Archian
Site Director
- Joined
- Jan 1, 2006
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wait what?? Instead of doing useless crap why they don't fix the WE problems? >_<Based on your feedback, we’ve updated the PTR. Will continue to monitor and make changes until the end of November.
Better just play ROCI was just watching Grubby's channel and him talking about balance.
I've had an idea for a major overhaul and I'd like people's feedback. I'm not a great wc3 player, but I've watched a lot of pros play so I feel like I have a bit of an idea on the theorycraft side. Feel free to flame me though.
Also I'm very much of the view that less is more, or elegant simplicity. I hate redundancy and bloat, and I think it's better to utilise what's already in the game.
The gist is a few massive changes:
Undead is more complicated and most of my change ideas look ridiculous in isolation, so I'll give a few without going into too many details:
- Delete Mountain Giants
- Just delete them, and salt the earth. I don't think their design can be made to work and they're either OP or pointless, and they are anti-fun. They aren't needed anyway and don't fill some big role NE was missing. It also means you don't need other jank like the Knight upgrade to deal with them.
- NE's Theme is supposed to be ranged, fragile, mobile, skirmishing but then they give them the total opposite as an uber unit? It's not clever or ironic or anything.
- Delete Spell Breakers
- This solves Breaker Wars in HU vs HU and removes their cancerousness. They are an anti-fun unit, and don't present opportunities for outplay to make up for it.
- HU already has great dispels from priests anyway, why the hell did they need more?
- This is a tiny issue, but it also bugs me that HU has more Elf units than Human ones. Equal numbers if you include Heroes.
- If people think this is a waste of the skin then rework it into another caster
- Footmen get a T3 upgrade to make them Magic Immune (called Runed Armor, or Elven Enchantment or some BS) which changes their skin to the Captain model for differentiation.
- This gives Footmen new life instead of becoming obsolete within 10mins of the game starting. Isn't it preferable to make all units viable in some niche through the entire game?
- I foresee an issue where the enemy goes for AOE like Breath of Fire to deal with Footy spam, but then you make them immune and the spell becomes ~worthless. I guess that's not too different to current with Breath and Chain Lightning vs HU into Breakers.
- Delete Spirit Walkers
- The revive isn't that important. If this is considered a nerf to Tauren then they should be reworked to become viable on their own because they hardly ever get used either way.
- The dispel is important but I think the races should have more variety/identity in how they deal with magic. Perhaps dealing with buffs should be one of Orc's weaknesses?
- Spirit Link is important and interesting, which is why I think it should be kept
- For the Witch Doctor, replace Stasis Trap with Spirit Link
- Stasis in kinda interesting but doesn't get used much.
- This gives easier synergy between Spirit Link and Healing Ward, so one buff spreads the damage, and the other AOE heals it away.
- I think it would make Witch Doctor more useful as he is under-utilised. Pack more goodness into the one unit instead of spreading it thin among multiple units.
- Death Knight unchanged, but disincentivised/nerfed contextually or indirectly.
- Delete Rod of Necromancy
- It's a crutch, and almost obsoletes the iconic Necromancer unit.
- Hopefully it would indirectly nerf Death Knight too, reducing his creeping speed.
- Delete Statues
- OP Crutch, Undead already have many healing abilities, most of which are overlooked.
- Indirectly nerfs DK later game by reducing his mana regen.
- Destroyers trained normally
- Buff Dark Ritual
- Makes up for loss of Statue regen
- Either you can sacrifice Ghouls/Acolytes for mana or it incentivises pairing Lich with Necros or Crypt Lord.
- But the Mana returned needs to be worth saccing Acos for.
- Delete Dagger (was it already removed?)
- Bad item that works badly
- I think they wanted to make DK less necessary, but you also feel like porgue no los dos? and grab both.
- Buff Blight healing to 3 baseline
- Makes it uniform across units
- Incentivises spreading blight around the map. If you want dagger-style healing on the move, then take more Skulls.
- Obsidian Destroyers and Frost Wyrms swapped in the tech-tree/power-level.
- By which I mean Wyrms become 4 food units, Destros become a 7 food uber unit.
- Wyrms would become a support unit you can take 1 or 2 for the AOE slow breath without needing to lean massively into them.
- This would probably make them less annoying in 4v4s, too.
- Destros become more niche, but Devour Magic is buffed to counter magic and buffs even harder.
- However, dealing with buffs becomes more of a weakness for UD again, just like Orcs.
This was bigger than I thought, I should have probably started a new thread for it >.<
Oh wait...^^Better just play ROC
Based on your feedback, we’ve updated the PTR.
I think that it was not possible to save and load a game in multiplayer previously. You can save a game and load the game with the same players you have played it. In Frozen Throne I think they needed the savegame and maybe even the player name they had in the game.How this will work ? same people can join the game or everyone can join ? Somebody knows ?
- Added Save/Load Functionality back to online games (does not apply to Ranked Matches)
Or make changes in a map or via Local Files.Better just play ROC
Or make changes in a map or via Local Files.
In my personal experiences, it's simply moving in and out of a rain area, though there seems to be more necessary criteria than that, seemingly the map's overall complexity. If you have a region with rain, moving to it freezes or crashes, though in at least some cases this doesn't happen. On the other hand, if the rain is a global effect, like on the melee map Phantom Grove, it does nothing out of the ordinary. Don't know if it's HD only or what. But Wrath of the Betrayer is unbeatable atm because of it.Can anyone elaborate on how the rain weather effect was causing crashes? That's fascinating to me, I kinda wanna open the map up and see what the function is all doing o.o
Same here, the editor has a lot of issues. Also, I think GGG said something to that effect a while ago.I wish they'd leave campaigns/ladder alone for a bit and focus exclusively on giving some love to the editor, I feel like custom stuff is mostly what keeps people playing
It matters to the people still playing it. Bringing back the load feature in multiplayer games is big news for people who play maps that do not have a way to load progress if the map takes too long to beat in 1 playthrough (Sunken City, etc).I'm amazed they're still bothering to do shit. Bobby Nodick is gonna be gone in just a little over a month and I can't imagine anything significant happening with the development of this game until then. Until Warcraft 3 gets some real money and manpower behind it, none of this matters much.
I'm glad you're enjoying the small changes, but IMO the problems with Reforged are so many and so big that the small fixes don't impress me.It matters to the people still playing it. Bringing back the load feature in multiplayer games is big news for people who play maps that do not have a way to load progress if the map takes too long to beat in 1 playthrough (Sunken City, etc).
And the melee changes are always welcome by melee players because it changes up the melee gameplay.
When I heard that they were rolling back the campaign updates from 1.33 instead of fixing the rain crash, I recorded myself ranting at a camera for a while on this topic and kind of explained it.Can anyone elaborate on how the rain weather effect was causing crashes?
What key issues? New graphics were purposely mixed with old graphics users so that there would be a bigger player base. If you are playing on the graphics settings you enjoy, it really shouldn't matter what the person opposite you is using (classic/reforged graphics).They are clueless about the key issues of the reforged. New craphics are useless to ladder if they dont separate new and old gfx user vs-play. They are indeed waysting our time, for me it's a time to abandom this sinking ship..
(im not even going to mention all the bugs that came with the compability issues of playing custom games created pre-reforged.)
The main reason wc3 was being played up till Reforged was released wasn't that blizzard kept maintaining the game, but because people kept making custom content. And players are still making content for the game. Not sure what you expect Blizzard to do. And like I said above, there are very few issues with Reforged, and many issues that have long plagued the game since Wc3 release 20 years have actually been fixed (like the custom campaign difficulty setting no longer resets itself to normal/the difficulty selected for the normal blizzard campaign) after each mission is finished.I'm glad you're enjoying the small changes, but IMO the problems with Reforged are so many and so big that the small fixes don't impress me.
Of course, the overall message of my post is one of cautious optimism. If MS dedicates resources to fixing WC3 after the severe neglect it faced, I'm going to be really happy. If it works out, I think we're both gonna be really excited at what comes next.
On the current release client of Reforged, there are tons of things wrong that weren't wrong even in 1.31! I heard maybe the current PTR was aiming to fix it, but for the past 4 years since 1.32 released any ability that requires more than 1 techtree item will unlock based simply on the first requirement! There are data bugs with skin IDs, such as Starfall not applying modified effect model file paths to things, and Robo-Goblin or similar morphing resetting the tooltips on Demolish to Upgrade Level 1 because of the Reforged spaghetti, and how "learning Engineering Upgrade immediately sets the Reforged skin ID of its affected abilities to their Upgrade ID" but "gaining an affected ability while already having Engineering Upgrade does not set the Reforged skin ID of the affected ability to its Upgrade ID." These ideas are gross attempts by multiple authors to patch over Reforged and make it as functional as Frozen Throne even though it isn't.What bugs with compatibility issues of playing custom games created pre-reforged? Those kinds of problems were fixed more than 1.5 years ago. Unless a map was made with third party editor, or used something like return bug pre 1.24, or memory hacks, or is a possibly protected map (not confirmed), there are no compatibility issues, based on my experience playing lots of multiplayer / single player custom content. All the accumulated bugs from the 1.29-1.31 which were left untouched because they rushed to push out Reforged have been fixed post 1.33+, so the latest version of wc3 is probably the best version to play custom maps
That is why I specifically said "based on my experience of playing". There will always be bugs, but those issues you listed are tiny compared to some of the problems left in 1.29-1.31, where on certain versions even saving the game breaks triggers. Plus, blizzard has said they are reverting the AI/campaign stuff that Kam added while he was still working for blizzard in order to fix a lot of the problems they cannot find solutions to, in the PTR.On the current release client of Reforged, there are tons of things wrong that weren't wrong even in 1.31! I heard maybe the current PTR was aiming to fix it, but for the past 4 years since 1.32 released any ability that requires more than 1 techtree item will unlock based simply on the first requirement! There are data bugs with skin IDs, such as Starfall not applying modified effect model file paths to things, and Robo-Goblin or similar morphing resetting the tooltips on Demolish to Upgrade Level 1 because of the Reforged spaghetti, and how "learning Engineering Upgrade immediately sets the Reforged skin ID of its affected abilities to their Upgrade ID" but "gaining an affected ability while already having Engineering Upgrade does not set the Reforged skin ID of the affected ability to its Upgrade ID." These ideas are gross attempts by multiple authors to patch over Reforged and make it as functional as Frozen Throne even though it isn't.
That is why I specifically said "based on my experience of playing". There will always be bugs, but those issues you listed are tiny compared to some of the problems left in 1.29-1.31, where on certain versions even saving the game breaks triggers. Plus, blizzard has said they are reverting the AI/campaign stuff that Kam added while he was still working for blizzard in order to fix a lot of the problems they cannot find solutions to, in the PTR.You can choose to patronize Reforged because you didn't notice the bugs, but please don't deny their objective existence.
too complicated, think of our hiresBLIZZARD FIX FUCKING NEW OBSERVER MODE WITH CINEMATICS
BUG FROM OTHER VERSION STILL NOT FIXED LOL
View attachment 454795
How would that help? Custom skills are the most affected, since things that were previously customizable are no longer customizable in reforged1. Because I only use custom skills
Are you sure it's Warcraft III and not Warcraft?I've got cautious optimism for the future under Microsoft. Phil Spencer specifically singled out Warcraft 3 as something that interests him (along with freeing Raven from the CoD mines) but I've still got huge concerns and dealbreakers I'd have to believe will be dealt with before I trust them.
No "explicit" mention but he clearly mentioned reviving RTS games, and Blizzard only has two RTS franchises. That's why I'm cautiously optimistic.Are you sure it's Warcraft III and not Warcraft?
Xbox's Phil Spencer Wants to Increase 'World of Warcraft' Players
With Microsoft's acquisition of Activision Blizzard on the way, the Xbox boss wants to increase the players of "WoW."www.techtimes.comBlizzard devs reveal the focus of Phil Spencer's studio visit | Digital Trends
The devs in charge of Warcraft and Diablo told Digital Trends what Phil Spencer's Blizzard Entertainment studio visit ahead of BlizzCon 2023 was like.www.digitaltrends.comBlizzard’s president on the studio’s “new era” under Xbox
The studio is juggling a lot.www.theverge.com
Even here there's no specific mention
But if we're talking about porting the game to Xbox, well... that doesn't really sound optimistic at all.
Phil Spencer Is Keen On The Idea Of Reviving StarCraft And Warcraft For Xbox
Xbox head Phil Spencer loves the idea of reviving Blizzard RTS games like StarCraft and Warcraft, but the road to doing so is long and comlex.www.kotaku.com.au
Considering Starcraft II development is done (my guess for the reason being the 43,280 actor-sound limit destroying their dreams of adding Grommash and Jaina as commanders) and Starcraft III already rumored... Add the above and it's probably Starcraft III.No "explicit" mention but he clearly mentioned reviving RTS games, and Blizzard only has two RTS franchises. That's why I'm cautiously optimistic.
Is that what's causing the crash I've been getting with certain unit models being loaded in the editor on startup? Because you mentioned using the 1.32 editor for 1.35 and I wasn't sure what you meant by that...Patch 1.33 in August 17th, 2022 changed the format of all 3D models in the game
I kind of stopped spending time on the live patch after 1.33 because I seem to no longer be their target audience and crashes like that make me sad, but I can surely shill in favor of editing maps with 1.32 even if you're going to play them on the latest patch. I think it would work. People asked me for help on maps from 1.32 that had not changed, but where now 1.33 couldn't open them. I don't have Blizzard's code and can't tell you what's wrong with 1.33 editor specifically, but I know that all the models in the game changed format and now "certain model imports" are reported to crash maps.Is that what's causing the crash I've been getting with certain unit models being loaded in the editor on startup? Because you mentioned using the 1.32 editor for 1.35 and I wasn't sure what you meant by that...
I know it's an issue with the custom HD Sammy. I tested various models and the only one that didn't crash was rated as "Lacking" on Hive, but that obviously won't affect anything in the actual editor. Is the mesh in a different format, I wonder?and now "certain model imports" are reported to crash maps
I don't think it's that simple. The editor became unstable after the model format changes. So, whether you feed it a model in the 2020 format or the 2023 format, it would probably crash likewise because the editor is unstable. I don't know more than that; I don't have their code and didn't invest the time and patience to find out what horrible nonsense they did to the code.Is the mesh in a different format, I wonder?
What key issues? New graphics were purposely mixed with old graphics users so that there would be a bigger player base. If you are playing on the graphics settings you enjoy, it really shouldn't matter what the person opposite you is using (classic/reforged graphics).
What bugs with compatibility issues of playing custom games created pre-reforged?
Hiding the minimap in general no longer works, the only way to hide the minimap is to use a campaign loading screen and it only affects that (will need to test Monolith and Skibi to be sure though. I did test Monolith by reimporting the files from the 1.31.1 version and it seems the game actually blocks the loading screen textures from loading, the screen appears black except for the text and progress bar). In fact, it seems to generate the minimap on the loading screen, based on how long it takes to load sometimes.custom minimap screen isnt anymore allowed for custom game lobbies, this kind of takes out suprice for maps that are covered in darkness but has a minimap that should cover it up like final fantasy open rgp where you are not supposed to see whole map beforehand
Its useless to argue whether it´s hardcoded or a bug.. But they never stated on any of their patches that using custom minimap preview screens would be disabled by any of the reforged patches so I assume it´s the bug. You cant be sure they mean to do it since you cant have access to "hard code" and see the statements.Hiding the minimap in general no longer works, the only way to hide the minimap is to use a campaign loading screen and it only affects that (will need to test Monolith and Skibi to be sure though. I did test Monolith by reimporting the files from the 1.31.1 version and it seems the game actually blocks the loading screen textures from loading, the screen appears black except for the text and progress bar). In fact, it seems to generate the minimap on the loading screen, based on how long it takes to load sometimes.
In fact, the only options in Map Options that seem to do anything are "Masked areas are partially visible", "Show water waves on cliff shores", "Show water waves on rolling shores", "Use item classification system" (which AFAIK does nothing but disable the "Item Class" dropdown in the Editor), "Use Terrain Fog" (which depending on the parameters defined either does nothing or covers the entire map in a flat texture leaving the game unplayable), "Use global weather", possibly "Use water tinting color" (SD only), and "Game data set". I haven't checked the last three options though.
EDIT: Replaced the map preview on Skibi. When testing, the minimap was blank until the loading bar passed the end of "Blizzard Entertainment", then it displayed the ingame minimap. Seems it's hardcoded to render the actual minimap and block custom loading screens.
EDIT2: It's hardcoded to load War3mapMap.blp. I'm not sure what the filename of the original hidden preview is, but I don't think it exists in Reforged.