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[WoR] Riverrun v6.1

Submitted by Mote -E
This bundle is marked as approved. It works and satisfies the submission rules.
------- Welcome to War of Races v6.1 | Riverrun | By: Mote -E -------

We're glad to have you here.


Are you boring playing all the time with same races? Are not enough your resources? do you need another heroes? another units? another races? THEN THIS IS YOUR MAP.


Map Info

This an altered melee map adding content from the original blizzard package and some models extracted from different websites. I customized the map and adjusted all the races looking always for quality and balanced that the player needs.

The fundamental reason for this project is YOU, YES YOU! This map was created thinking in all that a normal game can’t give you and YOU NEED, so this is your opportunity to have in your game the best altered melee map, where you can choose between 11 amazing race with new heroes, new units, new abilities and a huge amount of resources that the map can provides you to improve the fun in your games with your friends, also you can play with bots.

Map Initialization

The map will start with a big window that contains a list of the races that the map offers to you, once you’ve picked your race, you will be located in your starting point with a “main stage” (town hall, main hall… etc.”) and workers units to begin your game.
[​IMG]

By: Mote -E

  • Here’s a list of things that you must know about this map:
    - All race are balanced (Believe me... ALL).

    - All HERO abilities and skills will be used following the next Hotkeys:

    [Q] [W] [E] [R] | [F] [G] (This only works for heroes)

    - Normal Heroes have at leats 1 new ability. ([F] [G])

    - Trees have 5000hp and gold mines were modified to have more gold.

    - All race have / Early units / Mean units / Late units / Item’s Shop / Defensive Structures / Food buildings / Troops training center / At least 3 Heroes.

    - Map is in ENGLISH.

    - Bots only will play their picked race by the host with their custom units.

    -The essence of ''Reign of Chaos'' and ''Fronzen Throne'' campaigns are always present in this map, the races were made thinking on it.

    -No hero limits per tier.

  • RACES and DERIVATIVES
    -Satyrs.
    Buildings
    - Corrupted Tree of Life, Satyr’s Den, Corrupted Ancient of War, Corrupted Ancient Protector, Corrupted Moon Well, Corrupted Altar, Hunter’s Hall, Dragon Roost, Satyr’s Shipyard and Corrupted Ancient of Wonders.

    Units

    - Satyr Peon, Poison Treant, Satyr Soulstealer, Plague Treant, Satyr Hellcaller, Satyr Trickster, Satyr Shadowdancer, Infected Gargoyle, Green Dragon Whelp, Green Drake, Sludge Flinger and Sludge Monstrosity.

    Heroes

    -Incinerator Satyr, Satyr Guardian and Corrupted Ancient Protector.
    [​IMG]
    -Fel Orcs.

    Buildings

    - Great Hall, Barracks, Orc Pig Farm, War Mill, Watch Tower, Altar of Storms, Spirit Lodge, Beastiary, Dragon Roots, Orc Shipyard, Voodoo Lodge.

    Units

    -Fel Orc Peon, Fel Grunt, Orc Bowman, Fel Orc Knight, Demolisher, Fel Raider, Fel Wind Raider, Fel Kodo Beast, Fel Warlock, Healer Ogre, Black Dragon Whelp and Black Drake.

    Heroes

    -Fel War Chief, Fel Warlock and Blackrock Blademaster.
    [​IMG]
    -Trolls.

    Buildings

    - Troll Shelter, Barracks of the forest, Troll Cabin, War Mill, Watch Tower, Altar of Trolls, Spirit Lodge, Beastiary of the Forest, House of the Trolls Lords and Voodoo Lodge.

    Units

    -Troll Peon, Troll Warrior, Dark Troll Trapper, Ice Troll Berserker (melee), Dark Troll Berserker (Ranged), Glaive Thrower, Dark Troll Shadow Priest, Troll Witch Doctor, Dark Troll High Priest, Forest Troll High Priest, Ice Troll Priest, Ice Troll High Priest, Alpha Siege Wolf, Troll Batrider, Elite Troll Batrider, Seer Troll, Lord Troll of Chaos and Ice Troll of War.

    Heroes

    -Shadow Hunter, Dark Priest of Ice and Troll Warlord.
    [​IMG]
    -Draenei (Lost ones).

    Buildings

    -Draenei Haven, Draenei Barracks, Seer’s Den, Creature's Hub, Watch Tower, War Mill, Altar of Draenor, Draenei House and Cauldron of lost objects.

    Units

    -Draenei Laborer, Draenei Watcher, Draenei Demolisher, Draenei Vindicator, Elite Salamander, Salamander Hatchling, Salamander of Fire, Salamander Vizier, Salamander Lord, Draenei Disciple, Draenei Harbringer, Spirit Wyverm and Draenei Seer.

    Heroes

    -Rhinosaur, Elder Sage and Pyromancer.
    [​IMG]
    -Naga.

    Buildings

    -Temple of Tides, Spawning Grounds, Coral Bed, Tidal Guardian, Shrine of Azshara, Altar of the Depths and Submerge Relics.

    Units

    -Mur’gul Slave, Mur’gul Reaver, Naga Myrmidon, Snap Dragon, Naga Royal Guard, Dragon Turtle, Naga Siren, Witch Naga Siren, Coualt, Sea Giant Behemoth.

    Heroes

    -Naga Sea Witch, Demon Hunter, Tidal Lord and Depth Watcher.
    [​IMG]
    -Blood Elf.

    Buildings

    -Town Hall, Barracks, Blood elf Farm, Blacksmith, Lumber Mill, Altar of the blood elves, Arcane Sanctum, Shipyard, Scout Tower (Upgrade to: Sky-Fury Tower, Earth-Fury, Blood elf Guard Tower, Flame Tower, Cold Tower or Death Tower), Aviary of Magical Creatures and Arcane Vault.

    Units

    -Worker, Archer, Swordsman, Crossbow, Knight Dragonhawk, Sorceress, Priest, Spell Breaker, War Phoenix, Dragonhawk Rider and Magical Battle Golem.

    Heroes

    -Ranger, Blood Elf Phoenix Guard, Blood Elf Wizard and Elemental Lord Elf.
    [​IMG]
    -Demon.

    Buildings

    -Demonish Bulwark, Demonic Farm, Barracks, Graveyard, Flame Tower, Altar of Terror, Temple of the spirits, Beastiary, Lumber Mill, Nether Dragon's Aviary and Demonish Vault.

    Units

    - Imp, Succubus, Burning Archer, Infernal Juggernaut, Huntress Succubus, Fel Stalker, Siege Ravager, Overlord, Electrical Nether Dragon, Poisonous Nether Dragon, Frost Nether Dragon, Lesser Voidwalker, Shaman Demon, Necromancer Voidwalker and Infernal Healer.

    Heroes

    - Demon Overlord, Demon Knight and Searing Archer.
    [​IMG]
    -Humans.

    Buildings

    - Town Hall, Farm, Barracks, Lumber Mill, Blacksmith, Altar of Kings, Arcane Sanctum, Workshop, Scout Tower, Gryphon Aviary, Arcane Vault and Human Shipyard (selling unit).

    Units

    - Peasant, Footman, Rifleman, Knight, Flying Machine, Mortar Team, Siege Engine, Wizard, Priest, Spell Breaker, Gryphon Rider, Dragonhwak rider.

    Heroes

    - Blood Mage, Archimage, Mountain King, Paladin, Dark Knight, Admiral.
    [​IMG]
    -Orcs.

    Buildings

    - Orc Shipyard, Great Hall, Barracks, War Mill, Orc Burrow, Altar of Storms, Spirit Lodge, Beastiary, Tauren Totem, Watch Tower, Dragon Roots and Voodoo Lounge.

    Units

    - Grunt, Troll headhunter (upgrade berserker), Demolisher, Raider, Kodo Beast, Wind Raider, Batrider, Shaman, Troll Witch Doctor, Red Dragon Whelp, Red Drake, Spirit Walker, Tauren Lancer, Tauren Shaman, Elite Raider and Tauren.

    Heroes

    - Shadow Hunter, Blademaster, Far seer, Tauren Chieftain, Lorekeeper, Tauren Champion, Blackrock Wolfrider and Warlock.
    [​IMG]
    -Undead and burning legion.

    Buildings

    -By Acolyte: Necropolis, Crypt, Haunted Gold mine, Graveyard, Ziggurat, Altar of Darkness, Temple of the dammed, Slaughter house, Sacrificial Pit, Boneyard, Tomb of Relics and Undead Shipyard (Selling unit).

    -By Acolyte of the Burning Legion: Necropolis, Temple of the Burning Legion, Haunted Gold mine, Graveyard, Nerubian Tower, Altar of Darkness, Demon Gate, Undead Shipyard, Spirit Tower, Boneyard, Tomb of Relics and Undead Shipyard (Selling unit).

    Units

    - Acolyte, Acolyte of the Burning Legion, Ghoul, Crypt Fiend, Gargoyle, Frost Wyrm, Elite Frost Wyrm, Meat Wagon, Abomination, Obsidian Statue, Sky Barge, Necromancer, Banshee, Fel Stalker, Infernal and Doom Guard.

    Heroes

    - Dreadlord Varimathras, Pit Lord, Dreadlord Tichondrius, Mannoroth, Demonic Titan, Dark Ranger, Crypt Lord, Death Knight, Dreadlord and Lich.
    [​IMG]
    -Night Elf.

    Buildings

    -Tree of Life, Ancient of War, Hunter’s Hall, Ancient Protector, Moon Well, Altar of Elders, Ancient of Lore, Night Elf Shipyard, Ancient of Wind, Chimaera Roots, Ancient of Wonders.

    Units

    - Archer, Huntress, Glaive Thrower, Dryad, Druid of the Claw, Moutain Giant, Hippogryph, Druid of the Talon, Faerie Dragon and Chimaera.

    Heroes

    -Demigod, Stone Giant, Illuminated Furbolg, Warden, Demon Hunter, Keeper of the grove, Priestess of the moon.
    [​IMG]

  • CREDITS

    Special Thanks to:
    • www.hiveworkshop.com : For sharing their amazing data center with amounts of resources to improved your maps.
    • BloodSoul : Making the perfect Win/Lose Trigger for this map (EXCELLENT WORK BRO)

    And of course, thanks to all of you for providing such an amazing models to this website, this couldn’t be possible without you, you guys are A W S O M E, keep up the good work! ... Here’s all the models and BTN used in this map:

    - Blood elves buildings | http://chaosrealm.info/topic/8409532/1/ | Shared by: JUDASH

    - Knight Dragonhawk | http://chaosrealm.info/topic/7820253/1/ | Shared by: GoZitaN

    - BTN and Model Arcane Guardian BTNArcaneGuardian | Author: AndrewOverload519

    - BTN blood elf wizard | BTNBloodElfWizard | Author: NFWar

    - Blood Elf units model pack | Bloodelf Model Pack | Author: General Frank

    - All Blood Elf BTN comes from | General Frank | Author: General Frank (AMAZING WORK DUDE)

    - Fel orc lancer model | Fel Orc Lancer | Author: http: General Frank

    - Draenei laborer model | Draenei (Lost One) and Derivatives | Author: Ujimasa Hojo

    - Draenei buildings model | Draenei (Lost One) and Derivatives | Author Ujimasa Hojo

    - Satyr Warlord model | Satyr Warlord | Author: Power

    - Satyr worker model | Satyr | Author: WyrWuulfe

    - Forest Troll Worker model | ForestTroll_Worker | Author: eubz

    - Orc Bowman model | Orc Bowman | Author: HerrDave

    - BTN Troll town hall | BTNFTrollMainThree | Author: Eagle XI

    - Regrow Trees Ability | regrow trees ability?!? | Thread from: Gothok | Trigger Author: defskull

    - Troll Town hall model | townhalltroll | Author: RightField

    - Demon Buildings and BTN | General Frank | Author: General Frank

    - Tidal Lord Model | Tidal Lord | Author: Tarrasque

    - Demon Knight | Demon Knight | Author: Tarrasque

    - Meteor BTN | BTNMeteor | Author: 67chrome

    - Demon Archer Model | Demon Archer | Author: Tarrasque

    - Demonic BTN | BTNDemonic3 | Author: San

    - Chaos Orc Overlord model | ChaosOrcOverlord | Author: Skipper

    - Electric Blast BTN | BTNElectricBlast | Author: The_Silent

    - Tauren Champion model | Tauren_Champion_Version_2 | Author: Uncle Fester

    - Lorekeeper model | Lorekeeper | Author: apaka

    - Tauren Lancer model | Tauren Hunter | Author: apaka

    - Tauren Thrasher | Hero Tauren Thrasher | Author: NoMan4Hire

    - Shattered Wolfrider model and BTN | Shattered Hand-Wolfrider/Raider | Author: Mister_Haudrauf

    - Blackrock Wolfrider model and BTN | Blackrock-Wolfrider/Raider | Author: Mister_Haudrauf

    - Win/Lose Triger | Win/Lose trigger conditions | Author: BloodSoul

    - New units suggestion | blademaster994

  • Change log:
    • Upgraded map.
    • Upgraded Description.
    • Added new abilities.
    • Modified Fel orcs Hero "blademaster" to ''Fel War Chief''
    • Upgraded map.
    • Upgraded Description.
    • Added new abilities.
    • Fixed broken icons.
    • Balanced Late-Game Heroes.
    • Added new hero for Orcs.
    • Upgraded map.
    • Upgraded Description.
    • Fixed Archimonde's abilities (cooldown reduced by 10%).
    • Fixed some abilities issues.
    • Balanced Late-Game Heroes.
    • Upgraded map.
    • Upgraded Description.
    • Added new units to Orcs.
    • Added new units to Satyrs.
    • Upgraded map.
    • Upgraded Description.
    • Added new Race: Demon.
    • Added new naga hero: Tidal Lord.
    • Balanced Fel Orcs race reducing base damage (overall all units and heroes)
    • Fixed some abilities timing and cooldown.
    • ENABLED WIN/LOSE TRIGGER !!
    • Upgraded map.
    • Upgraded Description.
    • Remade Draenei race:
    • - Added new unit: Spirit Wyverm (flying).
    • - Added more Research.
    • - Swap some units from one building to another.
    • Upgraded map.
    • Upgraded Description.
    • Fixed some icons and tooltips missing.
    • Swap some units from one building to another.
    • Elder Sage Hero can now attack air with any orb.
    • Upgraded map.
    • Upgraded Description.
    • Fixed a bug with AI that causes the computer stop working once one of their teammates were defeated.
    • Upgraded map.
    • Upgraded Description.
    • Added the missed research for royal nagas and Behemoth.
    • Reduced War Phoenix base damage and disabled the second attack type.
    • Reduced the healing points of "Sun's Healing".
    • Changed some description of abilities.
    • Upgraded map.
    • Upgraded Description.
    • Fixed the map initialization bug.
    • Upgraded map.
    • Upgraded Description.
    • Fixed the experimental naga research bug.
    • Upgraded map.
    • Upgraded Description.
    • Added balance for the game:
    • -Deleted the big dragon unit in all races.
    • -Reduced Archimonde's cooldown abilities by 10%.
    • -Fixed "Elite Frost Dragon" unit changing size (smaller), colour, attack rate (faster), attack base (decreased), Movement speed (faster), attack type (magic) and food cost (15).
    • Upgraded map.
    • Upgraded Description.
    • Added balance for the game adding new heroes and units for orcs:
    • -Added 2 units to "Tauren Totem" building: Tauren Lancer and Tauren Shaman.
    • -Added 1 unit to barracks: Elite Rider.
    • -Added 3 new heroes to "Altar of Storms": Tauren Champion, Lorekeeper and Blackrock Wolfrider.
    • Upgraded map.
    • Upgraded Description.
    • Fixed major bugs with some skills.
    • Added AI scripts, bots now can use custom units form original races.
    • Deleted CustomOrc.AI Script from the map which was causing crash bug.
    • Increased Soul Gem cost from 3500 to 5500 in order to improve the balance.

  • Looking for other maps with the same settings?:

  • AI Scripts
    Bots now can play custom units with their original races picked by the host followed by the next percentage of occurrence of that script appears.

    • Humans: 50% Default Script | 50% CustomHumanAI Script.
    • Orcs: 50% Default Script | 50% TaurenSupremacyAI Script.
    • Undead: 50% Default Script | 50% Burning Legion AI Script.
    • Night Elves: 50% Default Script | 50% Guardians of the Forest AI Script.

    PS: The percentage were made with purpose to balance the AI with the custom units.


Keywords:
Altered melee, Races, Satyrs, Trolls, Fel Orcs, Humans, Night Elf, Blood Elf, Naga, Draenei, Orcs, Undead, Burning Legion, Demon.
Contents

[WoR] Riverrun v6.1 (Map)

Reviews
Rufus
I played three races and I noticed a pattern in the creation. They are a little bit sloppily made. Here are a few examples: Satyr and Dranei heroes have no tier limits, so you can spawn all three heroes without upgrading your main building. Satyr...
Rufus
Still a little unbalanced, but better than before. I'll leave it to the users to rate it fairly. Approved. If you want more reviews, try joining the Grand Review Exchange.
  1. Alxen345

    Alxen345

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    Played it once and was really careful to it! After some minutes becomes boring. Your description needs improvement and besides that, the rules say all maps must be in the English language. Update your map and your description.
     
  2. Mote -E

    Mote -E

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    Thanks bro, I'll have it in mind.
     
  3. Rufus

    Rufus

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    Non-english maps are not allowed. This will be put to substandard.
    You can update this thread, and contact me, when you have had translated to english. :)
     
  4. Mote -E

    Mote -E

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    Thank you, i'll add the english version soon, sorry for the issues.
     
  5. Rufus

    Rufus

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    I played three races and I noticed a pattern in the creation.
    They are a little bit sloppily made. Here are a few examples:
    • Satyr and Dranei heroes have no tier limits, so you can spawn all three heroes without upgrading your main building.
    • Satyr hero abilities are not very creative, have missing tooltips or just unaltered tooltips. For example one hero have breath of fire, and it mentions that units under the effect of drunken haze suffers extradamage, even though the hero can't apply it.
    • Satyrs Tree of eternity (weird name for Satyrs) have the root gold mine ability, even though it can't use it, or have any use for it.
    • Some dranei hero has a broken icon, as it has no disabled version.
    I suspect that more races are like this.
    Many people who create custom races, only create one extra at a time, trying to perfect it. You have created a lot of them, and that results in each race being less polished.

    There are also balance issues, for example being able to summon cenarius as a hero for the night elves. He was costly, sure, but as soon as you got him, he is just crushing everything. The night elves also had a giant that could get huge armor bonuses.

    I also think that the description could be organized better by using tables and hidden tags.

    In its current state, it is too unpolished to be approved, unfortunately.
     
  6. Mote -E

    Mote -E

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    - - - - -
    Ok, I worked in all your observations and upgraded the map, but now I'm reviewing your points:
    -
    : All races have no limit heroes per tier, it was modified with that purpose, and yes, you can spawn your 5 heroes in the main building, if you have the resources, go ahead!

    -
    : Fixed the tooltips or unaltered tooltips, I had never noticed but thanks for the observation.

    -
    : Root mine ability were fixed and about the name.. I shouldn't change it, because Blizzard named the unit in the "Reign of Chaos" campaign as "Corrupted Tree of eternity" it is not weird, that's just the name and I wont change it, remember that this map was made Thinking in the campaign of both expasions.

    -
    : The icon were fixed.

    -
    : Many people just altered the original races and add one thing or another because they haven't the tools or haven't enough triggers, I don't know.. But now i'll ask: why will you limited your self to create 1 race? if you have the tools or triggers to create the ones you want! (#JUSTSAYING)

    -
    : Description was fixed.

    -
    : Cenarius and Mountain Giant requirements were fixed, this adds balance for the game. At this point you're right, Cenarius is kinda OP, but it's a late-game hero, will you let your enemy get the enough resources to defeat you? I dont think so.. if you have any luck, you'll get Cenarius or Archimonde like min 40-50. Anyway there's another methods to counter Late-game Heroes..
     
    Last edited: Dec 26, 2016
  7. renegade

    renegade

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    Okay, so i tried the Scourge, summoned Archimonde and boom, whole map is covered in blight.
     
  8. Mote -E

    Mote -E

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    That's right.
     
  9. Rufus

    Rufus

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    Still a little unbalanced, but better than before.
    I'll leave it to the users to rate it fairly.
    Approved.

    If you want more reviews, try joining the Grand Review Exchange.
     
  10. Mote -E

    Mote -E

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    Thanks a lot.
     
  11. blademaster994

    blademaster994

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    played the map with all races needs a little bit of balance in my opinion. burning legion and cenarius can tear the opponents apart with ease,naga royal guard can not have his upgrades and orcs and humans need a bit buffing up. just my opinion, also lorewise fel orcs should have chaos damage all around even the heroes
     
  12. Mote -E

    Mote -E

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    Good, thanks for review the map bro, I know that humans and orcs need something new, and talking the about the epic heroes, I don't if you you noticed that in the item shop there's an Item called ''Gem Soul'' it can be used to counter epic heroes.. it. Is costly, sure, but in that case yoy can use it.. it is a little more costly than the heroes, and yes, I forgot change the type damage of the warlock D:

    But overall, how do you see the map?
     
    Last edited: Jan 26, 2017
  13. blademaster994

    blademaster994

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    honestly apart from the thing i would never play as a orc or human i would rate it 4/5, just a little touch ups needed like giving some stronger creeps maybe and thanks for the soul gem tip.also take a look at naga, not all their research can be done mainly with naga royal guard the three abilities are key to use him properly but can not be researched maybe i am doing something wrong.one more thing when archimonde or tichondrius summons demons they are permanent i think that allows them to bypass the food limit which is wrong for other races maybe have them as timed units so the purge or dispel can harm them. for humans and orcs maybe give them a legendary hero each to balance it out like uther for humans and thrall or grom for orcs you can boost their life and damage to make them lot stronger than other heroes. i think that will make the game more interesting having legendary heroes for all races. so that even without soul gem the player will have something to counter the late push by other races
     
    Last edited: Jan 26, 2017
  14. Mote -E

    Mote -E

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    Wow these are a nice ideas bro, i'll take it on mind, in the next updates i'll add epic heroes to normal races that sounds good, and about the food limit to the summons i don't think it could a good idea, because thats the reason that you stayed with your race until 40min to summons archimond, that was that I thought when I remade the hero, and if let the royal naga without upgrades requirement I need to increase the cost of gold and lumber to this unit, let's say "keep the balance" but it is ok, you have to try this map with other players, it is really insane and fun! :D again, thanks for the review and your time.. in future updates you'll be in my credits for recomendations.
     
  15. blademaster994

    blademaster994

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    nice touches nagas needed it and blood elves were too op anyways
     
  16. Mote -E

    Mote -E

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    Yeah, nagas needs some improve and blood elf were OP, thats why I decrease some things..
     
  17. blademaster994

    blademaster994

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    dude without the dragons orcs are even weaker,competitively playin orcs is now stupid
     
  18. Mote -E

    Mote -E

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    But when any race use the big dragons they are just imba, cant be killed then the match turned into a big dragons fight, just saw that in a match, I'll add more stuff to orcs, but believe me, the big dragons were just stupid.
     
  19. blademaster994

    blademaster994

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    Mar 10, 2016
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    fair enough bro as long as orcs get balanced i am ok with it