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Melee Mapping Contest #2

Discussion in 'The Arena' started by Mr.Henci, Aug 21, 2018.

  1. Mr.Henci

    Mr.Henci

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    [​IMG]

    [​IMG]


    MELEE MAPPING CONTEST #2


    Create a competitive 1v1 melee map that excels in terrain, dynamic, and creativity, but most importantly balance.


    [​IMG]

    • No submission may violate any of the site rules.
    • If a submission does not follow the map submission rules the creator will be disqualified.
    • All submissions must follow the current theme. If any submission does not fit, a moderator will tell you as soon as possible as to avoid confusion.
      • You must submit your entry before the deadline. To submit your final entry, you must upload the entry's contents as a bundle in the Maps Section, and link to that bundle in this thread confirming the submission.
      • Several screenshots of terrain and gameplay.
      • The file in the appropriate format.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Your final submission must be bug free.
    • Teamwork is not allowed.
      • Finding testers to help you with your submission is not considered teamwork.
    • Imports may (optionally) be used in the map, however they must all be credited. *For melee maps, imports should be of cosmetic use for terrain and decoration use ONLY. Any playable or killable unit should not have/be a custom import.
    • Trigers may be used as long as they don't interupt the gameplay.
    • Only 1 entry per 1 contestant.
    • *For melee maps, any gameplay altering data may not be changed.
    • *For melee maps, the game data in the editor must be set to "Melee (latest patch)"
      • You just have to make sure, that all 8 Tavern heroes are present on your map.

    Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.

    [​IMG]
    • 1st place: 30 reputation points
    • 2nd place: 20 reputation points
    • 3rd place: 10 reputation points
    • Judges: 5 rep
    The three winning entries will receive an award icon, representing the winning entry.

    [​IMG]

    [​IMG]
    Balance Is the map balanced for a player vs player 1v1? Are the positions and distance between points of interest fair? Does the map allow the 4 races to be balanced? Consider balance when implementing the pathing, resources, creep camps, and item drops. 50/100
    Terrain Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive? 35/100
    Creativity & Uniqueness Does the map bring something new or creative to the table? 15/100
    Bugs Scores may be brought down if there are bug-like issues such as faulty pathing, unusable resources, etc -

    • 80% of the winner shall be determined by the contest's appointed judge(s).
    • 20% of the winner shall be determined by the results of a public poll.
    [​IMG]

    • The contest shall begin on August 22 and conclude on September 22, 23:59 GMT


    Assigned Moderator: @Naze
     
    Last edited: Sep 5, 2018
  2. Mr.Henci

    Mr.Henci

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    [​IMG]

    Please post if you plan to participate! You may start working on the map any time between the start date (August 22st) and the finish date (September 22nd). There is no penalty for those who join late.

    Participant WIP Final Entry
    1. @Remixer WIP Torn World
    2. @Knecht WIP ----------
    3. @Ragnaros17 WIP Mars Lighthouse
    4. @Erkan WIP Glowing Doom
    5. @Mr.Henci WIP Silverwind Clearing
    6. @mafe WIP ----------
    7. @Arrr WIP ----------
    8. @The Panda WIP (2)Flooded Waters
    9. @nightelfbuilder WIP ----------
    10. @RFWH WIP Ryukyu
    11. @Ascrelle WIP Bloodmyst Quarry V1.1
    12. @Blood Raven WIP Aetherium
    13. @vara ---------- ----------
    14. @PrinceYaser WIP (2) Ocean Beyond
    15. @Twilight WIP The screaming river
    16. @Rufus WIP Aridity
    17. @Avahor WIP Forgotten straits
    18. @foje tit WIP ----------
    19. @Rockstar356 WIP On the edge of the desert
    20. @modmoto ---------- ----------
    21. @JaleVeliki WIP ----------
    22. @Isaak WIP TheCursedSalesman
    23. ---------- ---------- ----------
    24. ---------- ---------- ----------

    DISCLAIMER:
    If you decide to drop the contest any time, PLEASE make sure to state it so I can remove your name off the list.

    Recommended Resources:
    Hive - How To Create Melee Maps
    Hive - Competitive Melee Map (Balancing Melee Maps)
    Hive - Terraining Guide Megathread
    Melee mapping - The reasons behind common aspects of competitive 1v1 maps
    The Helper - Professional Melee Mapping Guide
    r/wc3 - What Goes Into Making A Good 1v1 Melee Map?
     
    Last edited: Sep 21, 2018 at 7:21 AM
  3. Remixer

    Remixer

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    I think I'll hop into this one.
     
  4. Ragnaros17

    Ragnaros17

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    I want to participate in this contest.

    Good luck to everybody
     
  5. Knecht

    Knecht

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    Count me in, we'll see how this one goes. GL to all.
     
  6. Erkan

    Erkan

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    I would love to participate. Good luck everybody and have fun.
     
  7. mafe

    mafe

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    I am in.
     
  8. Arrr

    Arrr

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    Hoy, I'm in
     
  9. The Panda

    The Panda

    Icon Reviewer

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    Entering.
    Map Name: Flooded Waters
     
  10. nightelfbuilder

    nightelfbuilder

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    Count me in.
    Map name: Black Temple (Subject to change)
     
  11. Mr.Henci

    Mr.Henci

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    There is no need for map name. The only thing we need is a WIP picture of your work, where we check your progress towards final product.
     
  12. Naze

    Naze

    Off-Topic Moderator

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    Alright everyone! This contest has officially begun.

    This thread has been moved to the main lobby now. I'll ask for additional notices and etc regarding this.
     
  13. Daffa the Mage

    Daffa the Mage

    Map Reviewer

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    Maybe It'll be nice if I can join. Can I join now?

    EDIT :

    Joining.
     
  14. RFWH

    RFWH

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    I`m in.
     
  15. Ascrelle

    Ascrelle

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    I would like to participate.
     
  16. The Panda

    The Panda

    Icon Reviewer

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    Well there's no rule that says I cant so I just wanted to reveal my name so no one else has the same one.
     
  17. Blood Raven

    Blood Raven

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    Count me in.
     
  18. Mr.Henci

    Mr.Henci

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    Ok, seems reasonable. (I just wanted to say, that you may change it in the future and there is no need for it right now, but if you have decided, than it's great for letting us know.) :)
     
  19. Ragnaros17

    Ragnaros17

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    Well, since the contest started, I want to submit what will be my first WIP (in a very early stage).

    Well I used this time, since the thread was created to get inspiration, see fan arts, youtube videos, and noted cool ideas to do...
    I had many ideas noted (in a note pad), a couple of WOW areas, one Lord of the rings Area, A Skyrim area , and like 3 golden sun saga areas.
    So today I decided wich idea execute. I want to do a Golden sun area called Mars Lighthouse and thats the title of my map.

    history: there are 4 Lighthouses Mars (fire), Venus (Earth), Jupiter (air), Mercury (water) yup seems like Sailor moon...XD
    I was going to do Mercury Lighthouse (that is in a snow region), using ICC tileset, maybe mixing with undergroun tileset, a blue map lets call it.
    Those who know me, know that I like blue maps.

    Then I changed the idea, another blue map.... meh I did that to much...
    so I was thinking in Mars Lighthouse that also is located in a snow region (cool thing).

    So I tested to mix 4 dungeon tile sets, with 2 ICC tilesets, 1 Northrend tile set, 1 village tile set. And I said yes!!!, here I have fire-ice theme
    Also I will use green water (dungeon red water is very limited), so I am gonna use the deep green water for poison swamps and some swallow water to do some shore parts and some icy waterfall areas. I will use lordaeron winter trees (those mushrooms doesn´t fit)

    Tile set selection

    upload_2018-8-22_17-33-53.png


    tile mix

    upload_2018-8-22_17-37-51.png
    upload_2018-8-22_17-38-11.png


    Map general layout

    upload_2018-8-22_17-40-3.png

    upload_2018-8-22_17-40-26.png


    Map General Layout Numbers explanation:
    1) Tavern in the middle
    2) Poison Swamps to put green creeps
    3) Area to put green creeps
    4) Near expanding goldmine.
    5) Goblin markets
    6) Goblin labs
    7) More far expanding, and it will be better defended
    8) Mana fountain (to counter balance the market place and make that corner interesting). There I will do a town, like the game.
    I moved the mana fountain more near to the 12, but well screen already taken.
    9) Dungeon Mercenary camps
    10) Mars Lighthouse area, and marketplace that must be reached with zeppelings (thats my initial idea for now)
    11) An outland mercenary camp, better defended than the dungeon.
    12) An Lordaeron summer mercenary camp, better defended by the dungeons

    The good thing is that I can make changes in the neutrals positions if I want, for now, I think they will be like this, I still have to chrono the distance from bases and that stuff.
    Probably I will put the center up the cliff to have more than 1 cliff level.

    Map is 128x128, I am planning to make good borders, and I have to work the neutral position (they are in a very early phase yet, so simetry has still to be worked).

    I am planning to use Hive models as doodads.

    Golden Sun screens

    upload_2018-8-22_17-44-43.png



    Proof I started today

    upload_2018-8-22_17-51-9.png


    In green I marked the creation date of the wc3 file, I started mapping today. Spanish PC: "Agosto" = August, "Creado" = Created.

    Overall:
    Map name: Mars Lighthouse

    Tile set: 4 dungeon tile sets, with 2 ICC tilesets, 1 Northrend tile set, 1 village tile set + green water.

    Neutral positions: mainly defined but still need to adjust them with more accuracy.

    Here I put a pastbin with the map file so far as proof too.

    https://www.hiveworkshop.com/attachments/2-mars-lighthouse-w3x.305045/

    (The good thing is that a pure Dungeon or a pure ICC tilesets maps won´t be similar to what I am doing)
     
    Last edited: Aug 23, 2018
  20. vara

    vara

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    Hello There! I'm in as well, looking forward to this!