• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Joined
Jan 7, 2005
Messages
7,551
We have lots of news for you, folks! Patch 1.2 for Starcraft II: Wings of Liberty is being deployed by the end of the year, and so is World of Warcraft: Cataclysm! Read on!


Patch 1.2 and the Zerg situation


Blizzard has recently released a balance patch for Starcraft II, which addressed the supposedly Terran «dominance». Chris Sigaty, Starcraft II's lead producer, was recently interviewed by PC Gamer, unveiling what's on the table for this new patch. More balance changes, chat and new features for the editor were some of the things mentioned!When asked what mods he had an eye on, Sigaty answered that «Ultimately we’re going to go a lot further with this: we are working internally on some mods to demonstrate what you can do. In the last patch we added various features to the editor to help people developing these maps; 1.20, our next major patch, will add a lot more significant features as well, as well as tools that show how to use them.»Many players from Bronze to Diamond leagues have reported that Zerg are underpowered. The recent publishing of the Top 200 Starcraft II Players of North America, in which only a few Zerg players ranked, has perhaps influenced this opinion. Sigaty replied: «That’s not actually the case. We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much».
Speaking of Zerg «macro» and larvae management, if your fellow administrator is allowed to comment, I was quite interested in the thread of a solo gold league player nicknamed Adam, entitled “Zerg - Balanced by Faith not by Sight”. This player not only mentions that Zerg macro might be significantly harder (something I noticed the first few times I played the race), but also the rumor of an undiscovered potential of the Zerg race that Blizzard seems to be aware of but has not yet made public and remains undiscovered by Starcraft II players!

navbits_start.gif
index.php
Interview: Chris Sigaty on the future of Starcraft II (note, there are 3 pages!)​



World of Warcraft: Cataclysm – Official release date announced


In World of Warcraft, after the hunting for the betrayer Illidan and toppling of Lich King Arthas's Undead Scourge, players are, once more, facing a new threat: the ancient dragon aspect, Deathwing the Destroyer.Those of you who have registered an account in the Blizzard forums probably got an e-mail sent to you today. The changes mentioned by the e-mail are, by now, well known. WoW: Cataclysm is being released on December 7, as announced three days ago.

navbits_start.gif
Official WoW: Cataclysm website
navbits_start.gif
Press Releases
index.php
BlizzCon_Program_2010_highres.jpg



New Skins moderator: shiiK

No public announcement was made, and I believe you have all figured out by now, but just so it's official: shiiK is our new moderator for the Skins resource section.

New Roleplaying sub-forum: Live Shows

The Live Shows forum is our new place for ongoing text roleplays in hope of keeping things more organized for the users of those forums. While character sheets and lore backgrounds are kept on the root-forum, actual text roleplays will be run on this new sub-forum. Read the official announcement for more information.
 

Spell Reviewer
Joined
Jan 18, 2005
Messages
27,290
Patch 1.1.1 is up and here to round off the minor problems introduced with the last patch. The most major of course was the dreaded insane Ultralisk splash damage to structures which left many players defeated and others rolling on the floor laughing.
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

Full patch notes in all languages...
 

Owner
Joined
Oct 6, 2004
Messages
10,216
A new patch for StarCraft II has been pushed out. Finally those Siege Tanks have been nerfed! Read more below :)
StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


General:

• The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
• A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
• A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
• A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
• Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
• (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
• Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D



Balance Changes:

• PROTOSS

• Zealot

• Build time increased from 33 to 38.
• Warp Gate cooldown increased from 23 to 28.


• TERRAN

• Battlecruiser

• Ground damage decreased from 10 to 8.

• Bunker

• Build time increased from 30 to 35.

• Reaper

• Build time increased from 40 to 45.

• Siege Tank

• Siege mode damage changed from 50 to 35 (+15 armored).
• Upgrade damage changed from +5 to +3 (+2 armored).

• ZERG

• Ultralisk

• Ram ability removed. Ultralisk will now use normal attack against buildings.
• Damage decreased from 15 (+25 armored) to 15 (+20 armored).

• Maps

• Desert Oasis

• Destructible Rocks have been added to make natural expansions easier to protect.
• Center Xel'Naga Tower area has been narrowed.



StarCraft II Editor Improvements:

• Added new requirement types: Odd, Divide, Mod, Multiply.
• Added a chance field to effect data.
• Added support for the Slider dialog control type.
• Added a trigger to deal damage from a unit.
• Added a trigger event response to provide the amount a player or unit property changes.
• Added a trigger event when an effect executes.
• New Trigger Editor functions:

• Save Data Conversation State Value (Action).
• Load Data Conversation State Value (Action).
• Players On Team (returns Player Group associated with teams in game lobby).
• Unit Owner Changes (Event).
• Old Unit Owner (returns player ID in response to Unit Owner Changes).
• New Unit Owner (returns player ID in response to Unit Owner Changes).

• XP, Level, and Bounty unit properties can now be modified by triggers.
• Banks now save/restore XP, learned abilities, and items.
• Message Window now includes a time stamp for each message.
• An actor event is now dispatched when a missile cannot hit its target.
• When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
• Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
• The Custom game variant is no longer automatically included when other non-default variants are defined.
• Increased the maximum recharge vital rate for heal effects.


Bug Fixes:

• Battle.net

• Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
• Fixed an issue where players would still receive toasts when their status was set to busy.

• Custom Games

• Default race in a game lobby is now properly set to Random.
• Players can now configure the lobby for 1v5 matches.
• The search functionality for map searches has been improved.
• Lobby hosts will now receive a toast when an invited player declines an invitation.
• Custom game lobbies will now remember the game mode chosen under a category.
• Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
• Fixed an issue where custom maps could not be reported from the map preview screen.

• Gameplay

• General

• If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
• Structures damaged during construction will no longer count towards structures lost.
• Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
• Fixed an issue with inventory drop range checks.
• Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

• Interface

• Queue tooltips now display information about what is in progress.
• Fixed an issue where the back button would not always return players to the score screen properly.

• Terran

• Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
• SCVs will now load into the closest Command Center if multiple are within range.

• Zerg

• Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

• StarCraft II Editor

• The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
• Loading screen progress bar option now works when using Melee loading screen type.
• Test Document now works properly on maps with Battle.net-only dependencies.
• Publishing a new file using Major revision will now properly set the document version to 1.0.
• Publish dialog now properly remembers the Show Real Name setting from previous publish.
• File preview panel now displays author's real name if that option was set during publishing.
• The Import module will now allow importing an override Assets.txt file.
• Undoing a terrain object modification will now also undo associated terrain changes.
• Editor will display document text from another locale if no text for the active locale exists.
• Copying points with custom models will display the model properly on the pasted point.
• It is no longer possible to have multiple default variants in the Game Variants dialog.
• Removed icon support for attribute and variant definitions, as Battle.net does not display these.
• Fixed issues with invalid map bounds when creating 32x32 maps.
• Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
• Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
• Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
• Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
• Fixed an issue with the Unit Manipulates Item trigger.
• Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
• Fixed preview panel display in Terrain Editor palettes.
• Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
• Fixed initial display of variables in the Trigger Debugging Window.
• Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
• Fixed action list when modifying a Custom Script action without sub-views enabled.
• Fixed loading map dependency data.
• Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

• Technical Issues

• Fixed an issue where unplugging headphones could cause the game to freeze.
• Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
 
Joined
Dec 8, 2004
Messages
482
As it seems that word is not spreading between users, it seems necessary to make an announcement of this.

Due to recent events in the icon section, we ask people who post in that section to concentrate on ways to improve the icon, rather than discussing its authenticity, and legitimacy. Users will be still held accountable for copy and pasting resources. While we ask that you notify an icon moderator, (either enjoy or Pyramidhe@d), do not comment on the thread itself. You can also make use of the report button located on each resource for convenience.

Thank you.
 
Joined
Nov 26, 2006
Messages
11,136
The 2-Player Campaign
A Project by The-Spoon


The 2 Player Campaign is an ongoing project by The-Spoon. It involves editting all of the existing Campaign created by Blizzard so that it can be played with 2 players. This will allow you to join up with a partner to replay the campaign and save Azeroth, and this time you can't cheat!


PROGRESS SO FAR: The Human and Undead Campaigns have been completed so far. With the Orc Campaign planned-ready.


HOW IT WORKS: It may be unclear how there can be a '2 Player Campaign'. I release every chapter on The Hive Workshop individually, and then add them to packs once the Campaign is completed. To carry the item and hero data between the levels a Save/Load Code system is used.


Features
New Heroes: For the levels where there is only 1 playable character, a new hero has been added for the second player to use, designs based on WC Lore. Falric for the Human and Undead Campaigns. Nazgrel for the Orc and Shandris for the Night Elf.

New Chapters: There are also entirely new chapters for you to play. So far only one has been made. Another one coming soon!

New Difficulties: Due to the benefits of having a second player, all chapters have been set to hard mode as default. However for those 'pros' out there, there is a higher difficiculty; Insane Mode. Which upgrades the enemy units, AI and bosses.

Score System: Upon completion of a level you will receive a rank between A and E based on how well you completed the level. Such as; time takes, bonuses completed, secrets found and 1 other contributor which is uniquie to each level.

Sharing systems: The two individual players share their researches and tech requirements. You can also exchange your units to the other player. More sharing system are planned to be added.
LINKS:
 

Affiliates

Streams

2,977 Viewers
Back2Warcraft
Back2Warcraft
⚔️ Happy vs Kaho + Starbuck & Lyn 🏆 DWCC & B-Cup Playoffs !W3CFinals !Raraland
Warcraft III
114 Viewers
WTii
WTii
Playing Relaxing 1v1s lol - Later 🫏 Donkey 1v1 Cup 🫏 !donkey
Warcraft III
4 Viewers
LifeguardLeroy
LifeguardLeroy
Battlefront 2, then More Unreal5 Game Dev. Working on my Game after.
Star Wars Battlefront II
1 Viewers
skillganon
skillganon
Chilling Ranked
League of Legends

Popular resources

Submitted by Syczewski, Zess
740 downloads
Submitted by Greedy Procrastinator
393 downloads
Submitted by Izhael_DC
191 downloads
Submitted by bakr
254 downloads
Submitted by Gluma
325 downloads
Submitted by Villagerino
185 downloads
Submitted by Villagerino
207 downloads
Submitted by Maximal
249 downloads
Submitted by Darkfang
174 downloads
Submitted by Darkfang, Sarsaparilla
303 downloads
Submitted by Rhapsodie, HerrDave, Direfury
378 downloads
Submitted by Maximal
237 downloads
Submitted by Gluma
352 downloads
Submitted by Rhapsodie
372 downloads
Submitted by Sarsaparilla
259 downloads
Submitted by Gluma
271 downloads
Submitted by Greedy Procrastinator
238 downloads
Submitted by Gluma
394 downloads
Submitted by GAQ
205 downloads
Submitted by Sarsaparilla
276 downloads
Submitted by Maximal
178 downloads
Submitted by bakr, Manastorm
344 downloads
Submitted by BaiyuGalan, bakr
238 downloads
Submitted by BaiyuGalan, Commedia
229 downloads
Submitted by TianJiYiPin
188 downloads
Submitted by BaiyuGalan, shining comet
221 downloads
Submitted by Sarsaparilla
206 downloads
Submitted by Gluma
291 downloads
Submitted by Commedia, Siesta
195 downloads
Submitted by BaiyuGalan, Jiok, 龙-正
185 downloads
Submitted by Jab1z
208 downloads
Submitted by Gluma
245 downloads
Submitted by BaiyuGalan, Jiok
226 downloads
1/6

Popular maps

Submitted by Tommi Gustafsson
736 downloads
Submitted by OutsiderXE
894 downloads
Submitted by OutsiderXE
977 downloads
Submitted by Aeroblyctos
1,572 downloads
Submitted by Karawasa
680 downloads
Submitted by OutsiderXE
1,070 downloads
Submitted by Zwiebelchen, Jumbo, SHBlade
1,239 downloads
Submitted by PheoniX_VII
683 downloads
Submitted by Turnro
1,335 downloads
Submitted by Turnro
938 downloads
Submitted by Turnro
1,366 downloads
Submitted by SpasMaster, Vunjo
2,323 downloads
Submitted by Daemonic_Sword, Shea Easterbrook
1,012 downloads
Submitted by tomoraider
2,158 downloads
Submitted by Turnro
2,312 downloads
Submitted by tomoraider
1,742 downloads
Submitted by Warseeker
1,116 downloads
Submitted by TheSpoon
1,620 downloads
Submitted by LazZ
969 downloads
Submitted by Shar Dundred
907 downloads
Submitted by Warseeker
1,362 downloads
Submitted by Wa666r
733 downloads
Submitted by Macielos, Nyctaeus
1,962 downloads
Submitted by
845 downloads
Submitted by Nethalythic
940 downloads
Submitted by frostwhisper
851 downloads
Submitted by Tuwnew
661 downloads
Submitted by Mentilara
727 downloads
Submitted by Nral
871 downloads
Submitted by Figglewig
718 downloads
Submitted by raypack
1,200 downloads
726 downloads
1/6

Heroes online

Top