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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Thawing Snow

Submitted by Knecht
This bundle is marked as approved. It works and satisfies the submission rules.
Created for the Melee Mapping Contest


Story
As the snow thaws, a new battlefield emerges. Take control over the fjord and corner your enemy.


Map Specifics
[​IMG] Players 2
[​IMG] Creep Camps 10 14 2
[​IMG] Neutral Buildings 8
[​IMG] Gold Mines 6



Credits
A huge thanks to @Mafe for his feedback and melee knowledge.

Edit: Also thanks to @JaleVeliki @Arrr @Keito for helping me with the fix
Edit 2: and to @Granite_Golem who did marvelous changes to the map together with @mafe



Change Log
[2019-05-22]-Version 1.1

-Added bottom left GM, merc camps, isle shipyard
-isle drifted away, shipyards got slightly moved
-overall change to creepcamps, item drops
-base changed
-expos moved closer
-added critters


[2019-08-11]-Version 1.2 as provided by @mafe and @Granite_Golem

-Added 9 groundbases critters in various locations. Also added several flying critters.
-At the creepcamp at the southwest gold mine, the Blue Dragon now drops a lvl 5 permanent and a lvl 2 powerup instead of a lvl 4 charged item.
-The 3-2-2 tuskars northeast of both main bases now drop a lvl 2 powerup.
-The tuskars guarding the shipyard and those on the small island have been exchanged, so that there is no longer a creep with ensnare present (which could potentially ensnare boats).
-Som of the ramp-cliff transitions were buggy. They have been fixed, occasionally with minor changes to surrounding terrain.
-The 3-2-2 troll creepspots in the southwestern parts of the map now drop a lvl 1 permanent item instead of a lvl 1 powerup.
-At the mercenary camps, the creeps now drop an additional lvl 1 powerup.
-The 4-4-4 polar bears now drop an additional lvl 1 powerup.
-The creeps at the natural expansions now drop two lvl 1 powerups in total, by different creeps than before.
-The 4-2-2 bear/wolf creepspot has been upgraded to a lvl 6-4-2-2 bear/wolf creepspot.
-Replaced some unbuildable tiles near the expansions with buildable terrain.
-Removed a few trees nearby the western natural expansions.
-Replaced the murloc creepcamp northeast of the tavern with a much stronger blue 8-4-4-3-3- dragonspawn creepcamp. This camp now drops a lvl 6 permanent item and a rune of the watcher. Changed the surrounding terrain.
-Reworked the creeps at the goblin shops. Itemdrop remains unchanged.
-Added a 4-3-3 blue dragonspawn creepcamp on the large island, while also changing the terrain to create space for the creepcamp. A lvl 2 permanent item and a rune of the watcher will drop there.
-Added a green 3-3- creepcamp directly northeast of the tavern. A lvl 1 powerup will drop there.
-Moved some creep around with their previous locations so that the creeps are now symmetrically positioned.
-Created space to place an AoW near the eastern shipyard. Also added a tree there.
-Redesigned the northern spawning position to make it more equivalent to the eastern spawning position.


[2019-08-13]-Version 1.2 hotfix

-patch version shenanigans, everything should be ok (thanks to mafe's honor)


Hope you'll have as much fun playing as I had creating it :csmile:
Previews
Contents

Thawing Snow (Map)

Thawing Snow (Map)

Reviews
deepstrasz
1. The strong shipyard protection kind of forces ship transport usage in mid-late game which means only the southern path is accessible for players for a good period of time. Unless you hit and run buy one :D Anyways, potential ship rush strategies...
  1. Naze

    Naze

    Arena Moderator

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    Damn, this one looks interesting! I imagine would wish for additional routes during gameplay, but good work nonetheless.
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    1. The strong shipyard protection kind of forces ship transport usage in mid-late game which means only the southern path is accessible for players for a good period of time. Unless you hit and run buy one :D Anyways, potential ship rush strategies could be performed.
    2. Maybe add a bit more wood/trees instead of that cliff in the starting base areas.
    3. Expansions have some wood but not much.

    Other than that, you really have talent for immersive environments.

    Approved.

    ===============================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

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  3. Knecht

    Knecht

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    Wow, thanks :csmile: I'm not sure whether I'm allowed to change anything as it is the "final" entry but I'm glad you liked it. I tried some ship rushes while playtesting and it actually worked rather well.
     
  4. Wark

    Wark

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    Just reserving this map for a reference, also because the thawing terrain looks awesome.
    Interesting concept on making it a map with naval options.
    I agree with Deepstrasz on making the shipyards lightly guarded, in order to give more tactical options.
     
  5. RED BARON

    RED BARON

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    I loved every inch of the terrain and layout in this. It manages to create a very realistic world that also creates some great conflict zones and is full of tactical opportunities. The inclusion of the shipyards, the protection of said ships and the shallows makes this a brilliant example of water being used right. Not just to set a scene, but also play a vital part of the emerging gameplay. Truly well done.
     
    Last edited: May 22, 2019
  6. stormy

    stormy

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    I like the first version more, tho both have their quirks. I wonder how I missed this one, it's superb.
     
  7. WolfFarkas

    WolfFarkas

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    I really like this map.