Forgotten straits

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

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"...Into the eastern mountains,
there's an abandoned place
surrounded by rivers and straits
where the ancient cult of Irntu Hell
did day after day obscure rituals
Nobody walks across those hidden rivers
Nobody can walk safe across those cursed lands
The jungle kills anyone
who wants to continue the tradition...



From author's

Features

Latest updates

Hi guys,
this is my entry for the 1v1 melee map contest.
I hope you enjoy playing this new adventure.
Please tell me if you find any unbalance or issue
that affects the playing experience.
This isn't final version
Thank you

-6 Gold mines, 3 each side. 15k g main. 12.5k g exp.
-1 Tavern at center of the map
-2 Goblin merchants
-2 Mercenary camps (Sunken ruins)
-2 Goblin laboratory
-2 tiny creep camps per each player
-2 medium creep camps per each player
-2 hard creep camps per each player
- Mercenary, laboratory and goblin shops are guarded by creeps.


======v1.2=======

-Added two red camps at center of the map (camp lev 20, random lev 5 charged itm, random lev 2 pwr up itm)
- Minor terrain modifications for these new creep camps

======v1.1=======
-added trees to high creep camp, for NE balance
-relocated some trees on low ccreep camp to prevent scout ambush




Preview

Creep camps

WorldMap

Goblin zephyr

Mercenary camp


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Contents

Forgotten straits (Map)

Reviews
W3Sour
great looking, I can see some of the creep camps inspired by Echo Isle here. Personally I'd like to see a tad more width to the map, and a little less length. Really enjoy the uniqueness of it. right now I'm getting the impression that it will be a...
deepstrasz
Awaiting Update based on reviews here: Melee Mapping Contest #2 - Results
Daffa
Too long as Awaiting Update. Substandard until the author updates and requested another review.
Level 5
Joined
Mar 1, 2018
Messages
47
great looking, I can see some of the creep camps inspired by Echo Isle here. Personally I'd like to see a tad more width to the map, and a little less length.

Really enjoy the uniqueness of it.

right now I'm getting the impression that it will be a very "ill creep my side of the map, then attack you" kind of map, just because you have very attractive creep camps all around the base / on your own side, that there will be no reason to harass - especially given the distances between the bases. Great items, good creeps, and many of them.

I think the overall layout , making it wider, and moving some more powerful creeps in the middle to fight over would make it better, personally.

Item drops look good overall in accordance with the creep camps
 
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