My personal thank you!
- SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
24 players for custom maps. Did anybody say Funmap Evening Event!
Can't wait to see which maps are made or getting updates to support this.
- Lighting in warcraft3 is horrible. We want something better!specially when it comes to casted shadows.
Look like wc3 finally suport 16:9 screen. Can you test it in 21:9 ratio, does the UI still suport?Revolution!
I can finally rest in peace!
- SetHeroProperName; takes unit whichUnit, string name returns nothing
.. our models/textures are still compatible.. right?
Were 16 textures not possible before outside of WE?
The game has RAM and fps issues with 12 players so idk how it can hold up with 24. Guess we'll have to keep the games short :’D
24 man uthers party here we go
Actually -- more players has to mean more team colors are coming right?
Actually -- more players has to mean more team colors are coming right?
I just hope I ain't dying too soon.
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About them playahs and over 100 food. Has the big unit in a map staggering issue been resolved?
Whatever the cause. It has to be fixed one way or the other. So, help the community out with it.Each player still has the same food limit - 100. There should be no lag per player. The difference is that modders can now increase the limit more than it was supported and the unit staggering wasn't an issue - it was pathing. Pathing calculation makes units stagger, however I was able to find a workaround to it.. i might release a video of 10000+ units moved flawlessly at the same time.
I guess 24 players aren't made for melee maps. I guess, now you can choose the colour of creeps from any of those.But creeps already hold black team color and was it not white for no owner or so?