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BtT Typhoon Temple

Submitted by Kam
This bundle is marked as approved. It works and satisfies the submission rules.
Beyond the Throne: Tides of Darkness 3995 (2)(4)
Typhoon Temple

This is an altered-melee that takes place post-World Tree. Features include:

-A completely new race called Lost that are hyper-aggressive
-A developed Naga race
-Integrated sea units that provide a unique channel for racial strengths
-Custom terrain that provides balance for sea and land units
-Stat adjusted vanilla heroes with new heroes
-Streamlined hotkey system

I would like feedback on the following:

-How do you feel about the unit composition, their roles, and usage?
-What should my focus be?

For more information, change log, and credits visit the main thread.

[​IMG]

Keywords:
Warcraft II, Altered Melee, Goblin, Ogre, Mage, Lost, Throne, Naval, Navy, Troll, Naga
Contents

BtT Typhoon Temple (Map)

Reviews
Moderator
[img][c]Orcnet[c]23:09, 3rd July 2013 Map Approved BtT Typhoon (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 23:09, 3rd July 2013


    • Map Approved
    • BtT Typhoon (No Version/s Stated)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Both races has surreal expendable types of tech builds and units its actually amazing, each object has a unique background and its really great to see some different altered melees around."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "No much design layout with the whole terrain landscape but can be rated fair."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "To my game testings, this altered melee is awesome I recommend melee to altered melee lovers to test this one out."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 10/15 83% B
     
  2. Kam

    Kam

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    This is the first naval focused map in my collection.
     
  3. Legal_Ease

    Legal_Ease

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    Review of BtT Typhoon
    By Legal_Ease
    Comments

    This map is very interesting. I must say it has had a lot of thought put into it. It was fun to play but I was a little confused at times (which is not uncommon). I liked the concept and the complexity.

    The Pros

    -Really great terrain, especially for naval combat!
    -Many great custom spells and abilities.
    -functioning AI that seems somewhat intelligent.
    -great quest-log.
    -Explanations of how to play were sufficient.
    -Overall a very enjoyable concept and true altered Melee adventure.
    -Cool fast paced and multi-faceted tech.
    -Great new vocabulary. I struggle to think of names, but your names for units and spells are all fitting and fun.
    -Nice custom UI for the Lost.
    -Cool models that I have never seen before!
    -Lost race has really cool units and buildings.

    Suggested Improvements

    -Some units did not fit, like the walking space tank thing.
    -The races seemed a bit imbalanced, I beat the AI on my first try. Make it more balanced and make the AI tougher.
    -Some abilities were OP, like witchdoctor's hex. Sweet idea - AoE Hex - but too strong for a non-hero.
    -Tinker airstrike type ability was really cool but seemed to miss the targets a bit. (sorry I forget the names)
    -Alter was in the wrong spot in the build menu so I missed it for like 3 minutes. I'm a real melee player and if I don't see it in x=0, y=1, then I assume its not there. Its always the 1st build.
    -Ogre magi was OP and two of them cleaned the human base with some navy ranged backup.
    -I'm not sure why some of the peons seemed to have super speed.
    -I couldn't find the alter for the Lost. (Maybe its because I'm dumb).

    Overall Rating

    I'm not going to rate this because it's plenty good and I vote for approval but I think you want to make it perfect. So I would rate it high, but that doesn't comport with the idea that you probably want to change a lot of things. I can tell a major amount of effort went into this and I think it would be a waste to leave it how it is. It needs balance and a touch of conformity (referring to the units that don't really fit the theme).

    Screenshot Review
    [​IMG]
    -Over Powered butterfly destroying helpless enemy with no ranged attackers.


    [​IMG]
    -Butterflies and space tank heading back to pwn the defenseless base.



     
    Last edited: Jul 3, 2013
  4. AwzomeWulfzz

    AwzomeWulfzz

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    I can't access 'thehubb.co.uk'
     
  5. Kam

    Kam

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    @ Legal Ease

    Thank you for the detailed review. I rarely get such feedback.

    -I use the Mercenary Camp as a testing bed for ideas sometimes. I had already settled on removing the "space tank" in the next version.
    -Playing against an AI is never a good way to judge tech balance as they do not react well. I am currently working on a GUI AI that will allow me to make an AI counter build human players.
    -I will revisit Hex. My initial thought that due to the high unit cost and prerequisites it would be balanced. I can always lower the duration.
    -Cluster Rockets is an interesting ability because the missiles are art only, they do not indicate the actual damage area. Damage is dealt to any unit in an area just like Death and Decay.
    -I will look at the Magi. It should be ok though. I balance units on a grid map that pits equivalent units against each other. I strive for a 50/50 ratio in combat.
    -Peons speed up and slow down as you put more on a mine. As far as I know it's the same in ladder.
    -The altars are all the last building on each basic workers list. This is done because you can disable heroes and if you do there would be a gap in the build list. Secondarily this is done because heroes are not the game changers that they are in ladder, they are more of an interesting support unit.

    If you would like to play me we can work out a time.


    @AwzomeWulfzz

    That site is defunct.
     
    Last edited: Jul 5, 2013
  6. Orcnet

    Orcnet

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    Map approved, see moderator comment on top.
     
  7. Renly Baratheon

    Renly Baratheon

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    I really like your Melee Maps.
     
  8. Kam

    Kam

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    Thank you. If you would like to play, or have any suggestions, please tell me.
     
  9. Remixer

    Remixer

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    You could ask a re-moderation from Orcnet.
     
  10. TaShadan

    TaShadan

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    I didnt get credits for playtesting? :(
     
  11. Kam

    Kam

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    I'm sorry you should have been in the credits list. I'll make sure you are in the next update.
     
  12. Remixer

    Remixer

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    Have you asked for remoderation?
     
  13. Kam

    Kam

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    Yes but I am sure mods are busy.
     
  14. Looks good, I like this kind of maps :)
     
  15. Fokyip

    Fokyip

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    I like it

    Good job, I've seen maps only swapping models but you focus on aesthetic and expansion of the races.
     
  16. Kam

    Kam

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    Thank you. If you have any suggestions for improvements please let me know.
     
  17. jonbon29

    jonbon29

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    This cool too I really like your races I enjoy playing them. It only need AI and a lot of player slots.
     
  18. qt_upheaval

    qt_upheaval

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    very big. especially "Lost" models and stuff.
     
  19. Desruptor

    Desruptor

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    WoW awsome melee map!