1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  5. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Aetherium

Submitted by Blood Raven
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
_________________
Aetherium
1v1
_________________

Description
Is this a dream or is it just reality?

My entry in the Melee Mapping Contest #2.


Overview
[​IMG]

Map features:

5 Gold Mines
2 Goblin Merchants
2 Goblin Laboratories
4 Waygates
1 Mercenary Camp
1 Marketplace
1 Fountain of Mana
1 Tavern
_____________
8 Green (Easy) Creep camps
13 Orange (Medium) Creep camps
3 Red (Hard) Creep camps

Changelog
1.1 [19.09.2018]
-Changed the netherdrake green camp (9) to orange (12)
-Added Critters to allow more Rod of Necromancy usage (as many of the early creeps generate no corpses)
-Made both bases equally easy to wall off.
-Removed some unbuildable tiles next to early orange camps to allow easier Ancient of War creeping.

1.0 [15.09.2018]
- Uploaded

o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Feel free to rate and comment! Please report any bugs or suggestions down in the comment section below. Enjoy!
Contents

Aetherium (Map)

Reviews
deepstrasz
Awaiting Update based on reviews here: Melee Mapping Contest #2 - Results
Daffa the Mage
Too long as Awaiting Update. Substandard until author updates and requested another review.
  1. The Panda

    The Panda

    Icon Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    7,692
    Resources:
    344
    Icons:
    280
    Packs:
    16
    Maps:
    48
    Resources:
    344
    Really nice work here.
     
  2. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
    Messages:
    746
    Resources:
    0
    Resources:
    0
    Green creeps should be near base, is pointless to walk much for only green creeps, I sugest change green 9 with orange 12.

    enviroment is really unique.

    edit: I see inside the map that the level 9 creep is an airborne only, so I think is ok to have it there...
     
    Last edited: Sep 16, 2018
  3. Veldris

    Veldris

    Joined:
    Jul 10, 2018
    Messages:
    262
    Resources:
    0
    Resources:
    0
    Amazing amazing Amazing Enviroment 10/10
     
  4. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,028
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    The greatest melee map ever made for Warcraft 3 ! 5/5 no doubt
     
  5. JaleVeliki

    JaleVeliki

    Joined:
    Sep 4, 2018
    Messages:
    111
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Incredibly unique environment and idea. :)
     
  6. loboproto

    loboproto

    Joined:
    Jul 7, 2015
    Messages:
    120
    Resources:
    0
    Resources:
    0
    This map is a true work of art. It is simply amazing. My congratulations.
     
  7. Wark

    Wark

    Joined:
    Oct 12, 2016
    Messages:
    738
    Resources:
    2
    Maps:
    2
    Resources:
    2
    This makes me think of Peter Pan's Neverland turning into a nightmare.
    The juxtaposition of the terrain is appealing and not randomly placed.
    In fact, it's just like a chaotic form of organisation on an ordered, deteriorating disk of a dream.
    I especially like the steps down for floating platforms.

    EDIT:
    This map has an excellent feel when playing soft final fantasy piano music in the background.
     
    Last edited: Sep 25, 2018
  8. JSRGN

    JSRGN

    Joined:
    May 3, 2018
    Messages:
    23
    Resources:
    0
    Resources:
    0
    Excellent work. Creative as hell.

    In terms of suggestions, my only one is that there could be more going on with doodad work. Feels like a map that should have a mana fountain - not a literal fountain of mana, but a blue... doodad that could be interpreted as a fountain of mana. Somewhere. This is obviously supposed to be a very magical setting, so some wild magic present would spice things up. That Eye of Sargeras, for example, lacks presentation.

    Continuing on from the doodad point, I feel that the map might benefit from more obvious subdivison into 'themes.' Perhaps one starting position could have a fire theme, the other, an ice theme, while the center has an 'arcane' theme - representing the three WoW mage specializations. Or perhaps the 'outer ring' should be more obviously crumbling, while the 'inner ring' would be more intact - representing the collapse of the dream?

    More so than most, this is a map where the limitations of the world editor become somewhat apparent. This would be amazing if rendered in a more modern technology platform - the basic idea is wonderful.

    ...

    Also, really, not even one flying sheep?

    ...

    Great work.
     
  9. MasterBlaster

    MasterBlaster

    Joined:
    Feb 23, 2014
    Messages:
    362
    Resources:
    0
    Resources:
    0
    I don't know much about melee maps, but I can tell a sexy map when I see one :) Great job.
     
  10. W3Sour

    W3Sour

    Joined:
    Mar 1, 2018
    Messages:
    45
    Resources:
    0
    Resources:
    0
    Unique environment, and creative terrain / atmosphere, but quite problematic as a melee map in my opinion
     
  11. JSRGN

    JSRGN

    Joined:
    May 3, 2018
    Messages:
    23
    Resources:
    0
    Resources:
    0
    @W3Sour - why? Nothing in this map seemed problematic to me except, perhaps, the waygates - and they aren't actually problematic, just unusual in a standard blizzard map. For these ones, you can't build near them, they aren't too close to the bases, etc. If you actually look hard at this map and ignore the pink-sky-background, and actually look at the base layout and resources, it's pretty similar to Swamped Temple, which is now in the rotation.
     
  12. JaleVeliki

    JaleVeliki

    Joined:
    Sep 4, 2018
    Messages:
    111
    Resources:
    4
    Maps:
    4
    Resources:
    4
    @JSRGN

    Map has huge number of extreme chokes, down to a 1-and-2-tile-wide-bridges which is a big no-no.
    Map is too large.
    Map has some problematic creep camp combinations.
    Map has large amounts of dead/air space, even around your entire Main, which can be problematic and very very hard to balance.
    The width of the center ring could be considered okay, but the meeting points of the armies will most likely always be at the chokes - meaning - no surprises/surrounds/flanks.
    It has mana fountain dead at middle.

    And so on :)
    Very unique but unplayable (maybe for fun only)
     
  13. Zordrak

    Zordrak

    Joined:
    Dec 19, 2014
    Messages:
    287
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It seems the winner is certain now!
     
  14. SadisticLeprechaun

    SadisticLeprechaun

    Joined:
    Dec 17, 2010
    Messages:
    110
    Resources:
    0
    Resources:
    0
    I gave it a 9/10 in opinion. The art, layout, visuals... breathtaking. I can see how standard melee map strat might not work, hence some not liking since competitive play relies on being able to to things like rush a tavern, etc, as JaleVeliki pointed out. I myself like different melee strats for maps though... who wants to play the same build order and rush every time? Amazing stuff, love the backdrop!
     
  15. hexhound

    hexhound

    Joined:
    Jul 12, 2018
    Messages:
    287
    Resources:
    0
    Resources:
    0
    Super beautiful. I think i would have it on thumbs down as a ladder option because it's a bit large and some of the choke points are really tight and getting around in general is a bit convoluted because of the design, but top scores for originality and art.
     
  16. Donnerkoettel

    Donnerkoettel

    Joined:
    Oct 1, 2018
    Messages:
    63
    Resources:
    0
    Resources:
    0
    I must say:
    This is absolute awesome.

    I have downloaded your map and exportet the Alpha-Tile and the Skysphere-model. Currently i am playing around with them and have my first "it finally works"-experiences.

    It would be cool to have an Tutorial about how to make an Alpha-Tile. (With Gimp for example, since it is for free)

    But that is not up to you.
    Thanks a lot for this map! ;-)
     
    Last edited: Oct 16, 2018
  17. Blood Raven

    Blood Raven

    Joined:
    Aug 1, 2010
    Messages:
    1,200
    Resources:
    214
    Models:
    141
    Icons:
    44
    Packs:
    7
    Skins:
    7
    Maps:
    13
    Template:
    1
    Tutorials:
    1
    Resources:
    214
    @Donnerkoettel I'm glad you like it. The alpha tile is actually available in a lot of places, including the bottom of my terraining tutorial. But it's basically a texture file fully covered in alpha channel. The color underneath determines the color it appears as on the minimap.
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,005
    Resources:
    1
    Maps:
    1
    Resources:
    1
  19. Blood Raven

    Blood Raven

    Joined:
    Aug 1, 2010
    Messages:
    1,200
    Resources:
    214
    Models:
    141
    Icons:
    44
    Packs:
    7
    Skins:
    7
    Maps:
    13
    Template:
    1
    Tutorials:
    1
    Resources:
    214
    Based on which part of the reviews exactly? The parts that say it's not suitable for ladder? Yes, it's not. None of my melee maps are, yet the rest are approved.