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Dawn of Kingdoms

Submitted by Koltira
This bundle is marked as approved. It works and satisfies the submission rules.
Brief Description: A builder strategy game with lots of resources, micromanaging and building up your economy.

Points you need know before plaiyng



  • Units do not regenerate hit points on their own, unlike in melee. Here they have to rest nearby a campfire or a well (unless you have healing magic!)
  • Each player can choose his Leader's personality, affecting his gameplan a little bit. Humans then can choose their religion (from 3 and a "bonus" one)
  • There are a total of 9 raw resources and 12 types of food. Any food type can be used for your people to eat, so they do not starve, but the more variety you have the happier (work faster and fight better) they will be!
  • Each faction has its downsides and upsides, not only its location, but also its unique perks and a special unit.




It is based on the old school building strategy games so beware of the game's lenght! (with a full lobby - it can last up to 3 or 4 hours)

Credits


Model Makers - Mike, Aquis, Mephestrial, Elenai, Wandering Soul, HappyTauren, Direfury, Kuhnegetz, General Frank, Dionesiist, Ket, Cavman, Urkdrengi,
Skipper, Radagast, Wandering Soul, Tranquil, Sin'dorei300, Sweet Oblivion, AndrewOverload519, Kitabatake, levigeorge617, Deolrin, assasin_lord, GreyArchon,
Ket, Pyritie, .KC, Lord-T-Rex, apaka, Norinrad, Mr. Bob


Changelog


--- VERSION 4.99e
1. Acolyte's mana pool reduced to 64
2. Plague Cloud's area of effect reduced to 160 from 200
3. Rot's mana cost reduced to 48 from 64
4. Plague Touch's cooldown increased from 4 to 8 seconds
5. Troll Killers removed
6. Arathor's First Warrior Lodge built bonus removed
7. Reduced the amount of trees in Arathor
8. 'Consume Mana' renamed to 'Combust Mana' and it now also deals half the mana burnt as damage to its target
9. Troll Trappers are now able to build Spike and Hound Cage Traps
10. Myrmidons now require Chieftain's Stronghold instead of Emperor's Palace
11. Emperor's Palace cost reduced to 300 stone from 350 stone
12. Dark Ascendance's mana cost increased to 1152
13. Ziggurats, Sky Shrines and Altars of the Loa can now hold up to 1280 mana

--- TROLL LOA REWORKS
1. Ritual of Gods is no longer one-time cast per game (can now be recast after a Loa dies)
2. Mana cost of Ritual of Gods is reduced to 864 from 1000
3. Summoning time of all Loas is reduced to 300 seconds from 600
4. All Loa's mana pools reduced to 1280 from 2560
5. Loa's avatars ingame size reduced
6. Camera now slightly shakes for all players when loas are about to be summoned
7. Loas now decay at a rate of 30 minutes instead of 40
8. Loas now require 30 gold to be summoned

- Shadra
1. Shadra, The Spider God's hit points reduced to 3200 from 9600 and its attack to 192 from 256
2. Toxic Lake's cast range reduced to 400 from 700 and its mana cost reduced to 256 from 400
3. Devour can now eat up to 3 units down from 8 at one time

- Akil'darah
1. Akil'darah, The Eagle God's hit points reduced to 1600 from 4800
2. Lightning Storm now branches off to 2 enemies for 16 damage instead of 11 enemies for 8 damage

- Ula-Tek
1. Ula-Tek, The Serpent God's hit points reduced to 2880 from 6400 and its attack to 96 from 128
2. Beyond The Grave now revives up to 12 corpses and their duration is reduced to 80 from 120 seconds
3. Beyond The Grave's mana cost reduced to 256 from 720 and its cooldown reduced to 120 from 300 seconds
4. Combust Mana now destroys up to 128 mana with each attack down from 512

--- VERSION 4.99f
1. Alterac's terrain cleaned up slightly
2. Pestilence's area of effect reduced to 100 from 125
3. Hurricane's cast range increased to 500 from 400 and its mana cost reduced from 400 to 128
4. Divine Thunder's mana cost reduced to 256 from 400
5. Beyond The Grave's minions duration reduced to 40 from 80 seconds
6. Reduced Corrosive Pool's mana cost to 80 from 96
7. Lightning Shield's mana cost reduced to 32 from 64
8. Berries are now seeded by 3 pieces instead of 1 and their growth rate is significantly slower
9. Corpses from Graveyard are now visible




Without spoiling too much, here are some screenies from ingame:

Mighty Stromgarde (how can a very late game city look!)

[​IMG]

Alterac City

[​IMG]

Lordaeron City

[​IMG] [​IMG]

Durnholde

[​IMG]

Eastweald

[​IMG] [​IMG] [​IMG]

The High Elves

[​IMG] [​IMG] [​IMG]


Contents

Dawn of Kingdoms 4.99ch (Map)

Reviews
deepstrasz
From an earlier version. I don't know if you fixed most of them or not but just to be sure: [spoiler] 1. Music through its proper channel. Now it plays as sound. Use the other Play music trigger. 2. What about reduces the time to grow hop? 3. Many...
  1. Olorin

    Olorin

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    Great map, prolly one of the best city/empire builder map out there !

    5/5
     
  2. kyle18

    kyle18

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    A superb map that keeps getting better. A lot of opportunity for construction, trade and war. Interesting strategies can be put in place and the RP can also be present, come change the story!

    5/5
     
  3. Jaxximus

    Jaxximus

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    Oh, I already played this map many times. Either way, the map has a rather unique starting point which you don't see very often in wc3 maps, to most it could seem like your typical RTS at first, but, it gets more and more interesting as you progress! I've played this map personally with my friends many times, and we've had a great time together, the map in all honesty is awesome and I'd recommend it to anyone who is looking for something challenging and fun at the same time! 5/5.
     
  4. Koltira

    Koltira

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    Thanks for the nice comments, it's what kept me going all these yeasr!
     
    Last edited: Jul 15, 2018
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    From an earlier version. I don't know if you fixed most of them or not but just to be sure:
    1. Maybe make the Serfs gather the food from carcass automatically?
    2. You can't see the time it takes for a resource to be gained (wheat, pigs etc.).
    3. Heroes gain XP from Wine being destroyed by Serfs :D
    4. Not sure if Woodman's Cottage actually regrows trees, at least in all places.
    5. The game is pretty much slow paced.
    6. Are you sure the upgraded caretakers work? It seems I get 0 sausages and bread even though my people keep dying and they are below 20 and I have at least 5 of each caretakers plus some wine and wheat.
    7. Lacking the resources to train something still lets you waste time on the training. Also, I had no horses and the Knights were trained after the first one.
    8. Troops are so small, it's hard to know which is which.
    9. After I've upgraded to the last barracks and trained most if not all units in it on both pages, the gnolls far away near their campfire came to the barracks/troops at night. Something wakes them up and "forces" them to come.

    1. Music through its proper channel. Now it plays as sound. Use the other Play music trigger.
    2. What about reduces the time to grow hop?
    3. Many icons have DISBTNs. They look green on F10/pause (seen on Thoradin of Strom):
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
    4. It would be good to have a detailed description when due. Why is ale necessary and so on.
    5. A Serf changed to Kordun? One came out with the name Baldar. I guess there's a list of randomly generated names. The starting units did not have names though. I can't get Kordun into a Mine. I can't gather wood with him either.
    6. Would be nice to have the buildings you can upgrade the platforms to in the build description.

    It's top quality stuff. Complexity and replayability. One of the best Strategy & Risk maps which requires the players to have quite the patience both in learning and playing. Much attention is necessary to be given to details for there are not only so many resources but unit types and places to be under supervision.

    Approved.



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  6. Koltira

    Koltira

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    Thanks for accepting it! I have not actually ever noticed any missing disabled buts, i'll have to look for that! The reason the Serf couldn't have gathered wood is because of their ability to turn "Auto-attack mode" on, which enables them to automatically gather resources like grain, wine, carcasses, but not wood

    The reason why is ale and generally food variety needed is shortly explained in F9 :), it's not anywhere on eyesight for the common player because it's advanced stuff and i don't want to overload new players with information, so if they are searching, they will find about things like food variety themselves in the Help menu
     
  7. Battleborn

    Battleborn

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    So much love from this map.!
     
  8. Hazop

    Hazop

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    Says 'Cannot Load Map Data" when I try to play it.
     
  9. Koltira

    Koltira

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    Is it in singleplayer?
    What operating system do you launch it on?
    Did you download the version here from Hive?
     
  10. Hazop

    Hazop

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    Wrong operating system from a old Warcraft 3 folder, iz fixed now.
     
  11. Koltira

    Koltira

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    glad to hear!
     
  12. Hazop

    Hazop

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    Wait does the AI work?
     
  13. Koltira

    Koltira

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    There is no AI
     
  14. Hazop

    Hazop

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    you can use this Wheat Field for the wheat at farms, better model.
     
  15. epicfree

    epicfree

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    Multiple Question :
    How do you even played the High-Elves? Cause I wanna play as them, but at lost what is the command

    Is there any way for me to know what's the uniqueness of every single faction? Cause it's kinda time-consuming to play then reload the map just to learn it's meta.

    Any possibility to expand those Vrykul off the Tirisfal Glades Coast? Cause I think they could be some late-game threat that should be dealt with to get some reward like maybe that runestone at Caer Darrow with the Sasquatch.

    What's the point of having specialized Kings rule if the changes are very minimal, unlike changes coming from Faith? Cause I can see unique things coming from the smallfolk king with its new mechanic but the rest are just small number tweaks.

    Could you possibly change the colour of Gilneas to Black? Seems pretty fitting if you wanna the whole old warcraft aesthetic

    Lastly, Are there any planning to redefined the map? Because there is some area that has a bit of too much mountain in a game. like near Eastward.
     
  16. Koltira

    Koltira

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    I'm not sure if i understand the question correctly, but you play high elves the same way as everyone else, just put yourself in the teal spot in the lobby, before the game starts

    I'm working on a way of putting back into the game, but currently the list of all faction bonuses is linked at my patreon page, to which the link is in the community discord #patreon channel

    They're just one of the many unique hostile enemies around the map, adding to variety so there's not just wolves and bears everywhere

    The "King Personalities" are another way to spice up the game and slightly bend your playstyle in one direction or another, they're not meant to entirely turn the game on its head


    Yes and no. I refrain from using the black color unless specifically needed, not only because the color grey is just as fitting, but also black is already used by hostile enemies

    I'm not sure what you mean once again by "redefining", but small terrain changes are frequent (in almost every patch since release) just look at the first and the last version for comparison
     
  17. enyepa

    enyepa

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    For which patch of the game was this map made? 1.27+ or later?
     
  18. Koltira

    Koltira

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    as the map utilizes 14 player slots, you can't run it on lower than 1.29 where the new slots got introduced, sorry for complications
     
  19. epicfree

    epicfree

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    Ahh thank you for your answer, it clears up a lot of things, as for the misconception regarding High Elves playability and Terrain that was a mistake of mine, firstly i was unsure if you can even scroll down on the team selection menu when choosing which player you wanted to play, i only realized that once you pointed out you can play as high elves, secondly about the terrain i think it's more of that i kinda got weirded out of how some spot are obviously can be putted some building like near the river on eastwald starting zone or the edges of mountain north of gilneas starting zone, might be adding more of these plot land so more building can fit inside of it.