• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Jan 9, 2004
Messages
1,037
Here's this week's hosted projects news. Next news will be on August 17th. Get your project's news in before then!

<hr><u><font size="+1" color="orange">Race Champion Wars:</font></u>

Race Champion Wars 10.0I Released

Finally after a while this newest and best version ever is released. It has more than balances and improvements... read on
New players may find this game quite good and players who have played it maybe be abit more impressed.
Still, RCW isn't perfect so try not to give me such a hard time saying this needs doing and this needs doing etc
This excellent version features:

RACE UPDATES

- More race add-ons
Made upgrades more stable and other balanced benefits
- Greatly MODIFIED Tech-trees for all races
- Many cost balances for units, custom items...
- Redesigned many upgrades and abilities to improve stability
- Existing Ability and spell balancing
- Reduced lag from Naga building
- STRONGER Blood Elf
- WEAKER Naga
- Balanced Fel Orcs

OVERALL: All races should be definitely equally fair now.

GENERAL MAP UPDATES

- Fixed 2 bugs
Fixed a Catapult turtle bug - a security hole which crashes wc3 of players who click on the bugged unit. Fixed a poisonous arrows bug which caused it not to autocast.
- REMOVED Temple anti-air killing
- REMOVED Doors
- REDUCED lag in temple by up to 50%
- Removed MANY unncessary features for all races
- Updated, improved and tested new AI for all races
- MORE space for all players to build in
- FIXED TONS of incorrect icon positions
- UPDATED LOTS of tooltips for many objects throughout the game
- Fixed a few broken disabled links
- Corrected many grammar and spelling errors

Its more professional now, of course.

If you were wondering why the Goblins race are still not implemented, it is because alot of people in the comments of RCW were requesting for many updates. Because alot of people said it suck because it needed balances, I greatly not only balanced the map but also fufilling what they requested to improved it. Darkness's review was a great help. THE GOBLINS RACE WILL BE ADDED AS SOON AS EVERYBODY IS HAPPY WITH THE BALANCES :D (You'd know this if you've been reading the LATEST NEWS in the map forum of course)

Just a note:
Very soon, the map design will be replaced with a better one. The current map design is unique, but I'm taking RCW TO A NEXT LEVEL: I'm going to allow players to play these new races in DIFFERENT map designs :D.

I hope everyone enjoys this new version! It took me quite a while to do everything by myself.

Map Link: http://www.wc3sear.ch/?p=Maps&ID=708
Forum Link: http://www.wc3sear.ch/viewforum.php?f=19
 
Joined
Sep 29, 2003
Messages
580
There will be a new version for RoTD which adresses some bugs. Stay tuned
 
Joined
Jan 9, 2004
Messages
1,037
Here's this week's hosted projects news. The next news will be on August 11th. Get your project's news in before then!

<hr><u><font size="+1" color="orange">Race Champion Wars:</font></u>

- Logo designed!


- Goblin Race Progress at 30%

Map Link: http://www.wc3sear.ch/?p=Maps&ID=708
Forum Link: http://www.wc3sear.ch/viewforum.php?f=19
<hr><u><font size="+1" color="orange">The Black Company:</font></u>

The Black Company has increased its playable map count to thirteen out of the eighteen planned maps, thanks to Badthralls' feverish work on level nine. Due to the feedback we have recieved on our official demo, we have also decided to drastically change level four, as some people made it very clear that they didn't like it the way it was :). Our desire to include as much original content as we can to the scenario is as strong as ever, so if you have a talent you wish to contribute to The Black Company feel free to email myself or badthrall. As always you can download our four level three cutscene demo from the campaigns section of wc3sear.ch and browse our forum in the user campaigns forum section.
 
Joined
Sep 29, 2003
Messages
580
Nature's Call - Return of the Dragons

It is release time. After one year and four months the campaign is released and open for the public.
Here I like to thank all the people who helped me making this campaign. Wthout you this Mod would never have seen the light of the day.
I also like to thank all the numerous fans who suported me over that long period of creating RoTD.
The campaign file is 105 mb big and features more than 100 unique icons, hundreds of models, hundreds of voices and dozens of unique music tracks.
The Campaign has 15 playable maps, 1 cinematic map and the credits map.
My favourite maps are Map 3 and 8, which takes hours to complete.
I really hope you enjoy playing the campaign and have some funny hours with it.

Fetch the file here:
http://www.wc3sear.ch/?p=Maps&ID=730

Greetings and happy downloading

Chris aka Darky28 & his modding team
 
Joined
Sep 29, 2003
Messages
580
As announced earlier I made quite some progress on the modelpack upload feature.
The script can now "KNOW" whats a model and whats only an attachment model or portrait.

so for example you can have 5 models in the zip

modelA
modelB
modelC
modelD
modelE

ModelA has model B and C as attachment model

The script knows that and only uploads modelA,D and E as a single Model.
After all models got uploaded separately there will be also a zip file with all models included as a "pack"
So you folks can either download the whole pack or only the models your interrested in.
 

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