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[WoR] Northrend Returns v6.1

Submitted by Mote -E
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
------- Welcome to War of Races | Northend Returns v6.1 | By: Mote -E -------

Map design by: revada.


DISCLAIMER: This map is considered as a "JUST FOR FUN" map due to the fact that it is extremely big but enjoyable in every way.


Are you boring playing all the time with same races? Are not enough your resources? do you need another heroes? another units? another races? THEN THIS IS YOUR MAP.


Map Info

This an altered melee map adding content from the original blizzard package and some models extracted from different websites. I customized the map and adjusted all the races looking always for quality and balanced that the player needs.

The fundamental reason for this project is YOU, YES YOU! This map was created thinking in all that a normal game can’t give you and YOU NEED, so this is your opportunity to have in your game the best altered melee map, where you can choose between 11 amazing race with new heroes, new units, new abilities and a huge amount of resources that the map can provides you to improve the fun in your games with your friends, also you can play with bots.

Map Initialization

The map will start with a big window that contains a list of the races that the map offers to you, once you’ve picked your race, you will be located in your starting point with a “main stage” (town hall, main hall… etc.”) and workers units to begin your game.
[​IMG]

By: Mote -E

  • Here’s a list of things that you must know about this map:
    - All race are balanced (Believe me... ALL).

    - All HERO abilities and skills will be used following the next Hotkeys:

    [Q] [W] [E] [R] | [F] [G] (This only works for heroes)

    - Normal Heroes have at leats 1 new ability. ([F] [G])

    - Trees have 5000hp and gold mines were modified to have more gold.

    - All race have / Early units / Mean units / Late units / Item’s Shop / Defensive Structures / Food buildings / Troops training center / At least 3 Heroes.

    - Map is in ENGLISH.

    - Bots only will play their picked race by the host with their custom units.

    -The essence of ''Reign of Chaos'' and ''Fronzen Throne'' campaigns are always present in this map, the races were made thinking on it.

    -Food limit = 200.

    -Heroes max level = 15.

    -No hero limits per tier.

  • RACES and DERIVATIVES
    -Satyrs.
    Buildings
    - Corrupted Tree of Life, Satyr’s Den, Corrupted Ancient of War, Corrupted Ancient Protector, Corrupted Moon Well, Corrupted Altar, Hunter’s Hall, Dragon Roost, Satyr’s Shipyard and Corrupted Ancient of Wonders.

    Units

    - Satyr Peon, Poison Treant, Satyr Soulstealer, Plague Treant, Satyr Hellcaller, Satyr Trickster, Satyr Shadowdancer, Infected Gargoyle, Green Dragon Whelp, Green Drake, Sludge Flinger and Sludge Monstrosity.

    Heroes

    -Incinerator Satyr, Satyr Guardian and Corrupted Ancient Protector.[​IMG]
    -Fel Orcs.

    Buildings

    - Great Hall, Barracks, Orc Pig Farm, War Mill, Watch Tower, Altar of Storms, Spirit Lodge, Beastiary, Dragon Roots, Orc Shipyard, Voodoo Lodge.

    Units

    -Fel Orc Peon, Fel Grunt, Orc Bowman, Fel Orc Knight, Demolisher, Fel Raider, Fel Wind Raider, Fel Kodo Beast, Fel Warlock, Healer Ogre, Black Dragon Whelp, and Black Drake.

    Heroes

    -Fel War Chief, Fel Warlock and Blackrock Blademaster.
    [​IMG]
    -Trolls.

    Buildings

    - Troll Shelter, Barracks of the forest, Troll Cabin, War Mill, Watch Tower, Altar of Trolls, Spirit Lodge, Beastiary of the Forest, House of the Trolls Lords and Voodoo Lodge.

    Units

    -Troll Peon, Troll Warrior, Dark Troll Trapper, Ice Troll Berserker (melee), Dark Troll Berserker (Ranged), Glaive Thrower, Dark Troll Shadow Priest, Troll Witch Doctor, Dark Troll High Priest, Forest Troll High Priest, Ice Troll Priest, Ice Troll High Priest, Alpha Siege Wolf, Troll Batrider, Elite Troll Batrider, Seer Troll, Lord Troll of Chaos and Ice Troll of War.

    Heroes

    -Shadow Hunter, Dark Priest of Ice and Troll Warlord.
    [​IMG]
    -Draenei (Lost ones).

    Buildings

    -Draenei Haven, Draenei Barracks, Seer’s Den, Creature's Hub, Watch Tower, War Mill, Altar of Draenor, Draenei House and Cauldron of lost objects.

    Units

    -Draenei Laborer, Draenei Watcher, Draenei Demolisher, Draenei Vindicator, Elite Salamander, Salamander Hatchling, Salamander of Fire, Salamander Vizier, Salamander Lord, Draenei Disciple, Draenei Harbringer, Spirit Wyverm and Draenei Seer.

    Heroes

    -Rhinosaur, Elder Sage and Pyromancer.
    [​IMG]
    -Naga.

    Buildings

    -Temple of Tides, Spawning Grounds, Coral Bed, Tidal Guardian, Shrine of Azshara, Altar of the Depths and Submerge Relics.

    Units

    -Mur’gul Slave, Mur’gul Reaver, Naga Myrmidon, Snap Dragon, Naga Royal Guard, Dragon Turtle, Naga Siren, Witch Naga Siren, Coualt, Sea Giant Behemoth.

    Heroes

    -Naga Sea Witch, Demon Hunter, Tidal Lord and Depth Watcher.
    [​IMG]
    -Blood Elf.

    Buildings

    -Town Hall, Barracks, Blood elf Farm, Blacksmith, Lumber Mill, Altar of the blood elves, Arcane Sanctum, Shipyard, Scout Tower (Upgrade to: Sky-Fury Tower, Earth-Fury, Blood elf Guard Tower, Flame Tower, Cold Tower or Death Tower), Aviary of Magical Creatures and Arcane Vault.

    Units

    -Worker, Archer, Swordsman, Crossbow, Knight Dragonhawk, Sorceress, Priest, Spell Breaker, War Phoenix, Dragonhawk Rider and Magical Battle Golem.

    Heroes

    -Ranger, Blood Elf Phoenix Guard, Blood Elf Wizard and Elemental Lord Elf.
    [​IMG]
    -Demon.

    Buildings

    -Demonish Bulwark, Demonic Farm, Barracks, Graveyard, Flame Tower, Altar of Terror, Temple of the spirits, Beastiary, Lumber Mill, Nether Dragon's Aviary and Demonish Vault.

    Units

    - Imp, Succubus, Burning Archer, Infernal Juggernaut, Huntress Succubus, Fel Stalker, Siege Ravager, Overlord, Electrical Nether Dragon, Poisonous Nether Dragon, Frost Nether Dragon, Lesser Voidwalker, Shaman Demon, Necromancer Voidwalker and Infernal Healer.

    Heroes

    - Demon Overlord, Demon Knight and Searing Archer.
    [​IMG]
    -Humans.

    Buildings

    - Town Hall, Farm, Barracks, Lumber Mill, Blacksmith, Altar of Kings, Arcane Sanctum, Workshop, Scout Tower, Gryphon Aviary, Arcane Vault and Human Shipyard (selling unit).

    Units

    - Peasant, Footman, Rifleman, Knight, Flying Machine, Mortar Team, Siege Engine, Wizard, Priest, Spell Breaker, Gryphon Rider, Dragonhwak rider.

    Heroes

    - Blood Mage, Archimage, Mountain King, Paladin, Dark Knight, Admiral.
    [​IMG]
    -Orcs.

    Buildings

    - Orc Shipyard, Great Hall, Barracks, War Mill, Orc Burrow, Altar of Storms, Spirit Lodge, Beastiary, Tauren Totem, Watch Tower, Dragon Roots and Voodoo Lounge.

    Units

    - Grunt, Troll headhunter (upgrade berserker), Demolisher, Raider, Kodo Beast, Wind Raider, Batrider, Shaman, Troll Witch Doctor, Red Dragon Whelp, Red Drake, Spirit Walker, Tauren Lancer, Tauren Shaman, Elite Raider and Tauren.

    Heroes

    - Shadow Hunter, Blademaster, Far seer, Tauren Chieftain, Lorekeeper, Tauren Champion, Blackrock Wolfrider and Warlock.
    [​IMG]
    -Undead and burning legion.

    Buildings

    -By Acolyte: Necropolis, Crypt, Haunted Gold mine, Graveyard, Ziggurat, Altar of Darkness, Temple of the dammed, Slaughter house, Sacrificial Pit, Boneyard, Tomb of Relics and Undead Shipyard (Selling unit).

    -By Acolyte of the Burning Legion: Necropolis, Temple of the Burning Legion, Haunted Gold mine, Graveyard, Nerubian Tower, Altar of Darkness, Demon Gate, Undead Shipyard, Spirit Tower, Boneyard, Tomb of Relics and Undead Shipyard (Selling unit).

    Units

    - Acolyte, Acolyte of the Burning Legion, Ghoul, Crypt Fiend, Gargoyle, Frost Wyrm, Elite Frost Wyrm, Meat Wagon, Abomination, Obsidian Statue, Sky Barge, Necromancer, Banshee, Fel Stalker, Infernal and Doom Guard.

    Heroes

    - Dreadlord Varimathras, Pit Lord, Dreadlord Tichondrius, Mannoroth, Demonic Titan, Dark Ranger, Crypt Lord, Death Knight, Dreadlord and Lich.
    [​IMG]
    -Night Elf.

    Buildings

    -Tree of Life, Ancient of War, Hunter’s Hall, Ancient Protector, Moon Well, Altar of Elders, Ancient of Lore, Night Elf Shipyard, Ancient of Wind, Chimaera Roots, Ancient of Wonders.

    Units

    - Archer, Huntress, Glaive Thrower, Dryad, Druid of the Claw, Moutain Giant, Hippogryph, Druid of the Talon, Faerie Dragon and Chimaera.

    Heroes

    -Demigod, Stone Giant, Illuminated Furbolg, Warden, Demon Hunter, Keeper of the grove, Priestess of the moon.
    [​IMG]

  • CREDITS

    Special Thanks to:
    • www.hiveworkshop.com : For sharing their amazing data center with amounts of resources to improved your maps.
    • BloodSoul : Making the perfect Win/Lose Trigger for this map (EXCELLENT WORK BRO)
    • revada : For the original desing of the map.

    And of course, thanks to all of you for providing such an amazing models to this website, this couldn’t be possible without you, you guys are A W S O M E, keep up the good work! ... Here’s all the models and BTN used in this map:

    - Blood elves buildings | http://chaosrealm.info/topic/8409532/1/ | Shared by: JUDASH

    - Knight Dragonhawk | http://chaosrealm.info/topic/7820253/1/ | Shared by: GoZitaN

    - BTN and Model Arcane Guardian BTNArcaneGuardian | Author: AndrewOverload519

    - BTN blood elf wizard | BTNBloodElfWizard | Author: NFWar

    - Blood Elf units model pack | Bloodelf Model Pack | Author: General Frank

    - All Blood Elf BTN comes from | General Frank | Author: General Frank (AMAZING WORK DUDE)

    - Fel orc lancer model | Fel Orc Lancer | Author: http: General Frank

    - Draenei laborer model | Draenei (Lost One) and Derivatives | Author: Ujimasa Hojo

    - Draenei buildings model | Draenei (Lost One) and Derivatives | Author Ujimasa Hojo

    - Satyr Warlord model | Satyr Warlord | Author: Power

    - Satyr worker model | Satyr | Author: WyrWuulfe

    - Forest Troll Worker model | ForestTroll_Worker | Author: eubz

    - Orc Bowman model | Orc Bowman | Author: HerrDave

    - BTN Troll town hall | BTNFTrollMainThree | Author: Eagle XI

    - Regrow Trees Ability | regrow trees ability?!? | Thread from: Gothok | Trigger Author: defskull

    - Troll Town hall model | townhalltroll | Author: RightField

    - Demon Buildings and BTN | General Frank | Author: General Frank

    - Tidal Lord Model | Tidal Lord | Author: Tarrasque

    - Demon Knight | Demon Knight | Author: Tarrasque

    - Meteor BTN | BTNMeteor | Author: 67chrome

    - Demon Archer Model | Demon Archer | Author: Tarrasque

    - Demonic BTN | BTNDemonic3 | Author: San

    - Chaos Orc Overlord model | ChaosOrcOverlord | Author: Skipper

    - Electric Blast BTN | BTNElectricBlast | Author: The_Silent

    - Tauren Champion model | Tauren_Champion_Version_2 | Author: Uncle Fester

    - Lorekeeper model | Lorekeeper | Author: apaka

    - Tauren Lancer model | Tauren Hunter | Author: apaka

    - Tauren Thrasher | Hero Tauren Thrasher | Author: NoMan4Hire

    - Shattered Wolfrider model and BTN | Shattered Hand-Wolfrider/Raider | Author: Mister_Haudrauf

    - Blackrock Wolfrider model and BTN | Blackrock-Wolfrider/Raider | Author: Mister_Haudrauf

    - Win/Lose Triger | Win/Lose trigger conditions | Author: BloodSoul

    - New units suggestion | blademaster994

  • Change log:
    • Upgraded map.
    • Upgraded Description.
    • Added new abilities.
    • Modified Fel orcs Hero "blademaster" to ''Fel War Chief''
    • Upgraded map.
    • Upgraded Description.
    • Added new abilities.
    • Fixed broken icons.
    • Balanced Late-Game Heroes.
    • Added new hero for Orcs.
    • Upgraded map.
    • Upgraded Description.
    • Fixed Archimonde's abilities (cooldown reduced by 10%).
    • Fixed some abilities issues.
    • Balanced Late-Game Heroes.
    • Upgraded map.
    • Upgraded Description.
    • Added new units to Orcs.
    • Added new units to Satyrs.
    • Upgraded map.
    • Upgraded Description.
    • Added new Race: Demon.
    • Added new naga hero: Tidal Lord.
    • Balanced Fel Orcs race reducing base damage (overall all units and heroes)
    • Fixed some abilities timing and cooldown.
    • ENABLED WIN/LOSE TRIGGER !!
    • Upgraded map.
    • Upgraded Description.
    • Remade Draenei race:
    • - Added new unit: Spirit Wyverm (flying).
    • - Added more Research.
    • - Swap some units from one building to another.
    • Upgraded map.
    • Upgraded Description.
    • Fixed some icons and tooltips missing.
    • Swap some units from one building to another.
    • Elder Sage Hero can now attack air with any orb.
    • Upgraded map.
    • Upgraded Description.
    • Fixed a bug with AI that causes the computer stop working once one of their teammates were defeated.
    • Upgraded map.
    • Upgraded Description.
    • Added the missed research for royal nagas and Behemoth.
    • Reduced War Phoenix base damage and disabled the second attack type.
    • Reduced the healing points of "Sun's Healing".
    • Changed some description of abilities.
    • Upgraded map.
    • Upgraded Description.
    • Fixed the map initialization bug.
    • Upgraded map.
    • Upgraded Description.
    • Fixed the experimental naga research bug.
    • Upgraded map.
    • Upgraded Description.
    • Added balance for the game:
    • -Deleted the big dragon unit in all races.
    • -Reduced Archimonde's cooldown abilities by 10%.
    • -Fixed "Elite Frost Dragon" unit changing size (smaller), colour, attack rate (faster), attack base (decreased), Movement speed (faster), attack type (magic) and food cost (15).
    • Upgraded map.
    • Upgraded Description.
    • Added balance for the game adding new heroes and units for orcs:
    • -Added 2 units to "Tauren Totem" building: Tauren Lancer and Tauren Shaman.
    • -Added 1 unit to barracks: Elite Rider.
    • -Added 3 new heroes to "Altar of Storms": Tauren Champion, Lorekeeper and Blackrock Wolfrider.
    • Upgraded map.
    • Upgraded Description.
    • Fixed major bugs with some skills.
    • Added AI scripts, bots now can use custom units form original races.
    • Deleted CustomOrc.AI Script from the map which was causing crash bug.
    • Increased Soul Gem cost from 3500 to 5500 in order to improve the balance.

  • Looking for other maps with the same settings?:

  • AI Scripts
    Bots now can play custom units with their original races picked by the host followed by the next percentage of occurrence of that script appears.

    • Humans: 50% Default Script | 50% CustomHumanAI Script.
    • Orcs: 50% Default Script | 25% TaurenSupremacyAI Script / 25% TheHordeAI Script.
    • Undead: 50% Default Script | 50% Burning Legion AI Script.
    • Night Elves: 50% Default Script | 50% Guardians of the Forest AI Script.

    PS: The percentage were made with purpose to balance the AI with the custom units.


Keywords:
Altered melee, Races, Satyrs, Trolls, Fel Orcs, Humans, Night Elf, Blood Elf, Naga, Draenei, Orcs, Undead, Burning Legion, Demon.
Contents

[WoR] Northrend Returns v6.1 (Map)

Reviews
deepstrasz
Avoid using tags which don't fit: Strategy/Risk, Campaign. [spoiler] Unfortunately, there are better maps with better implementation than yours and you should learn from them: UB - Ultimate Battle v2.20b AI+ Deforestation of Felwood v2.1.1...
  1. ArchfiendXYZVT

    ArchfiendXYZVT

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    JESUS CHRIST M8 CAN U ADD A MODE WHERE I CAN HAVE ALL ACCESS TO UNITS ? I CANT FIND THESE WORKERS IN WORLDEDIT SO YEA PLS ALSO ADD A ROLEPLAY MODE WHERE I CAN HAVE ALL RACES WORKER
     
  2. Mote -E

    Mote -E

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    Hey m8, I have made other maps with the same setup about the races and units if you have enjoyed plating this map you can check the others, also you can find these features in my "credits" tab, there you will find all the stuff related in these maps.
     
  3. you cant guess my name

    you cant guess my name

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    Isn't archimonde a little bit too op ? i mean he can summon an army of permenant demons which are upgradble which is bs tbh for a low cd spells also i know he cost a lot and 30 food but still if he gets summoned its gg for the rest of the game
    i suggest a nerf by making the demons none permenant and nerfing the infernals hp dmg and their immo dmg
     
  4. Mote -E

    Mote -E

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    I would rather nerf the immo damage from the infernals, did you play as Archimonde or agaisnt?
     
  5. ArchfiendXYZVT

    ArchfiendXYZVT

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    Haha thanks my dude srry for being rude also idk what you just said but I can see you have put quite some time and effort on this map
     
  6. you cant guess my name

    you cant guess my name

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    yeah i played against him so didnt see his abilitis really well but still tho 1350 hp doomguards with rain of fire and dispell plus cripple isnt a joke
     
  7. Mote -E

    Mote -E

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    All good my friend, I hope you have liked the map :)
     
  8. Mote -E

    Mote -E

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    Hmmm I see, yeah somehow you are right, besides de AI is so op lmao, but overall how you see the map?
     
  9. you cant guess my name

    you cant guess my name

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    yeah overall the map is pretty good and creative but needs a little bit of balanced cause i played as trolls and still held my ground against countless doomguards btw i played vs player not AI xD
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    Avoid using tags which don't fit: Strategy/Risk, Campaign.

    The map you chose for your mod is totally melee claustrophobic.

    It seems players have fixed starting location. That's not good for melee.
    Also this map doesn't work for maritime units.

    Human:
    1. Engineer has the same icon and mode and soundset as the Peasant. Why not use a custom model and icon?
    2. The second building replacing the Barracks from the Engineer's build menu is called Barracks.
    3. Admiral has the same icon as the Paladin. Why does it require 7 food?
    4. Arthas or the hero with that icon has its tooltip missing.
    5. Two heroes with Water Elemental? Even two with Devotion Aura, two with Avatar, two with Storm Bolt?
    6. Ships don't take any food and are trained instantly. You can spam them over time.
    7. How do you build an Arcane Castle for the Arthas hero? Alright the Barracks the Engineer builds is actually the Arcane Castle.
    8. Why change the Sorceress into a Wizard when you've kept the other elves? By the way the Priest's icon isn't proper.
    9. Why does the wizard have the soundset of the Hydra?
    10. Units in the Arcane Castle don't have hotkeys except for the Lancer.
    11. Arcane Towers can reveal for free but the Arcane Castle requires 900 gold for it and the area is not that big than the Arcane Tower's Reveal.
    12. Fate Light has an active icon for a passive ability. You can make it look passive with this: Button Manager v1.8.2
    13. You can train all heroes in one match?
    14. The admiral doesn't have two starting spells like the rest. Many of these spells can be found on other heroes from other factions.

    Orcs:
    -pretty much the same issues with heroes. They have more heroes and no super hero like the humans, also no super unit building like the Arcane Castle.

    Undead:
    1. Acolytes of the burning legion have the same icon as the normal Acolytes. They can summon shipyards as opposed to how the other workers including the normal Acolyte create them?
    2. Ships are incredibly imbalanced, apart from being powerful, now they have abilities and fortified armour.
    3. After the shipyard finishes construction which is not on water like for humans and orcs but right near the edge on land, it doesn't look like the shipyard, it still looks like it's under construction.
    4. Temple of the Burning Legion and Demon Gate can be built anywhere, on anything, out of blight.
    5. Varimatrhas and the Dreadlord have the same icon.
    6. Mannoroth has no hero glow. You can either find a replacement model or add the glow simply: How to add Hero Glow without Modeling
    7. Archimonde is totally imbalanced, Tichondrius too, Mannoroth so on.
    8. Conversion=Doom.

    Night Elf:
    1. Horn of Cenarius Pedestal can be built on anything.
    2. Nature's Peace has an active looking icon when it's a passive ability. Same with Nature's Aura.
    3. The Stone Giant has no hero glow and has fortified armour. Imbalanced.
    4. Cenarius=Keeper of the Grove+
    5. Avalanche=Cluster Rockets.
    6. Neo has no hero glow and is too small for a hero.
    7. Other issues present mentioned on the other factions.

    Satyr:
    1. Satyrs and Shadowdancers have the same icon. Same: Treant and Plague Treant, Soulstealer and Hellcaller.
    2. Hunter's Hall and Altar of Elders. You could find different models.
    3. Incinerator Satyr's description doesn't say what spells.
    4. The treant hero has some spells that don't match corruption like that armour giving one and Tranquility.
    5. All heroes have no hero glow. Also, only 3.
    6. Shipyards can't be built like the other factions do it.
    7. Dragons are just copy cats of orc red ones.
    8. Ships are copycats of each other between factions.

    Fel Orcs:
    1. Forked Lightning and Monsoon have the same icon.
    2. Black Dragons=other dragons.
    3. Orcs build shipyards like the Satyrs, meaning you have to get to shallow water first.
    4. Gul'dan and Moogul don't have hero glow.
    5. Healer Ogre is a Witch Doctor clone.
    6. Warlock has the same icon as the archer orc.
    7. Upgrades for the casters look like the ones for the Shaman and Witch Doctor. The one for the Warlock even has the Shaman's description.
    8. Wind riders and Wolf Riders have the same icon.
    9. Mostly the same units as for the orcs but with Chaos damage which is imbalanced.

    Trolls:
    1. Troll Cabins can be built on anything.
    2. Why two separate berseker trolls and not an ability to shift between the two ways of attack?
    3. The Saber is named Glaive Thrower.
    4. Another shop with Mask of Death, an imbalanced item. Even worse, the Soul Gem which traps heroes permanently or was it until the hero died(?).
    5. No reason for so many troll priest copies plus the witch doctor which is already in the orc spirit lodge.
    6. Hero glow for those who don't have it.
    7. Aerial Shackles on the Troll Bat? But that's for the Dragonhawk.
    8. A copy troll-bat with some changes.
    9. The wolf has War Drums like the Kodo. Not original.

    Draenei:
    1. Seer's Den and Creature's Hub have the same icon. You could even make your own screenshot icon:
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
    2. Many building icons from other factions.
    3. Draenei house can be built over anything and it has level 0.
    4. Again the Soul Gem.
    5. Vindicators and Watchers have the same icon. Same: salamander hatchling and lord.
    6. Two heroes without hero glow.
    7. Vizier and Lord adept training look alike.
    8. Poisonous Breath upgrade has a passive looking icon. It should look active since it's not a passive ability, it's an upgrade.
    9. Shipyard?

    Naga:
    1. They are basically the campaign naga with little changes.
    2. Tidal Lord and Naga Sea Witch have the same description and two of the same spells.
    3. Witch Naga Sire=Naga Siren+.
    4. Being able to move on water puts the other faction at a disadvantage.
    5. Hero glow where it is due.

    Elves:
    1. What's the point of two Dragonhawk units with the same abilities but one being a ground unit?
    2. Casters=Human's.

    Demon:
    1. Demonic Farms can be built on anything.
    2. Lesser Voidwalker and Necromancer Voidwalkers have the same icon.
    3. Fel Stalkers are imbalanced, they deplete all heroes of mana.
    4. Slow Fire has an active icon.
    5. All netherdrake icons look alike.

    Unfortunately, there are better maps with better implementation than yours and you should learn from them:
    UB - Ultimate Battle v2.20b AI+
    Deforestation of Felwood v2.1.1
    Nightborne v1.04
    Planetary Domination v2.04
    Sands of Time [v1.9]
    The Grand Citadel (Racial Issue 1.6)
    Dawn of Kingdoms

    Other links to have in mind:
    How to: Create a Full-working Custom Race
    Custom Race Creation: Advanced Mechanics

    Substandard.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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    BB Codes | HIVE

    MELEE MAPS
    Description Guide - Melee Maps
    Describing Your Melee Map
    Melee Map Description Generator v1.3


    MAPS IN GENERAL
    The importance of a Description
    Description Guide - Maps
    Map Thread Guide
    Map Description Making: Good & Bad
    Map Description - Templates
    Map Description Generator [1.2]

    How to Add a Screenshot to your Map Description


    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    Daffa the Mage
    https://www.hiveworkshop.com/forums/staff-contact.692/