Mathias Chronicles II - Reckoning

This bundle is marked as approved. It works and satisfies the submission rules.

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This is the long awaited sequel to Mathias Chronicles - The Pursuit, now updated to 1.02!
Based on Savage Potato's Mathias Part II released way back in 2007, this is a complete
remake by me, Med. MapGuy!

This campaign features fully redone terrain, cutscenes, models and music, and reworked story
elements to fully immerse YOU into the world of Mathias, the true king of Lordaeron!

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Due to the inability of playing custom campaigns with Reforged, I would suggest playing the
campaign with patch 1.29 and below. The campaign is most compatible with patch 1.26 and 1.27.


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- Sequel to the bloody original.
- Around 8 playable chapters.
- Expanded story, with a planned secret level.
- New models, music and so much more!
- Epic, large-scale battles!


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April 23, 2021 Update
- Posted the first version. For full credits, see the resources tab or view the in-game credits.
- Due to lack of playtesting, this campaign may feature some gameplay balancing or other in-game issues.

May 2, 2021 Update
- Updated to 1.01
- Changed effects of Precious Talisman.
- Unchecked "Actively Used" item that was accidentally added for Gem of Greater Strength.
- Talisman of Inner Strength can be dropped.
- Corrected Eridu quest name to "Uncomfortable Truths".
- Fixed effects of Blackthorne's Spurs.
- Fixed missing DISBTN icon for Club Cleaving Attack.
- Updated Fel Hound model, although I've yet to replace Doom Guard and other bugged models.
- Fixed Neutral Hostile Fel Beasts attacking refugee camp in "In Harm's Way".
- Still have an issue with the AI attack waves in Chapter Eleven.
- Corrected the enemy alignment of the Doom Guard in the west in Chapter Eleven.
- Changed Malakai's color to blue in Chapter Eleven.
- In the interlude, the paladin (Lord Duncan) is now teal.
- Changed attributes of Ring of Kel'Zarach.
- Cameron Greyforge now has a hero glow. Also fixed his selection circle. I still need to look at his Endurance Aura.
- Lerethas now has a hero glow.
- Fixed Knight's Charge's buff icon.
- Rain of Fel's hotkey is now Q.
- Added a lengthier description for Staff of Kel'Zarach.
- CorrectedBattle Cry spell description to now be until Level 3 only.
- Fixed Heart Amulet effect.
- Made Yvros' Skull have a unique description.
- Fixed Gem of Mana effects.
- Fixed cache triggers so Kyreen's stats carry over correctly.
- "Death by a Thousand Cuts" is now correctly Chapter Sixteen.
- The Doom Guards in the west are now with the correct enemy affiliation.
- Deleted Kel'Zarach's clone.
- Vokoranskon still doesn't have hero glow as its bugged.

May 8, 2021 Update
- Changed Neutral Hostile Ogres to their proper faction in Chapter 13.
- Added a Timer in Chapter 11 after defeating the Human base to make next phase of destroying demon portals clearer.

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Savage Potato (Original Creator)
Med. MapGuy (Creator)

Sound and Music:
Blizzard Entertainment (WoW)
Monolith Productions (F.E.A.R.)
Bethesda Software (Fallout Tactics)
Creative Assembly (Total War Series)

Special Thanks:
Warcraft Underground
YourArthas
Mythic
General Frank
Hadeis
kola
=Emergency=
IceMage
olofmoleman
Hellish Hybrid
Tamplier777
Mc!
Freddyk
JesusHipster
Deolrin
I0w_kwaliti
RightFieldimforfun
Soul Theft
Burning_Dragoon5
Forgotten_Warlord
skymarshall
MiniMage
ikillforeyou
Sunchips
assasin_lord
Daelin
Champara Bros
Xardian
skrab
Elissabeth Hasar
Mustang
Horn
eXciTe
kellym0
Asssssvi
Em!
Dark Hunter1357
Ujimasa Hojo
Rondo
Anachron
PrinceYaser
RightField
Darkfang
Blood Raven
PeeKay
JetFangInferno
CRAZYRUSSIAN
Sin'dorei300
Mr.Goblin
Eraser|85
The Panda
Juice_F
zbc
HerrDave
MiniMage
Himperion
kymarshall
The Panda
Marcos DAB
Juice_F
Artork312
Atlair
BETA
JollyD
Artork312
loktar
Exyte
Freddyk
Kam
Kalkhran
Horn
DarkEvil
Ket
Red XIII
Murlocologist

Voicework and SFX:
Heroes of the Storm
Elder Scrolls: Skyrim
Fallout Tactics
Rome: Total War


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Contents

Mathias Chronicles II - Reckoning (Campaign)

Reviews
deepstrasz
It's a lovely enhancement. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS Description...
Level 4
Joined
Jul 17, 2019
Messages
51
I also waited for it when I watched on a YouTube channel that maybe he is quite popular in the community according to me and I am always waiting to see how he will play this part.
 
Level 4
Joined
Aug 25, 2018
Messages
35
so only played the first 2 chapters tonight and notice a few things. And I am on 1.29

In chapter 8 there is a group of rock elementals that is neutral as well as some skeleton spawn around the first encounter of gnolls.

Chapter 9 I found these two items caused some issue.

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Last edited:
Level 4
Joined
Jul 17, 2020
Messages
86
is it finaly compelete yesssssssssssssssssssssss i download this as soon as possible yeah man i'm proud
you need to work for blizzard or something yeeehhhhhh
and yeh vote for approval
 
Level 4
Joined
Jul 17, 2020
Messages
86
so only played the first 2 chapters tonight and notice a few things. And I am on 1.29

In chapter 8 there is a group of rock elementals that is neutral as well as some skeleton spawn around the first encounter of gnolls.

Chapter 9 I found these two items caused some issue.

View attachment 377798
View attachment 377799
i remember having the same problem with this talisman
it said it will give str,agi,int but it gave nothing it was worthless
 
Level 10
Joined
May 14, 2004
Messages
170
Hey everyone, thanks so much for giving the campaign a shot. I appreciate all the support. It gives me motivation to keep working on this stuff!

Thanks to those taking note of the bugs. It'll help me in the event I make an update! I'm not certain I can get rid of all the possible item / AI attack wave issues due to version issues, etc, but I'll try my best to sort them out if enough issues are reported.
 

deepstrasz

Map Reviewer
Level 52
Joined
Jun 4, 2009
Messages
15,449
The orcs in the beginning of chapter 8 have lower HP if you don't skip the intro.
Kel'thuzad is also red like the orcs (player colour; gate scene). Kel'zarach too.
Some spaces need pathing blocking not to let smaller units pass. anima.png It happens in other places as well.

Chapter 9: Precious Talisman says it increases attributes but doesn't say how much and in fact it does nothing.
Tough Exterior Aura's buff is Devotion Aura.
Gem of Greater Strength +4 has "Left-Click to Use" but nothing happens.
The Eridu quest is differently name in the log and on screen it's a main quest.
Karmic Aura's buff is Thorns Aura's.
Blackthorne's Spurs says it gives 3 strength but it gives agility.
Talisman of Inner Strength can't be dropped and has the Left Click to Use option with no function.
Ring of Haste has the same icon as Ring of Support.
Sephira is actually named Sylvanas.
Club Cleaving Attack has no DISBTN. The icon is green on F10. You can make one with: Button Manager v1.8.2
Slashwave=Shockwave and the spells are differently named and have different icons.

Chapter 11: Fel Stalker death animation is a constant death animation. A lot of the WoW models don't have decay animations and the bodies are impeding vision.
The dreadlords have 0 mana out of 500 and it doesn't regenerate.
The quest says hold the village against the demons but some of the demons are stationary and you have to get to them. Also, they do not do anything, they just stand there not even retaliating.
The Doom Guard in the west was neutral and had no other units around it.
The undead appear out of nowhere near not through the portals.
Two Resurrection spells with different icons (Paladin and Malakai).
Malakai is red in the end scene.

In the interlude, the paladin is red opposed to teal as in the previous chapter.

Chapter 12: Ring of Kel'Zarach doesn't say how much it gives to attributes.
Cameron Greyforge doesn't have hero glow. It can simply be added: How to add Hero Glow without Modeling
Cameron's Endurance Aura doesn't work. Also, the normal Endurance Aura also exists on an orc hero.
Cameron's selection circle should be up like that of a flying unit not down on the ground.
Lerethas doesn't have hero glow.
Knight's Charge has a different icon for the buff than that of the spell.
The Liches don't have hero glow.

Chapter 13: Rain of Fel's hotkey is F not Q.
Staff of Kel'Zarach could have a better description with some lore or something than just two words.
Lisara doesn't have glow.
Battle Cry has 4 levels, so the description says.
Heart Amulet says it gives 10 intelligence but actually 3.
Yvros' Skull should be an unique item (text/description).
You win the mission if you finish the summoning which is part of an optional quest. Similarly, you only need to finish the orc bases related main quests to win.
Gem of Mana doesn't say how much it gives.
Kyreen didn't have her abilities saved and they had to be added again. Actually level, items and all. Cache broken, I guess.

Chapter 14: Larissa doesn't have her items anymore.

Chapter 15: There's a visual bug due to some broken model(s). It disappeared when the camera changed to Kel'Zarach.
The problem with this chapter is that you can put all your items down in the previous chapter with the other heroes that become enemies here.

Death by a Thousand cuts is called chapter 15 too.
The Doom Guards in the west where the gargoyles are, belong to the neutral passive player.
You can meet your clone.anima2.png
Vokoranskon doesn't have hero glow.

It's a lovely enhancement.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Last edited:
Level 3
Joined
Oct 22, 2004
Messages
23
its possible i got unlucky with a bug worth squishing. in the chapter i believe "floatsam and jetsam" with and with out cheats tested, second main quest, i held back the enemy, [and did the optional quest unlocking another mission i believe], but the mission was not complete in both scenarios for me. had to move to the next chapter via the chapter selection. other then that, had a great time with this campaign. kudos! may the muse never dull.
version i used is latest one 1.3 or so i think [none reforged]
 
Last edited:
Level 2
Joined
Mar 7, 2018
Messages
10
Just finished it, I have to say it was very nicely done, few bugs here and there with items especially. The l secret mission was a bit boring and too short in my humble opinion, but the rest have been great as far as I can tell can't wait to see the next part:D
 
Level 10
Joined
May 14, 2004
Messages
170
Thanks for the approval, deepstrasz. I've made an initial update to the campaign thanks to everyone's feedback, although some of the more major issues will still have to be addressed if I ever get around to it. Muaddib, I'll have to look into that. I hope it's a rare bug since I know the main objective was to take out the demon portals?

Thanks for playing, Rlciu! The secret level is actually based on a side mission from "Mathias Chronicles - Aftermath", which I tried my best to expand and make more interesting, but yeah, it was a bit short and didn't offer much in terms of side quests, etc.
 
Level 3
Joined
Oct 22, 2004
Messages
23
hey med. map guy thank you for the reply. i.. do not recall that i saw any demonic portals during and after the scene sequence. ill try again!
[that may have been said rare bug, or im confused between the chapters] i shall double check asap, either way.
 
Level 4
Joined
Jul 17, 2020
Messages
86
hey man i almost finished it,I wanted to give a an awesome review but it seems you updated it,doesn't matter though i re-download it and i gonna replay it.
AWESOME WORK(will come back with a good review). :thumbs_up: :thumbs_up: :thumbs_up:
 
Level 3
Joined
Oct 22, 2004
Messages
23
pardon the repeat on my testing. it is indeed the demon invasion still buggy on my side, as well as others mentioned, when using other versions too. i saw the demonic waves, but alas, no portals to destroy.. just buggy demon waves. i tried wiping them, and tested if they invade my bases. both cases didnt yield results i hoped. [if demons decimate, its game over and i get the obvious options of various restart options or quit, etc]. wiping the demons didnt work either. no big deal, but its 1 stubborn bug to squish! other then that, as stated, great crafting and custom heroes you love to hate heh
 
Level 10
Joined
May 14, 2004
Messages
170
Hello! I've made a minor update to the campaign. I've made a small change to Chapter 11 where a timer will show up after you destroy the Human base. When the timer ends, the cutscene showing the objective of destroying the demon portals should appear... This should make it clearer to the player when it will happen.

I've also fixed those hostile ogres that destroy the Purple Orc's base. Hope this small change helps! Thanks again everyone for the feedback.
 
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