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Kingdom of Lordaeron

Submitted by Meerel
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
hi guys,
i just finished my first map 'Kingdom of Lordaeron'.

General Information:
- 2 Player Map
- 86x86 Playable Area
- 4 green, 12 orange, 2 red creepspots
- 4 Expansions with 12500 Gold each
- 1 Tavern, 2 Merchs, 2 Gobos, 2 Shops

For my first map i tried to stay basic and balanced, same goes for the aesthetics. Lordaeron Summer Tileset is overused but its still the most enjoyable for competitiv Warcraft because its easy on the eyes.

The Map has all the usuall things like tavern, merchs, gobos and shops. It has a very close expansion for Human, enough creepspots for undead, aow creepspots for Elf and space for orcs.

The only thing i dont like its the size, could be a little bit bigger. Its equal to Secret Valley, which is really small aswell.

Have Fun.
Contents

Kingdom of Lordaeron (Map)

Reviews
mafe
It's a very good map, especially considering this is your first map. I mean, you got a lot of feedback on reddit already, so I'm just gonna list a few things I noticed: -Humans can place a farm at southern merc camp, but not in the north. -At the...
  1. mafe

    mafe

    Joined:
    Nov 2, 2013
    Messages:
    235
    Resources:
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    Maps:
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    Tutorials:
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    It's a very good map, especially considering this is your first map. I mean, you got a lot of feedback on reddit already, so I'm just gonna list a few things I noticed:
    -Humans can place a farm at southern merc camp, but not in the north.
    -At the shops you get lvl 3+1 items from creeps that have a total level of 17, but at the labs you get 4+2 from total level 16, at the expansions it is 3+2 from lvl 16/18 and at the merc camps you get a 3+2 from lvl 14? That's kinda unusual in the sense that you would generally expect the strength of the rewards to increase with the strength of the crepps. But on the other hand the creeps at the lab look very nasty despite being overall relatively low in level, so not sure myself. Also, I didnt factor in that powerups are not as valuable as other items of the same level.
    -Accidential unwalkable tiles at some ramps in the eastern half of the map (too lazy to take screenshots on new computer, sorry). Use "P" to check. This often happens if you change ramps too often.
    -Countless of trees where wisps can be placed and melee units cannot attack them. You can avoid this by placing at most 7 trees at the time, using the size 2 tool. Place them so that there are no gaps between trees.
    -Some creeps are facing in the "wrong" direction (see northern murlocs).

    None of this is gamebreaking at a casual level, and I'm not even sure if I would suggest changing the items. But if you are aiming for higher level of melee mapping, most of this should be looked at again.

    Also, we have started a melee mapping contest today, maybe you would be interested: Melee Mapping Contest #4 - 2v2