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- Jan 30, 2013
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Which of the two are playable?
Youngster Fast paced soldier with high tech hybrid equipment. Their military training is often offset by their short attention lifespan. However they can threaten enemies by their sheer number when cordoned and focused. ☼ Tier I ☼ Basic short ranged unit with good armor ☼ Slow attack but deals good damage ☼ Cheap food cost, so it's easy to mass ☼ Weak against heavy melee units ☼ Suitable for early game ☼ Soft counter against air in late game ☼ Have 40% of chances to change target in range when attacking ☼ Moves erratically when idle ☼ Tier III, from tech ☼ For 20 seconds ► Double damage ► Double attack speed ► +50% movement speed ► Invulnerable ☼ When expired, the youngster dies ☼ Triggers automatically when dying normally |
Concentrator Voluntary therapist who helps troops getting focused in battle from its remote drone. ☼ Tier I.5 ☼ Heavy support unit ☼ Cancels the attention deficit of nearby units ☼ Hard to destroy, but do poorly in combat ☼ Concentrates 5 friendly units affected by attention deficit within 600 range ☼ Tier I, from tech ☼ Transform into a building, or back to unit mode ☼ Mind sap affects up to 10 friendly units withing 1000 range ☼ Mind sap also target friendly buildings and they get priority over units ☼ Gets 50% spell damage reduction while amplified ☼ When destroyed or disabled, affected units will get 2x worse attention deficit for 20s if not refocused ☼ Halves the deconcentration time of Mind nodes in range [Replacement for now] ☼ Halves the deconcentration time of Mind nodes in range, or Mind nodes connected to Mind neurons in range [To be added] |
Silver plate For training, youngsters create small silver elementals. But some of those morons found a way to give it a small autonomous conscience. Nothing too dangerous until they fuse together. Anyway they have some use, since their creators know how to handle them at least. ☼ Tier I.5 ☼ Passive air unit, doesn't attack ☼ Regenerates ☼ Excellent speed and sight radius ☼ Can sacrifice to heal a friendly unit ☼ Two can fuse into a Sildiver ☼ Have 40% of chances to change target in range every second when sacrificing (will still target a valid ally) ☼ This ability doesn't trigger by itself a sacrifice ☼ Moves erratically when idle ☼ Orders the Silver plate to sacrifice to the target ☼ At impact, heals 500 HP and increases by 25 its max HP ☼ Heals 300HP to heroes with no bonus |
Sildiver Continuing forwards, some silver plates had the idea to fuse together. Consequently their increased mind gave them independent behavior, yet they inherited the fast paced attention of its creators. ☼ Tier II ☼ Light air unit ☼ Good HP and regen ☼ Good anti-air attack, but mediocre against ground ☼ No armor ☼ Can sacrifice to temporarily steal an enemy air unit ☼ Two can fuse into a Silgolem ☼ Have 40% of chances to change target in range every second when possessing ☼ Have 40% of chances to change target every attack ☼ This ability doesn't trigger by itself a possession ☼ Moves erratically when idle ☼ Orders the Sildiver to sacrifice to the enemy air target ☼ At impact, changes the owner of the target to the caster for 60s ☼ Can be dispelled |
Silgolem At last, the craziness of youngsters have trolled generations through these mighty Golems. Their intellect reaches the wisdom of an elder and the attention of a 4 year old under caffeine. Increased weight implies being grounded, but the power saved from flying grants them high durability and strength. ☼ Tier III ☼ Heavy melee unit ☼ Excellent HP and regen ☼ No armor ☼ Can morph to a static siege building ☼ Heals silver units when dying ☼ Accumulates temporary attack speed bonus when attacked ☼ Have 40% of chances to change target every attack ☼ Moves erratically when idle ☼ Tier III, from tech ☼ Every received attack increases by +2% its attack speed ☼ Starts at level 0, 50 level max ☼ If not attacked for 30s, will losse one level per second until 0 or attacked again ☼ If destroyed, will heal a total of 100 HP per level to friendly silver units withing 500, divided evenly, so at 50 level it will heal 5000 HP in total ☼ Transforms into a Siegver (see bellow) | |
Siegver ☼ Tier III ☼ Static siege building ☼ Excellent HP and regen ☼ No armor ☼ Long ranged attack ☼ Can only target buildings ☼ Can once in a while manually attack ground targets ☼ Damages nearby enemies at each attacks ☼ Can morph back to a Silgolem ☼ Heals silver units when dying ☼ Accumulates temporary attack speed bonus when attacked ☼ Changes target at each attack in range ☼ Tier III, from tech ☼ Every received attack increases by +2% its attack speed ☼ Starts at level 0, 50 level max ☼ If not attacked for 30s, will loses one level per second until 0 or attacked again. ☼ If destroyed, will heal a total of 100 HP per level to friendly silver units withing 500, divided evenly, so at 50 level it will heal 5000 HP in total. ☼ Tier III, from tech ☼ Deals 30 magic damage to enemies nearby the Siegver within 200 range at each attack ☼ Tier III, from tech ☼ Attacks manually the area ☼ Also damages enemy ground units ☼ 20s reload ☼ Transforms into a Silgolem (see above) |
Hype train Enthusiastic and creative mage-scientists are often found themselves piloting the mighty war trains of the dictat during conflicts. It was invented to quickly support the front lines and logistics. However they tend to barge themselves into battle without warning, due to the high concentration of healing vapors in the cockpit. ☼ Tier II ☼ Fast and heavy support unit ☼ Good armor and HP ☼ Quickly heals allied units but can get them high ☼ Barges automatically in melee ☼ Can temporarily increase movement speed and healing intensity for nearby friendly units ☼ Can quickly and chaotically transport units across the map ☼ Part of received damage will heal by itself Barge in (passive) [To be added] ☼ When seeing an enemy unit, will rush it at full speed ☼ Deals damage on each enemy collision ☼ Cannot be controlled while barging ☼ 30s of reload ☼ Cannot reload if barging or in combat ☼ Will stop to the first building encoutered, dealing more damage to it ☼ Heals 40hp per second to any unit, either organic or mechanical ☼ If the target is too often healed, will get high and miss attacks ☼ Cannot target self [Adept] Hop in ☼ Grant for 30s an aura to the Hype train which increases movement speed and healing intensity of nearby friendly units ☼ Instantly reload Barge in [Master] Honk honk [To be added] ☼ The train will instantly pick up 12 nearby player units and will cross the map to drop them at the targeted location ☼ Cannot be controlled while crossing the map ☼ Damages every collided enemy ground units ☼ Severely damage destructible and small buildings, with some recoil ☼ Will stop if destroyed, ☼ Will stop when colliding a big building, dealing heavy damage but pause the train for 20s ☼ Other nearby hype train will also follow the previous one at cast with the same logic ☼ Will drop when stopped ☼ Tier III, from tech ☼ Every received damage will slowly heal half of itself in 30s ☼ Tier III, from tech ☼ Gives instantly 100 mana ☼ Single use |
Experimentor Flying on their self made device, these scientists test directly on the field new experiments. They are not easy to understand, even from Anorar standards, but having lunatic minds grants great advances. ☼ Tier II ☼ Air support ☼ Can slow multiple enemies at once ☼ Can auto-dispel and accumulating mana regen ☼ Can increase friendly attack speed ☼ Can get a special shield effective at reducing high damage ☼ Have 40% of chances to change target at every attack ☼ Have 5% of chances to cast a random spell on a valid target instead of attacking ☼ Moves erratically when idle ☼ Slows 5 enemy units in a chain for a duration ☼ Dissipate effects from the target ☼ For each deleted buffs, gives one charge to the Experimentor [To be added] ☼ Gives one charge to the Experimentor [Replacement for now] ☼ Each charges up to 20 increases mana regen by +0.2/s, so +4/s at max ☼ Increases by 50% the attack speed of the target for 30s ☼ Consumes all the charges of the Experimentor, each increasing by 5s the duration ☼ Each active Overloaders adds 20% attack speed for the Experimentor ☼ Tier III, from tech ☼ Every received damage will be square rooted ☼ Breaks if bellow 80% HP ☼ Activates again if above 80% for 20 seconds ☼ Tier III, from tech ☼ Gives instantly 100 mana ☼ Single use |
Elder Elite unit of destruction and high deeds. Their knowledge is only rivaled by their lack of concentration. ☼ Tier III ☼ Elite heavy ranged unit ☼ Bounced attacks ☼ Increased damage against buildings ☼ Converts received damage into automated turrets ☼ Can discard turrets to save weight ☼ Have 40% of chances to change target at every attack ☼ Moves erratically when idle ☼ Tier III, from tech ☼ Doubles damage against buildings ☼ Tier III, from tech ☼ Each accumulated 25% HP lost from attacks, will add one turret on the Elder up to 20 ☼ Each turret deals 10 damage every 4 seconds to a random enemy ☼ After 3 accumulated turret, each additional turret will reduce a bit its movement speed ☼ The active ability manually discards one turret, to compensate the movement speed loss |
Juggernaut Hastily converted from pantheons, this floating temple is armed with various devices. The Juggernaut is an experimental trump card with low reliability but showed good short term strategy advantages. ☼ Tier III ☼ Super heavy flying siege unit ☼ Slow and long ranged splash attack ☼ Consumes mana to stay in the air ☼ Lands on the ground when out of mana, becoming very weak to siege units ☼ Recharges nearby Mind node areas ☼Can use Silver unit HP to heal itself ☼ Can bombard an area ☼ Can absorb AHST from nearby friendly Elders to add them to its own ☼ Have automatic and secondary attacks against air ☼ Secondary battery which auto-attack random mechanical enemy units at long range ☼ Secondary battery which quickly auto-attack random organic enemy units at short range Stabilisators (passive) ☼ Consumes 5 mana per second ☼ When bellow 20% of mana, will be targeted as both air and ground ☼ When above 20% of mana for 20s, will automatically take off again ☼ Tier III, from tech ☼ Deals periodic magic damage in the area against enemy ground and buildings ☼ Can be interrupted ☼ Tier III, from tech ☼ Instantly absorbs 10% of HP of all nearby friendly silver units ☼ If there's too much heal, will simply take what needed ☼ Also absorbs AHST from nearby friendly Elders, which is added to the Juggernaut to a max of 20 in total |
Mind Embryo Created from an other Mind node by mitosis, they can settle a new Mind node in a new location. ☼ Trained for free at the Mind node by sacrificing half of it's HP ☼ Can settle a new Mind node elsewhere with half HP ☼ If destroyed, the player will be paused for 5 seconds ☼ Can move through air, but is targeted as ground ☼ Cannot attack |
Mind node All brains and minds are connected here. Influenced by the constant flux of data, they became an independent entity managing everything related to administration, science, knowledge and database. However they get easily disrupted when damaged, which causes a chain reaction of chaos. To extend the zone of influence, they can do autonomous mitosis like organic cells, during which they become very vulnerable until grown back. ☼ Main building ☼ Each of them count as one Tier of tech (i.e having 3 Mind node or more counts as Tier III) ☼ Generates a field withing 1200 range in which it can act ☼ Gathers, builds, repairs, heals, buffs, and attack ☼ Very effective at each task, but can only do one thing at a time ☼ Pause the player for 10s if destroyed, which can accumulate in a snowball ☼ Gets paused for 10s if attacked ☼ Costs 6 food, but gives 16 ☼ Connects all Mind neuron in its primary field ☼ The whole network is updated everytime a new Mind Neuron is created or destroyed ☼ Heals 50hp per second to a friendly organic unit in the field ☼ Same as Warcraft 3, but doesn't cost mana to enable ☼ Have 40% of chances to change target at every attack Trains
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To extend the Mind network without expensive and risky mitosis, Anorar engineers created these artificial neurons running on oil and magic. Since it's a two way connection, any damage will also affect its main node. ☼ Supply building ☼ Very low HP, but have a mana shield ☼ Extends the range of the closest Mind node, or else branches to the closest Mind neuron ☼ The whole network is updated everytime a new Mind Neuron is created or destroyed ☼ Pause the player for 2s if destroyed ☼ Pause the connected Mind node for 20s if attacked ☼ Same as Warcraft 3, but doesn't cost mana to enable |
☼ Summons and resurects heroes |
Recruits are gathered here so they can learn the basics about warfare. But the volunteers seem quite energetic. Hopefully the concentrators are here to avoid any excess. ☼ Basic tier I barracks Trains
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Too much energy can cause severe lack of attention from Anorar’s citizens. That’s why their sane members founded these orders to counterbalance chaos. This is far from perfect, but results showed a good productivity increase without affecting the patient’s personality. ☼ Tech center for Concentrators and buildings ☼ Unlocks Concentrators Researches
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Core melter Instead of breaking rocks, they prefer digging big holes until they reach the planet’s core. Molten minerals come just at hand to be filtered. Here comes the most refined ores, selected to improve every magic and technological devices. ☼ Tech center for damage, armor and Silgolems ☼ Unlocks Silver plates Researches
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Incrementower Since ammo is always limited, these autonomous towers absorb the energy from destroyed elements at each hit. However, to make it work they benefit from the same technology as Mind nodes, so they become a bit clumsy when facing too many ennemies. ☼ Defensive tower ☼ Detects nearby invisible and burrowed ennemies ☼ Starts with low damage and HP ☼ Each attack increases slightly one statistic : attack, attack speed, projectile speed, range, armor and HP ☼ Will prioritize infrequently improved statistics ☼ Each improvements are independant from one tower to another ☼ Have 40% of chances to change target at every attack |
Contains discarded stuff from failed experiments, useful for later. ☼ Buys and sells items |
Laboractory Here are gathered the most resourceful yet unstable scientists and mages from all Anorar. Together they unleash new experiments to fulfil their thirst of fun and mechanical prowess. Once a prototype becomes reliable, it is immediately produced en masse to the enthusiasm of youngsters. ☼ Tier II caster barracks Trains
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Pantheon Only the cream of the cream of morons can become super morons. They generated enough damage and revolution to science and magic to enter the mighty pantheon. ☼ Tier III elite barracks Trains
Upgrades
Upgrades to
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"Behold the supreme tyrant !" Dictator The might of the dictat is here, in person ! Only it can brawl the shit out of the world so science may progress. When a Dictator dies, the next one is elected by universal suffrage. It's technically an elective Monarchy. ☼ Warrior hero ☼ Effective at redirecting damage, mess up enemy casters and tanking whole armies Tyranny of ideas (passive) ☼ Inflicted damage is converted into mana stealing (won't steal any if there's no mana on the target) ☼ Have a chance to silence the target for 5s (1s for heroes) ☼ Bonus damage against summons ☼ Inflicted damage on summons is converted into mana ☼ Each level increases the mana steal, the bonus damage, the silence chance and the damage on summon conversion Personal grace ☼ The allied target shares its max attack damage with the dictator ☼ Each targets are immune to silences ☼ Only the latest target shares its damage with the dictator ☼ If the current dies, the next active target inherits the share ☼ Non cumulative, can be dispelled ☼ Each level increases the mana steal, the bonus damage, the silence chance and the damage on summon conversion Tantrum ☼ Instantly stuns enemies arround the Dictator for a short duration ☼ Targets are taunted and deals 10x less damage against the Dictator for a duration ☼ Each levels increases duration of the stun and damage reduction Mad king essence (ultimate) ☼ All spells of the Dictator cost 2x less mana and are reloaded 2x faster ☼ 10% of inflicted damage by nearby allies will heal the Dictator ☼ Lasts 30s |
"Nobody expects the Spanish inquisition !" Meme lord All of these collective minds converge ideas and diversion ; represented by Meme Lords. ☼ Caster ☼ Supports allies with what it have under hand Mimetism ☼ Clones the targeted ally ☼ The clone deals 2x less damage and receive 2x more ☼ Lasts 60s ☼ Each levels increases the number of clones at each cast (1-2-3) Creativity aura (passive) ☼ Nearby allies are partly refunded in mana when casting spells ☼ Accumulated refunded mana have a periodic limit ☼ Doesn't affect the Meme lord ☼ Each level increases the mana refund, max mana refund and the mana refund reload Mind fissure ☼ Stuns the targeted ally for a long duration ☼ Enemies around the target receive magic damage, bonus if they have mana or are summons ☼ Dispells arround the target ☼ Each levels increases AoE and damage Leeroy Jenkins (ultimate) ☼ Nearby allies receive +50 armor with no expiration ☼ Every received attack will reduce the bonus on the unit by 1 until 0 ☼ Can be dispelled |
"A great machine for a great person." Oiligarch What’s liberty of thought without OIL ? The Oiligarch is a specialist of fiscal evasion and prospecting, plus taking its enemies a lot of effort to get rid of it. They joined the Anorar Dictat to invest in better harvesting technologies while providing military support and knowledge sharing. Magic isn’t their thing but they make a good complement to these high potential mages. ☼ Caster ☼ Mix between a rogue and support Tax evasion (auto) ☼ Periodically dodges any attack or spell ☼ Consumes mana at each dodge ☼ Each levels reduces the reload time Oil aura (passive) ☼ Nearby enemies will receive more magic damage ☼ Each level increases the bonus magic damage (10-15-20%) Hound guards ☼ Spawns mechanical bodyguards around the enemy target, and brawls it ☼ The hound guards cannot change target and are destroyed if the target dies or if the target cannot be attacked ☼ The hound guards can be attacked and destroyed ☼ At level 1, there's 3 hound guards with 10dps each ☼ At level 2, there's 4 hound guards with 12dps each, they also get a 2 mana per attack feedback ☼ At level 3, there's 5 hound guards with 14dps each, they also get a 2 mana per attack feedback and a 15% stun chance for 0.5s (0.25s on heroes) Oil derrick (ultimate) ☼ Builds a destructible oil derrick in 10 seconds ☼ Generates 5 gold per second for the player as long as it's alive, for 500 gold max (stays alive even if depleted) ☼ If destroyed, will spill burning oil around, damaging enemies ☼ Can be manually and instantly self destructed ☼ No derrick limit |
"What a mess... that's why I'm here !" Station master From the depths of grand laboractories, the Station master serves as a coordinator for the multiple railwar networks. However, as expected the bursting mind of hype trains doesn't make the task easy ; that’s why only one of them can know how to handle it. ☼ Offensive caster Spontaneous arrival ☼ Throws a train damaging enemies on a line ☼ Will stop at the first enemy building encountered, dealing heavy bonus damage ☼ Each levels increases range, damage and bonus damage against buildings Overclock ☼ Increases the attack speed of the targeted ally by x4 ☼ Lasts for a duration, or for a limited amount of attacks ☼ Non cumulative, can be dispelled ☼ Each level increases duration and the max amount of attacks Transportation of the future (toggle) ☼ Makes the station master flying, but consumes 5 mana per second ☼ Can still use its spells while in the air ☼ Automatically lands on the ground if out of mana ☼ At level 1, cannot attack ☼ At level 2, can attack ☼ At level 3, can attack and gets a movement speed bonus Frustration catalyst (ultimate) ☼ For each living or dead allies around the Station master, will fire 3 random missiles inflicting 100 max damage each to enemies ☼ One missile every 0.2s ☼ Can be interrupted ☼ Bonus damage against summons |
Tier I
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Tier III
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[placeholder] | Quester of deeds [To be added] Willing to seek achievements in the outside world, these adventurers improvise themselves as vigilantes before returning to Anorar. Their accumulated fame could guarantee a place into the pantheon, or even as the next Dictator. ☼ Short ranged warrior ☼ Endgame tide turner Speedrun ☼ Marks a single enemy at a time ☼ Attacks faster against the marked target ☼ If killed by the Quester, it gains permanent HP, mana, max HP, max mana and bonus damage ☼ Accumulates until death ☼ Each levels increases all the bonuses Vigilante (passive) ☼ Increases HP, armor, damage, range, evasion, critical hit, sight radius and detection range ☼ When an ally is attacked at range, enrages the Quester which gets for a short duration increased damage ☼ Each level increases duration and all the bonuses TChain of chain of chain breaker (toggle) ☼ Adds a bouncing attacks which duplicates at each bounce ☼ Consumes mana at each attack ☼ Each bounce reduces the damage ☼ Each level increases the number of bounces Intervention ☼ Teleports the Quester in long range ☼ Stuns and damage enemies arround the target point ☼ Fast reload time ☼ Long reload time if there's no targeted enemies |
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☼ Physical Attack [7/10] ☼☼☼☼☼☼☼
☼ Magic Attack [4/10] ☼☼☼☼
☼ Flexibility & Mobility [6/10] ☼☼☼☼☼☼
☼ Survival & Defense [4/10] ☼☼☼☼
☼ Gameplay Difficulty [8/10] ☼☼☼☼☼☼☼☼
*/
M&S] When Mythical and Spellbound makes something together on Warcraft 3 |
S] Great, elegant, extra thicc, easily hooks the mind |
A] Good. Nothing much to say except nitpick |
B] Genuinely OK, but can be better in many ways |
C] Average. Not bad, not good. C- would be "meh" |
D] Flawed, or insignificant |
E] Unstable, badly made, or just broken |
F] Fatal error, ruins the rest |
Aesthetics A+ (How well the graphics blends with Warcraft 3 while being elegant) Buildings alternates cheat a bit about being in Warcraft 3 graphics, but everything feels coherent. Lots of custom icon which plays with red/blue/purple spectrums ; (most) silver units being actually silverish. Beside the visual bugs of the links, it displays a unique opposite to the other 4 factions. Since it's not custom made nor away from Warcraft 3 It wouldn't break to S. Also some cheap specific models have stiff animations. |
Fluff S (The epicness, spice, philosophy and background of the faction) Crazy enthusiastic ADHD techno-wizards. It's nailed. Diverse but not scattered. Strong potential but not overpowered. The original story convey implications about how they existed. Everything seems justified. Nothing too fancy, it would gain more interest if the rich resources they got weren't put here for free. It's interesting how their mixed minds grants them huge technological and magical advances but can be dramatically shattered. |
Feel & juice S- (How fun is it to play the faction, how well the faction gives you positive feedback) Honk honk. Chaotically effective. Messy but justified. Some abilities and effect would benefit from more precise feedback but the rest holds firm the ground. The particular set and graphics helps giving a unique feeling, if the player nailed the strategy of course. But due to it's difficult approach it looses its purity of rank. |
Strategy and tactic S- (How the mechanics blends together, giving the faction its unique approach) This brilliant, but I like this. "Blending" would be a tad too strong word, however a lot of mechanics works very well together. ADHD is the core of the faction in many many aspects, being their strength yet their downfall. We can say they are balanced : good damage, good defenses, good support ; don't forget they have specific quirks. Silence, anti-silence, boosting attack speed at the cost of more ADHD, morphing units/buildings. On the other hand the faction still lack of details to be 100% complete. It works as it is anyway. |
Balance B- (How its strengths leave space to the rest, does it blends gameplay-wise together with the other 4 races) Due to the faction complexity, a lot of broken mechanics hurt a lot if exploited. It's sad because the basics are very polished. Barrack and basic support gives a good core which can be customized from other special units. Juggernaut may turn the tide too easily due to its huge splash attack, armor and HP. Hype trains doesn't charge enemies so they are too effective at healing from behind. And that's only for the balance-breaking elements, because others destroys the game literally (aka the Back to business deleting a hero). |
Content S (Does the faction feels complete compared to its intent and the other races) Juicy 4 heroes, almost all items, each buildings have a use, only few secondary elements missing. I won't be against a new building or unit to get on par with the other factions. |
Handling & ergonomics B (Does this faction have the proper data shown, how easy is it to understand) That's tough to respond. The faction is supposed to be hard to handle, and it have a lot of UI feedback. Due to the bugs and the lack of tutorial the player dives without much knowledge and will need a lot of games to grasp the basics. Someone not familiar with this kind of gameplay would have given a D. Icons and effects are very well used in each case, but the purple tones makes hard for a beginner to differentiate between these (i.e Boiling heart, Overburst, Overclock, Overloader). |
Triggers, code, overall polishing A- (Is the map correctly coded, no leaks, have efficient algorithm, are details taken care of) Complex map, hard to maintain, hashtables leaks, however nothing too bad in this aspect. Triggers are quite straightforward in term of efficiency, it could be way better but the time wouldn't allow it. Some bugs are yet to be fixed. It will be hard to reach A or even S- when fixed. Also GUI isn't very efficient. I could put a B+ due to the huge content working and the clever use of dummy, but it's too big to left it here. So that's a downgraded A- instead. However on the good side units data are almost properly taken care of, since there's few here and here discrepancy in tooltips. |
Contest rules S+ (Only relevant in a Tech tree contest) Everything in order, rich, beefy, and very original. Even if the philosophy isn't too far from MtG lore it's very effective and have a neat execution. |
Overall tier S- Beside the technical-only flaws, the faction is a genuinely beautiful mess of creativity. The learning step is quite high but gives the right execution from the right intent. Once everything tested and fixed later, it would deserve a solid S. Of course that would need a lot of work for these few bonus score. The faction is good as it is contest-speaking. Maybe was it a bit too big to chew ? |
Personal taste A+ (No impact on the rest of the notation, just by curiosity) I like my faction, but I was disgusted as it became. Many bugs and flaws, not finished in few aspects. It's complete enough on design overall. |
Game design, writing, mapping, coding, voice acting, silver skin edits, ingot icon edits, test, sounds, crying ☼ FlameofChange#3103 (discord) ☼ @FlameofChange (previously known as ghostofpast) Hellx-Magnus ► Nerubian Scepter ► Arcane Stormball V2 Mr.Goblin ► Eagled ► Etheral bird ► Wrench (color edit by @FlameofChange) Huinipachutli ► Bowler hat ► Capitalist hat The panda ► Mana potion ► Dark potion ► Arcane energy ► Death bolts @~Nightmare ► Nevermelting crown ► Burning ice scepter ► Fire ice pendant War Wagon ☼ @ossus Transformer siege engine ☼ Shardeth NFWar ► Oil ► Mechanism (color edit by @FlameofChange) @Peekay ► Rainbow negation ► Mind crush ► Oil station ► Crown gold ► Jewel of darkness ► Emerald ► Mind to mind ► Mental strenth Defensive barrier (big) ☼ @EdwardSwolenToe Domination aura ☼ @Direfury @Murlocologist ► Stukov ► Thunderstorm invocation Air crystal element & earth crystal element ☼ @Edge45 Pandaren glaive ☼ @JesusHipster Focus 2 (on) ☼ KelThuzad kola ► Crystals ► Self-Destruct (color edit by @FlameofChange) Explosion big ☼ WILL THE ALMIGHTY | Replicate ☼ @4eNightmare ☼ FlameofChange#3103 (discord) (color edit) ☼ @FlameofChange (color edit) Vinz ► Arcade bolts ► Chain grenade ► Voidball (major and minor) ► Voidbolt (Medium) ► Void crecent (Tailed) ► Voidball rough (Major) ► Airstrike rocket ► Ubershield (starfire) ► Shot II (purple and blue) ► Shock blast (purple) ► Heals (all colors) ► Burning rage (purple and red) ► Reaper's claw (orange, purple and blue) ► Alacrity ► Flamestrike (dark void II, mystic I and blood I) ► Radiance (psionic and crimson) ► Silver bolt ► Soul discharge (purple) ► Climax (purple and red) Ujimasa Hojo ► Arcane Academy (Crypt derivate) ► Dalaran Tower (Human tower derivate) ► Forsaken Tower (Human tower derivate) ► Iron horde foundry (Sacrificial altar derivate) ► Stormwind Juggernaut (Juggernaut derivate) ► Nerubian vault (Tomb of relic derivate) General Frank ► Mad scientist ► Blood elf drone ► Team colored energy bolt Local helper ☼ @Troll-Brain @Bribe ► Damage Engine ► Heal event ► Unit indexer ► Unit event Garithos reincarnate ☼ @r.ace613 Elding Hawkwind ► Arcane field ► Arcane void Stoned earring ☼ @zbc ☼ color edit by @FlameofChange Generators ☼ @Tranquil Illusion aura ☼ @Gamegear Hero dwarf engineer ☼ @Scias Orb Generator ☼ @MypPad @PrinceYaser ► Celestial Energy ► Kings guard banner ► Cosmic orb icon | Wheel Angel ☼ @biridius Rocket flare ☼ @4eNNightmare Inner fire target (crown) ☼ @Storm_PCF Grudge aura ☼ @JetFangInferno Gnomish field engineer (and icon) ☼ @AndrewOverload519 Mad scientist ☼ @Storm_hih Steampunk Warrior ☼ The Wierd Human @Darkfang ► Mage Orb ► Empty orb (onyx orb) ► Arcane sphere orb ► Elemental convergence ► Nether shield Blue orb ☼ OgeRfaCes Human chain lightning ☼ @Jaalawi (human edit) ☼ @FlameofChange (yellow tone edit) Chill Bloodlust icon ☼ @Null Human oil platform ☼ @Mephestrial @CRAZYRUSSIAN ► Valor ► Fluctuate ► Human cancel (color edit by @FlameofChange) Marine armor & DNA & Gauss rifle 3 ☼ @The_Silent (original icon) ☼ FlameofChange#3103 (discord) ☼ @FlameofChange Holy armor & Frost armor ☼ Mc ! (hiveworkshop) (original icon) ☼ FlameofChange#3103 (discord) ☼ @FlameofChange Better Bloodlust ☼ @KadoviYi ☼ @FlameofChange (purple tone edit) PT1 Shield ☼ @Heinvers ☼ @FlameofChange (purple tone edit) Sounds borrowed from ► Rise of nations ► Europa Universalis Used softwares ☼ Paint tool sai ☼ Paint.net ☼ MS paint ☼ Reforged World editor ☼ Audacity ☼ FL Studio 12 Music ► Snarky Puppy - What about me ► Waterflame - Color blockade ► Tony Leys - Speedstar ► Tales of the Forgotten - Egregore ► Tales of the Forgotten - Ottumn Special thanks ► General Frank for his model tips and edits ► Horo and Figg for their crash tests ► Bogsnow for his air spam exploit |