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Ashen Verdict 0.1a

Submitted by deflinok2
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Ashen Verdict v0.1a
Created by deflinok1


[​IMG]
MAP INFO:
My first alternate melee map in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the Ashen Verdict.


The Ashen Verdict is a select group of the most talented craftsmen in the Ebon Blade and the Argent Crusade. Its creation symbolizes the unity of our forces as we mount this final assault on the Lich King and his minions. It is through the Ashen Verdict's efforts that we have discovered how to bend saronite to our will.
— Highlord Darion Mograine


Map Description

How to play:
TO PLAY AS THE ASHEN VERDICT, CHOOSE ALLIANCE WHEN CHOOSING YOUR RACE.

Heroes:
Ranger General, SilverHand Paladin, Highlord of Argent Crusade, Highlord of Ebon Blade,Grand Marshall of Lordaeron


[​IMG].

V0.1:Map Uploaded.

**MODELS AND TEXTURES**
110000
-Grendel
~Nightmare
67chrome
acolyteofdoom
Afronight_76
Alpain
AndrewOverload519
armel
assasin_lord
Avsky
BLazeKraze
Boogles
Cavman
Champara Bros
cotd333
crl
Daenar7
Direfury
Edge45
Elenai
exfyre
Fuzzyfury
General Frank
Gottfrei
GreyArchon
grunt
HappyCockroach
Hayate
Hexus
Himperion
horusrogue
IamMclovin
infrenus
JesusHipster
JetFangInferno
Juice_F
Just_Spectating
kangyun
Kino
Kitabatake

**ICONS**

~Void~
13L4M3
AL0NE
asdasdgfrw
-Berz-
BETABABY
D.ee
Dalharukn
darkdeathknight
Darkfang
DeathKnight
Eagle XI
Golden-Drake
GooS
HappyTauren
Heinvers
Hellx-Magnus
INSEKT
Contents

Ashen Verdict 0.1a (Map)

Reviews
deepstrasz
[spoiler] The general idea is not bad but you have to think things more. Learn from other altered melee maps: How to: Create a Full-working Custom Race Custom Race Creation: Advanced Mechanics UB - Ultimate Battle v2.00b AI+ Deforestation of Felwood...
  1. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,998
    Resources:
    9
    Icons:
    9
    Resources:
    9
  2. DeathCharger1812

    DeathCharger1812

    Joined:
    Jul 3, 2018
    Messages:
    1
    Resources:
    0
    Resources:
    0
  3. Arthas_the_Mad

    Arthas_the_Mad

    Joined:
    Aug 13, 2009
    Messages:
    43
    Resources:
    0
    Resources:
    0
    good job. I had fun playing it.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,309
    Resources:
    1
    Maps:
    1
    Resources:
    1
    1. The farm's pathing size should be bigger for this model. It looks weird when you build more one near another. Units might get through parts of it.
    2. Archers can't attack buildings.
    3. The techtree is very similar to the human one. Maybe you could find something else instead of improved lumber gathering and masonry.
    4. The Marketplace=Arcane Vault. What about thinking of some other items?
    5. The Ballista has no projectile.
    6. The Paladin's spells aren't properly placed in the ability learn menu. The same after learning them.
    7. Beacon of Hope shouldn't be an autocast spell if it's designed to be permanent and limited to 3 units.
    8. Turn Undead heals non-undead units. It should work as Exorcism. If not, two heal spells on the same unit is too much.
    9. Two units with the same spell: Defend.
    10. Lightbolt does not teleport the caster.
    11. Two heroes with the Shockwave spell. Most spells are just Warcraft III copies. You should try making custom ones using triggers or importing some: Spells | HIVE
    12. Some upgrades and other descriptions need to be better. This is a good tutorial on how to write a proper description:
    Tooltip Tutorial
    Creating Good Descriptions
    13. Flash Heal, Mend and Heal all have the same icon. Too much healing in general. Balance the abilities accordingly.
    14. The Cleric is too fragile. It's a joke: 75 HP, 0 unardmoured and Very Slow movement speed.
    15. Blessing and Inner Fire have the same icon.
    16. Holy Weapon should have melee range. When trying to cast from a higher range, the unit misses but the mana is consumed.
    17. Hippogryphs and Archers, we've seen this already on the Night Elves. Plus, they're weaker than the Argent Dawn Archers which can be trained earlier.
    18. Holy Arrow doesn't fire with each shot. It's not an autocast spell.
    19. Why do these archers have normal attack type? Another weird thing is Paladins having Pierce attack type which would make them useless against Grunts, Footmen, Abominations etc.
    20. Blessed Weapons looks like it's an active spell. You can make it look passive if you want with this: BLP Lab v0.5.0
    21. Summon Geist looks like a green square. It has no icon. Learn about icons here:
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
    22. High Lord of the Ebon Blade's description has issues: " " " " " ", stuff like that.
    23. Bone Gryphon has no attack projectile.
    24. Blessing is replaced by Beacon of Hope and Vice versa. So, happens with Inner Fire. With the new patch this problem will be solved, hopefully.
    25. Two heroes are exact copies of Warcraft III melee heroes, Tirion and Darion. The latter should be placed somewhere else in the Acherus, not between normal units.
    26. The Acherus can't be moved. Then it only raises dead when troops die in your base, near it? You shouldn't summon it in your main base because it might appear somewhere you don't want to and will block the way of units....
    27. Why do the farms have mana?

    The general idea is not bad but you have to think things more.

    Learn from other altered melee maps:
    How to: Create a Full-working Custom Race
    Custom Race Creation: Advanced Mechanics
    UB - Ultimate Battle v2.00b AI+
    Deforestation of Felwood v2.1.1
    Nightborne v1.04
    Planetary Domination v2.04
    Sands of Time [v1.9]
    The Grand Citadel (Racial Issue 1.6)
    Dawn of Kingdoms

    Awaiting Update.



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