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Typhoon - Bandits

Submitted by Wazzz
This bundle is marked as approved. It works and satisfies the submission rules.
This is the techtree I designed for Techtree Contest #13, which followed the "Colored Mana" theme. The idea was that techtrees were to be designed following the philosophy of one of the colors from Magic The Gathering. In my case, I designed my faction after the Black philosophy of selfishness, opportunism and a shameless will to power.

The template map used was (6)Typhoon, which was required as per the rules of the contest. I wanted to post it here to make it more readily available to the public, as I finished mine a little before the contest deadline was reached.

The map features a fully customized Bandit techtree, which was designed with the intent of fitting in comfortably with the naturally occurring melee factions, and is playable by selecting Human at 90% Handicap. The faction does have AI, and so you can play against it by setting computer opponents to Human with 90% Handicap.

The Bandit Outlaws Manual

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Information
The Bandits thrive on ambush tactics as well as hit-and-run. Whittling away opposing armies in quick strikes before retreating to regroup is the primary method of combat. Upon reaching the second tier, the Ratmen from the Sewer Tunnels provide substantial glass-cannon firepower, as well as a tank that tends to be a little frailer than most. The Shadow Works, on the other hand, provides units that are geared more towards disrupting enemy units. The third tier is where the Bandits get access to their Night Runner assassins, who are adept at hunting heroes, as well as the Nether Dragon, their flying assault creature.

Unique to the Bandits is the capacity to get more out of mercenaries than any of the vanilla factions. They are able to perform a research that will get them Veteran and Elite mercenaries. Additionally, their Town Halls grant them access to hiring mercenaries dependent upon the map, which in this case is the unit roster from the Sunken Ruins Mercenary Camp. This gives them a little more access to mercenaries than anybody else, allowing them to make use of the later game upgrades should they choose to do so, but also allows them to spend a rather substantial fee if they find they need some extra defense at home in a pinch.

While hiring Mercenaries is one of the primary crafts of the Bandit faction by design, another is unconventional means of developing income. With the Artifact Smuggling upgrade available in the early game, the Bandits are able to sell any unwanted items for extra gold, giving them a considerable income boost for selling their spoils. The Life Insurance upgrade gives a small refund for any units that die in combat based upon their unit level. These income boosts may prove critical to the Bandit's operations. The Bandit Lord is also a unique choice in that he is primarily an economic hero. While capable of fighting rather well, his main strengths lie in establishing map vision through his Sentry Traps and acquiring extra income through his Bounty Hunters Aura, which grants a small bounty for all units killed by those under the Aura's effect.

Through these unconventional moneymaking schemes and their hit-and-run ambush tactics, the goal is to pick apart as much as you can of the enemy while keeping as much of your own assets in tact. After all, you are here to turn a profit.



Change Log
[2019-09-27]-Uploaded.

Credits
-MODELS-

Ujimasa Hojo
Gluma
Callahan
Thrikodius
paulH
Retera
EvilCryptLord
Direfury
PeeKay
Daelin
crl
JesusHipster
sPy
UgoUgo
nGy
JetFangInferno
Power
s4nji
Skizzik
Vortigon

-ICONS-

Blizzard Entertainment
Ujimasa Hojo
Gluma
Illidan(Evil)x
Mad
MrRious
BlazeKraze
Amargaard
bu3ny
Marcos DAB
PeeKay
Darkfang
bigapple90
Daelin
Greed26
VaLkYroN
4eNNightmare
Sorenkj
PrinceYaser
Nugamentum
FhelZone
Stanakin
The Panda
Wezthal
CrazyRussian
morbent
viiva
Nash
NFWar
La morte
The_Avenger's_Return

-SKINS-

n/a

-SYSTEMS-

Bribe
Archmage Owenalacaster
Illidan(Evil)x

Special thanks to Spellbound for hosting Techtree Contest #13!


Authors Notes
The primary governing decision behind the design for the Bandit faction was to keep things simple, while innovating into new territory of the melee game. I wanted to do something with the Mercenaries, but not in a way that wouldn't fit in with the melee game, and not in a way that would just end up being a boring rehash that pretends to be interesting. As such, the Veteran Mercenaries upgrade was born. The idea was ultimately to give the Bandits an edge in something that no other faction really capitalized on. After having watched a few of Grubby's videos of playing pro-level Warcraft 3, I deduced that the only mercenaries people tended to hire was the Forest Troll Priest, and the Forest Troll Berserker. So I had hoped to give the Bandits a suitable edge in these areas.

I also wanted to capitalize on all things Bandit related, be it ambush tactics, illegal trade deals, even Shadow Demons. i wanted them to be an economic race, but in a completely unconventional sense that utilized characteristics from the melee game in an attempt to shed a new light on what could be possible. Extra income for selling items, small refunds on lost units, as well as incorporating the ingame Bounty system was ultimately what was settled on. As far as Ambush tactics went, I wanted to draw considerable inspiration from the ingame Bandit Creep units, but without simply rehashing what has been done before. Defend and Evasion were both more or less done before, so I decided to put the two abilities together. Everything else more or less fit together nicely. The Heroes were also intended as a tribute to each ingame Bandit creep, named after their most powerful incarnation.

Ultimately, the faction was designed to have a rather Lord Of The Flies feel to it, with the decay of humanity into a more primal, bestial form of survival and almost tribal savagery mixed with unparalleled cunning. It's every man for himself, and while the motives are inherently selfish, that's what has become necessary to survive.
~


The poll for the contest is here. Check it out to vote on your favorite entry.



Contents

Typhoon - Bandits (Map)

Reviews
deepstrasz
Not sure neutral hostile mercs are supposed to be in the main building. It's weird. They are all animals and stuff. Veteran Mercenaries should apply to already trained mercenaries as well; maybe you don't want to hire more or too many afterwards and...
  1. Wazzz

    Wazzz

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    For those who may have missed it, yes, this map does have AI for the custom faction.
     
  2. stein123

    stein123

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    Can you add screenshots?
     
  3. Wazzz

    Wazzz

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    Sure thing, gave me an excuse to play a game of it to get the screenshots:

    Screenshots

    Screenshot 1.jpg Screenshot 2.jpg Screenshot 3.jpg Screenshot 4.jpg Screenshot 5.jpg Screenshot 6.jpg Screenshot 7.jpg Screenshot 8.jpg Screenshot 9.jpg Screenshot 10.jpg Screenshot 11.jpg
     
  4. Wazzz

    Wazzz

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    Last edited: Oct 7, 2019
  5. Kyrbi0

    Kyrbi0

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    Heck yeah, glad to see this uploaded. Very sad I never got around to posting about it, but believe me I've still got those tabs open & perhaps in 3-5 years you'll hear from me! : D

    : )

    : |

    : (

    x/
     
  6. Daffa

    Daffa

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  7. Wazzz

    Wazzz

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    Nice, I wanted to try and add that tag before but couldn't find it when I uploaded it :D
     
  8. Daffa

    Daffa

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    Only reviewers and mods can use the tag :p

    Anyway, any update on the result?
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    Yeah, I have the review ready for some time now :D What's Kam doing?
     
  10. Wazzz

    Wazzz

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    Ahh, that explains why I couldn't find it.

    I don't think anybody's heard anything from Kam about the review so far, which is a bit of a shame but I guess he might just be busy.

    However, somebody on Youtube made a video of my Bandits faction being played :)

     
  11. deepstrasz

    deepstrasz

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    Lol, that person added Heroes of Might & Magic IV music.
     
  12. Wazzz

    Wazzz

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    Oh, that music is from ingame, I put it in the map for when you play the Bandits :p
    Good ear on the source :D
     
  13. Daffa

    Daffa

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    Tell me when the contest review is out. Will approve this instantly by then if there's no major issue in the judge's review.
     
  14. deepstrasz

    deepstrasz

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    Paul Anthony Romero is a genius. Not only that but he knows how to create catchy melodic lines. Many genial composers use technique above let's say, music.
    Oh, you also reviewed it?
     
  15. Daffa

    Daffa

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    Haven't but I can spare some time if it's not during new year's eve :p
     
  16. Wazzz

    Wazzz

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    No problem, I'm looking forward to seeing what the result in the contest is. I do hope I can win first place, but there was some pretty stiff competition so the suspension is intense.

    I love the soundtracks from Heroes of Might and Magic 3 and 4, back when 3DO and New World Computing was still running the show on the series :D
     
  17. deepstrasz

    deepstrasz

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    Don't worry, as I mentioned, I already did a long time ago but I am waiting for the results so I can read on Kam's review too.
    Of course, if you want to review it too, there's no problem. It's likely you'll find other things than I do.
    Yeah, I love all of them, even from HV. Afterwards, I didn't even play the other games. I don't know. Feels like they're rebooting ad infinitum. Listened to some of the musics from those but wasn't as impressed as with the classic ones. Maybe, I haven't heard them enough and on the proper background.
     
  18. Wazzz

    Wazzz

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    @Daffa @deepstrasz

    As promised, I am letting you know that the contest results have been posted: here

    That being said, they were allegedly being reworked and upon being posted, it's been noticed that this version is not in any way reworked, and is up for debate towards its legitimacy. However, we were also finding it difficult to get an appropriate judge, although if either of you or both of you are up for trying your own hands in the judging, that would be pretty sweet :)
     
  19. Daffa

    Daffa

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    Ah yes, sadly not a mod anymore but I'll do it anyway :]