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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Mathias Chronicles I - The Pursuit

Submitted by Med. MapGuy, Savage Potato
This bundle is marked as approved. It works and satisfies the submission rules.
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Screenshots

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Changelog

v.1.01 April 18, 2020

- Increased number of enemies when enemy AI attacks
- Fixed missing doodads
- Fixed minor camera issues during cutscenes
- Other minor tweaks


v.1.00 April 3, 2020

- Released



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This campaign was made with Warcraft III patch 1.27.
There is a known crash when loading the epilogue "The True King" right after
completing the previous level, "Shadow of the Reaper". The best way to avoid
this error is to quit after the victory screen and load the epilogue manually.


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Credits
Savage Potato (Original Creator)
Med. MapGuy (Co-Creator)

Sound and Music:
Blizzard Entertainment (WoW)
Monolith Productions (F.E.A.R.)
Bethesda Software (Fallout Tactics)
Creative Assembly (Rome: Total War)
Jedi Academy, Half-life: Counter-Strike

Models:
Sunchips
Skipper
Kuhneghetz
General Frank
Mr. Bob
Kuhneghetz
Tamplier777
ikillforeyou
Radagast
PROXY
Lord_T
Uncle Fester
MiniMage
Grendel
ChevronSeven
RedBlade
Mr.Goblin
yonatanDS
JetFangInferno
The_Silent
Oinkerwinkle
RightField
Forgotten_Warlord
Sin'dorei300
Himperion
Just_Spectating
Ujimasa Hojo
Rondo
alfredx_sotn
imforfun
Hellish Hybrid
Tranquil
Direfury
ModifiedbyGF
JetFangInferno
tobyfat50

Icons & Textures:
Mr.Goblin
TheKaldorei
CloudWolf
Deathclaw24
Pharaoh_
HappyTauren
SNART
-Berz-
DAYDAY
Asssssvi
Kantarion
The Panda
General Frank
Public Resource Provider
DeathKnight
BETA
zbc
PrinceYaser
MadMax
JollyD
PeeKay
ProFeT
loktar
Mc !
Eraser|85
Sin'dorei300
Link_Iceblader
Juice_F
Anachron

Promotional Art:
Eric Braddock
Cole Eastburn

Soundtrack:
Rome: Total War
Shogun: Total War
Medieval II: Total War
World of Warcraft

Voicework and SFX:
Heroes of the Storm
Elder Scrolls: Skyrim
Fallout Tactics
Rome: Total War

Contents

Mathias Chronicles Redux Demo (Campaign)

Mathias Chronicles I - The Pursuit (Campaign)

Reviews
Moderator
08:56, 11th Oct 2014 Orcnet: "] This is one of the great work of a campaign thanks for the previous makers and current ones who can bring up this awesome masterpiece back into action, the scenery, story line, and above all how it all would end...
  1. Shar Dundred

    Shar Dundred

    Map Moderator

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    Hey @Med. MapGuy, great to see you doing the Mathias Chronicles. Been a while, I was wondering
    if you would continue your work on it. Looking forward to play this again.
    Gonna play it this weekend & give a proper review.

    Is there a specific reason why you have uploaded it seperately instead of updating the demo?
    I'd have the two resources combined by staff to avoid it being a multi-upload.

    Also, I know that you have permission from the author @Savage Potato to continue.
    Please put you either a screenshot or a quote with link of this permission in your description.
     
  2. Med. MapGuy

    Med. MapGuy

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    Done @Shar Dundred. I almost forgot I uploaded the old demo
    way back! I reopened the old campaign files earlier this year and kept asking myself why
    I never finished it. It's like I never left. Yes, merging the two would be good, though maybe
    not necessarily the old comments on the demo page?
     
  3. New Player

    New Player

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    Umm it will not be on reforged?
     
  4. Abishkar

    Abishkar

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    Woahhhh, my favourite mapmaker is back!!! Will be playing this immediately and submitting my review ...
    Had played a lot of the Mathias original back then... Loved them if not for the bugs , hope you fix them well!
    I am waiting for the other Mathias Chronicles Remake Campaigns too !!!!
    Love your maps Med. MapGuy!!
     
  5. Otherknownoise

    Otherknownoise

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    I watch someone played the first two chapters 1.31 today and found something maybe bug?
    1. Purple cube in the picture.
    2. Chapter two the dragon nest is blocked by some kind of blocker?
    3. First and second abilities of elven archer has the same hotkey.

    ————
    Also I'm surprised, I have play your translated campaign very long time ago.
     

    Attached Files:

  6. Med. MapGuy

    Med. MapGuy

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    Oh no... why didn't I see these? Thank you for the feedback! I've uploaded a new updated campaign file which fixes the following:

    - Redundant hotkey for Kyreen's spells.
    - Red Dragon pathing blocker is removed when you activate the Goblin quest.
    - Fixed missing model problem in the first level.

    Please play this newest version I uploaded instead, and thanks again for reporting any new bugs!
     
    Last edited: Apr 5, 2020
  7. krawg

    krawg

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    this is majestic tho we are too strong too many bugy items and too many items i had mathias with 3 k hp at last mission smashing everything alone maybe less items and tomes would do it and more agression from the enemy the rest is great i hope you will finish the whole story thank you for the great work
     
  8. istvan921

    istvan921

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    You had finally updated this thank you Med MapGuy i love you
     
  9. Med. MapGuy

    Med. MapGuy

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    Noted on too many buggy items and too many tomes. I'll try to rebalance things when I have the time.

    Thanks to everyone for the support!
     
  10. DD Mikasa

    DD Mikasa

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    Played the game but for some reason the second chapter wouldent load(might be cuz i am using patch 1.29 doe),cant say much with only one map played but i loved the cinematics and the sceneries.

    Noticed something that might be a bug tho.
    Screenshot

    The circled guy is labeled as a wounded claw clan and not a citizen (kinda gives up the subplot)

    Also i would really really love it if you incorporated the QWER hotkey system on hero and units alike :)
     
  11. 诺森德的呜喵王

    诺森德的呜喵王

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    Dear author, I'd like to translate your excellent campaign into Chinese, OK? I want Chinese Warcraft players to experience the battle.
     
  12. Med. MapGuy

    Med. MapGuy

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    I'll think about the QWER setup in the near future. In the meantime, the second level not loading is a problem...
    I've never encountered a crash except for the last level, so it could be patch-related? I purposely chose
    patch 1.27 since I heard it was the most "stable". That sucks though...

    Thanks for pointing out the villager with the wrong faction! I fixed the issue with yet another upload.

    Sure thing!
     
  13. DD Mikasa

    DD Mikasa

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    I never encountered a crash the map just stuck at a point on the loading screen and wasen't moving anymore,at first i thought it could be long loading times but the first map loaded just fine...Probably patch related no doubt.
     
  14. Ether

    Ether

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    Nice to know to have classic campaigns like these. Alright. Gonna play this with my homies. Looks good bytheway.
     
  15. Jayborino

    Jayborino

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    Well done making exploration truly rewarding. I think the default difficulty may be a bit too easy. Hard to balance though when there are so many cool things to find that allows the player to get their heroes very powerful. In any case, this is fun to play, nice work!
     
  16. man2ok

    man2ok

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    chapter 2 cannot load... bugs?
     
  17. Med. MapGuy

    Med. MapGuy

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    Hey Jayborino! Glad you had fun with the campaign. I tried my best to reward players who tend to explore more, and probably went overboard on the tomes!
    I'll look to rebalance the campaign when I can.

    *EDIT*
    In the meantime, I've uploaded a new version of the campaign, this time with ALL the levels unlocked
    for play. This will be a regular practice moving forward. I've also upped the difficulty a bit by adding
    more enemies during their attack waves. Enjoy!
     
    Last edited: Apr 6, 2020
  18. Otherknownoise

    Otherknownoise

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    Here I find other bug.
    1. Pic1 somehow there're some items, and when this green immolation effect appeared all heroes died.
    2. Pic2 This optional quest update shown as main quest
    3. Mathias 3 and 4 abilities hotkey are both "C"
    The final throne scene is great, just like the same in CG
     

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    • 1.png
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  19. Abishkar

    Abishkar

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    I played three (EDIT: now four) chapters till now and found some bugs. Please kindly see to them. I notice the blocker issue and terrain issues have been taken care of. Please ignore if you updated them. I am marking each chapter out of 5, and the full marks gotten will be adjusted to give my HIVE Ratings to the campaign.

    Prologue

    It Keeps crashing on my pc. I guess it is because of patching issues? Dunno.


    Chapter 1 Skirmish At Ranfurly

    1. Spelling mistake in the Description. Lol, yeah I noticed that. You wrote “Toops” instead of “troops”. Kindly correct.

    2. I see in your maps a tendency to add the name of the person with whom the hero has to converse with as a choice, choosing which will result in being kicked back to the choice menu again. In this chapter, similarly, why is the Town Mayor in one of the choice topics? You could have named the conversation thread “The Town Mayor”. I am not some specialist, but I am sure there is an option to do so in WE.

    3. I love how you remade the village and the starting point ( forest) from the original Mathias. PLUS 1 MARK for that ;)

    4. Why is Snalye the invulnerable villager hostile in the Wounded Claw Clan? He is the guy beside the mayor. Look into it.

    5. What the hell!! While fighting the trolls, I happened to kill the warlord before the other trolls were killed which triggered the cutscene when the other trolls kept on attacking my units although they stood still. I lost all my footmen in that. You should have paused their attacks. This glitch/mistake existed in The Mathias Original too.

    6. Duncan’s Book of Holy Light has Left Click To Use even though it is a passive item

    7. Why are there pink squares in the pool near the base?



    8. It would have been better if Lord Duncan and Mathias were not strength based together, heh heh.

    9. Duncan’s Righteous Fury has such an icon which makes me think that it is a throwable spell. I forget it is a slam-ground-stun spell… oof, wasted mana in that spell so many times for nothing.

    10. The Part I remember from the original Mathias which concerned shooting at ranged trolls on high ground has been edited out… Interesting… It was too annoying anyways.

    11. I dunno why but I thought there was a time limit in this chapter in the original Mathias. I May be Wrong. But this was better since it made no sense for a time limit.

    12. Wonderful Music!! Love them!

    FM :- 4/5 (Cool if not for bugs)

    CHAPTER II – Black Powder In The Leaves

    1. It would be better if you maybe add a custom story related map or something in the loading screens? Because Arthas staring me in the eye is scary, heh heh, just saying.

    2. Oh my god.., I hated this map when I played it in the original lol. It was kinda hard for me. But the changed location of the base is an eye candy for me, a person who loves changes, oof. EDIT: Maybe not change in location, but the dwarf thing at first is probably a change. I don’t remember properly though.


    3. Uhh what is this?? Terrain glitch near base? (I guess this is taken care of)


    4. You cannot enter the area with the Level 10 Red Dragon Mother due to terrain leveling error leading to the Optional Quest to be unplayable. (Taken Care of)


    5. Why do we have control of the villagers in Kyreen’s base too?


    6. Mathias’ dialogue “We spent DAYS laying siege to this base” really? I don’t think so lol.


    7. Many high ground terraining done wrong and made the areas un-enterable.


    8. Why can only Mathias speak to the goblins?


    9. Except some random roaming units here and there, looked like the enemy base never attacked. This seemed a lot easier than the original level, probably was a noob then.

    FM :- 3/5

    CHAPTER III – LORD PICKETT’S CHARGE


    1. I remember many glitches existed in this map, and they kinda still exist. At the start, Lord Pickett has two icons in the top left corner.

    2. More terrain glitches near the orc base.

    3. I like how you made it that no hero can be controlled during the charge. I remember many glitches during the original in this map.

    4. Why are you given green rifleman and the barracks trains red ones?

    5. Why does Malcolm’s spell Highfather’s Divine Edict named “Learn Highfather’s Divine Edict” ?

    6. Short and sweet map. Nice Easter Egg with the goblin Merchants from the previous map.

    FM:- 4.5/5 (I liked this map the best until now)

    EDIT:

    CHAPTER IV – CLASH AT COBDEN’S RIDGE

    1. I really liked the concept of this map during the original. A sneaky map indeed.

    2. Grammar mistake in Nezatch’s dialogue “…forces led Mathias” :- “led BY Mathias” … What the hell am I doing, correcting spelling and grammar mistakes -_-

    3. Why give two “Cloaks of Shadow” at the start? One she already had, and one was in the chest.

    4. Interesting, the same map has been reutilized. Great.

    5. Interesting how you made exploring enjoyable and rewarding with Mud Golems and Chests.

    6. I did not notice it last mission. Even an item called Battlehelm has “Left Click To Use” but it isn’t a passive item.

    7. Nice meeting You guys Rodders and Delz again!

    8. What the hell is up with these random roaming orc workers here and there?!

    9. Heh, towers dropping items, that is strange.

    10. I did not notice one more thing previously, Mathias’ two abilities have clashing abilities.

    11. One thing I want to complain about is the annoying respawn of heroes out of nowhere, lol, I thought after destroying the Altars, I would have peace. OOF, but it was not the case at all.

    12. Bro, destroying the base was so easy, if it was not for the annoying hero respawns. Honestly, I did not lose any unit at all (I used resurrection once) and I destroyed the whole base. I did not even use Mathias, who remained back at the base for defense.


    13. Great Map. Loved it.

    FM :- 4/5 (Great!)


    Further maps will be remarked on and reviewed as I play them. Please update these.
     
    Last edited: Apr 6, 2020
  20. Med. MapGuy

    Med. MapGuy

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    Thanks for the invaluable feedback @Otherknownoise and @Abishkar . Even the grammar related ones, which is really tough since I try to go through every line as much as I can!

    I uploaded a newer version for the benefit of future players:

    - Fixed clashing Mathias spell shortcuts.
    - Fixed Forest Trolls killing your troops after killing the Warlord.
    - Removed the extra Cloak of Shadows in the fourth level.
    - Made the AI attack in larger waves for the first, second, fourth and fifth level. (I hope not too aggressive)
    - Fixed small lines of dialogue, quest classifications and grammar errors
    - Other problems are relics of Savage Potato's work, but I'll try to quash them as much as I can.

    Thanks again for the feedback! Nice to see people who played the original and can note the changes!