- Joined
- Aug 28, 2016
- Messages
- 17
the demo is like a Prologue campaign?
(30 ratings)
A single-player custom campaign based on Savage Potato's classic series of the same name. Set during the events of the Third War, the story follows the illegitimate son of King Terenas as he pursues the crafty Warchief Malakai and his Horde. Will our valiant prince succeed? Now compatible with the latest version of Warcraft III: Reforged, Mathias Chronicles – The Pursuit features custom models, voices, sound effects and music. This latest edition also features fully voiced cinematics for an even more immersive experience!
|
Wow wow, just wow! Truly amazing campaign, models are gorgeous, storyline is dope and so are the scinematics. I really like the way that camera sets in while knights charge and you get control of them. Honestly, this is what reforged should have been. Blizzard should take notes on this!
Some negative aspects worth mentioning, nothing crucial but..
1. During the air supremacy mission, i somehow encountered one of the bonus objectives and completed it, even though it appears on the second part of the mission, with the land units. Im talking about the spirits quest.
Also, it maybe nice to know how many times would the zeppelins fly each way before failing the mission.
Why is the hero with piercing dmg and has no ultimate ability ?
2. There are some issues with items not matching their description
- Special Talisman or something similar was the name, saw it 2-3 times throughout the campagin. Should give 4 all stats, gives 0
- Battle Helm or sth like that gives +1 all stats, wax expecting quite more out of it honestly, coming from the description and theres an on use effect but nothing happens.
- Heart talisman or sth like that should give +10 int, only gives +3
- Spear of Destiny should give 15 dmg but only gives 7, dont know about the attack speed.
Maybe check the other items as well, these are the ones that i noticed
3. I do love heroes focused campaign where your hero could really get strong af, but the majority of the campaign is soloable with Mathias, with the items and all the tomes, he was close to 3k health in the final mission with 100 dmg. I do enjoy all the hidden little tresures and looking for them to find something amazing, deffinetely keep that going but its worth making the enemies stronger so theres a challenge to it.
4. The only model that didn't meet up to the standard of the other units was the knight, he just seems clunky. Footmen look beefier. Maybe use something similar to the original knight model, with the ''skirts'' falling down around the horse, to make it look beefy and with size.
Overall, quite impressive work. The atmosphere is vibrant and the units have a feel of belonging to the faction, its not a weird mix! Great job!
I'm not sure. I seem to have encountered a similar loading error in my other campaigns, but those levels usually load fine when I play it from the campaign screen. We have the same version, so I'm not sure what might be causing the problem...I seem to be encountering a bug when trying to load mission 3 pickets charge. I'm using 1.27b and it just seems to be loading forever. tried rolling to it from mission two and just going to it from the campaign screen. but it just doesn't want to load past like 2/3s the way. is this a known bug or just a me problem? or am I just not waiting long enough? longest I waited was about 8-10 minutes I think. didn't actually time it. any ideas?
Glad I can inspire others to make their own stuff. Good luck!awsome im now playing it taking note for my own campaing
Same I've tried several times or I think around 10 times and it just really crashes halfway in the loading screen.mission 2 loading is crashing
mission 2 loading is crashing
Hello both,I just finished playing chapter 1, then continued to try and load chapter 2. But it just crashes my Warcraft halfway.
already running it turn out that my setting is on low resolutuinHello both,
I think the crash issues you encounter are caused by the latest patches of Warcraft 3.
Recommended version for this campaign is 1.27b, so the only way to fix this problem is by downgrading your game.
Check the post above. It could be caused by the low resolution the game uses (Widescreen is still stretched before 1.29).Same I've tried several times or I think around 10 times and it just really crashes halfway in the loading screen.
Did you read my post above? Try switching between Low and High settings.Chapter 3 seems to keep CTDing on the loading screen. I'm using 1.27b and switching to the lowest video settings doesn't work. Does anyone know what might be causing it?
To play custom campaign on Reforged, you need to use this mod.How do I download on 1.32 please?
Damn that all so complicated.To play custom campaign on Reforged, you need to use this mod.
If you are using Classic WC3: Place the campaign in "Documents\Warcraft III\Campaigns" folder.And I still don't know how to install it lol![]()
There are 3 possible reasons:help. first chapter was alright, but every other chapter will not load. what is the problem?
The problem is pretty much obvious. This campaign (maybe, like the others) was made for legacy Warcraft 3. The author didn't test such this campaign to be compatible with the Reforged. To be honest, if you attempt to play custom campaigns using the Xetanth87's tool (or even Quenching Mod) that wasn't fully tested on Reforged, you are bound to come across numerous issues. For example, opening the campaign map will crash the whole Editor or still work, but custom models are displayed as purple cubes (as depicted in the picture above). Also, when you play the supposed map, some custom objects have their green icons instead of the real one.hi frist to all i love you custom campaign, i just play old and remake whit the tool of xetanth87s and work well of all of you games, but there is a problem when i try to play in mathias chronicles 1, i have this problem what i don't know what it is and some part of the campaing like chapter 2 i can't start (i have to use world editor to play it), it only happen in the wolf riders i don't know whyView attachment 415272
Some campaigns like Resurrection of the Scourge had features that only compatible with non-Reforged WC3. I think, this campaign had numerous models that are only compatible with non-Reforged WC3.Excuse me what? The only assets that are only compatible with legacy are the 3D custom campaign screens. This isn't a mod, but an external tool that doesn't interact with the game. Resurrection of the Scourge is protected by its author, so it can't be opened by map editors. How is using Campaign Splitter and Quenching meaningless when loads of people that don't own a CD-key can play custom campaigns using their Reforged installation?
o.... i didn't know that thx explain to me about that and how do i get the previous parch becose even so i not very good how to dowload or install things sorry i not very good whit this kind of thingThe problem is pretty much obvious. This campaign (maybe, like the others) was made for legacy Warcraft 3. The author didn't test such this campaign to be compatible with the Reforged. To be honest, if you attempt to play custom campaigns using the Xetanth87's tool (or even Quenching Mod) that wasn't fully tested on Reforged, you are bound to come across numerous issues. For example, opening the campaign map will crash the whole Editor or still work, but custom models are displayed as purple cubes (as depicted in the picture above). Also, when you play the supposed map, some custom objects have their green icons instead of the real one.
To be clarify, Xetanth87 had posted the statement:
Some campaigns like Resurrection of the Scourge had features that only compatible with non-Reforged WC3. I think, this campaign had numerous models that are only compatible with non-Reforged WC3.
Custom campaigns such as Arkain series and The Chosen One can't be implemented on Reforged because they are, you guessed it, protected.
So far, there is no known solution to play this campaign. Even worse, you are using the latest version of Reforged (1.33.0.19308 or 1.34, I think), which is still buggy when it comes to playing custom maps or campaigns. The only possible thing is you have to downgrade the WC3 version (get 1.27b as the author recommended) if you want to play this campaign.
o.... i didn't know that thx explain to me about that and how do i get the previous parch becose even so i not very good how to dowload or install things sorry i not very good whit this kind of thing
Looks like a fantastic update, especially the voice acting added. Also, the new picture you have for the campaign looks really good!View attachment 481972
Changelog for v.1.03:
- Ported campaign from 1.27b to Warcraft III: Reforged 1.36.
- Added AI-generated voice over for all cinematics and in-game transmissions.
- Corrected varios in the "The Raiders" quest's description.
- Reduced skill level cap of Battle Cry to level 3.
- The "Scale Armor of Spell Damage Reduction" item behind the house of Denasha and Rothend is now reachable.
- New quest note added indicating barricade has been taken down to troll village holding the child captive.
- Corrected Forest Troll High Priest's Life Drain spell tool tip description.
- Renamed captive child toJohnny for consistency.
- Changed all quest notes that say "ACHTUNG" instead to "Warning".
- Edited Evasion ability from Blacksmith to indicate to which unit it's referred to.
- Removed "Runesmith Adept Training" upgrade available in Blacksmith in levels that have appropriate units for it.
- Kyreen's Poison Arrow now costs mana.
- High Elf Archer has a Searing Arrow upgrade that now cost mana..
- Removed Dwarven Footman and replaced them with standard Footman.
- Why is the Gold Mine inside the Malcolm's base not invulnerable?;
- Removed "Drink O' Ale" spell from dwarven units.
- Fixed Knight’s unit icon.
- Made sure main quest is discovered after Larissa escapes the orc’s base.
- Corrected "Enhanced Orb of Lightning" item's description.
- Corrected The description of Ring of Kel'Zarach item.
- Removed "Flying Machine Bombs" upgrade in levels that didn’t have Flying Machine unit available.
- Made Liquid Fire ability for Mortar Teams unselectable.
- Corrected the description of Charge ability for Knight unit in Barracks.
- Correct orcish unit "Brute" which was originally categorized as Tauren.
- In the heart of Warbringer Clan's base there is a Gold Mine that belongs to AI, corrected it to be Neutral Passive.
- Removed random villager outside the household to the very east in Chapter Four.
- Removed Precious Talisman as its stats were broken.
- Corrected description for Belt of Rage item.
- Corrected typos in the optional quest description of "Refuge".
- Corrected Ray of Dwarven Cannons which has has the same description and the icon as the Rain of Fire.
- Corrected description of Gem of Mana item, which increases (100).
- Hid Troll hero "Te Rawhiri" during aerial combat section.
- Corrected "Heart Amulet" item’s description.
- The "Vengeance" quest's sub title description says "Slay all the Witchdoctors", which has been corrected to “Witch Doctors” for consistency.
- The neutral buildings that the player had previously controlled are now controlled by an AI named "Player 9" have been given the correct faction name.
- Corrected description of Sorcerer in the Church to now say they cast Cripple and Summon Fire Elemental instead of Slow.
- Corrected description of Nikolai's Forked Lightning spell to say “Bandit Mage” instead of "Sea Witch".
- Rodders is now invulnerable in “Chain of Fools” level.
- Reviving Dimitri costs now cost food.
- The used keys from Dimitri's and Kel'Zarach's inventories are now hidden after use.
- Corrected description of Town Hall unit and its upgrades, along with Barracks to say Archers are also trainable.
- Steam Personel Carrier added to the description of Workshop.
- Corrected typo in description of Steam Personel Carrier from “cipable” to "capable".
- Corrected the Lightning Sword item description, which gives 12 attack damage instead of 5 and it gives 2 armor boost instead of 5.
- Gave proper names to the Greater Female and Male Dragon mini bosses.
- Added a small quest reward and short dialogue after completing the optional quest to kill the mini bosses.
- Corrected the description of Cloak of Toughness item.
- Corrected the Claws of Greater Strength, which item boosts hero's Strength by 6 and damage by 9.
- Corrected misplaced spells cons inside Malcolm Stonegrinder's Hero Ability section.
- Corrected item name "Hammer of Throrn" to "Hammer of Thorn".
- After Cameron Greyforge took Hammer of Thorn, he was unable to lay any attack on enemy. His basic attack is removed (this is a serious glitch!).
- Added new objective to take out Dougal’s contraptions in his base.
- Corrected Dougal’s Divine Shield spell to remove references to being a Paladin skill.
- Removed Dougal’s Attribute Bonus skill.
- Corrected issue where after meeting with Dougal, all enemy orcish buildings and troops stay hidden.
- Corrected Malcolm's Avatar spell description which should reference him being a “Dwarven Paladin” and not a Mountain King.
- Corrected critical error where two fortresses had to be destroyed to complete the main quest instead of one.
- Corrected inconsistency in the Malakai quest to say “Defeat Warchief Malakai” instead of merely locating him.
- In the Wilder Mage quest log, there is a missing "t" in the end of the mission the player needs to do (word covent).
- Corrected the game notice message saying Wilder Mage can cast Animate Dead and Cyclone to correctly casting Curse instead of Animate Dead.
- Corrected Wilder Mage tooltip description.
- Corrected Keg of Ale description.
- Totem of Endurance, the item given to Dimitri, is now droppable.
- Amulet of Healing item is no longer clickable.
- Corrected Amulet of Healing's item description.
- Reverted Battlehelm’s item stats to its default.
I like the updates in general, but why is Lord Picket depicted as an old solider rather than a rash knight trying to make his mark on the world, which will ultimately lead to his untimely death. And secondly, why is Thrall's voice acting that of Medivh?
Don't know about this question, but I think this campaign was now saved on the latest version of World Editor (1.36). For now, you can only play the Redux Demo version of this campaign, which is extremely outdated today.is there still a legacy version?