- Jan 1, 2006
Warcraft 3 players rejoice! The wait is over! Patch 1.35 has finally been released and it is packed with exciting new features and improvements!
This patch includes some long-awaited features such as Custom Campaigns, Map Pool updates, Leaderboard fixes, Season Roll updates, and a major balance update. This patch is going to be a big deal for the Warcraft 3 community as it brings back fan-favorite features as well as opens up new possibilities for players and modders to push the boundaries of what is possible in the game. One of the most notable additions in this patch is the reintroduction of custom campaigns, which allows players to create their own unique scenarios and story-lines. This feature was highly requested by the community and its return is sure to be a hit among map creators.
But that's not all, the patch also includes various bug fixes, balance changes and performance improvements that will make the game smoother and more enjoyable for many players. Overall, patch 1.35 is a significant step towards restoring Warcraft 3 and it's exciting to see the game continue to be supported and developed even after all these years. Players are encouraged to download the patch and start exploring the new features and improvements for themselves. Please post your feedback and experience with the latest update. Let the development team know that we are watching closely. See the list of some of the Known Issues at the bottom of this page, and report any other you find.
Finally, the patch includes a number of bug fixes, addressing long-standing issues that have been plaguing the game for years. This includes fixes for crashes, desyncs, and other technical problems that have been affecting players and map makers.
While far from perfect (considering patch 1.33 and 1.34) the release of patch 1.35 is a promising sign that Warcraft III has not been forgotten by Blizzard Entertainment and that the company is still committed to supporting the game. This is great news for the dedicated community of players who have stuck with the game through the years and will give new hope that the game will continue to be supported in the future. Patch 1.35 is a major update that will bring a renewed sense of excitement to the Warcraft III community.
If you're a map creator who has been away from the game for a while, now is the perfect time to get back into it. The release of patch 1.35 has breathed new life into the game and has opened up new opportunities for map creators to showcase their work. So dust off your World Editor, start creating and be a part of the Warcraft III community once again.
Overall, the release of patch 1.35 is great news for map creators, and it gives them the motivation they need to start creating new campaigns and maps, and share them with the community - which are always looking for new and exciting maps and campaigns to play.
The Warcraft III community is eager to see what you can create, so don't miss this opportunity to show your skills and talents.
~ Archian, Site Director
Since I can’t post the images I had ready, or even links, I’ll just leave a note: The Naga unit “Tidal Guardian” has a texture issue. Not when viewed in the PTR map editor. Not when entering the game through “Test Map” in the editor. But ingame as entered through the PTR client — Custom Maps...
So as the title says, originally it was intended for map sizes to be increased to 512mb not 256mb, this is important because for example, Reforged models or high definition models in general tend to occupy several MBs per model, this means that an HD map is fairly limited on what it can utilize...
Back in the old days, when someone lagged, you’d get a big screen saying who was lagging, which after 60 seconds allowed the people in game to choose to drop that person once the timer ran out. Now i’m sure for some things, it wouldn’t help at all. If someone would definitely desync, the lag...
Hello, I’m sharing with you a very annoying bug that seems to plague especially large maps. This bug leads to frequent, random and unavoidable crashes when moving camera (just try to move the camera around in-game to trigger it) and it is only reproducible when a rain effect is produced. Crashes...
FRAMEEVENT_MOUSE_ENTER This frame event causes an infinite loop between the leave and enter state in v1.33, triggering any leave and enter functions attached it to continuously.
Custom loading screen text alignment is still not where it should be. As seen here, https://cdn.discordapp.com/attachments/178569180625240064/1065744710708252782/image.png the loading screen’s Title and Subtitle texts are center-aligned, but the regular body text is right-aligned, resulting in...