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Battle of the Teutoburg Forest 1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Custom map featuring the famous Battle of the Teutoburg Forest.

  • Discord
  • GitHub
  • Inspired by a true historical event.
  • Two custom races: Roman Empire and Germanic Tribe.
  • Supports Computer players.
  • Hide in Trees ability.
  • Animal Breeding.
  • Animal Hunting.
  • Custom critters.

Contents

Battle of the Teutoburg Forest 1.3 (Map)

Reviews
deepstrasz
It's supposed to be a historical battle but the gameplay implies magic (regular Warcraft III abilities too). Way gates also don't make sense. Roman heroes don't have glow. How to add Hero Glow without Modeling So while, it's has nice terrain, can be...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,279
It's supposed to be a historical battle but the gameplay implies magic (regular Warcraft III abilities too). Way gates also don't make sense.
Roman heroes don't have glow. How to add Hero Glow without Modeling
So while, it's has nice terrain, can be played in multiplayer and has AI, the gameplay is not different from the original game's. In terms of altered melee it's kind of reskinning/recycling.

Simple.


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Level 28
Joined
Feb 2, 2006
Messages
1,638
Well I won't remove hero spells/abilities only for historical accuracy. Makes no sense for me. Think of it like a reinterpretation of mythical elements. It would be the same if someone made the battle in Age of Mythology. The way gate makes sense to connect the top base with the two bottom bases. Otherwise, Romans can simply focus on the top base and it will be harder to get help (only scroll of town portal).


I will try to fix the hero glows.


Update 1.3:
  • Fix hero glows.
  • Improve tooltips.
  • Add German translation.
  • Fix Archer's mana in Ready form.
  • Fix hotkeys.
  • Fix icon positions.
 
Last edited:
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