1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Techtree Contest #13 - Coloured Mana [Optionally Paired]

Discussion in 'The Arena' started by Spellbound, Aug 9, 2019.

  1. AMarkov

    AMarkov

    Joined:
    Aug 16, 2019
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Clan Khatra

    - Khatra House/Khatra Fortress/Khatra Palace
    [Town Hall]
    • Slave - harvest gold and lumber
    • Kodo - builder,
    • Khatra Clan Warrior - melee, ability "Provocation" (slow down the target and force her to fight)
    • Khatra Clan Archer - range, ability "Bow Master" (shooting on the move)
    - Slaughterhouse [Farm, Blood Production]
    You can kill your unit and get extra blood for processing
    - Arena [Research]
    - Harpy Watch Tower [Defence]
    - Arsenal [Shop]
    - Goblin Reservation [Barrack]
    Common Features - "Fear" (Killing a goblin scares other goblins if there are no Hatra centaurs nearby).
    • Goblin-Spearman - melee
    • Goblin-Archer - range
    • Goblin-Shaman - range, wizard, can trigger a "Protection Totem". Ability "Blood Donor" - unit-target gives health to surrounding units

    - Bestiary [Barrack]
    • Desert Jumping Spider - melee, ability "Jump", poison master
    • Harpy Witch - range, fly, wizard
    - Ogre Den [Barrack]
    • Ogre-Stonehurler - melee, can eat goblin to restore health
    • Ogre-Bonecleaver - melee, can take a goblin to throw at a target
    - Altar of Blood [Altar, Blood Enhancements]
    • Higher Khan - range, intelligence
    1. Execution - kill your unit so that allied units fight more efficiently

    2. Fire Elemental - Summon Fire Elemental, which, in addition to a ranged attack, can self-destruct
    3. Blood Stone - <classified>
    4. Unstoppable - Make your unit invulnerable (it can be attacked), but after a while it will die


    WIP #2

    KhatraWIP2-1.jpg
    KhatraWIP2-2.jpg

     
  2. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,699
    Resources:
    101
    Models:
    86
    Icons:
    4
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    101
    Loving the detail, guys!
     
  3. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    I find it's a little hard not to get a little too into the world building around my faction :^)

    I think I have most of my ideas decided on, it's just a matter of actually applying them now
     
  4. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    Update: I have decided upon what I will be doing for my hero more specifically, since I need one of those in my faction and the Bandit Lord seems like a lot of fun.

    The Bandit Lord
    The Bandit Lords.jpg


    Ultimately, I wanted a hero that both reflected the ambush style of gameplay for the faction, and the ultimate selfish ambition of the Black philosophy. Hopefully I have accomplished this with the chosen spells and abilities for the Hero, and I hope he will be as much fun to play as he was to come up with.
     
  5. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,699
    Resources:
    101
    Models:
    86
    Icons:
    4
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    101
    Interesting premise, but I think there should be a way for the target to circumvent its death. It would be underwhelming for an ultimate, otherwise.

    Bounty Hunter is a bit vague and needs elaboration.

    How does a tactical retreat work? Does the hero go invisible? Any speed bonuses?

    The hero does sound fun to play so far. Keep it up!
     
  6. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    At present Bounty Hunter is sort of planned to be Pillage that targets units as well as structures

    The Call Bodyguards ability is, at the moment, planned to be based off of the Pandaren Brewmaster's ultimate ability, only instead of becoming three different units, it becomes four of the Bodyguards, and I am considering putting in a chance of the hero's proper name changing... you know, just in case he gets usurped by his own elite cadre :^)

    I may need to fix up some of the descriptions on the image :p
     
  7. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,699
    Resources:
    101
    Models:
    86
    Icons:
    4
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    101
    I see.
    Haha, I love that idea.
     
  8. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    I'm sort of going for the simple ideas done differently, trying to see what I can get out of making a Bandit faction that uses a lot of the ingame mechanics of the melee game in a way not yet explored by previously existing factions :)
     
  9. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    855
    Resources:
    0
    Resources:
    0
    Damn, that is a nice layout you did for your Bandit Lord hero. I got inspired by it that I tried to create my own. It sucks, I know. My image skills are below average. Here's something I whipped out. Took me a couple of hours to write my race's lore. I'm open to opinions because I think my race might stray too far from the Red theme here. If it really values Freedom Above ALL, then I think this one kinda suits it.

    Anyways,here it is. (Image taken from Total Warhammer 2)

    Xetkin Clan Lore.png
     
  10. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,699
    Resources:
    101
    Models:
    86
    Icons:
    4
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    101
    Fabulous presentation, mate! :)
     
  11. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    855
    Resources:
    0
    Resources:
    0
    Why thank you :)
     
  12. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    Damn that total war warhammer pic is really well suited to that :D

    The backstory so far sounds pretty solid for laying their grass roots for their desire for freedom, and it's definitely nice to see some inspiration for extra fluff for fleshing out the factions further :D
     
  13. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    198
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well, if everyone is presenting a introduction of the techtre, here we go...
    Cult of the Damned introduction.jpg

    Also, here is a little screenshot, in which you can see a necromancer being sacrificed, for the immediate creation of a more powerful Lich:
    WC3ScrnShot_082319_102030_01.jpg
    When you sacrifice a unit, your plague cauldron will receive as much damage as the life of the created unit. With that, exceptly if you want to lose your Plague cauldron, you will use your gold to repair it.

    Here are the posible combinations:
    -Human slave: Dusty skeleton (250 HP)
    -Servant: Skeleton (450 HP)
    -Dark mage: Shadow skeleton (575 HP)
    -Shadow priest/Necromancer: Lich (800 HP)
     
  14. Riki Martin

    Riki Martin

    Joined:
    May 18, 2018
    Messages:
    14
    Resources:
    0
    Resources:
    0
    WIP 2
    Dark Elves WIP 2.PNG

    New Units:

    Avenger: Heavy melee unit. When killed have a chance of enrage for some seconds, increasing his stats.

    Hierophant: Basic caster with Disperse (dispel and heal if cast on Dark Elves, else instead of healing will stun for 2 seconds). Can learn Life Tap (affected enemy will heal Dark Elves who attack it) and Grim Seal (enemies in affected area receive more damage from spells).

    Scourger: Offensive caster, initially have Carnage (extra attack speed for allies). Can learn Iron Maiden (agressive curse that counts all damage caused by affected enemy and when spell ends or limit damage is reached that damage is returned to that unit) and Rot (dps, silence and movement speed slow on an enemy unit).

    Ravager: Siege weapon, for now without abilities.
     
  15. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    2,648
    Resources:
    5
    Maps:
    4
    Tutorials:
    1
    Resources:
    5
    Here is an update on my Primary Troop Production structure, the Thieves Guild:

    The Thieves Guild

    The Thieves Guild 3.jpg


    It's good to see everybody seems to be coming along nicely so far, and that I may have inadvertently begun a trend of some sorts :D
     
  16. JokeMaster

    JokeMaster

    Joined:
    Dec 29, 2008
    Messages:
    1,180
    Resources:
    0
    Resources:
    0
    Guess whos gona take part from now on?
     
  17. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,836
    Resources:
    1
    Models:
    1
    Resources:
    1
    Wazzz & Riki Martin are taking bubblegum & chewing names so far as I'm concerned. Excellent stuff peeps.

    JOKEMASTAAAAAH
     
  18. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,930
    Resources:
    15
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    15
    WIP

    Unit production
     
  19. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,229
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    At last!
     
  20. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    855
    Resources:
    0
    Resources:
    0
    Cool, here's my fourth wip:

    wip3.png