• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Site Director
Joined
Jan 1, 2006
Messages
3,152
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The End of Days approaches… Diablo III will be unleashed from the Burning Hells on May 15, and you can be ready to play the minute the servers go live by pre-purchasing the game digitally on Battle.net today.

http://eu.battle.net/d3/en/blog/384..._–_Digital_Pre-Sales_NOW_OPEN-15_03_2012#blog
 

Joined
Jan 7, 2005
Messages
7,551
Does anyone still remember the uproar caused by the idea Blizzard had of displaying people's real life names on the forums? Well, it seems a YouTube user decided to document the historical reference in the video to the left. On one hand, I found it to be kind of a bad joke. On the other hand, it did make me laugh. It is not recent, but, if you missed it, it might provide you with a good humor moment too.I challenge any German user to keep up with the subs. ;D

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Project Recruitment forum is closing

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The staff in charge of the modding areas (usually called «Development» or just «Dev» collectively) felt this forum was too obsolete. As such, the Project Recruitment forum, under Map Development, is now locked for posting. From now on, if you wish to recruit members to work with you, then you should use the Map Development root-forum — if you are hiring team members, you'll most unlikely manage to attract them unless you show what you've already done on your end!If you have a thread that you want moved, let me know!Happy modding!


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Shadows of Everwood ORPG

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article by Vengeancekael

Again we are taking a look at an outstanding project from the Map Development Section.
And a particular project, called Shadows of Everwood has caught our attention for some time.Started back in 2010, the project has had multiple team members come and go, but the it's still going strong and the current team is making a lot of progress!
«Shadows of Everwood is an open roleplaying game raised from the ashes of Everwood ORPG currently in development by Everwood Entertainment. Shadows of Everwood is a very ambitious project that seeks to constantly press the boundaries of the World Editor and, in the process, offer players a unique gaming experience compared to that of normal WarCraft III RPGs».
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Features:
  • Champion the ranks of the Imperial White Lion Army of the Imperial Crown
  • Become one of four classes
  • Muster your courage and explore a world of danger and mystique in three chapters of player vs. environment quests and experiences
  • Ascend from a mere novice to a master of your profession and gain new and exciting abilities through class quests
  • Organize weapons, armor and spells in our full-screen custom inventory
  • Brave the instances of the Everwood Forest, from the foul Undermarshes under Vinosca to the grand halls of the Spire of Raziel
  • Immerse yourself in a rich storyline and follow the lives of meaningful characters
  • Duel your allies in the Vinoscan Ring and raise the stakes by betting and winning gold
  • Perform "event quests" all over the map that emphasize teamwork and strategy
  • Customize your hero with custom stats and items that are influenced by these stats
  • Live with realistic non-playable characters that go to work in the morning and sleep at night
  • Play around with various camera angles
  • Wield abilities enhanced by a realistic conditions system
  • Face horrible foes and beasts with abilities like your own and actions designed to challenge you
  • Experiment with class mechanics such as skill types and two combat factors: concentration and adrenaline
  • Adore an array of wonderful attachments model that fit perfectly on our male and female custom models
  • Customize your game to fit your monitor with our resolution system
  • Be witness to enthralling cut scenes
Screenshots:


Links:
Be sure to check out the map's development thread and to give Wolfe and his team some positive feedback!

» Map Thread




Closing note: StarCraft Master, it's a new mod for StarCraft II developed by Blizzard consisting of various challenges to test your micro and game mechanics knowledge. I must say these are a few of the secrets from which pros are made of. I had uncovered many of them myself and now they're out for everyone to know about them ;P I meant to post this earlier (even before it was posted on SC2Mapster, Imtor :grin:), but I would again trample over the news batch, so I didn't.
 
Joined
Aug 11, 2009
Messages
6,526

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News Batch content by Vengeancekael.
Opening...
by Vengeancekael (Map Moderator)
Greetings, people!
In this February News Batch, we bring the latest news of our hosted projects, the top maps to check out and updates on the contests!
2 additional spotlights have been added this time around, namely "Skins" and "Spells" spotlights.
But that's not everything new, Rui has added a new part to the monthly news batch, the "Hypercomments"!


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Top+

Each batch will feature the highest rated and most popular maps published in the Maps Section!
The data was gathered on the 28th of January.
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(1.1L 3) Gaias Retaliation ORPG - Todeszwiebel, teh.fellow, muzzel

This high quality ORPG contains neat features like item attachments, save/load, custom hero stats, building interiors, etc.
The project is still constantly being updated with multiple bug fixes.

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(3.1.4) The Kingdom of Kaliron - Crimson Creations Team

Another amazing ORPG, with features like a custom dialog UI, unique classes, advanced boss fights and an immersive world.
The project is also still being updated with new small features and bug fixes.

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(1.6f) The Chosen Ones - Aeroblyctos

This still in development campaign contains 10 chapters, 9 interludes, a prologue and an epilogue, over 100 cinematics, beautiful effects, hundreds of quests and most of all, an unforgettable storyline.
Aeroblyctos has confirmed that a major update will be on its way over the next few weeks.

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(0.66i) Blades 'n Gore II - Kitabatake

A fabulous map made by a known author, featuring a smooth combat system, which is easy to learn, yet hard to master.
Other major features are its astonishing environment, a team balancing system and a really advanced damage modeling. (Being kicked or interrupted during a strike can throw you off balance and cause you to stumble, etc.)

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(0.1.7.5) Brick-Breaker - Tirlititi

This amazingly packed mini-game features 2 different modes, Adventure and Custom, allowing you to either play quick matches or to make your own brick setup. The map can never get too boring, you can always come back to it and try new things.

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Modeling Spotlight

Every news batch will from now on include a Modeling Spotlight, showing off multiple users' latest amazing works! The data was gathered on the 29th of February.

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Ocula - -Grendel

» "Big eyed flying demon. Has a "cute" and sinister version."

An amazing looking eye model with a very small file size!

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Twilight Enforcer - PROXY

» "TwilightHammer-Enforcer. A hero unit of my modelling project: Twilight Dawn"

A really neat looking Twilight Enforcer on a vicious mount!

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Death Knight - PROXY

» "A requested model."

A darker and more mysterious version of Medivh, with amazing texture work.

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Cyclone Cannon - Mechanical Man

» "Cyclone cannon was developed to fight big hordes of orc warriors threating the borderlands. Based on ancient Guild repeating cannons, but since the Guild technology was long gone, this was the best approximation. However ineffective bureaucracy delayed the production of this fearsome weapon and before it could see the field of battle, the war ended and orc were driven away. So cyclone cannons sank in oblivion and those few prototypes were gathering dust in secluded warehouses scattered through the land. Until now. Dark times are approaching and reviving this almost forgotten weapon can greatly increase the chance for survival and fight the evil."

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Chinalake - darkdeathknight


» "The China Lake Model (or China Lake Pump-Action Grenade Launcher) is a pump-action grenade launcher that was developed by the Special Projects Division of the China Lake Naval Weapons Center, which provided equipment to Navy SEALs."

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Honorable Mention: Treasure Guardian - diosilva16


The first place winner of the Modeling Contest #22.

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Skins Spotlight

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Chaos Dwarf Warrior - darkdeathknight


A skin made for the custom model Dwarf Warrior by Urkdrengi, based on the Warhammer Fantasy Chaos Dwarves. Be sure to use it in your Dawn of War inspired map, it cannot fade away without some recognition.

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Chaos Sorceror - darkdeathknight


A skin made for the custom model Chaos Sorceror by Pyramidhe@d, based on the Warhammer Fantasy Corrupted Space Marine Librarians. Be sure to use it in your Dawn of War inspired map, it cannot fade away without some recognition.

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Spells Spotlight
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(1.10) Spirit Scorpions - Tank-Commander


» "Throws a volley of spiritual Scorpion eggs randomly onto the target area, the scorpions then hatch and chase down nearby enemies and lay a curse upon them which will deal damage as well as freeze them temporarily."

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(1.5) Doppelganger - mckill2009

» "Summons a mirror portal that reveals the inner fear of an enemy unit.
An enemy unit that goes near to the portal will be forced to sleep and create it's doppelganger.
The doppelganger deals 2 times damage, but takes 2 times more damage from enemy attacks, and will disappear after 20 seconds or when its hit points is zero."


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(1.5) Deadly Strike - bowser499


» "Kael summons his astral apparation that summons dark energy. After a few seconds circular lightning appears to stun nearby enemy units and deal damage to them."

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(4.0) Spinning Blade - CoLd Bon3


» "Throws a spinning blade in any direction, traveling 600/900/1200 units. The blade deals 50/100/150 damage to every enemy it cuts."

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(1.2) Frigid Blast - Jay The Editor


» "Jaina sends a small piece of crystal shard towards. She can activate it to cause a freezing explosion upon the area around that crystal, dealing damage to all the enemies around the area of the crystal and freezes them for 2 seconds. Damage and area of effect slightly increases by the distance travelled of that crystal."

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Icons Spotlight

From now on, icons from different authors will be featured here! The data was gathered on the 1st of March.

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Grim Orc

M0rbid

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Palantir Sauron

I3lackDeath

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Blue Skull

I3lackDeath

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Dark Matter

I3lackDeath

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Doombringer

PeeKay

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Death Touch

JollyD

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Draconian Zealot

sPy

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Eye of Kilrogg

JollyD

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Projects Spotlight

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Shadows of Everwood (by Wolfe)

Shadows of Everwood is an open roleplaying game raised from the ashes of Everwood ORPG currently in development by Everwood Entertainment. A very ambitious project that seeks to constantly press the boundaries of the World Editor and, in the process, offer players a unique gaming experience compared to that of normal WarCraft III RPGs.

Type: Online RPG
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Requiem (by Goris)

A map, which is derived by the graphics engine as possible, containing beautiful landscapes, a magical world, rich storylines and lots of NPCs.
It is a remake of Goris' map from 2006, hosted on one of the Polish portals long time ago. It tells the story of a distant, newly discovered island, Seteran, which is full of old magic and mystery.

Type: Adventure/RPG
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Argos: Rise of Elements (by ShadowFlare)

Argos is a game full of customization. The goal for this project is to allow players to diversify themselves from other players while creating their own "class". The foundation for all of the classes depends on what you choose as your weapon specialization. This may be a mace/hammer, bow/crossbow, staff/wand, or sword/axe. What you choose as your armor depends on your preference on how you want your character to work.

Type: Online RPG
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Warcraft III: Paranoia (by Grievous1 - Hosted Project)

<<"WarCraft III Paranoia" - is my singleplayer & multiplayer modification for Warcraft 3 The Frozen Throne. You will play the role of a russian officer of the secret service. There will be many missions, each with specific objectives for the players to accomplish, such as defending a restricted military area, eliminating a terrorist threat and protecting innocent scientists. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...>>

Type: Multiplayer Campaign

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Oasis and Desert 2 (mainly by bowser499 - Hosted Project)

<<The deep past. The Universe has no fantasy worlds - there are only the Great Desert and the Great Oasis. In the Great Desert you would see cruel and deathbringing forces. The Great Oasis is a place where you would see many lifebringing and justiceful forces. These sides were in the unstoppable war. Until an entity known as the Balance Dominator came to the world.>>

Type: AoS/RPG



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The Hive's Arena

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Icon Contest #9: Results


First Place: Mr.Goblin
Second Place: ž11es
Third Place: M0rbid
Fourth Place: Marcos DAB
Fifth Place: -Grendel
Sixth Place: chr2
Seventh Place: Elainiel
Eighth Place: JollyD
Ninth Place: I3lackDeath
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Modeling Contest #22: Results


First Place: diosilva16
Second Place: skrab
Third Place: -Grendel
Fourth Place: Deolrin
Fifth Place: Radagast
Sixth Place: eubz
Seventh Place: eryfkrad
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Terraining Contest #14: Racial Settlements

Participants are to capture a race from the Warcraft lore's special style of construction and portray how it interacts with their habitat/natural enviroment.
Contest Judging: Creativity(15) + Detail(15) + Technique(15) + Aesthetic(20) = 65

Deadline: 25th of March, 2012, (GMT)


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Hypercomments

by Rui

European consumer society  a report of development and clientele stances


An ever-growing consuming tendency has settled on both WarCraft III and StarCraft II, but the issue  a term perhaps not as strong as «problem» and yet maybe not as accurate  is not recent. Taking a look at the WarCraft III custom games list, you are invaded by numerous games of Vampirism, tower defenses and, of course, DotA. A similar view is presented on Battle.Net 2.0. Whatever your stance on this situation, the why of such a panorama makes an interesting object of reflexion. It's been a decade since the release of WarCraft III. Many talented modders managed to break limits that were intrinsic and come up with very good innovations: the release of syntax highlighters for JASS, as well as the subsequent development of vJASS are certainly good examples. Breaking several of these restraints has left modders with nearly one only final limitation: their imagination.Or so you'd think. Attending to the introduction and the last line of the last paragraph, we're immediately met with a paradox: if the limits are so loose, then why is Battle.Net so monotone? This is a central question. In the case of StarCraft II, the situation is not a grave one, let's admit it  the game has just been released, therefore, it is logical that the easier-to-make mods burgeon while more complex ones are delayed for a later debut.
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The case of WarCraft III's scene, however, is enigmatic and paradoxical. There are several prisms through which we can assay the stage of things, all of which constitute a distinct possible issue, remaining modding constraints aside. I identify the problem to be people playing bad maps. No doubt GHosts play a factor into this: when looking for DotA, you will find many  and I do mean a lot  of empty lobbies, a fact that is quite puzzling: why make a GHost++ host a DotA when there are so many lobbies already? Moreover, why not take down the bot when it is clear the games aren't running? By oneself I am unable to respond to this, but the owners should consider that their proliferation obscures other games that could otherwise get more attention. On one hand, it is sad to see that TDs keep being produced while this type of map is so explored already. MeTooism, as defined by VGsatomi? Maybe. On another thought, many bots remain online because there are actually people who are playing these games. Which is disconcerting. Over the course of a decade, I simply cannot believe that all we have accomplished is DotA, Vampirism and a couple of cheap TDs, but this is what you conclude at first sight when looking at Europe's custom game list. Yes, to blame may be the bad tastes of Europeans and the most aggravating is that the paradigm has been settled for quite a few years. Yes, they are Europeans; not only were favo(u)rite the cheap TDs and DotA even before the GHosts arrived (and therefore there is no inter-realm hosting excuse), but also, just to give an example, you'll find mostly Americans playing TKoK or Roleplaying (RP) maps (read: when you do see them being hosted). Parallel to this is the incapability of these maps to rise and, most worrying, the new ones as well. For example, I remember writing a review for a map in which you'd combine several elements and play with the spell's effects, AoE or damage -- this map was incredibly fun and it never received any attention at all. The same happens to most other maps. Is it possible that our consumer society is incapable of playing maps that are only a little better than totally simplistic and childish?Camões wrote in The Lusiads that the lack of interest for art and literature contributed for writers to lose inspiration. Which is to say that no doubt WarCraft III is decaying and will continue to do so, but the lack of interest for actually good maps may be largely responsible for the acceleration of that process.


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This month's Liked
Patch 1.4.3 for StarCraft II: Wings of Liberty. Adding an upgrade to the Fleet Beacon that increases the range of protoss Phoenixes by 2 is genial and the units are now actually worth getting to fight mutalisks; a humble player suggested it in one of those threads filled with gibberish (it appears Blizzard either had the same idea or listened to this user).
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Thumbed down this month
On February 24, I entered a game of "The Kingdom of Kaliron", an ORPG. One fellow loaded a 34level Ranger and took the new hero of a friend of his all the way up to lv13 and into Jahara. The Pyromancer meanwhile picked all the loot, even stuff he didn't need, and neither of them did, pardon the expression, give a crap about the two other players, all the while communicating to none but themselves. A philosophy that'd make an object for severe critiques, illustrated to the right (nicknames have been erased, all but that of the controller of the new Pyromancer; if you don't want your nickname displayed here, perhaps you should consider not protagonizing this sort of situations).
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Caught!


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unk: guys wat are portraits for ? at custom models some models have portrait some don't have :| why ?! this one?
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shamanyouranus: did you know that the inside of your rectum can safely absord sea-water without absorbing the deadly amounts of salt. So if you're stuck out at sea, giving yourself an enema of seawater is your best option for getting water
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Magtheridon96: My system, my API, so fuck you


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Last Page

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Community:
  • Users are discussing the current state of the Hive's Arena and are trying to fix some problems in order to revive the section to its former glory!
  • The well known artist CRAZYRUSSIAN has won a League of Legends Art Contest, with his amazing Sona entry! Check out his thread here.
  • For the Caught! segue, we require funny quotes from either the chat or from the forums, so be sure to leave some cool ones for the next batch.
 

Joined
Jan 7, 2005
Messages
7,551
My apologies for interrupting the monthly batch euphoria, but patch 1.4.3 has just been released for StarCraft II: Wings of Liberty.I sometimes like to read the discussions going on on us.battlenet/sc2 (read only, because people on Europe can't comment there <_<) and I caught a discussion about Phoenixes. The problem was Phoenixes being ineffective after a while, and I was in complete agreement: you can't, in fact, get close to a chunk of mutalisks without getting at least one of your phoenixes shot down. As usual, though, the thread starter made its point, then a few in-agreement replies followed, and then the haters started to hate. Amidst the many pages, one guy -- I'm not even sure what his league was anymore -- humbly said «give the Phoenix an upgrade at the Fleet Beacon that increases its range». The reply went apparently unnoticed by other users, but I was glad someone actually saved the day.While I don't understand what's with the Ghost losing to his already nearly-useless Snipe ability, Blizzard is, apparently, of the same opinion of the above mentioned poster, because Protoss players can now develop Anion Pulse-Crystals, which give Phoenixes +2 range! Cheers! :smile:Enjoy!

StarCraft II 1.4.3 Patch Notes:

General


  • APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
  • EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
  • Zerg Larvae are now displayed in the unit panel of the Leader Board.


Balance


  • PROTOSS
    • Phoenix
      • A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.

  • TERRAN
    • Ghost
      • Snipe damage changed from 45 to 25 (+25 vs Psionic).

    • Orbital Command Center
      • MULE now always returns 30 minerals per trip, regardless of mineral type.


Bug Fixes


  • The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
  • Unread chat notifications no longer reset when entering or leaving a game.
  • Map information now loads immediately in the Match History screen after logging onto Battle.net.
  • In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
  • Fixed a display issue that could occur when binding certain keys on a French keyboard.
  • Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
  • Fixed a crash that could occur when saving and loading games between High and Low video settings.
  • Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
  • Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
  • Fixed an issue that could cause ladder matches to sometimes start three seconds late.
  • Fixed an issue where overlapping units could sometimes traverse cliff levels.
  • Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
  • Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
  • Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.
 
Joined
Aug 11, 2009
Messages
6,526

[self=http://www.hiveworkshop.com/forums/latest-updates-and-news-101/june-2009-news-batch-130725/#post1155709]
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News Batch content by Vengeancekael.
Opening...
by Vengeancekael (Map Moderator)
Greetings, people!
In this January News Batch, we bring the latest news of our hosted projects, the top maps to check out and updates on the contests!Also we hope you've had a great start into the new year and we're all thrilled for the new things to come in 2012! :smile:
2 Previous News Batches (Not Approved): October / November (The January news batch was approved on the 18th of February, however future news batches will be published sooner)
Index

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Top+
The data was gathered on the 28th of January.
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(1.2) Battle For Tatooine - darwin

This high quality Star Wars map features amazing shop control and ship fights, along with neat side quests and different ships to buy, also ground combat.

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(1.5) Tyr's Apprentice - APproject

This amazing single-player RPG features 3rd person action with powerful items including model attachments, an interesting storyline, action-packed cutscenes and a neat skills system.

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(0.14c) Frog Garden Survival - PantatKematian

This survival map features an interesting and neat item upgrading system, which allows your character to get armor pieces (with model attachments to your hero's model)/weapons, which you can then upgrade to get special stats.

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(0.9r) Trackmania - kleinerhauck

The idea is that "Workers" need to build a railway for a train which has to lead it to a station on the other side of the map to win, while the other team, the so called "Trolls" must destroy the train.

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(0.1.8.0) Shadows of the Past - -Kobas-

The long awaited SPRPG has been released, but as a taster. It already features the most important systems and multiple classes, along with some side-quests, however the main quests are on their way and the new update should land soon.

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Other Recommended Maps:
Booody


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Modeler Spotlight

Every news batch will include a Modeler Spotlight, showing off a user's latest amazing work! This time, it's going to be Frankster (aka General Frank)! Check out his amazing models which he has released in January.

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King Lion - Super Heavy Tank

»The tank possesses multi-layered composite armour, is powered by a 1.21 Gigawatt 'Blackearth' Fusion engine and sports dual 155mm 'Devastator' cannons and a pair of high-powered chainsaw blades, which are used to cut through nasty vegetation, infantry and vehicles alike. Though it lacks direct anti-air weapons of older models, it can be retrofitted with one of multiple special gadgets.

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Blood Elven Archer Maiden


A newer and better version of Frankster's older Blood Elf Archer, published back in 2009.

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Gem - Aquamarine


A teal Aquamarine from Frankster's gem pack.

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Gem - Ruby


A red Ruby from Frankster's gem pack.

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All of his Gem Models:
»Diamond
»Topaz
»Opal
»Amethyst
»[...]
»Fitting Icons


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Honorable Mention: Ligaroo - -Grendel


An amazing looking demon/undead hero, with amazing animations and great detail.

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Icon Maker Spotlight

One of the greatest artists on the Hive, CRAZYRUSSIAN has released a batch of new, useful icons in January! Check them out!


All of his recent work:


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Projects Spotlight

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The 2 Player Campaign (by TheSpoon/McQvaBlood - Hosted Project)

The 2 Player Campaign is a series of campaign maps edited by The-Spoon. They allow you to replay the original Warcraft III campaign with a friend, using -save/-load triggers to carry data across levels.

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Hosted Project of the Year 2011
Type: Multiplayer Campaign[c]

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Shadows of the Past (by -Kobas- - Hosted Project)

Shadows of the Past is an epic Single Player Role Playing Game (SPRPG) project which promises to be one of the best! Even though its made for in Warcraft III, SotP strives to give the players the impression of playing a totally different game...

Type: Single Player RPG

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Warcraft III: Paranoia (by Grievous1 - Hosted Project - New)

<<"WarCraft III Paranoia" - is my singleplayer & multiplayer modification for Warcraft 3 The Frozen Throne. You will play the role of a russian officer of the secret service. There will be many missions, each with specific objectives for the players to accomplish, such as defending a restricted military area, eliminating a terrorist threat and protecting innocent scientists. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...>>

Type: Multiplayer Campaign

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Oasis and Desert 2 (mainly by bowser499 - Hosted Project - New)

<<The deep past. The Universe has no fantasy worlds - there are only the Great Desert and the Great Oasis. In the Great Desert you would see cruel and deathbringing forces. The Great Oasis is a place where you would see many lifebringing and justiceful forces. These sides were in the unstoppable war. Until an entity known as the Balance Dominator came to the world.>>

Type: AoS/RPG

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World in Flames (by Fingolfin)

WW2: World in Flames is a strategy based map taking place in both theatres of world war two. Your goal is to conquer the opposing teams using air, ground, and naval units authentic to those used in the historical war.

Type: Multiplayer Strategy

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Project Y4: A Total Conversion (by Rao Dao Zao)

Project Y4 is a single-player science-fiction total conversion map.
<<The remote industro-military development and manufacturing facility EY23 has gone dark. Communications ceased, and a team was dispatched to secure the area. They found the facility on over-drive, churning out drone mechs that had killed anyone caught in the open -- and they shredded the small team that tried to enter the facility.>>

Type: Single Player RPG
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The Hive's Arena

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Paired Mapping Contest #6

Contestants are required to enter this contest in a team of two, in order to create a Horror map that will never lack puzzling mysteries. The map has to be any type of escape - the main characters are expected to run away from something, or someone, while keeping their heads on their shoulders.

Deadline: 15th of February, 2012, 23:59 (PM) GMT

---Over---
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Concept Art Contest #6 - Tribal Princess - Poll

Design a princess of a tribal society. Be creative.
Tribal implies the materials and techniques used by your character has to be consistent with a society that lived before 1000BC, or an equivalent fantasy or alien society.

Vote for your favorite entry: dizzt / Mr.Goblin / 67chrome / Dionesiist / moyackx / ike_ike / PeeKay
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Techtree Contest #5 - Results


First Place: 67chrome
Second Place: Wazzz
Third Place: Spinnaker
Fourth Place: Kam
Fifth Place: ~11es
Sixth Place: ashbringer
Seventh Place: Dionesiist
Eighth Place: Narogog
» Thread
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Terraining Contest #14: Racial Settlements

Participants are to capture a race from the Warcraft lore's special style of construction and portray how it interacts with their habitat/natural enviroment.

Contest Judging: Creativity(15) + Detail(15) + Technique(15) + Aesthetic(20) = 65
Deadline: 25th of March, 2012, (GMT)


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Last Page

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Staff:
  • M0rbid is now a Skin Moderator! He will still be moderating the terrains section.*
  • If you want your contest to be approved or moved, be sure to contact our new Arena Moderators, Joe-Black-5 and Pharaoh_, who will be replacing Pyritie.*
    The sexy and manly Joe-Black-5 is also a Community & Chat Moderator.
    Pharaoh_ on the other hand also moderates the World Editor Help Zone, Triggers & Scripts and Spells Section.
  • The User of the Year 2011 is Pharaoh_!
  • For a complete list of every moderator, check out "House of Rohan"!

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Community:
  • For the Caught! segue, we require funny quotes from either the chat or from the forums, so be sure to leave some cool ones for the next batch.
  • The user Bibendus is re-creating the game Dungeon Keeper in Starcraft II! Check out his project Hive Keeper in Modifications Development & Presentation.
  • The neat and fresh looking [ORPG] Shadows of Everwood is still going after 2 years! But don't let it get too inactive, so go ahead and leave some comments to motivate the team!
  • Toastwolf is again working on his 3D Model Viewer, already implemented in the models section and he's asking for your feedback!
  • And in order to get more views and replies on this, I'm just gonna leave this here: My Little Pony: Friendship is Magic

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*Not quite recent news, but still informative.

Thank you for reading this news batch and I hope you enjoyed it. Let us know if you have any suggestions for the news batches!
Also note that Terrain/Skin/Spell spotlights were removed from this batch because there wasn't enough good material to use, but hopefully February will feature some new stuff!
 

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