The map is kind of done, but i need feedback to improve it.
Terrace Fields - Warcraft 3 Maps - Epic War.com
Feedback can be very subjetive,
1- already told you MO about the goldmines red creeps in another post, so I dont want to be repetitive.
Melee Mapping Contest #4 - 2v2
2- another opinion regarding enviroment, waterfalls are very overused in the map, I would leave them 2-5 key points but not in all the map.
also another IMO, waterfalls are not ment to walk inside them. they are mostly used to decorate cliff, footmans almost disapear inside them, it can be considered distracting., but again is a subjetive statement from my part, do as you wish.
3-you could work the camara limits in some parts (in the north edge, were the perma level 1 are), since they break inmersion, see the reviews of the last contest to know what I am saying. they quit -2 for camara limits, you can also maybe learn much more stuff by reading those reviews
Melee Mapping contest #3 - Results
4- Permanent level 6 in an orange while parment level 5 in a red??
perma level 6 is to much for an orange creep.
5- charged level 2 in green (like the wand of ilusion or sentry wards) they are also, to much, charged level 2 are for orange.
I would put charged level 2 in creep L 13 - 15.
6-unnecesary to much permanents level 1, you will repeat item, I would change some for power up level 1 only
a rule I follow
green creeps level 3 , nothing, exp only
green creeps level 4-6 power up level 1
green creeps level 7-9 perma level 1
7-goldmine creeps should not be in camp mode, because you can construct with not being attacked, probably you put them to avoid aggro, and there goes the aggro, I recomend to put the goldmine more inside in a U region, you can also cliff the back to protect the back of the goldmine if the tree wall ends being to thin.
thats the things I can say for the moment.
but again, all subjetive, I am no pro, so is up to you what do you want with your map.