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Techtree Contest #15 - Co-op Commanders [Optionally Paired]

Discussion in 'Contest Archive' started by Wazzz, May 29, 2020.

  1. Spellbound

    Spellbound

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    That was... quick.
     
  2. Footman16

    Footman16

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    Haha, being stuck in the house 90% of the day due to Covid-19 lockdown has given me a lot of spare time, was bored out my skull before this contest began lol.

    Besides gives me time til the 29th of July for people to download and play it so I can make adjustments before the deadline.
     
  3. Moonman

    Moonman

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    WIP #1

    [​IMG]
    I'd like to say that I checked out SC2's Co-Op missions, and can attest that the balance there is not
    comparable to the vanilla T/P/Z, plus they feel somewhat specialised compared to melee game.
    Now we might want to do it different here, but I would like to suggest to view these entries as a mission
    or even a campaign tech-tree, instead of a classic fully balanced one that you see on ladder games. I'm
    not saying that a completely OP hero which one-shots everything is the idea, but rather is balanced
    against the enemies as they are in the map. That is not for me to decide, but it would allow for some
    more interesting ideas.

    With that being said, I still want a feeling of power growth for Jaina. She won't start off much stronger
    than normal heroes, yet will become truly powerful once her talents are researched. After all, there
    needs to be a compensation for only one hero in the faction.
    Right of the bat, she will seem to have fairly standard abilities, however at level 6, with her ultimate,
    she will be able to amplify and making them mini-ultimates that synergize well together. Her set of
    talents, for the most part passive abilities, will be researchable, to either improve, or enable them.

    [​IMG]
    Blizzard

    Cause periodic damage in an area. This ability is not channelled, allowing for
    multiple Blizzards at a time. Talents will add a slow effect in the area.

    If amplified, a more powerful Blizzard will appear around Jaina, lasting longer
    and dealing damage only to enemies (Star Fall - like).
    _________________________________________________________________________

    [​IMG]
    Glacial Tidebringer

    Summons (one) powerful, amphibious water elemental that will fight at Jaina's
    side. The elemental's attacks will slow enemies, with talents he also has a
    chance to freeze enemies on attack.

    Amplified spell will AoE freeze enemies, making for a good synergy with Blizzard.
    _________________________________________________________________________

    [​IMG]
    Polymorph

    Transforms an enemy into a mindless sheep, retaining it's health and armor,
    but preventing it from attacking or using abilities.

    Mass Sheep is the amplified version, and as the name suggests will transform
    all enemies in an area, however the duration is much lower.
    _________________________________________________________________________

    [​IMG]
    Arcane Power

    Amplifies the effect of (one) next cast ability.

    After researching the according talent, the cooldown of other abilities will be
    reset on Arcane Power cast.


    I still have ideas brewing, after all, we got time, so just look at those as preliminary.
    But those are the ones I have in mind so far:


    Tier I

    Chilling Attack - Slow on attack, upgradable for a chance to freeze enemies

    Arcane Brilliance - Intelligence bonus + mana regen, upgradable for aura effect

    Ice Barrier - Frost Shield on low health

    Conjure Food - Creates mana/health restoring items + small, free food supply
    _________________________________________________________________________

    Tier II


    Gathering Blizzard - AoE slow in Blizzard Area

    Quickening Mind - Resets the cooldown of other abilities when Arcane Power is cast
    _________________________________________________________________________

    Tier III


    Ghosts of the Past - Enables the summoning of Kultiran ghosts via her Amulet... her father may appear
    - Additionally the Ghost ship seen in cinematic become available

    Arcane Fleet - Gives her the ability to make the naval units fly! (Dalaran style magic, at a lower scale)


    Edit:
    I'd like to give a special thanks to Uncle for teaching me how to make those spells. In fact, it's pretty
    much his spell I asked months ago, but with a few changes here and there.

    Also Footman16, holy shit that was quick indeed!
     
    Last edited: Jun 4, 2020
  4. MogulKahn

    MogulKahn

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    Ye, completely agree with that.
     
  5. Footman16

    Footman16

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    I respectfully disagree on this point just for the implications it has for judging and balance. There would be no point in judging it based on balance unless you were balancing against the "mission" you choose for your tech-tree. In that case the Judges would need to provide a map with a specific mission already laid out for us to counter or design a fair tech-tree to play against. I'm not wholly opposed to the idea I just feel it would be a different contest and I would be weary of people having lots of different interpretations of what that means. As opposed to the standard tech-tree contest where people know they are at its heart expected to create a 5th playable race centred around the chosen theme.

    I think what you're saying would be a really good and fun idea but for a different contest of a different type and with very clearly defined guidelines rules and ideas.

    It's like I said bro, lockdown and no work has given me days and days of nothing to do but sit around the house and play about on the editor. In fact now that most of the work is done other than some final tweaking and editing I'm feeling kinda bored again lol.
     
  6. Wazzz

    Wazzz

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    SC2's co-op missions are significantly different. In the frame of developing a co-op missions project for Warcraft 3, establishing a sense of balance that was separate to the default melee game would not only be acceptable, but expected.

    In the frame of a Techtree Contest, that is less so the case. There needs to be a baseline for contestants to work from, which for Techtree Contests has always been the base melee game. The theme may be co-op commanders, but that is simply the theme for choosing what faction to make. There is quite a bit of leniency already in regards to innovations and what is allowed for developing the techtree. Snarlmane serves as one such example of what sort of ideas can be explored and, ideally, expanded upon. After all, Snarlmane was a very quick job to put together, so I understandably expect entries to have a little more going for them than that.
     
  7. MyPad

    MyPad

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    Ah, my second WIP: (The gold-gathering mechanic nearly took forever to reach the state it is in.)



    Here are some ability descriptions for the following units:


    • Ability Icon Ability Ability Description
      WC3ScrnShot_060520_120056_02.png Savage Beast Form WC3ScrnShot_060520_120041_01.png


    • Ability Icon Ability Ability Description
      WC3ScrnShot_060520_123736_01.png Harpy Form WC3ScrnShot_060520_120109_04.png
      WC3ScrnShot_060520_120104_03.png Feather Dance WC3ScrnShot_060520_120114_05.png WC3ScrnShot_060520_120114_05.png


    • Ability Icon Ability Ability Description
      WC3ScrnShot_060520_120118_06.png Taunt WC3ScrnShot_060520_120122_07.png

     
    Last edited: Jun 5, 2020
  8. Spellbound

    Spellbound

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    Is the Druid of the Harpy a T1 unit? That health threshold seems like a pretty neat way to power down flying units early on.
    Also I would recommend making the gold mine enchanting thing less noisy. I can see that becoming grating after a while.
     
  9. Bangsgaard

    Bangsgaard

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    If you want to make commanders balanced around campaign like maps there is another project that would love your help ;)
     
  10. MyPad

    MyPad

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    Yep, she is. I'll try to remove the extra sound that comes with the gold mine effect.
     
  11. Moonman

    Moonman

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    Alright, I see. Guess I've reflected my new found excitement for SC2 further than it should have been!

    Anyways, it should be no problem to adjust some values and the idea itself. However making a single
    hero more powerful seem to still fit the balance, provided the power growth will work similar to recruiting
    the 2nd and 3rd hero on the time scale. Plus having less units would also allow for the hero to be balanced
    around that... just need to be careful there.

    @Footman16 Have played once through the your entry... dude, you really have not been doing much else
    than the contest, have you? :D
    It's pretty damn nice for such short time. Synergy with summon and heal seems to be a great idea. As it
    was expected there are a lot of casters and a reliance on mana, which works good with the crystal unit.
    Great that you picked the custom Jaina voice, I myself have gotten some sound files from wowhead, and
    even combined some together... however sadly both our facefx don't quite match with the quotes, not sure
    how to fix that little thing.

    Regarding feedback on issues:

    - One thing that you should do right now, is update the Bnet map description with the 90% thingy.
    - Big-ass golem's fist icon could actually be the edited stone Slam icon, just make it passive and change
    the colour a bit (it's not nitpicky, is it?).
    - You could change the altar birth a bit, not even needed to add the statue, you can just remove the old
    king one.
     
  12. Footman16

    Footman16

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    Done :)
    Also Done
    Hmmm, I've tried removing all geosets that have the King statue but it still seems to be there, I'm not an expert at modelling so I think this might be a little beyond me for now sadly :/

    Thanks for the feedback though! Hope your entry's going well.
     
  13. xYours Trulyx

    xYours Trulyx

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    I will be going for only one hero for this race, which is Chen Stormstout. That leaves me open to create some abilities that would fit and most importantly, balanced for a solo Hero.

    Here's my concept of Chen's abilities:


    • BTNStormEarth&Fire.png
      Shamanistic Elements
      ( 8 Second Cooldown, 50 Mana )


      Chen gains an Aura based on his current Element:
      Storm - Aura of movement and attack speed
      Earth - Aura of slowness and blindness
      Fire - Aura that deal continual damage

      Using this ability shifts Chen's elements into the next order and emits a damaging shockwave to nearby enemies based on the next element. Inebriated enemies are stunned for 3 seconds when hit by the shockwave.

      Level 1 - Shockwave deals 60 damage.
      Storm: 15% attack/movement speed
      Earth: 20% slow, 10% miss chance
      Fire: Deals 8 damage per second.

      Level 2 - Shockwave deals 120 damage.
      Storm: 25% attack/movement speed
      Earth: 30% slow, 20% miss chance
      Fire: Deals 15 damage per second.

      Level 3 - Shockwave deals 180 damage.
      Storm: 35% attack/movement speed
      Earth: 40% slow, 30% miss chance
      Fire: Deals 22 damage per second.

    • BTNHappyHour.png
      Happy Hour
      ( 20 second cooldown, 75 mana)

      Chen takes a drink from his barrel, becoming Drunk for 10 seconds and healing himself for a portion of his max health over the duration. Applies Inebriated to nearby enemies.

      When Drunk, Chen's attacks deals bonus area of effect damage around his primary target.

      Level 1 - 15% max health healing, 10 bonus AoE damage.
      Level 2 - 25% max health healing, 20 bonus AoE damage.
      Level 3 - 35% max health healing, 30 bonus AoE damage.


    • PASShimmerplant.png
      Exotic Ingredients
      ( Passive Ability )


      Enemies that die near Chen will sometimes drop rare ingredients that only Chen can pick up to concoct his latest brews, gaining permanent bonus stats.
      Heroes and enemies above level 4 will always drop an exotic ingredient.

      Additionally, Chen also has a chance to evade attacks.

      Level 1- Low drop chance, 10% evasion.
      Level 2 - Medium drop chance, 25% evasion.
      Level 3 - High drop chance, 40% evasion.


    • [​IMG]
      Storm, Earth, And Fire
      (180 second cooldown, 150 mana)

      Splits Chen into elements, forming 3 specialized warriors. The warrior with Chen's chosen Shamanistic Element will gain a significant boost to his stats. If any of them survive until the end of their summoned timer, Chen is reborn.
      Lasts 180 seconds.

     
    Last edited: Jun 6, 2020
  14. SgtWinter

    SgtWinter

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    I've been busy with IRL stuff so I don't have much to show, but I figured I should at least show some progress. Initially Kel'Thuzad's workers were going to be normal Acolytes, but a friend of mine suggested something pretty cool so I thought I'd do it. Kel'Thuzad's builders are now the Necrolytes themselves, being able to summon structures and skeletons from corpses. They can also channel their energies at a Laborer's Tomb (in a way similar to the Haunted Gold Mine) to summon a pair of Dredges, skeletal workers that can harvest and repair. If a Necrolyte stops channeling, the pair of Dredges they've summoned will instantly die.
     

    Attached Files:

  15. Moonman

    Moonman

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    Ok, this is the last time I'm SPAMMING this thread with my sound nonsense.
    But do check out wowhead sounds for immersive effects on your spells... it's really a goldmine.
    For example A lot of Monk drink and brew sounds could be used for @xYours Trulyx entry:
    Sounds
    SPELL_MK_BREWDRINK
    Sounds
     
  16. MrRious

    MrRious

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    Does anyone have any idea where I could find some Dalaran/Kirin Tor buildings?

    Also, pretty soon I'll share some WIP screens. So far everything is going great and though it's the first time I've entered a WC3 contest, I'm having a blast! I'm sure, you'll like some of my ideas. Plus, so far they're trigger free. (this will definitely change quite soon)
     
    Last edited: Jun 6, 2020
  17. Lordul Dracula

    Lordul Dracula

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    Hi bro her is the link Ujimasa Hojo created many building for different factions
     
  18. Kyrbi0

    Kyrbi0

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    Moonman, that Sound resource thing is a fantastic suggestion, thank you.

    I second (third? fourth?) the motion of creatively utilizing the standard in-game abilities in interesting ways/combinations. It's not just a matter of "less work" (which it arguably isn't), but it's the way Blizzard did their own stuff. Wc3 is full of Wc2 & Sc1 stuff. And even inside Wc3, there are abilities that are combinations of pre-existing abilities (Drunken Brawler, anyone?). It's how I've always done all my best work.

    The only problem with that is that, for whoever is Judging "Creativity", it needs to be very clear by what metric that is being determined. (see the "hidden"-tagged wall-o-text about the subject here). If Creativity is Judged along the lines of "has this ever existed in any other game or on the Hive before", well, that's a pretty high (unreasonably high, IMO) bar to reach.

    I agree, though I don't think it has to be the 'base melee game' (just the best Contests do xD). You can pick some other metric upon which to Judge that... Or heck, just lower the Balance Criteria (or remove it entirely) & don't worry about it.

    I think we should feel free to have Contests run that way (even if I don't personally agree with them).
     
  19. johnwar

    johnwar

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  20. Ether

    Ether

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    Is it okay to use custom spells from the spells section? and models from underground? :)