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Warcraft III - Patch 1.29 PTR

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Whatever the cause. It has to be fixed one way or the other. So, help the community out with it.

It's really simple, disable collision and you're done! That's all there is to it. =)

Here's a quick test video I've made:

It works flawlessly, much like in Starcraft 2.
 
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some one know how it will be in JNGP works? Or i just should rescript full map qoz now player 12 its player 23???? Will JNPG supports a new world editor? Some one know this?
 
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some one know how it will be in JNGP works? Or i just should rescript full map qoz now player 12 its player 23???? Will JNPG supports a new world editor? Some one know this?
It wont most likely, plus there is no need for it. Sharpcraft will support it most likely

I just am worried that my favourite colour is gone ;-; lightblue......
 
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Array size increased from 8192 to 32768.

Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.

We are now capable of decreasing researches.

JESUS CRIST. I gotta calm down.

EDIT: Looks like we can see mana bar along with health bars. Nice!
 
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This is amazing! A new era is coming, I'm so thrilled!
There are still problems in the PTR, but that's what PTRs are for. Once issues are addressed (and even if I don't have a single clue about natives-what are those anyway? :p), I can see it's a huge and fabulous change, so much new possibilities! Hope it'll bring new players to the game :)
Also, a very encouraging thing is this:
Pete Stilwell said:
We have larger ideas in the works long term, but we're taking the approach of small changes so we can measure and iterate without causing massive changes in the meta
After 15 years, Blizzard still have "long term" plans!
View attachment 292465I am unbelievably hyped over the inclusion of white team color. Brings back the old WCII memories :D
So true! :cgrin:
 
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The Panda

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It's really simple, disable collision and you're done! That's all there is to it. =)

Here's a quick test video I've made:

It works flawlessly, much like in Starcraft 2.

Its cool but annoying when you hold position and they seperate kinda like gyro coptors do when there all bunched up together and it also looks wierd because they like float away but still cool.
 
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zachhandley said:
Now we just need Vexorian back and it'll be perfect
2 real
I had that very same thought immediately when I saw: "Array size increased from 8192 to 32768". Also Bribe came to mind :D
Altogether I also had to think of MindWorX, because my map relies on SharpCraft... What now? I still have that suspicion, that MindWorX knew about this 1.29 patch as it got quite silently for SharpCraft news and updates... Also that MousePosition can be captured now, shows a connection to SharpCraft which was also capable of doing so, even in multiplayer without desync when used correctly.
 
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Are the new native going to be available in GUI for us GUI users?
Yes. Though, I'm not yet sure if all of them are there.
  • Events
    • Player - Player 1 (Red) issues Mouse Down event
  • Conditions
    • (Trigger Mouse Button) Equal to Left Mouse Button
  • Actions
    • Game - Set Tooltip of Acid Bomb to I am changing the tooltip for level 1
    • Game - Set Extended Tooltip of Acid Bomb to Extended tooltip for level 1
    • Game - Set Tooltip (Learn) of Acid Bomb to Learn Tooltip for level 1
    • Game - Set Extended Tooltip (Learn) of Acid Bomb to Extended Learning tooltip for level 1
    • Game - Set Icon of Acid Bomb to ReplaceableTextures\CommandButtons\BTNAbomination.blp for level 1
    • Game - Set Position X of Acid Bomb to 0
    • Game - Set Position Y of Acid Bomb to 0
    • Event Response - Set Damage of Unit Damaged Event to 0.00
    • Item - Set Name of (Last created item) to New Item Name
    • Item - Set Tooltip of (Last created item) to Changed Item's tooltip
    • Item - Set Description of (Last created item) to New description
    • Item - Set Extended Tooltip of (Last created item) to Extended Tooltip
    • Item - Set Icon Path of (Last created item) to ReplaceableTextures\CommandButtons\BTNAcolyte.blp
    • Unit - For Unit (Triggering unit), end cooldown of ability Acid Bomb
    • Unit - Set Max HP of (Triggering unit) to 500
    • Unit - Set Max Mana of (Triggering unit) to 300
    • Unit - Set Armor of (Triggering unit) to 0.00
    • Unit - For (Triggering unit), Ability Acid Bomb, Hide ability: True
    • Unit - For (Triggering unit), Ability Acid Bomb, Disable ability: True, Hide UI: True
    • Unit - Cancel Timed Life for (Triggering unit)
    • Unit - Interrupt (Triggering unit)'s Attack
    • Unit - For Unit (Triggering unit), Set cooldown of ability Acid Bomb, Level: 1 to 5.00
    • Unit - Set Base Damage of (Triggering unit) to 10 for weapon index: 0
    • Unit - Set Dice Number of (Triggering unit) to 4 for weapon index: 0
    • Unit - Set Dice Sides of (Triggering unit) to 1 for weapon index: 0
    • Unit - Set Attack Interval of (Triggering unit) to 2.00 for weapon index: 1
    • Unit - Set Name of (Triggering unit) to New Name
    • Unit - Set Name of (Triggering unit) to "Unit - Set Name (All)" is weird, It should take the unit type as its parameter, but it takes a unit data type.
    • Hero - Set Name of (Triggering unit) to new proper name
    • Special Effect - Set Color of (Last created special effect) to color of Player 1 (Red)
    • Special Effect - Set Color of (Last created special effect) to r: 255, g: 255, b: 255
    • Special Effect - Set Alpha of (Last created special effect) to 255
    • Special Effect - Set Scale of (Last created special effect) to 1.00
    • Special Effect - Set Position of (Last created special effect) to x: 0.00, y: 0.00, z: 0.00
    • Special Effect - Set Position - X of (Last created special effect) to 0.00
    • Special Effect - Set Position - Y of (Last created special effect) to 0.00
    • Special Effect - Set Position - Z of (Last created special effect) to 0.00
    • Special Effect - Set Position of (Last created special effect) to (Center of (Playable map area))
    • Special Effect - Set Height of (Last created special effect) to: 0.00
    • Special Effect - Set Orientation of (Last created special effect) to yaw: 0.00, pitch: 0.00, roll: 0.00
    • Special Effect - Set Yaw of (Last created special effect) to: 0.00
    • Special Effect - Set Pitch of (Last created special effect) to: 0.00
    • Special Effect - Set Roll of (Last created special effect) to: 0.00
    • Special Effect - Set Time Scale of (Last created special effect) to 1.00
    • Special Effect - Set Time of (Last created special effect) to 0.00
    • Special Effect - Play (Last created special effect), anim index: 0
    • Special Effect - Play (Last created special effect), anim index: 0, time scale: 0.00
    • Set REAL = (Mouse Position X for Triggered Mouse Event)
    • Set REAL = (Mouse Position Y for Triggered Mouse Event)
    • Set REAL = (Attack Interval of (Triggering unit) for weapon index 1)
    • Set REAL = (Armor of (Triggering unit))
    • Set REAL = (Cooldown of Acid Bomb, Level: 1)
    • Set REAL = (Ability Cooldown of (Triggering unit) for ability Acid Bomb, Level: 1)
    • Set REAL = (Ability Cooldown Remaining of (Triggering unit) for ability Acid Bomb)
    • Set REAL = (Collision Size of (Triggering unit))
    • Set REAL = (Position - Z of (Triggering unit))
    • Set REAL = (Position - X of (Last created special effect))
    • Set REAL = (Position - Y of (Last created special effect))
    • Set REAL = (Position - Z of (Last created special effect))
    • Set INT = (Position X of Acid Bomb)
    • Set INT = (Position X (Turn On Auto-Casting) of Acid Bomb)
    • Set INT = (Position Y of Acid Bomb)
    • Set INT = (Position Y (Turn On Auto-Casting) of Acid Bomb)
    • Set INT = (Max HP of (Triggering unit))
    • Set INT = (Max Mana of (Triggering unit))
    • Set INT = (Base Damage of (Triggering unit) for weapon index 1)
    • Set INT = (Dice Number of (Triggering unit) for weapon index 1)
    • Set INT = (Dice Sides of (Triggering unit) for weapon index 1)
    • Set INT = (Mana cost of Acid Bomb, Level 1)
    • Set INT = (For (Triggering unit), Mana cost of Acid Bomb, Level 1)
    • Set BOOL = ((Triggering unit) is selectable)
    • Set BOOL = ((Triggering unit) is invulnerable)
    • Set STR = (Tooltip of Acid Bomb for level 1)
    • Set STR = (Tooltip (Turn On Auto-Casting) of Acid Bomb for level 1)
    • Set STR = (Extended Tooltip of Acid Bomb for level 1)
    • Set STR = (Extended Tooltip (Turn On Auto-Casting) of Acid Bomb for level 1)
    • Set STR = (Tooltip (Learn) of Acid Bomb for level 1)
    • Set STR = (Extended Tooltip (Learn) of Acid Bomb for level 1)
    • Set STR = (Icon of Acid Bomb for level 1)
    • Set STR = (Icon (Turn On Auto-Casting) of Acid Bomb for level 1)
    • Set STR = (Description of (Last created item))
    • Set STR = (Tooltip of (Last created item))
    • Set STR = (Extended Item Tooltip of (Last created item))
    • Set STR = (Icon of (Last created item))
    • Set STR = (Icon of (Last created item))
The only strange thing is that we can't change the attack range of a unit. Perhaps, they will add it soon.
 
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8MF0EAe.jpg
 
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Wow, I returned to Warcraft 3 modding/mapping two weeks ago and I find this, now that's a gift!! :D

Does anybody know if Blizzard is planning to introduce a full mouselook function in the comming patches? Like the Starcraft 2 editor's one, it could be one of the biggest bombs ever dropped on the community.
 
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So now we don't have to clean leaks?
What changes are made here that won't make this lag like hell?
And what is "max execution number"? (Max execution number increased to 1666666)

Thanks in advance
 
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