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Techtree Contest #13 - Coloured Mana [Optionally Paired]

Discussion in 'The Arena' started by Spellbound, Aug 9, 2019.

  1. Kyrbi0

    Kyrbi0

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    Spellbound you madman

    Why isn't Warcraft good enough for you?

    : P
     
  2. Wazzz

    Wazzz

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    Well damn, Spellbound, that system's already looking amazing and doing a good job of intimidating me for the competition :D

    Also, I would like to provide another update to my techtree, this time for the Base Buildings (Town Hall, Food Production and Base Defense to be exact):

    Bandit Base Buildings

    Bandit Base Buildings 2.jpg


    Ideally, I hope to accomplish what may be described as the "Quintessential" Bandit Faction, hopefully to such a degree that it is difficult to imagine it being anything else.
     
  3. Leods

    Leods

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    Ohh feared Cthulu, that's excellent!
    You used the structure creation abilitie and units, but with a movile unit? In that case, I wonder how you saved the problem of casting with target units, limited in buildings.
    Also, you should analyze the possible imbalance in this capacity, which, if you manage to solve it, will make you the undisputed and absolute leader of ingenious ideas. As it seems, with sufficient resources, it could not only summon several units at once in a single building, but also summon more than 7. Then, with enough savings, I could, for example, and using Undead units, create a dozen Wyrms, in just one minute, something that, well used, would give a great advantage in massive attacks, or in post-defense recovery.
    Before that, if you execute this well, you are likely to win another first prize. It already was, of course, with your threatening experience ...
     
  4. Wazzz

    Wazzz

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    If the contest was for designing a system, perhaps. Ultimately, it falls down to how the techtree is designed in many facets.

    Personally I'm just looking forward to seeing the final product, it seems very inspiring so far :D
     
  5. Spellbound

    Spellbound

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    It's actually done by detecting when a unit is ordered to be trained - the order itself is identified and a special effect is created that is constantly moved at the location of the mouse. This is why it looks a bit jittery because the onMouseMove event doesn't fire fast enough for a constant tracking to look smooth. Anyway, a left click is a confirmation and a right click is a cancel. Holding shift allows you to prevent the sequence from ending, just as you would with a normal spell.

    This system also checks if the ground is walkable for ground units and if not the model will turn red to indicate that.

    ^ This
     
  6. Leods

    Leods

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    Awesome... Somehow, you solved the problem. I said the above because, if you place a unit in the building construction zone, it will be "built" very similar to the one seen in the video (which is why, when I noticed this a year ago, I tried to develop a race that would be completely managed by this personalized construction system), but, of course, this would generate bugs.
    Of course, i just sayed that because:
    They are just five points, of course, but I'm a bit worried. Also, I think that the entries of these techtree contest would be even more wonderful if, at the end of a contest, they were just collected, and, in case of being sufficiently balanced, be used for a joint map "representative of the contest", free to download for those who have not been attentive to it, or who just don't know Hive, but play custom maps from Battle.net.
     
  7. JokeMaster

    JokeMaster

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    Well this is what i can show for now.
    Not much byt a start, right now i havent decided for a solid name but itt will probably be somethings in the likes of "Remnant Legion" / "Underdark/Black Reavers" etc.

    As for the faction backstory/description:
    I plan it as a bunch of powerhungry individuals who chased by the law system of the countries above, managed to hide somewhere in the vast cavern systems under the main continents of the known world.
    It is a band of outcasts, bandits, brigands, mad scientists, necromancers, warlocks supported by various underground native species like the shadow elves, dark dwarves and others.

    Currently i started with SE shown on screen.
    upload_2019-8-27_20-15-33.png


    So far the tech tree looks like this:
    T1
    1. Worker- Drudge - race still undecided but probably a humanoid
    2. Meele - at first i planed it as a Brigand, but seeing Wazzz's tech tree i'll go with some alternatives i had in mind so it will probably end up as either Extortionist,Cutthroat,Deserter or a Convict
    3. Ranged - None ATM.
    T2:
    4.Spellcaster 1 : Witchmaster : Some autocast ability, some form of CC and morph into bats.
    5.Spellcaster 2 : Crazed alchemist - probably some potion stuff? I plan his abilities as mostly some sort of buff with heavy negative consequences for example : Each time your unit gets healed it looses some of its max HP.
    6.Flying 1: Shrieker - some batlike beast/beast rider form with echolocation for detecting invisible enemies and a second - undecided- ability.
    7.Flying 2: Bloat Flyer- large aerial siege unit with a corrosive spit and maybe a devour like ability
    8.
    9.
    T3- The units described here will probaqbly be on a lower tier but i put them here for the sake of simplicity:
    10.Special 1 - Lycanthrope / Shapeshifter - a weewolf unit with 2 porms and a passive day/night shifting ability. I plan to make him focused on some sort of negative buffs like fear
    11.Special 2 - Backstaber - originally planed as a dwarven assasin unit with low armor, quite high attack damage and a permanent invisibility - currently lacking a dwarven rogue model - maybe with enough time i'll be able to create one (havent made a model in almost 5 years)
    12.Special 3 - Slaver will probably end up as a T1 or T2 unit with 3 abilities : Enslave/Slave colat (captures an enemy unit up to lvl 3/4) the unit is slowed and stripped of all armor and can be used as cannon fodder or sold at the slave market (shop building) for some extra resources. Lash- a whip strike which makes nearby worker units work faster or will give all nearby friendly units some movement speed at the cost of some HPs. And finally a passive Thorny whip - simply put extra damage against a certain armor type.

    As for the heroes despite the 3 in the pic, might be completely different:
    Currently in plan:
    Mistress of Pain
    Grand Apothecary
    Outlaw/Bandit Hero
    The plan lacks the fourth here but most likely it will either be another SE or a dwarf of some sort.
     
  8. NightStalker

    NightStalker

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    Wow, I have never checked any techtree contests but it seems there's a party going on here!

    Are the contestants supposed to model their own units or use any unit from the Hive or even Vanilla game? They are only supposed to create a new race using whatever assets they can use, right?
     
  9. Kyrbi0

    Kyrbi0

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    Heck yeah baby!

    Contestants simply create a custom Techtree, following the Rules of the Contest; sometimes that means no imports, limited imports, no-limit imports, and sometimes even "feel free to make your own". In this case I believe the Rules stipulate the latter.

    If you're interested, consider joining! It can be great fun. : )
     
  10. Wazzz

    Wazzz

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    You don't have to make your own resources beyond the techtree itself, but you can do whatever you want to add flourish to your entry, just as long as you have fun with it :)
     
  11. Leods

    Leods

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    Here we go with another WIP:
    WC3ScrnShot_082619_195355_01.jpg
    From left to right:
    1. Pest tower: Siege attack, and Death cloud abilitie.
    2. Ziggurat Center// Ziggurat monolite// Ziggurat Necropoli: Main building. I choosed a ziggurat theme because, in the lore, the Ziggurats are not simple or little structures:
    [​IMG]
    3. Infected house: Grant food support. Can create temporal Zombies from corpses. With a lot of this houses, these zombies will be very useful in defense.
    4. Plague cauldron, I explained it in my previous WIP.

    A little question: Does the upgrades of the main building count as new structures, in the rule of "at least 8 structures"? I have plenty of ideas to overcome this number, but it would be nice to know exactly how much I need.
     
  12. Spellbound

    Spellbound

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    For the purposes of this contest, I'd say all three levels of the town hall constitute as 1 building. There are plenty of other structures that can fill the quota, as you said :) (shops, altar, food production, 1 - 4 unit factories, tech buildings, etc)
     
  13. Wazzz

    Wazzz

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    I believe it also counts as just one structure if you have your defense tower upgrade to other defense towers (like with the Human Scout Tower upgrading to Guard Tower, Cannon Tower and Arcane Tower), but I think in the case of the Ziggurat upgrading to the Spirit Tower, it might count as two separate structures - or a merging of the two, perhaps? That might be where the line blurs a little.

    I found it pretty easy though, as I have 8 structures and still have not got a shop building (although I may add one later, I mostly want to get the base template of the faction completed first)
     
  14. Spellbound

    Spellbound

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    Indeed, I think it's worth specifying.
    If a building changes role, this upgraded building is counted as an additional building. However, for example, if you Barracks upgrades to a High Barracks to enable the production of an additional unit or unlock new upgrades, then it's arguably the same building. If the Barracks instead upgrades to a Fortification and becomes a defense structure that can no longer train but attack nearby enemies, then it's a new building.
     
  15. NightStalker

    NightStalker

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    Say no more guys, you now have a new blood in here! :ogre_hurrhurr:

    Thanks for the replies ^^
     
  16. Wazzz

    Wazzz

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    Nice, I look forward to seeing what you can come up with :D


    I think when it comes to the Ziggurat to Spirit Tower, it's pretty interesting because it still maintains the Food Production aspect, but then serves the role as a Defense Tower. I think that specification helps tie up loose ends particularly well, outside of that it's pretty much just a case of using your own judgment I guess? Like, if you're having fun making the Techtree, maybe you'll think of all these fun ideas to play around with and think of things you want to add and stuff ^_^
     
  17. xYours Trulyx

    xYours Trulyx

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    Can we use custom voices for this?
     
  18. Spellbound

    Spellbound

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  19. xISLx

    xISLx

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    I was really looking forward to joining this contest... But then I purchased subscription for WoW classic...

    I might still give it a shot though
    Sign me in to White
    Wip 1 (ISL).png
     
  20. xYours Trulyx

    xYours Trulyx

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    Always accepting new contestants.

    Anyways,here's another WIP, presenting the new Freedom Fighter hero. Sorry about the bad quality, but it is what it is.