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BloodSoul
Last Activity:
May 28, 2017 at 10:04 PM
Joined:
May 10, 2009
Messages:
184
Gender:
Male
Birthday:
Jul 4, 1992 (Age: 24)
Location:
São Paulo - Brazil
Occupation:
Student

BloodSoul

Evil skull, Male, 24, from São Paulo - Brazil

BloodSoul was last seen:
May 28, 2017 at 10:04 PM
    1. wolgan666
      wolgan666
      Hello Bloudsoul
      I have an another question ! In Lordaeron TA of Marshmalo, mana wyrm have a particular magic shield. I think that Marsh replaced the divine shield with this magic shield and had to create a trigger to change the functioning of the shield. Do you think that is the case and do you manage to do the same?
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Oh, I see. It's the armor type. Yeah, he chose the "Divine" armor type for that unit, and went to "Gameplay constants" in order to change the way that specific armor is damaged depending on the attack type of others. There's no triggers involved. On your main editor window, click on: Advanced -> Gameplay Constants... Then scroll down until you see these: Combat - Damage Bonus Table.
        May 28, 2017 at 3:39 PM
      3. BloodSoul
        BloodSoul
        He also changed its icon through the: Advanced -> Game Interface... -> Icon - Defense Type Divine.
        May 28, 2017 at 3:40 PM
      4. wolgan666
        wolgan666
        Ah yes agree: thank you very much!
        May 28, 2017 at 5:13 PM
    2. streetpunk
      streetpunk
      e ae brother ta de volta ?
      1. BloodSoul
        BloodSoul
        E ai. Mais ou menos, to trampando durante a semana (seg a sexta 8 as 17). Porém no tempo livre eu entro aqui.
        May 26, 2017 at 11:18 PM
      2. streetpunk
        streetpunk
        pode crer eu trampo nesse mesmo horario tbm kkkk vc trampa em escola? ta no skype?
        May 26, 2017 at 11:38 PM
      3. BloodSoul
        BloodSoul
        Vou entrar agora.
        May 27, 2017 at 12:21 AM
    3. SeedinAethyr
    4. pyf
      pyf
    5. wolgan666
      wolgan666
      Hello BloodSoul !
      You helped me to design the trigger for the teleport portal.
      I noticed a new flaw. When the building was attacked, it is impossible to send a peasant to repair it. As soon as the peasant approaches, he is teleporting.
      Is it possible to change that?
      In advance, a big thank you.
    6. NightStalker
    7. streetpunk
      streetpunk
      e ai brother sumiu não apareceu mais kkkkkk como q tao as coisas? ja se mudou ?
      1. BloodSoul
        BloodSoul
        e ai, man. Tudo certo, e você? Nada, vou me mudar no fim deste mês.
        Mar 14, 2017
      2. streetpunk
    8. Wardota2 Gamer
      Wardota2 Gamer
      Hey bro waz up?
      1. View previous comments...
      2. Wardota2 Gamer
        Wardota2 Gamer
        Ohhhh a lil bit of that a lil bit of this just working on my project
        Jan 29, 2017
      3. Wardota2 Gamer
        Wardota2 Gamer
        Keep up the good work BloodSoul!!!!!
        Jan 29, 2017
      4. BloodSoul
        BloodSoul
        Thank you for your kind words. Have a nice day!
        Jan 29, 2017
    9. Mote -E
      Mote -E
      Hey bro, what's up? Thanks again for the win/lose trigger!! in gratitude I putted you in my special thanks, keep the good work.
    10. IcemanBo
      IcemanBo
      Cool you are interested in vjass!
      1. BloodSoul
        BloodSoul
        Yes. I've always wanted to learn it, and found it very hard at first. I'll not give up this time. hehehe
        Jan 20, 2017
      2. IcemanBo
        IcemanBo
        Nice! Feel free to join chat for quick questions, and such. : )
        Jan 20, 2017
      3. BloodSoul
        BloodSoul
        Thanks! :D
        Jan 20, 2017
    11. streetpunk
      streetpunk
      Saudações nobre guerreiro, venho por meio deste pedir-lhe auxilio na árdua tarefa de as hashtables fazer funcionar!
      1. View previous comments...
      2. streetpunk
        streetpunk
        já chegou a ver o meu projeto? estou fazendo um sistema de combate dinamico. tem o link pra um video e do development thread, eu removi os arquivos do mapa do anexo porque tem uma galera já querendo usar, dai quando upar denovo vou tentar proteger o mapa. se bem que acho q só eu entendo aquela bagunça que é o meu sistema kkkkk era pra esse projeto a parada dos projéteis
        Jan 14, 2017
      3. BloodSoul
        BloodSoul
        Ainda não, mas irei dar uma olhada nele sim. hehehe
        Jan 14, 2017
      4. streetpunk
        streetpunk
        tranquilo só de estar disposto a ajudar já é um avanço enorme kkkkk nao precisa ter pressa nao kkkk
        Jan 14, 2017
    12. General Frank
      General Frank
      Thanks for the rep, mate!
      1. BloodSoul
        BloodSoul
        You're welcome! Though, you deserve more.
        Jan 11, 2017
    13. wolgan666
      wolgan666
      Hello !
      I have a little question.
      You helped me design the trigger for the teleport portal and you had created a skill to locate the two connected portals.
      I noticed that this skill is only available to the builder of the building and not to the allied units. Would it be possible to make the icon accessible to allied players?
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Jan 10, 2017
      3. wolgan666
        wolgan666
        Thanks it's really good !
        Jan 10, 2017
      4. Wardota2 Gamer
        Wardota2 Gamer
        hehehehe snaber
        Jan 29, 2017
    14. wolgan666
      wolgan666
      Hello I still have a tip to ask you
      The meal card is finished
      When player 1 selects humans, he plays with the blood elves
      The buildings I have created have special skills
      Only, there are fewer than when the player chooses the humans
      So by improving everything, the technical percentage is only 48%
      How to ensure that when everything is improved: the technical percentage is 100%?
      In advance, thanks for your reply.
      1. View previous comments...
      2. wolgan666
        wolgan666
        I tried to recreate the fate of the blood elf priest created by Marshmalo by replacing "polymorph" with "scout" but it does not work.
        Dec 23, 2016
      3. BloodSoul
        BloodSoul
        Oh, scout, if I remember correctly, is a spell that doesn't need any target. So you have to change that custom script from:

        call IssueTargetOrder(GetTriggerUnit(), "polymorph", u)

        to

        call IssueImmediateOrder(GetTriggerUnit(), "scout")
        Dec 23, 2016
      4. wolgan666
        wolgan666
        It works now!
        It only remains for me to operate the trigger for the technical percentage and everything will finally be ready. Thank you very much !
        Dec 23, 2016
    15. wolgan666
      wolgan666
      Hello !
      I modified the original model of the portal by adding a human building effect. By doing this I detected a problem, which is valid even with the original model.
      If the farmer stops building he can cross the construction area.
      If the building is built but not connected to another, the farmer can also cross the construction area.
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        In order to block ground units from passing through it, you have to create your own texture, adapting it according to the size of your Portal. Please, read the following tutorial, so you'll be able to create your own texture: http://world-editor-tutorials.thehelper.net/pathmaps.php
        Dec 11, 2016
      3. BloodSoul
        BloodSoul
        Be careful to not create a texture which has a large magenta-colored area (ground units can't walk on it). Otherwise, they might not teleport correctly.
        Dec 11, 2016
      4. wolgan666
        wolgan666
        OK thank you. I will try that.
        Dec 11, 2016
    16. Claudio Costa
      Claudio Costa
      man quando puder da um toque
      1. BloodSoul
        BloodSoul
        vou entrar no skype mais tarde, +/- às 21h
        Nov 30, 2016
      2. Claudio Costa
        Nov 30, 2016
    17. makeranj
      makeranj
      Hi Bloodsoul ! sorry if I haven't replied because im kinda busy with life, but can you help me with how to move a unit faster than 522(using triggers, sliding)
      and moving to a distance 600 like shockwave, how do I do that?
    18. wolgan666
      wolgan666
      Hi Bloodsoul !
      I would like to use several skills created by Mashmalo that require triggers but I can not do them and Marshmalo does not have time to explain how to do them.
      Can you help me ?
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Well, My english level is not that good (Native language is Portuguese from Brazil), but I believe we could understand each other. However, I'll not bother you on this topic. All right, I'll test it later and tell you if I'm capable of helping you with that. :)
        Nov 23, 2016
      3. wolgan666
        wolgan666
        OK. If this can help you we will try to talk to each other via skype.
        Nov 23, 2016
      4. BloodSoul
        BloodSoul
        I've tested the map that you sent. I can make one for you easily.

        All right, it would be nice if we could chat on skype, even if it's text, so I can tell you right away when I finish something. Even better for when I try to send you a map. (so you don't need to access mega all the time when I update something)
        Nov 23, 2016
    19. Lord Mahdi
      Lord Mahdi
      Your welcome
    20. Lord Mahdi
      Lord Mahdi
      Do you have problem with world editor or not? If you need help,I help you
      1. BloodSoul
        BloodSoul
        I appreciate your willingness to help, but I don't have any problem related to the editor at the moment. Thanks!
        Nov 22, 2016
      2. Lord Mahdi
        Lord Mahdi
        Your welcome
        Nov 22, 2016
      3. Lord Mahdi
        Nov 22, 2016
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  • About

    Gender:
    Male
    Birthday:
    Jul 4, 1992 (Age: 24)
    Location:
    São Paulo - Brazil
    Occupation:
    Student
    WarCraft 3 Account:
    BloodSoul
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Cult of the Damned
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