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BTNChainLightningHuman

This is a recolour of Blizzard's Chain Lightning icon. Also, I removed the long, black fingernails.

I decided to submit this because I thought it would be a useful addition to map makers who have units who use the Chain Lightning spell, but are non-Orc units or non-green-skinned units (since the original icon portrays a green-skinned hand with long, black fingernails). Also, regarding the icon submission rules, I have read it, but user comments on icons that were also kind of recolours/slight edits left me confused. However, I have also read 13lack Death's icon submission rules and from what I gather, I can submit this resource although I will be relegated to "alternative author" and the resource would be transferred to the user 'Blizzard Entertainment'.

This is my first upload. I apologise if I misunderstand the rules, English is not my native tongue.

Keywords:
chain lightning human, lightning, human, humans
Contents

BTNChainLightningHuman (Icon)

Reviews
08:19, 21st Oct 2013 enjoy: I find this useful, and you were honest and came with a good description. Nice one! However, I will transfer this to the blizzard account.

Moderator

M

Moderator

08:19, 21st Oct 2013
enjoy: I find this useful, and you were honest and came with a good description. Nice one! However, I will transfer this to the blizzard account.
 
Level 4
Joined
Sep 10, 2013
Messages
85
Damn nice :smile: I realize when I look at it, that I have always been bothered by the originals appearance, yet the notion to change it never occurred. Good thing others can do that for me :thumbs-up:
I am glad to be of assistance :)

it's pretty useful indeed. and flawlessly done :)

i think it should be approved. it could be problematic if you were stealing blizzard's work, but your conscient of blizzard's autorship, and i think some mod can fix that
Giving proper credit is imperative, always :)

Minor looking edit but a useful one, I most certainly never would have thought of it.
#like
Whenever I am making units in the WarCraft editor, I always make sure that their skill icons are of the same colour scheme, so when I made a Human-mage unit, I felt uneasy using an icon meant for an Orc-mage unit. It's kind-of an OC thing, haha.
 
Last edited:
Level 47
Joined
Jul 29, 2008
Messages
9,679
Courteous uploader, resourceful resource... I'd say more than Approvable, recolor or not.

In my opinion, there are enough of these (extremely useful but ultimately just recolors/minor edits) that they could go in their own separate category and go under their own rules (i.e. lighter restrictions on how deeply-edited they are). This may not "strictly" fall under the current Icon rules, but makes loads of sense. In fact, I wouldn't mind seeing a series of icons in this style (Orc -> Human)... And more (Undead -> Orc -> Human -> Night Elf -> Troll -> etc). A Trollish (Undead Acolyte) Sacrifice? A Human/Elven (Dark Ranger) Silence? A Night Elven (Human Priest) Heal? Why not?
 
Level 8
Joined
Dec 9, 2005
Messages
523
Whenever I am making units in the WarCraft editor, I always make sure that their skill icons are of the same colour scheme, so when I made a Human-mage unit, I felt uneasy using an icon meant for an Orc-mage unit. It's kind-of an OC thing, haha.

This made me lol because holy shit making icons same colour scheme. I love a good "system" but I haven't gone this far yet and this is making me want to look at my existing icon sets in my map(s) and rethink the colours lmfao...
 
Level 3
Joined
Jun 3, 2009
Messages
53
This is the kind of icons I really like - not overwhelmed with unneccesary details, yet very, very useful.

Btw, who did the editing of the original Blizzard icon? I see only "Blizzard Entertainment" listed as an author, if I +rep "them". does the editor of the icon get the rep, or what?
 
Level 4
Joined
Sep 6, 2013
Messages
14
"All icons must be at least 50% freehand created. Non-freehand techniques include mirroring, cloning (or brute cloning, as in clear copy-paste), recoloring, resizing, rotating and tracing."
I don't know where is the 50% "freehand"
 
"All icons must be at least 50% freehand created. Non-freehand techniques include mirroring, cloning (or brute cloning, as in clear copy-paste), recoloring, resizing, rotating and tracing."
I don't know where is the 50% "freehand"
that icon was freehand-made by Blizzard Entertainment, if you ask.

at least, i do believe blizzard didn't cnp it.
 
Level 35
Joined
Oct 9, 2006
Messages
6,394
Could you please describe what kind of model can be considered "so useful"?

While Kimberly perfectly answered that one, I got to ask why are you apparently so offended by this? He is not getting the credit for the icon, but he still did the work on it that allows everyone to use it. If he had drawn everything himself he would have gotten credit for it, but he didn't - the icon was just accepted and credited to Blizzard, much like other stuff has. And surely you are aware that Blizzard made Warcraft 3, this this can essentially be considered part of the game, made available for wider usage.
 
Level 4
Joined
Sep 6, 2013
Messages
14
While Kimberly perfectly answered that one, I got to ask why are you apparently so offended by this? He is not getting the credit for the icon, but he still did the work on it that allows everyone to use it. If he had drawn everything himself he would have gotten credit for it, but he didn't - the icon was just accepted and credited to Blizzard, much like other stuff has. And surely you are aware that Blizzard made Warcraft 3, this this can essentially be considered part of the game, made available for wider usage.

There's nothing wrong being strict to every works.
 
Level 35
Joined
Oct 9, 2006
Messages
6,394
There's nothing wrong being strict to every works.

So given the facts in this case, and apparently your logic; you want us to be strict in regards to the stuff already in the game made by Blizzard?? Guess we need to find some hacker to get the stuff out of the game and judge it before we can allow it in..

Really what part of: "He does not get the credit for it" are you missing?
 
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