank you to all community content creators for creating new maps and updating old maps!
Custom CampaignsPlayers can now download Custom Campaigns to play or create their own.
- Some Custom Campaigns can be played using either Reforged or Classic art.
- Reworked frontend menu. Campaigns are now located under the “Single Player” menu.
- Custom campaigns now track the difficulty a mission was completed on.
- “Load saved game” menu can now reload custom campaign save files.
- Added informational prompt to show users where to install campaign files to.
- Added “Is Cinematic” option to the campaign editor to change campaign buttons to use the camera thumbnail instead of difficulty progression.
- Added campaign thumbnail preview support to Reforged.
- Added ambient sound support to Reforged.
- Added WebM support for campaign backgrounds. For legacy custom campaigns that previously used 3D backgrounds, a WebM can be used to replace that background in the WebUI.
- Custom campaign list menu now auto-refreshes upon resuming game window focus.
- Added support for custom movies in Warcraft III/Movies. This is file format dependent, a VP9 encoded AVI file, with an MP3 for audio in Warcraft III/Movies/Audio.
- Added Friends presence support for Custom Campaigns.
- Updated default campaign backgrounds to reforged style.
- Added user presence for Custom Campaigns
- Added rich/color formatted text support to custom campaign menus.
Ranked Play
- The Season will roll on January 19, 2023 when Patch 1.35.0 goes live. We initially plan for this season to last one year, but we may adjust the end date based on player feedback.
- MMR for all races and modes will be reset during the season rollover.
- Players will begin the new season with placement matches.
- Updated the Map Pool in 1v1,2v2,4v4 and FFA.
- Leaderboard caching has been updated to be more responsive.
- The Leaderboard will now update correctly.
BalanceThis balance update began with a wide range of changes the team wished to test – some more experimental than others. Our approach to this patch was to first take a look at various community feedback with the goal of diversifying strategy and reducing frustration. We then watched and read a community posts, and we played a great deal of multiplayer matches on the ladder with player feedback in mind. We then analyzed game data.
To find out what ultimately would work, we put many changes into a PTR build as early as possible, and then playtested and calibrated further.
Regarding the Siege Engine rework, we wished to experiment with giving the unit an alternative role other than merely killing buildings (in 1v1). Ultimately, it ended up overlapping too much with other Human units, and due to the loss of its Fortify armor, became less unique. We may revisit the Siege Engine at another time.
We want to thank all the community members who put their time and energy into providing feedback during the PTR. We read your online posts and watched your videos, and found it all very helpful.
General
- All Altar Heroes gold cost were reduced from 425 to 400.
- Revive Time Factor reduced from 0.65 to 0.6.
- Now: 33s / 66s / 99s / 110s (was 36s / 72s / 107s / 110s)
Human
- Blacksmith lumber cost reduced from 60 to 40.
- Peasant HP increased from 230 to 240.
- Spellbreaker armor increased from 2 to 3.
- Control Magic requirement changed from T2 to T3.
- Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
- Polymorph cost reduced from 220 mana to 200 mana.
- Mechanical Critter sight range increased from 350 to 500.
- Siege Engine barrage damage increased from 14 to 16.
- Siege Engine no longer decreases in unit level when getting the barrage upgrade.
- Mass Teleport Cooldown increased from 20 to 30 seconds.
- Staff of Sanctuary cost reduced from 250 to 200.
- Orb of Fire damage reduced from +7 to +5.
- Orb of Fire cost reduced from 325 to 250.
Orc
- Headhunter build time increased from 20 to 22 seconds.
- Blademaster Mirror images now do 15% of the Blademaster’s base damage .
- Blademaster Mirror images now give XP relative to their level (Lvl 1: 12xp / Lvl 2: 20xp / Lvl 3: 30xp / Lvl 4: 42xp / Lvl 5: 57xp / Lvl 6: 75xp).
- Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75% .
- Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2.
- Stasis Trap activation delay reduced from 9 to 7 seconds.
- Brute Strength bonus increased from 100 to 125 HP.
- Bladestorm cooldown reduced from 180 to 120 seconds.
- Great Hall build time reduced from 150 to 140 seconds.
Night Elf
- Tranquility cooldown increased from 60 seconds to 120 seconds.
- Starfall cooldown reduced from 180 seconds to 120 seconds.
- Starfall mana cost reduced from 200 to 150 mana.
- Entangle duration on units reduced from 9/18/30 to 9/17/25.
- Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
- Mountain Giants now start with +2 armor.
- Harden Skin damage reduction reduced from 12 to 8.
- Ultravision now requires tier 2.
- Immolation mana drain reduced from 7 to 6.
- Immolation damage interval reduced from 1 to 0.5 seconds.
- Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS).
- Immolation mana cost reduced from 35 to 30 (Activision Cost: 20 Mana Required: 10).
- Druid of the Talon Crow form now does piercing damage.
- Druid of the Talon Crow Damage base damage reduced from 34 to 26.
- Druid of the Talon crow form mana cost reduced from 50 to 25.
- Druid of the Claw starting mana reduced from 125 to 100.
Undead
- Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
- Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2.
- Animated Dead corpses can now be killable and have diseased cloud if researched.
- Death Knight’s animated dead corpses are no longer dispellable.
- Disease cloud reduced from 90 to 75 seconds.
- Obsidian Statue level increased from 2 to 3.
- Obsidian Statue spirit touch mana restore reduced from 3 to 2.
- Haunted Goldmine build time increased from 100 to 110 seconds.
- Dark Ritual cooldown reduced from 25 to 20 seconds.
- Dark Ritual mana return reduced from 33/66/100 to 33/55/80.
Items
- Wand of Illusion reduced from 3 to 2 charges.
- Wand of Mana increases mana steal from 50 to 65.
- Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05.
- Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05.
Bugfixes and Improvements
- Fixed an issue where early leavers could result in unprocessed matches.
- Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics.
- Added additional zoom levels (1750,2100,2250).
- Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility.
- Can now view other players’ profiles from arranged match history.
- Fixed an issue where quitting a singleplayer game sends the player to the load saved games.
- Fixed an issue where saving a custom campaign resets string data.
- Fixed an issue with custom campaign loading screen text being misaligned.
- Fixed an issue where the custom game list names bleed into the ping category.
- Fixed an issue where the editor would crash upon saving a campaign without a map opened.
- Fixed an issue where the world editor would crash when editing the damage/defense table.
- Removed the character requirement for report description.
- Fixed an issue where clan ranks were visually displayed incorrectly.
- Added notification indicator when receiving a social request.
- Fixed an issue with leaderboards not updating.
- Fixed occasional crashes when loading into a map with high object counts.
- Fixed a custom campaigns crash upon reloading into the campaign map.
- Fixed disc space error when trying to start a custom campaign mission.
- Fixed variable difficulty flag not being respected on custom campaigns.
- Fixed campaign thumbnail in editor not displaying.
- Fixed a Player Profile issue where viewing another player’s profile would occasionally display that they are a member of your clan even if they are not.
- Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping.
- Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign.
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