02/02/25
BALANCE
HARBINGER:
- Frenzied Blood damage reduction reduced from 90% to 50% all levels
- Burster missile speed increased from 450 to 750
ALL:
- Ritual Dagger - Healing increased from 500 to 1000
- Ancient Figurine - Reworked to provide a permanent primary stat bonus up to 25 points for each kill the hero makes
- Crown of the Deathlord - New Artifact
- Armor of the Deathlord - New Cosmic
FIXES
HARBINGER:
- Sicarans Wheel passive no longer states a requirement (the ability worked)
- Bounding Crush requires visibility of the target
- Portal Conduit team color fixed
ALL:
- AoE passives no longer active when respawning
- Shattered Hearthstone icon changes when activated
- Tomes of Supremacy won't drop if the hero is level 13+ unless the non-powerup item pool is empty
- Vision Obelisk pathing corrected
- Zone - Forgotten Laboratory - Bonus correctly applied no matter when completed
- Edge cases that could prevent round completion resolved
- Unit movement speeds behave correctly with all modifiers
- Sludge Wrangler groups no longer separate as the game progresses
COSMETIC
ALL:
- Arena terrain for Dark Duel revised
- Holding area terrain for Lost forces revised
- Demonic Skull - Has VFX
01/02/25
BALANCE
SURVIVORS:
- Boss - Hook Horror now has small group of minions that are endlessly replaced until the Hook Hoor dies
- Boss - Blordinator - New flying enemy with AoE DoT/slow
- Zone - Sunken Farms - Farm generation increased from 3 to 6 per cycle
- Zone - Forbidden Laboratory - Bonus increased from 20% to 33%, surrounding area now a spooky village
- Marauder - New wave unit, heavy melee with self heal
- Gruul - New wave unit, siege, line damage
- Cantos Praetorian - New wave unit, heavy caster, AoE damage shield
HARBINGER:
LOST:
- Hunter attacks units too, prioritizes heroes
ALL:
- Round duration increased from 300 to 320 seconds
- +1 Red camp near Forbidden Laboratory
FIXES
NAGA:
- Mana Leech requires a level 2+ hero
ALL:
- Latest patch bugs corrected
- Hint for halla make a spacebar event
- Hint for portals has spacebar event
- Demonic Skull no longer works on friendly units or certain anomaly units
12/02/24
BALANCE
SURVIVORS:
- Gold income reward per kill reduced
HUMAN:
- Decimator movement speed increased from 220 to 240, turn rate .4
LOST:
- Lost wave health increased
FIXES
ALL:
- Update for compatibility with 2.0 patch fixing a crash, frame issues, and broken portraits
11/12/24
BALANCE
SURVIVORS:
- Starting gold now 3,000/2,000/2,000/1,500
- Zone - Waste Processing - Activation level reduced from 10 to 6
FALLEN:
Corruption - Now leeches health from a target unit. If the unit is a temporary copy is created for the caster.
Dark Priest - Max mana reduced from 300 to 250
LOST:
- Corruption - ""
- Corrus - Max mana reduced from 300 to 250
- Concentrated Acid upgrade removed from Abyss (see Sieve - Well of Sorrow)
- Max hit points of wave units reduced by 9%
ALL:
- Rounds reduced from 10 to 5
- Bosses at waves 3 and 5, armor increased based on boss
- Harbinger AI hero at waves 3 and 5 when enabled
- Anomalies at waves 2,3,4
- First round duration: 300/300/300/300
- Round 2+ duration: 300/300/300/300
- Hunter at round 2,4 if triggered
- Red camps now also drop a Rune of Greater Healing
- Hunter hit points reduced from 935 to 635
- Tome of Supremacy added to Unique pool (+3 levels)
- Mad Artist appears after wave 1 ends
FIXES
ALL:
- Transformation based unit abilities retain correct movement speed bonuses
- Units with resurrection based abilities are correctly removed when a player leaves
- Only human players count in the voting screen
- Zone - Haunted Tree Farm - Item is dropped on hero death correctly
- Zone - Waste Processing - Reincarnation and transforming heroes handled correctly
- Enchanted Gemstone no longer targets Swarm Pools
COSMETIC
ALL:
- Zone - Waste Processing - Cosmetic updates
10/14/24
BALANCE
SURVIVORS:
- Anomaly - Breach - Telepoted units have 2x armor
- Anomaly - Regional Magistrate - Sacrificing four units now gains you a magistrate of your own
- Anomaly - Shady Merchant - Now uses stationary towers with long range.
- Boss - Practitioner - Healing gained from allied attacks increase from 2 to 4%
- Boss - Void Elemental - Each unit damaged by the elemental increases attack speed permanently by 2% to a minimum cooldown of 1 second
- Boss - Defenders now have vision of Boss units
- Zone - Waste Processing - Items no longer dropped by dopplegangers
- Special Counter - Magus Expunger gather rate increased by 66%, AoE from 900 to 1200, armor type to Divine
HARBINGER:
- Boss waves now include the Harbinger hero by default when the Harbinger player is AI.
- New upgrade: Extended Reach - All creep camps have a chance to be buffed when attacked. The buff depends on the chosen Lost hero (Searing Mace, Scarlet Crystal, Dread Aura, Fractured Reactor), and level is increased per difficulty starting at Hard.
When the Harbinger player is AI:
- Extended Reach researched by default, all difficulties
- Harbinger hero level is matched to average Survivor hero level
HUMAN:
- Blizzard mana cost increased from 75 to 125
NAGA:
- Sunderer range increased from 500 to 700
ALL:
- Ancient Figurine can be sold
FIXES
ALL:
- Issue where round would not progress due to wave unit pathing corrected
- Visual bug with voting when player slots partially empty resolved
COSMETIC
INFO:
- Created informative graphics for Points of Interest:
BtT Survival
07/18/24
BALANCE
SURVIVORS:
- Zone - Ruptured Dam - Jug hit point regeneration reduced from 5 to 2 per second, attackers are targeted once every 7 seconds with a water spire, reward damage increased from 20% to 50%
- Zone - Forbidden Laboratory - Now causes Lost units exiting portals to have 80% of their max hitpoints
- New special enemy unit: Magus Expunger - AoE mana drain to him, no base regen, once reaches max mana explodes dealing large AoE damage
- Anomaly - Shady Merchant - Reward is now a number of remote Goblin turrets owned by player Orange
- Anomaly - Breach - Chosen units are now transported en masse once all wave units enter the field, chance to be marked changed from 1 in 8/7/6/5 to 7/6/5/4
- Boss - Ruinous Rook - Base armor increased from 8 to 14
- Boss - Carousella - Base armor increased from 6 to 10
HARBINGER:
- New upgrade: Inherit Armor - Reclaimed units retain their original armor, 4,500 gold
- Forge Voidcrust gold cost increased from 2250 to 3250
- Corrupt Crystal gold cost increased from 1750 to 2750
- Reclaimed units now spawn from portals, and by default have reduced armor and level
- Void Crust now applies to reclaimed units
- Conscript base armor reduced from 4 to 1, damage reduced from 28 to 20
ALL:
- Roving patrols and Wild Horrors now hostile to Harbinger, marked as player "Ferals" with Yellow team color
- Roving patrols now use multiple randomized destinations, +1 Roving Patrol count, are lead by a Sludge Wrangler that when killed causes all units in its patrol to die, and when it kills a copy of the dying unit will be added to the patrol.
- Income from kills made by heroes is now scaled down with each level. This is meant to encourage early decision making and prevent an abundance of resources late game.
- Lumber per level reduced by 17%
- Kills made by hero summons now contribute to the income bonus
- Goblin Artillery Pack added to Unique item pool
FIXES
ALL:
- Glyph of Fortification now provides hit point bonus to all living units as well as future units
- Rune of Healing no longer drops on top of other items
- Zone - Haunted Tree Farm - Corrected issues with item selling and hero respawn if the hero died in the farm
COSMETIC
HARBINGER:
- Vision Obelisk has new model
ALL:
- Mad Artist is now Pink
- Anomaly on-screen messaging more informative for all players
05/18/24
BALANCE
SURVIVORS:
- Boss - Blitz Engine - Range increased from 500 to 1500, armor doubled
- Boss - Practitioner now heals to full health when it kills, and provides an aura that returns % health to the Practitioner Lost forces deal damage
- Boss - Hook Horror can no longer be devoured
- Mad Artist now a unit with splash damage
- Zone - Sunken Farms - Number matches player count
- Zone - Waste Processing - Sludge Serf area reworked
- Zone - Observatory Mountain - Mystic Loom attack cooldown is reduced for each additional defending player
- Zone - Pumphouse Pond - Guardian Tentacle now a ranged unit
- Zone - Haunted Tree Farm - Item sale is randomized sum from 1,500 to 4,000 and given to each defending player, same range for Harbinger
- Zone - Ruptured Dam - Monster percent damage increased from 20/10 hero/unit to 30/40 hero/unit, reward defense percent damage increased from 10 to 20
- New Zone - Eternal Grove - Leaving a combat unit in proximity to the Eternal Crown grants a global +.5 hp regeneration per second to all organic units you own globally (Survivor only)
- Fortified Silo count reduced from 2 to 1 per player
- Workers now invulnerable at night
- Fountain of Power now requires gold payment, 500 for 30 seconds
- Final Chance added for Survivors. When your hall dies it will be revived once at 50% hit points, but all non-resource generating buildings and workers will be killed. You will only have the units alive at that moment and your hero to work with.
- Fortified Silo bonus reduced from 10 to 5
HARBINGER:
- Upgrade costs doubled
HUMAN:
- Banish now provides a 50% move bonus to friendly units
- Flame Strike casts 2 and 3 pillars at level 2 and 3, delayed 4.5 and 9 seconds after the initial cast, 0 second cast
- Summon Water Elemental now summons 2 per level, mana cost increased from 125 to 150
- Siege Engine base damage increased from 45 to 65
- Monitor gold cost increased from 280 to 380, hit points reduced from 950 to 750
- Crusader mana regeneration reduced from .6 to .3
ORC:
- Experimental Goo can now target air units
FALLEN:
- Frost Armor now AoE starting at level 2, mana cost increased from 40/40/40 to 60/60/60
- Corruption may now target mechanical units
- Carrion Beetles now return 5% of damage in mana instead of 10% in hit points
LOST:
- Ravager armor type changed from Heavy to Fortified, base armor from 6 to 0, hit points from 950 to 650, attack cooldown decreased from 2.25 to 2
NAGA:
- Tidal Wave - Damage increased from 75/100/125 to 125/175/225, final area increased from 250 to 300
- Pillars mana cost reduced from 125 to 100 all levels
ALL:
- Green camps also drop Rune of Healing
- Xenomorph Egg has 45 second cooldown, poisoner stats increased by 300%
- Mogrin's Report pauses cooldown when not in active items
- Tomes of Knowledge and Greater Experience removed from Unique pool, Ancient Figurine added
- Amulet of Recall gold resale value doubled
- Goblin Night Scope removed from green pool
- Scope of Sight added to Unique pool, present when Harbinger is playing
- AI spell targeting improved
- New wave unit: Shredder: Heavy anti-air
FIXES
SURVIVORS:
- Boss - Blitz Engine no longer missing from the pool
- Zone - Ruptured Dam - Reward damage corrected
- Zone - Waste Processing - Reincarnation no longer triggers defeat, stage three doppelganger inventory updates to match periodically
HARBINGER:
- Rune Stones can no longer be teleported
ALL:
- Enchanted Gemstone has visual cooldown
- Mogrin's Report has visual cooldown
- Base scolls of TP no longer show up in the Marketplace
- Issue with enemy unit count after player leaves resolved
- Replays work again
COSMETIC
SURVIVORS:
- Automatorium - Flavor text updated
FALLEN:
- Carrion Beetles has correct hotkey
- Spiked Carapace has correct hotkey
ALL:
- Respawning heroes have correct hero name
- Fortified silo captures represented in score screen
- Wave tracking correct in score screen
- Game duration printed in score screen
- Esc can now be used to clear text
- Upkeep text replaced
- Updated tooltips for Tradehouse items
- Hero revive hint is now player specific
03/14/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Anomaly - Rebellion - Barrels are now revealed to Survivors, and invisible to Harbinger
- Anomaly - Void Flowers - Healing Flower placement adjusted, terrain change added
- Zone - Waste Processing - Failure handled correctly
- Zone - Ruptured Dam - Damage to heroes increased from 10 to 20% of max hit points, if the monster kills a unit Corrupted Jug health is restored, pathable area around monster restricted
- Zone - Sunken Farms - Terrain includes more shallow area
- Zone - Haunted Tree Farm - Wandering Wraith - Weapon type changed from Bounce to single target, damage type changed from Magic to Chaos, cooldown increased from .9 to 2 seconds, now has Frost Attack, attack range increased from 500 to 800
- Unit armor bonus increased from 2 to 4
- Passive gold income reduced from 18 to 15, and lumber increased from 14 to 15
HARBINGER:
- Harbinger unit movement speed increased 10%
- Starting level for Harbinger is equal to number of Survivors (Thanks Treeflu)
- Reduced base starting stats for Harbinger heroes
- Dark Duel - Arena now a uniform rectangle, if either player exits the arena early they will be moved back, and entangled for the duel duration, cooldown increased from 180 to 360 seconds
HUMAN:
- Tears of Dalaran bonus reduced from 75% to 25%
FALLEN:
- Suppressor damage type changed from Magic to Normal
LOST:
- Ravager damage type changed from Magic to Normal
NAGA:
- Spell immunity removed from turtles
- Shimmering portal cooldown increased from 60 to 120
ALL:
- Creeps gain +2 armor per difficulty level
- Building kills no longer grant xp
- Potion of Ominiscience removed from pool
FIXES
SURVIVORS:
HARBINGER:
- Harbinger players can no longer get the wrong heroes to choose from
FALLEN:
- Burrowed Crypt Lord has correct inventory
NAGA:
- Shimmering portal no longer obstructed by dead trees
COSMETIC
FALLEN:
- Suppressor model updated
ALL:
- Zones now identified with minimap icon
- Item pool visible to all players
02/07/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Anomaly - Shady Merchant - Goblin Artillery damage doubled, cooldown increased from 2.5 to 3.5, projectile speed lowered from 1200 to 600
- Anomaly - Void Flowers - Healing Flower removed from survivor base, completion pings added
- Zone - Haunted Tree Farm - Attempting to teleport or otherwise leave the tree maze will return you to the beginning
HUMAN:
- Gryphon Rider stock replenishment interval increased from 60 to 120 seconds
- Argonaut stock replenishment interval increased from 60 to 120 seconds
- Siege Engine stock replenishment interval increased from 30 to 90 seconds
- Smoke Screen now works on ground units, cooldown increased from 35 to 60 seconds
- Savant Guardian reduce base mana regen from .8 to .5
- Fortified Heal mana cost increased from 125 to 200
ORC:
- Blaster stock replenishment interval increased from 30 to 90 seconds
- Pulverizer stock replenishment interval increased from 60 to 120 seconds
FALLEN:
- Somber Dragon stock replenishment interval increased from 60 to 120 seconds
- Suppressor stock replenishment interval increased from 60 to 120 seconds
NAGA:
- Couatl stock replenishment interval increased from 60 to 120 seconds
ALL:
- Hero XP Gained - Updated from 100/100/90/90/80/80/70/70/60... to 100/90/80/70/60/50...
- Wave interval for Story Mode incresed from 200 to 240 seconds
FIXES
SURVIVORS:
- Wave numbers are reduced when a survivor leaves
- Anomaly - Supply Wagon - Failing is correctly handled
ALL:
- BlzDestroyFrame has been removed to avoid related desync
- West base entrance area terrain revised
COSMETIC
HUMAN:
- Savant Guardian spell animation updated so VFX is no longer in the ground
ALL:
- Poisoner has generic voice
01/26/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Starting gold and lumber is now 1000/500 for Normal, Hard, and Brutal.
- Automatorium - Vision is retained after repairing
- Automatorium - Plasma Cannon - Cleanse no longer affects boss units
- Anomaly - Supply Wagon - Gold reward increased from 1,000 to 2,000
- Anomaly - Hypnosis - Jailor Corrus no longer magic immune, duplicates one attacking unit once every 30 seconds, basic attack cooldown increased from 2 to 3 seconds, has Mana Burn
- Anomaly - Regional Magistrate - Regioanal Magistrate no longer magic immune
- Anomaly Swarm Pool - Killing the spawning unit now grants 1,000 gold per survivor
- New Anomaly: Rebellion: Now a hoard of angry militia may attack the survivors
- Boss - Ruinous Rook - Attack cooldown increased 50%
- Zone - Ruptured Dam - Damage is now 10% of maximum unit hit points for both defeating the creature and base defense
HARBINGER:
- Wrecked Derelict - Eternal Vision - Reveals areas of the map
- Anomaly - Void Flower - No longer hostile towards Harbinger
- Harbinger faces optimal direction when exiiting portals in the field
- Starting level reduced from 6/5/4/3 to 4/3/2/1
- Upgrade cost increased by 25%
- Wild Horror tentacle damage increased from 25 - 45, Normal to Chaos, spawn cooldown decreased from
- Wild Horror mana regeneration reduced from 1 to .5 per second
HUMAN:
- Argonauts may now use Submerge
ORC:
- Devour damage increased from 20 to 40 hit points second
- Dragon food cost increased from 6 to 8, stock replenishment interval increased from 60 to 120 seconds
FALLEN:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Assassin now uses Normal damage
- Orb of Slow replaced with Shadow Orb, updated description
LOST:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Razor now uses Normal damage
- Lost unit health reduced by 40%
NAGA:
- Tidal Guardian damage type changed from Magic to Piercing
- Trench Guardian damage type changed from Magic to Piercing
- Urchin Turtle stock replenishment interval increased from 60 to 120 seconds
ALL:
- Gem of Truesight removed from pool
- Added ping, spacebar-point, and additional text options for Mad Artist death
- Enchanted Gemstone no longer functions on units with Divine Armor
- Demonic Skull no longer functions on units with Divine Armor
- Various terrain changes based on playtest feedback
FIXES
SURVIVORS:
- Zone - Waste Processing - Vision modifiers and units correctly cleared on failure
HARBINGER:
- Unused bases removed correctly
FALLEN:
- Somber Dragon - Acid Burst - Has correct VFX
LOST:
- AI casts Rush, related upgrade buff is now correct
- AI casts Mince
- Lost units correctly gain abilities based on difficulty level
- Pummel no longer lasts forever on heroes
- Stygian Monarch - Acid Burst - Has correct VFX
ALL:
- The wave spawn system has been overhauled, eliminating potential desyncs and performance issues.
- Special units and units killed by the Harbinger now correctly populate the telemtry panel using the terms "Special" and "Claimed"
- Hero respawn image matches hero level
- -tg disables early hero pick tip correctly
- Failed Anomalies show as red in telemtry
COSMETIC
HARBINGER:
- Standard wave units populate for player to see
- Dread Aura tootlip is correct
HUMAN:
- Tears of Dalaran tooltip updated
ALL:
- Item pools, including special items from anomalies and other events, are displayed visually directly north-west of the Survivor base. Items are removed when dropped.
- Zone - Valley Checkpoint - New layout, hint unit updated
- Wings of Avoidance has new icon
- Outro score screen uses "Waves" instead of "Rounds"
09/16/23
BALANCE
SURVIVORS:
- Zone - Waste Processing - Spawn rate for Mana Sappers reduced 25%
- Passive base gold rate reduced by 2 per cycle
- Pass lumber rate increased by 2 per cycle
- Fortified Silo creep camps separated from neutral camps
HARBINGER:
- Replicate no longer able to target creeps above level 8
- Portal locations modified for a closer to 120 degree distribution
- Portal exits are now selectable
ALL:
- Scepter of Avarice gold conversion rate reduced 25%
FIXES
ALL:
- Shattered Hearthstone no longer activates for AI heroes
COSMETIC
HARBINGER:
- Replicate tooltip updated
- Portals now become partially transparent on cooldown
- Minimap icons for Portals, and Wrecked Derelicts altered for better readability
09/12/23
BALANCE
SURVIVORS:
- Heavy air unit base gold cost increased by 100
- Zone - Ruptured Dam - Damage is telegraphed, damage interval set to 2 seconds, damage increased from 250 to 400, Jar health increased to 1,000, regen 5 HP/second
- Zone - Sunken Farms - Farms no longer invulnerable after capture
- Zone - Waste Processing - Second leg added, with optional out at previous end.
- Zone - Waste Processing - Field damage formula changed from 10 damage per second to 1% max HP per second, does not affect magic immune
- Anomaly - Hypnosis - Jailor Corrus now has 4 Divine armor
- Managerial key is now a spell based on Unholy Frenzy
HARBINGER:
- All upgrades moved to new building: Knowledge Yew
- Rune Stone visibility range decreased by 50%
- Harbinger bases separated from main play area
NAGA:
- Scrubber base attack type changed from Magic to Normal, base damage increased from 22 to 32
ALL:
- Wild Horror deals Chaos damage instead of Magic
- +2 red camps
COSMETIC
HARBINGER:
- Shattered Conduit renamed to Portal Conduit
ALL:
- Trees that can be destroyed are now a brighter color
08/25/23
BALANCE
SURVIVORS:
- Survivor base movement speed increased 20%, all units
- Zone - Forgotten Laboratory - Visaul makeover, prize is set to Faceless One Deity (for now), arrangement of Growths randomized
- Zone - Magistrate Hill - Broken Magistrate base hit points reduced from 1200 to 900, armor reduced to 2
- Anomaly - Hypnosis - Jailor Corrus is now a flying unit, new model
- Reform can't target units with Divine armor, or other Contained Souls
- Keeper no longer targetable with Charm
- New anomaly - Swarm Pool - Destroy them, or be plagued
HARBINGER:
- New boss: Blitz Engine - Heavy siege engine
- Boss movement speeds increased by 20%
FIXES
HARBINGER:
- Corruption Crystal no longer active prior to research
FALLEN:
- Dark Ritual targeting works correctly, bonus reduced to .33/.99/1
- Death Pact targeting works correctly, bonus reduced to 1/2/3
- Coil targeting works correctly
LOST:
- Unit adjustments applied correctly
ALL:
- Multi-page inventory functions correctly with transforming heroes
- Inventory buttons no longer remain on score screen when a hero is selected at end-game
COSMETIC
ALL:
- New Way Gate model
- Players may now chat in the score screen =)
08/06/23
BALANCE
SURVIVORS:
- Starting gold reduced from 1250/1000/750/500 to 1000/750/500/250
- Starting lumber reduced from 800/700/600/500 to 500/400/300/200
- Zone - Pumphouse Pond - Will no longer accept illusions or other zero-food units
- Zone - Pumphouse Pond - Tentacles have a 180 second lifespan
- Zone - Observatory Mountain - Fleshcrafter Spirit recalls Hill Mutants at 66% HP instead of 33% HP, has Divine armor
- Zone - Haunted Tree Farm - Wandering Wraith has Divine armor, health regen reduced from 4 to 2 per second, base damage reduced from 200 to 125, projectile pseed reduced from 900 to 600, projectile homing disabled
- Zone - Magistrate Hill - Broken Magistrate has Divine armor
HARBINGER:
- Wrecked Derelicts now usabled for the Harbinger
HUMAN:
- Brilliance Aura bonus decreased from .75/1.5/2.25 to .75/1.25/1.75
- Brilliance Aura tooltip has correct data
- Holy Light replaced with Holy Radiance (area heal/damage)
- Bombardment remade to be a line AoE spell
ORC:
- Hex hero/unit durations reduced from 4/5/6 to 3/4/5 and 15/30/45 to 5/10/15
- Hex mana cost increased from 70 to 100
- Incendiary Bomber bomb count increased from 3 to 5, creating a solid line of fire
FALLEN:
- Vampiric Aura unit return reduced from 15/30/45 to 10/15/20, and DL bonus from 30/45/60 to 20/25/30
- Pain Shroud AoE reduced from 550 to 250 (applies to Razor)
- Assassin mana regeneration reduced by 10% (applies to Razor)
- Petrified Bark - Spell immuntiy will no longer apply before learning, and is correctly removed when using a Tome of Retraining
NAGA:
- Mana Leech return % reduced from 4/8/10 to 2/4/5
- Mana Leech no longer generates text when at full mana
LOST:
- Ravager armor type changed from Fortified to Medium
- Boss units scale HP/mana/armor based on Survivor count
NEUTRAL:
- Wild Bonds - Bonus reduced from 15% to 10%
ALL:
- Mana regen per int point reduced from 4% to 3%
- Mana point bonus per int point reduced from 10 to 8
- Hit Point regeneration bonus per level reduced from 4% to 3%
- Creep reduction table updated from 100/90/80/70/60/50/50/50/50/50/50/50/50/50/504 to 100/90/80/65/50/35/20 ->
- Base Gold Bounty for all units adjusted to: Level x 15 gold
- Round end resource bonus for kills reduced 10%
- Empty Harbinger bases now contain a Wild Horror
- New wave unit: Hunter: Anti-hero
- Revised inventory system that provides four pages (24 item) capacity
- Only the currently visible page is active
- Revised item drop pool including:
- Standard green/orange/red camp pool
- Unique - drop once per playthrough, multiple sources
- Artifact - drop once per playthrough, red camps only
FIXES
SURVIVORS:
- Fixed issue where Wild Horror was required to be killed to unlock a Fortified Silo
HUMAN:
- Decimator has correct ability set
- Assault Drone - Bombardment and Bulwark now behave correctly when casting near a drone.
FALLEN:
- Suppressor tooltip corrected
NEUTRAL:
- Legion Doom-Horn tooltip has correct data
ALL:
- Occasional desync on round end should be fixed
- Portal count no longer reduced when Harbinger player leaves
- Results - Harbinger player round count tracks correctly
- Mad Artist no longer counts in Hero Kill stat fields
COSMETIC
HUMAN:
- Repair (Hopper) tooltip updated
LOST:
- Contained Soul has new model
NAGA:
- Tidal Guardian model has water again
- Tidal Guardian icon updated
ALL:
- Player Interface quest only mentions F11 menu if there are multiple defenders.
- Discord link added to Map Info tab
07/06/23
BALANCE
SURVIVORS:
- Ruptured Dam - New zone
- Automatorium - Repair cost reduced from 350 to 300 per player
HARBINGER:
- Boss - Hook Horror - Disease damage increased from 10 to 20 per second
- Boss - Void Elemental - Now deals ranged splash damage via a slow moving homing projectile
FIXES
ALL:
- Mad Artist - No longer has the potential to track through the Survivor base
- Mad Artist - Glyph of Fortification applies to Lost units when killed by the Harbinger
COSMETIC
ALL:
- Added Map Info tab with General and Codex sections
06/27/23
BALANCE
HUMAN:
- Various cost adjustments to Scout Tower and upgrades
ORC:
- Burrow and Watch tower combined, slots reduced by 2
SURVIVORS:
- Automatorium - War Golem now costs 2 food, and 150 lumber
- Automatorium - Plasma Cannon added
- Automatorium - Mana bomb added
- Automatorium - Repair cost reduced from 500 to 350 per player
- Additional gold production buildings must be captured from randomized creep camps. These generate 10 gold for each survivor, and are invulnerable.
- Survivors no longer build gold production buildings
- Hall gold generation increased from 15 to 20
HARBINGER:
- Ravager base hit points reduced from 1900 to 1200
- Rune Stone researches no longer one second long
ALL:
- All boss units now have fortified armor
- Boss - Ruinous Rook - New passive AoE attack
- New Boss: Carousella
- Hero stats adjusted:
- Mana point per intelligence point - 33% reduction
- Mana regen per intelligence point - 20% reduction
- New special unit: Mad Artist - Spawns during wave four, kill him to get a special prize!
FIXES
SURVIVORS:
- Anomaly - Regional Director - Reward description updated
- Zone - Waste Processing - Fixed an issue where failure was not being detected in some cases
- Zone - Waste Processing - Sewer Treant armor changed to Fortified, hit points reduced from 1800 to 1300, hit point regen increased from 2 to 4 per second
- Zone - Observatory Mountain - Hill Mutants now replenish until the Fleshcrafter Spirirt is critically injured
- Zone - Observatory Mountain - Fleshcrafter Spirit damage type set to Chaos from Magic
- All boss names correctly appear on the stat board and/or show UI life bar
- Anomaly trophies show correctly
HARBINGER:
- Frenzied Blood learn tooltip is correct
- When setting the Harbinger to a AI player, portal attacks behave correctly
NEUTRAL:
- Frenzied Blood has the correct hotkey
- Bounding Crush has the correct hotkey
ALL:
- Creep camp icons forced on for all players
- Skipping player slots no longer breaks telemetry UI
- Escaping at the score scene exits the game correctly
COSMETIC:
ALL:
- Zone - Observatory Hill - Renamed to Observatory Mountain
06/16/23
BALANCE
ORC:
- Devour damage increased from 10 to 20 hit points per second
ALL:
- Bladebane can stack
FIXES
HARBINGER:
- Conscript has correct icon
ALL:
- Ending score screen has Esc option (sorry!)
06/15/23
BALANCE
HUMAN:
- Trading gold and lumber removed from Arcane Vault to Tradehouse
NAGA:
- Monsoon damage increased from 75 to 125, damage interval decreased from 1 to .5
SURVIVORS:
- Starting gold reduced by 250 all levels
HARBINGER:
- Wrecked Derelicts set aside for now
- Rune Stones now exist at each potential portal spawn. These provide vision, and special abilities after researching
NEUTRAL:
- Mercenary Camp replaced with Tradehouse
- Heroes may respec at the Tradehouse
COSMETIC
ALL:
- Outro cutscene revised to show player accomplishments and stats
- There are three trophy sections, for: Boss, Zone, and Anomaly
- Trophies will be arranged in chronological order, and remain 50% opaque unless completed successfully
- Stats show to the right of each hero
05/30/23
BALANCE
SURVIVORS:
- Anomaly - Hypnosis - Contained Soul no longer invulnerable, hit points increased from 120 to 250
- Heroes no longer cost food
- AI - Gold/lumber above 500 is redistributed to human survivors
- AI - Heroes are randomly chosen at start
- AI - Units sold by AI buildings will be under AI control, but will charge your gold/lumber
HARBINGER:
- Wrecked Derelict now has Summoning spell
- Closest Wrecked Derelict to Harbinger base removed at game start
- Primary creep from each camp will be added to each attack wave if killed by Harbinger
- Tentacle vision increased from 800/1200 to 1200/1800
- Scarlet Crystal base damage set to 35 damage every level
ALL:
- Adjusted creep XP to 100/90/80/70/60/50/50...
- Valley Checkpoint zone completed
- Building kills grant XP
- Base hero speed increased by 20%
- Waste Processing - Punishment unit for failure replaced
- Hard and Brutal difficulties no longer default to hints off
FIXES
HUMAN:
- Sustain no longer leaves visual artifacts
SURVIVORS:
- Portal counts are correctly reduced on AI player defeat
- AI correctly chooses a hero when Survivor team is only AI
- Satellite gold/food production building script is working correctly
- Pumphouse Pond - Circle no longer triggered by summons
HARBINGER:
- Dark Duel edge case for camera getting stuck removed
- Dark Duel - Summons removed on exit
- Scarlet Crystal now correctly displays when multiple units selected
- Hero tooltip names are correct
NAGA:
- Pressurized Excretion no longer adds additional food cost
ALL:
- One orange camp had a chance to spawn with no creeps
- UI now handles different resolutions correctly
COSMETIC
HARBINGER:
- Dark Duel now has an arena timer
- Easier to see Wrecked Derelict on minimap
- Decay Rate has new icon
- Augmented Protection has new icon
FALLEN:
- Town hall scaled down
ALL:
- Hero respawns have visual timer
05/16/23
BALANCE
HARBINGER:
- Dark Duel duration reduced from 30 to 25 seconds, cooldown increased from 60 to 180 seconds
- Wrecked Derelict mana reduced
FIXES
- Automatorium behaves correctly when there are no human Survivor players
- Pumphouse Pond text no longer missing
- Powerups no longer show up in the Marketplace
- Hero respawns ignore heroes owned by players who left
- Dark Duel should no longer trap players in the arena at using a Scroll of Teleportation
- Anomaly - Wagon - Attackers correctly target the wagon
- Ruinous Rook health reduced from 2000 to 1600, classified as mechanical
- Charm can no longer break round detection, and stolen units will not be affected by AI orders
05/14/23
BALANCE
SURVIVORS:
- Survivor unit base armor increased by 2
- Survivors begin with one gold production structure outside the base
- Survivor starting gold reduced from 2000/1500/1000/500 to 1750/1250/750/500
- Automatorium repair lumber cost reduced from a flat 1500, to 500 per survivor
- War Golem no longer has life decay, only produces one for the buying player, and max hit points reduced from 2000 to 1500
- Anomaly - Ransom - gold cost reduced from a flat 1000, to 750 per survivor
- Anomaly - Hypnosis - Reform now copies the health and mana of the target unit
LOST:
- Umbreal count lowered per boss wave
- Added Ruinous Rook boss
- Tentacle eyes re-placed, and count no longer tied to difficulty
ALL:
- Keeper Rune of Speed replaced with Greater Rune of Mana
- Haunted Tree Farm special zone completed
- Observatory Hill Way Gate zone completed
- Pumphouse Pond Way Gate zone completed
FIXES
LOST:
- Deteriorating Breath applies buff correctly
- Boss units have reduced stats
- Practitioner has correct armor type/amount
COSMETIC
LOST:
- Hero descriptions have correct color code
- Monstrosity has team color
ALL:
- Forcing mechanic that detects when a survivor is at low resources no longer fires incorrectly
- Telemetry no longer truncates Anomaly names after completion
04/30/23
BALANCE
HUMAN:
- Siphon Mana over-charge decay reduced from 2 per seocnd to 1 per second
- Flame Strike base damage reverted, damage cap removed
- Banish provides a 50% movement bonus to friendly units
FALLEN:
- Elune's Curse replaced with Petrified Bark
- Burns nearby enemy units for <A0FC,DataA1> points of damage per second, provides spell immunity, and causes Treants to explode on death dealing 200 area damage.
NEUTRAL:
- Storm, Earth, and Fire
- Storm - Wind Walk replaced with Permanent Invisibility (5 second conceal delay)
- Earth - Pulverize chance increased from 20% to 50%, partial damage radius increased from 250 to 350, remove Taunt
- Fire - Immolation damage increased from 10 to 20 per second
- Far Sight now remembers previous casts for up to 6 minutes, mana adjusted to 50/50/50, 8 second CD
- Black Arrow now creates a single 320 hit point skeleton with Magic Immunity, level range is now 700/700/700 up from 600/700/700, mana cost increased from 6 to 12
- Transmute replaced with Transmutation Aura
- Affected units generate gold when they slay an enemy unit. Gold awarded is 5% of the slain unit's maximum hit points. Heroes, creeps, and buildings do not generate gold.
- Volcano now creates a chain of three smaller volcanoes, duration reduced from 35 to 20 seconds, waves per volcano reduced from 8 to 5, cooldown reduced from 180 to 90
ALL:
- Added slot for "Harbinger", an enemy player
- Harbinger player home is single randomized location, creates three linked portals, AoE heal, single target damage
- Four new heroes to choose from
- This player is meant to work with attack waves
- Reduce starting gold by 500 all levels
- Wild Horrors:
- Tome of Power - Owner of killing unit has hero less than max level
- Random item based on primary attribute - Owner of killing unit has hero at max level
- Item drops are now more randomized, and unique depending on the type of encounter
- Bonus gold for kills reduced from 10x dying unit level to 7x
- Regional Magistrate no longer becomes invulnerable upon entering your base
- For escort anomaly, attackers are ordered to suicide after completion if wagon is killed
- One remote gold generating structure is provided at the start
- Forbidden Laboratory reward is now randomized, approach path is less deadly
- Waste Processing level requirement lowered from 15 to 10
FIXES
NEUTRAL:
- Robo-Goblin no longer missing Attribute Bonus
ALL:
- Fixed bug that prevented resource bonus and generator VFX updating each round
COSMETIC
HUMAN:
- Archmage reverted to original model
ALL:
- Removed undecidable buildings from worker tree
- Substantial terrain pass
- Attribute Bonus is now hidden from command card
KNOWN ISSUES
ALL:
- Filling Survivor slot 1 and 3, but leaving 2 empty, will break voting
12/19/22
BALANCE
ORC:
- Incendiary Bomber range increased from 800 to 900
LOST:
- Blight Growth and Blight Aura merged into Blight Spill
- Stygian Monarch damage type from Pierce to Chaos, damage reduced from 63 to 55, Phase removed
NAGA:
- Coral Bed no longer has vision reduction
NEUTRAL:
- Beastmaster summons now have Resistant Skin
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Soul Burn is now passive
- Volcano no longer affects friendly units
FIXES
HUMAN:
- Siege Engine tooltip refers to correct cargo unit
- Assault Drone tooltip displays correct duration
NEUTRAL:
- Blink (neutral) hotkey is correct
- Frenzy hotkey is correct
COSMETIC
LOST/FALLEN:
- Frost Nova renamed to Nova
- Death Coil renamed to Coil
NAGA:
- Mana Well renamed to Mana Beacon
- Slave renamed to Dweller
ALL:
- All racial buildings, units, and heroes have updated tooltips
- The goal here is to more accurately and concisely communicate information to the player.
KNOWN ISSUES
NAGA:
- Building textures are incorrect in places (ABK needs to fix this)
08/16/22
BALANCE
ORC:
- Incendiary Bomber range increased from 800 to 900
HUMAN:
- Blood Mage starts with a Siege Engine
- Bulwark can now be cast at infinite range when Assault Drone present
LOST/FALLEN:
- Corruption no longer fails to return the target unit
NAGA:
- Illusory Wail images reduced from 2 to 1
NEUTRAL:
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Beastmaster summons now have Resistant Skin
ALL:
- Loss detection now damages your hall when your situation becomes dire
- Starting gold increased from 1200/1000/1000/800 to 2500/2000/1500/1000
- Starting lumber increased from 600/500/500/400 to 800/700/600/500
- Starting time reduced from 240/240/180/180 to 180/120/120/120
- Wave interval reduced from 240/210/210/180 to 210/180/180/150
- Players recieve extra gold at wave end at a rate of: sum of enemy unit level * 10 of killed units
- Players recieve extra lumber at wave end at a rate of: sum of enemy unit level * 5 of killed units
- Applies when heroes kill units directly, and when the following buffs are present and the hero is within range: Endurance Aura, Brilliance Aura, Devotion Aura, Vampiric Aura, Unholy Aura, Presence, Bulwark, Incendiary Bomber, Bond, Swine Flu, Noxious Cloud, Frost Armor, Anchor
- Range for active cast abilities is identical to their cast range, and 900 for any auras
FIXES
HUMAN:
- Assault Drone interaction with Bombardment no longer prevents casting when drone present
- Assault Drone tool tip displays correct duration
NEUTRAL:
- Frenzy hotkey is correct
- Blink (neutral) hotkey is correct
ALL:
- Item shop unlocks match difficulty levels
07/22/22
BALANCE
LOST/FORSAKEN:
- Wild Horror drops Tome of Power until all survivor heroes are level 15
ALL:
- Added new anomaly
FIXES
ALL:
- Anomalies shuffle correctly
- Flying altars no longer duplicated
- Corruption no longer has a visual leak
07/14/22
BALANCE
HUMAN:
- Ivory Tower removed
NEUTRAL:
- Soul Burn is now passive
ALL:
- Reduced quantity of enemy units per wave for waves 1-3
- Spawn delay decreased from 1.5 to 1.0 seconds
- Portal spawn time (round 2+) before next round increased from 10 to 30 seconds
- Towers limited to 5/4/4/3
- Shops limited to 1
- Anomalies revised: 7 possible, 5 spawn per game
- Tomb Horror renamed to Wild Horror, new model
- Tome of Power has 50% chance from Wild Horrors
06/25/22
BALANCE
NEUTRAL:
- Volcano no longer affects friendly units
ALL:
- Workers now have a 60 second stock delay (30 for Naga) to avoid players spending their money right away
- Level 15 dungeon has mana sapping normal units in final stage
FIXES
HUMAN:
- Siege Engine tooltip references correct unit for upgrade
ALL:
- When a player leaves the game waves and telemetry are no longer placed into a broken state
- Hero choice process no longer has a chance to bug with multiple players
- Units owned by leaving players are handled properly
- Sleep and Mana Shield neutral hotkeys
06/04/22
BALANCE
HUMAN:
- Guard Tower base damage reduced from 44 to 34
- Cannon Tower and Bombard Tower no longer damage friendly units
- Flamestrike no longer harms friendly units
UNDEAD:
- Vampiric Aura life return reduced from 30/60/90 to 30/45/60
NEUTRAL:
- Damaged Automatorium lumber repair cost reduced from 1350 to 450, moved out of creep range
- War Golem lumber cost reduced from 200 to 100
- Killmaim life steal reduced from 50% to 10%
- Tome of Knowledge replaced with Tome of Experience at Tome Horror drops
ALL:
- Base armor for Lost units reduced
- Small Gold income rate increased from 8 to 10, quantity from 5 to 8
- Large Gold income quantity increased from 14 to 16
- Lumber income rate increased from 5 to 10, quantity from 7 to 12
FIXES
- Roving Patrol units no longer continue receiving orders when controlled by a player
- Eternal Well registers water correctly
COSMETIC
- Pain field reward from Waste Processing visually reflects affected areas
05/29/22
BALANCE
ALL:
- Gold rate increased from 5 to 10 seconds
- Removed all resource barrels
FIXES
- Sunken Farms triggers correctly
- Gauntlet detects hero death and escape correctly when triggering the next section
- Units and structures of leaving players should be handled correctly now
05/28/22
BALANCE
ALL:
- Farm food production reduced from 8 to 6, now generate gold
- Attribute Bonus reduced by 50% all levels
- Level 10 difficulty reduced on Hard and Brutal
- Faceless One Deity armor type changed from Heavy to Fortified
- Portal count lowers on next round after a player leaves
- Added zone for level 15 heroes
- Hero stat bonuses per level reverted to vanilla
FIXES
- Gold production buildings now limited correctly
- Updated text for resource building restrictions
- Players who leave have their forces flee in terror and buildings burn down
COSMETIC
- Text message when a player leaves added.
- Allies menu available again, called "Trade"
05/01/22
BALANCE
HUMAN:
- Hopper gold cost reduced from 350 to 175
NEUTRAL:
- Portal count: 2
- Reduction in piercing damage units
- Red camp average level increased
- Sea route apporach added to northern special zone
- Faceless One Deity base armor increased from 6 to 12
- War Golem HP increased from 1000 to 2000
- Broken Magistrate base armor increased from 4 to 8
- Difficulty scales with number of players for all three special camps
- Rune of Extant Resurrection charges reduced from 20 to 10
ALL:
- Non-hall food production reduced by 50%
- Hall food production reduced by 5
- Large gold income increased by 2
- Small gold income increased by 1
- Lumber income reduced by 1
- Several areas of the map transformed into shallow water
- Ground passage added to shipyard areas
Story:
- Starting hall tier: 3 from 2
- Lumber Production limit set to 2
Normal:
- Starting hall tier: 2 from 1
- Lumber Production limit set to 1
Hard:
- Resource multiplyer: .90 from .75
- Lumber Production limit set to 1
Brutal:
- Resource multiplyer: .80 from .60
- Lumber Production limit set to 1
Starting resources:
- 1200 / 800 / 400 / 0 -> 1200 / 1000 / 800 / 600
- 600 / 400 / 200 / 0 -> 600 / 500 / 400 / 300
FIXES
- All three heroes now appear correctly in the end victory scene
- Trigger meant to force kill a player who is out of resources no longer malfunctioning
- Blood Sight learn hotkey is correct
- Roving patrol at the northern special zone is moving correctly
- Green and Neutral Hostile no longer attack each other
COSMETIC
- Fog added near northern special zone