Mathias Chronicles I - The Pursuit

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A single-player campaign based on Savage Potato's classic series of the same name.
Set during the events of the Third War, the story follows the illegitimate son of King
Terenas and his desperate big to prove he is worthy of the crown. Will he succeed?

The campaign was remade from the ground up, featuring new models, sounds and
music using patch 1.27 as I presumed it was the most stable at the time. Countless
hours were spent updating every element in this near-forgotten classic. Enjoy!


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- Moved a doodad which blocked players from reaching an item dropped by a critter in the first level.
- Hid a duplicate Troll Warlord that appears in one cutscene.
- Tweaked item cooldowns which were mismatched from their effects.
- In "Lord Pickett's Charge", you get a small reward after rescuing Kel'Zarach. Dialogue was slightly tweaked too.
- In "Clash at Cobden's Ridge", dialogue in scene when Larissa returns to the base, and Kel'Zarach's meeting were edited.
- Removed Goblin Laboratory and a neutral Sapper in the enemy's base.
- Changed Kel'Zarach's portrait and the model of Granthar the Ogre Lord.
- Tweaked Sorcerer's description on Fire Elemental.
- Firebolt spell no longer can attack friendly units.
- Added classic portrait to Skeletal Orc.
- Tweaked Condemn's spell description.
- In "Crossing the Waimak", removed excess Peons.
- In "Chain of Fools", tweaked opening dialogue, and the cemetery scene with Kel'Zarach and Kel'Thuzad.
- In "Stone Hammer, Ice Axe", removed 'ping' in dragon quest, also added abilities to Dougal.
- Had 'Cloud' researched by default in the level.
- In "Shadow of the Reaper", changed the main quest to 'Defeat Warchief Malakai'.
- Tweaked ending's cameras so they don't clip through certain doodads.
- Special thanks to tulee and waredcraft for suggestions and bug fixes.



- Updated campaign's HIVE profile page



- Increased number of enemies when enemy AI attacks
- Fixed missing doodads
- Fixed minor camera issues during cutscenes
- Other minor tweaks



- Released



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This campaign was made with Warcraft III patch 1.27.
There is a known crash when loading the epilogue "The True King" right after
completing the previous level, "Shadow of the Reaper". The best way to avoid
this error is to quit after the victory screen and load the epilogue manually.


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Savage Potato (Original Creator)
Med. MapGuy (Co-Creator)

Sound and Music:
Blizzard Entertainment (WoW)
Monolith Productions (F.E.A.R.)
Bethesda Software (Fallout Tactics)
Creative Assembly (Rome: Total War)
Jedi Academy, Half-life: Counter-Strike

Models:
Sunchips
Skipper
Kuhneghetz
General Frank
Mr. Bob
Kuhneghetz
Tamplier777
ikillforeyou
Radagast
PROXY
Lord_T
Uncle Fester
MiniMage
Grendel
ChevronSeven
RedBlade
Mr.Goblin
yonatanDS
JetFangInferno
The_Silent
Oinkerwinkle
RightField
Forgotten_Warlord
Sin'dorei300
Himperion
Just_Spectating
Ujimasa Hojo
Rondo
alfredx_sotn
imforfun
Hellish Hybrid
Tranquil
Direfury
ModifiedbyGF
JetFangInferno
tobyfat50

Icons & Textures:
Mr.Goblin
TheKaldorei
CloudWolf
Deathclaw24
Pharaoh_
HappyTauren
SNART
-Berz-
DAYDAY
Asssssvi
Kantarion
The Panda
General Frank
Public Resource Provider
DeathKnight
BETA
zbc
PrinceYaser
MadMax
JollyD
PeeKay
ProFeT
loktar
Mc !
Eraser|85
Sin'dorei300
Link_Iceblader
Juice_F
Anachron

Promotional Art:
Eric Braddock
Cole Eastburn

Soundtrack:
Rome: Total War
Shogun: Total War
Medieval II: Total War
World of Warcraft

Voicework and SFX:
Heroes of the Storm
Elder Scrolls: Skyrim
Fallout Tactics
Rome: Total War

Contents

Mathias Chronicles I - The Pursuit (Campaign)

Mathias Chronicles Redux Demo (Campaign)

Reviews
08:56, 11th Oct 2014 Orcnet: This is one of the great work of a campaign thanks for the previous makers and current ones who can bring up this awesome masterpiece back into action, the scenery, story line, and above all how it all would end is...
Level 2
Joined
May 29, 2019
Messages
14
Wow wow, just wow! Truly amazing campaign, models are gorgeous, storyline is dope and so are the scinematics. I really like the way that camera sets in while knights charge and you get control of them. Honestly, this is what reforged should have been. Blizzard should take notes on this!

Some negative aspects worth mentioning, nothing crucial but..

1. During the air supremacy mission, i somehow encountered one of the bonus objectives and completed it, even though it appears on the second part of the mission, with the land units. Im talking about the spirits quest.

Also, it maybe nice to know how many times would the zeppelins fly each way before failing the mission.

Why is the hero with piercing dmg and has no ultimate ability ?

2. There are some issues with items not matching their description
- Special Talisman or something similar was the name, saw it 2-3 times throughout the campagin. Should give 4 all stats, gives 0
- Battle Helm or sth like that gives +1 all stats, wax expecting quite more out of it honestly, coming from the description and theres an on use effect but nothing happens.
- Heart talisman or sth like that should give +10 int, only gives +3
- Spear of Destiny should give 15 dmg but only gives 7, dont know about the attack speed.

Maybe check the other items as well, these are the ones that i noticed

3. I do love heroes focused campaign where your hero could really get strong af, but the majority of the campaign is soloable with Mathias, with the items and all the tomes, he was close to 3k health in the final mission with 100 dmg. I do enjoy all the hidden little tresures and looking for them to find something amazing, deffinetely keep that going but its worth making the enemies stronger so theres a challenge to it.

4. The only model that didn't meet up to the standard of the other units was the knight, he just seems clunky. Footmen look beefier. Maybe use something similar to the original knight model, with the ''skirts'' falling down around the horse, to make it look beefy and with size.

Overall, quite impressive work. The atmosphere is vibrant and the units have a feel of belonging to the faction, its not a weird mix! Great job!
 
Level 2
Joined
May 29, 2019
Messages
14
Wow wow, just wow! Truly amazing campaign, models are gorgeous, storyline is dope and so are the scinematics. I really like the way that camera sets in while knights charge and you get control of them. Honestly, this is what reforged should have been. Blizzard should take notes on this!

Some negative aspects worth mentioning, nothing crucial but..

1. During the air supremacy mission, i somehow encountered one of the bonus objectives and completed it, even though it appears on the second part of the mission, with the land units. Im talking about the spirits quest.

Also, it maybe nice to know how many times would the zeppelins fly each way before failing the mission.

Why is the hero with piercing dmg and has no ultimate ability ?

2. There are some issues with items not matching their description
- Special Talisman or something similar was the name, saw it 2-3 times throughout the campagin. Should give 4 all stats, gives 0
- Battle Helm or sth like that gives +1 all stats, wax expecting quite more out of it honestly, coming from the description and theres an on use effect but nothing happens.
- Heart talisman or sth like that should give +10 int, only gives +3
- Spear of Destiny should give 15 dmg but only gives 7, dont know about the attack speed.

Maybe check the other items as well, these are the ones that i noticed

3. I do love heroes focused campaign where your hero could really get strong af, but the majority of the campaign is soloable with Mathias, with the items and all the tomes, he was close to 3k health in the final mission with 100 dmg. I do enjoy all the hidden little tresures and looking for them to find something amazing, deffinetely keep that going but its worth making the enemies stronger so theres a challenge to it.

4. The only model that didn't meet up to the standard of the other units was the knight, he just seems clunky. Footmen look beefier. Maybe use something similar to the original knight model, with the ''skirts'' falling down around the horse, to make it look beefy and with size.

Overall, quite impressive work. The atmosphere is vibrant and the units have a feel of belonging to the faction, its not a weird mix! Great job!


Edit:

The charge scene with the knights reminds of the epic fight scene from Lord of the Rings, and this sparks up an idea. Having seen the knights with the ''Charge" ability(which imo is a great addition and quite thoughtful of you), and having LOTR in mind, in the game Battle for Middle Earth 2, knights had the ability to speed up and then charge into units, trampling them with higher initial dmg. Since you have this concept of "Charge'' ability on the knights, it might be a good addition to have them with something like bonus dmg on their first attack during charge, so that it really adds up to the feeling that they gain speed and rush into battle causing initial high dmg gained from that speed boost, breaking up line formations. Could be a passive where they build up speed when not attacking and while moving, or the way it is now, a usable ability with the bonus dmg effect.

I enjoy the speed boost that they get, it does add some more complexity to squad formations and fight dynamics. For example, i'd keep some knights on the side and rush them in so they take out enemy siege weapons or back line ranged units, casters etc.
 
Level 8
Joined
Feb 21, 2015
Messages
329
This is one of the best graphics I have seen in Warcraft 3! It almost looks like it's Reforged! This campaign is a blast, and I grew to detest Mathias. He makes questionable decisions same as his brother, Arthas.
Although, the game is easy even in hard, and the plethora of "good" items gave me a headache. That's because I spent a lot of time thinking about what to discard and what to keep. However, I like still like it! exploration is totally worth it, and you don't just get a crappy item of +3 stats, or +1 armor, or +1 str like in the original Blizzard campaigns.

I also want to point out that the level cap in chapter 1 is broken. If I didn't win in the mission earlier than I did, my heroes would reach lvl 6! Luckily, it is minimized in the next chapter to lvl 3, I think, so that's good.
Chapters begin with no dialogue most of the times. I suggest an addition of some dialogue for the heroes to state their mission. I understand that the intro is written in the background before a chapter begins, but more dialogue is always great.

In the secret chapter, Greyforge's Endurance aura is not working. Also, the new steam engines in Worshop were available for me to train, but then they suddenly disappeared. Is he not allowed to have an ultimate ability, or is the idea that flying makes up for not having an ult?

Kyreen's first skill does no damage, apparently. Nor does the stun last more than half a second. So maybe it would be better to fix it. Overall, the game is not challenging in Hard, so maybe rescale difficulty as well.
Anyways, I don't have much to say more than I'm waiting for the sequel impatiently!

I don't know what I think about the ending. It feels a bit anti-climactic. Also, some characters should have reached a better conclusion. Mostly they are just mutes. If you're planning for a sequel, I hope it is better than this one.
 
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Level 6
Joined
Jul 17, 2020
Messages
144
Gonna Try it :ogre_haosis:

One problem in chapter four {clash at cobdens ridge} i cleard the western road and waited for Mathias to arrive but when the timer stops game says {Mathias and his troops have arrived} BUT THERE IS NO MATHIAS ONLY TROOPS :vw_death:

And another thing in every single map there are a lot items (too many better) its better to fewer items but higher quality instead.
And i don't remember if it happen before but i can attack gold mins i noticed it in chapter four
and i found a precious talisman drooped by orc warchief and it has no effect.
again in the next chapter it has no effect

In chapter five i destroyed orcish airbase but drogans are still spawning.
(Arrow volley) Kyreen's first ability does no damage only stunning
i found a heart amulet its an item its says it gives you 10 intelligence but it gives 3

In the secret chapter why purple orc's are bend'd'knee clan what does it even mean
and why Dougal has no ability's only boost to attribute makes no sense
again i found a heart amulet and it again gives only 3 intelligent instead of 10
in the middle of the map i found couple of scrolls of healing and potions for no reason
and my mini map just makes a blue ping for no reason

Shadow of the reaper another precious talisman and again a worthless item
okay my finale review
Models 10/10
icons 10/10
spells 10/10
skins 10/10
Terrain 10/10
Story 8/10
Gameplay 10/10
file size {[(((i don't care)))]}
Overall 68/70
thank you for this great Campaign rep+
 
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Level 1
Joined
May 25, 2020
Messages
3
Note: Running map on 1.26.

Loved the map. Could use a little bit of unit balancing cuz even i (i am pretty good at warcraft) had to use cheats a bit throughout the campaign. grammar could also be improved. Absolutely loved the map design and storyline too. In my opinion, this is a solid 8.5/10

Summary:
Map design is great.
Unit skins are well used.
Playability is good but the finale crashed on start.
Story is well designed and engaging.
Grammar could be improved but good overall.
Few custom spells but well designed. (One of the spells did not work, don't remember which one though)

Score: 8.5/10
 
Level 2
Joined
Jun 3, 2008
Messages
21
I seem to be encountering a bug when trying to load mission 3 pickets charge. I'm using 1.27b and it just seems to be loading forever. tried rolling to it from mission two and just going to it from the campaign screen. but it just doesn't want to load past like 2/3s the way. is this a known bug or just a me problem? or am I just not waiting long enough? longest I waited was about 8-10 minutes I think. didn't actually time it. any ideas?
 
Level 15
Joined
May 14, 2004
Messages
222
I seem to be encountering a bug when trying to load mission 3 pickets charge. I'm using 1.27b and it just seems to be loading forever. tried rolling to it from mission two and just going to it from the campaign screen. but it just doesn't want to load past like 2/3s the way. is this a known bug or just a me problem? or am I just not waiting long enough? longest I waited was about 8-10 minutes I think. didn't actually time it. any ideas?
I'm not sure. I seem to have encountered a similar loading error in my other campaigns, but those levels usually load fine when I play it from the campaign screen. We have the same version, so I'm not sure what might be causing the problem...

awsome im now playing it taking note for my own campaing
Glad I can inspire others to make their own stuff. Good luck!
 
Level 12
Joined
May 14, 2021
Messages
227
mission 2 loading is crashing
I just finished playing chapter 1, then continued to try and load chapter 2. But it just crashes my Warcraft halfway.
Hello both,
I think the crash issues you encounter are caused by the latest patches of Warcraft 3.
Recommended version for this campaign is 1.27b, so the only way to fix this problem is by downgrading your game.
 
Level 12
Joined
May 14, 2021
Messages
227
Same I've tried several times or I think around 10 times and it just really crashes halfway in the loading screen.
Check the post above. It could be caused by the low resolution the game uses (Widescreen is still stretched before 1.29).
If the problem still persists, then you should reinstall the game completely. There is a chance some models might be corrupted.
 
Level 17
Joined
Jul 26, 2008
Messages
1,196
This campaign is a work of art, I love the cinematics and camera angles.



Map01
Map starts suddenly without any talking
Can force subtitles on so we can see the in-game talking even if players have them disabled (referring to Mathias message about forest trolls)
Love the choice for speaking options
Nice humour – living in swamp advantages = 0
No reason given for dwarf transport must live requirement until we need to build the base
Love fire effects burning troll huts as we move towards troll warlord
In cinematic with troll warlord, there is a delay before the one we killed dies and the new cinematic one pops up
Possible to kill rabbit where the item it drops cannot be reached
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Gem of greater Strength item says can be clicked to user even though it has no ability
Love sound effects of the archers shooting their arrows
Why 2 gold mines split apart
Shield basher and Axe grinder both give hero bash
Instead of “Hint” for reinforcements have arrived, it says “Achtung”

Map02
The opening sounds of someone hitting a hammer on iron is great
Is Kyreen the Jaina equivalent in this story?
I love how the elven bodies near the troll ambush explode when you click on them
What does the pack horse do (the one you gain control of)
So many good items, need to spend time thinking about what to pick up--- often
No initial pressure from enemies on this map
The model of lvl 7 ogre lord creep gives no indication is is stronger than the others--- he is same size as lower lvl ogres, even smaller than the lvl 5 ogre mage
The ogre and troll creep group just north of land-mine pit seem to be on hold position and cannot move, only attacking if human units come within their attack range
Both in this mission and previous, AI just has 0-0 upgrades, even on hard difficulty
Mortar teams liquid fire skill does not look passive
I wish voodoo doll item showed how much life was drained (%) per attack Dialogue with the goblins- head down “to” their lab-
 
Level 17
Joined
Jul 26, 2008
Messages
1,196
Map03
Was there any advantage to saving Kel Zarach from the cage?
Map ended without any talking

Map04
The ogre Grathnar left his gem lying around for Larissa to pick up?
Even though the human base was basically destroyed last mission, it suddenly has come back to life this mission
Duncan and the dwarf hero are not suspicious at all that Larissa was somehow the only survivor and made it back to their base (spy/traitor?)
The exact same creeps that were killed last mission which were defending Kel Zarach suddenly came back
Considering how Malakai is the main enemy hero, it is surprising he is only lvl 5
“Precious Talisman” from Malakai doesn’t increase any STR / AGI / INT, despite what it says
Blue randomly stopped attacking after I began attack purple’s base
There’s a neutral goblin merchant and laboratory, but cannot buy anything from them
There is also a neutral goblin sapper in between the two orc bases
Found a second Grathnar’s gem after killing a hero in purple’s base
Sorcerer description says can summon water elemental but his ability is to summon fire elementals
Kelzarach’s portrait doesn’t look like his model
All the skeletal allies gained in this mission from going to the hilltop do not have portraits

Map05
There are 10 peons mining from the same goldmine in the opening cinematic showing the dragon base

Map06
KelZarach randomly rejoins Mathias even though he is missing from previous mission, and talks about being friends as if he knows Mathias well even though they only spoke 1-2 times in map 04.
KelZarach not even on our side (playable) at the beginning of the mission
Forced to cut down trees in order to reach Kyreen and the southern goldmine
Enemy AI has weak unit on retreat setting on
Mathias condemn ultimate does not have a correct description, since it doesn’t instant kill enemy main bases
Kelthuzad talks about how Kelzurach is highly regarded and lich king is pleased with what he has done, but all we have seen Kelzurach done is get captured in the cage in map 3, and randomly appear in map 6
Kelthuzad asked Zurach if he wants to put Mathias back on the throne, but Mathias has never had the throne before
Quests talks about taking Dimitri to the 2nd south gate, but if we didn’t complete the side quest for prison, how would we have him
Kyreen’s Arrowfall ability bugged somehow, cannot use it
Even after cemetary quest completed, it still pings that area with the green quest ping

Secret mission
In opening cinematics, there is an item lying almost vertically on a mountain
After killing the 2 dragons for quest, there was a new blue ping on a lvl 9 yeti, which didn’t drop anything when killed, and the ping never went away
Cloud cannot be researched this mission for Gryphons?
Dougal has no skills besides attribute bonus
Orcs never attack this mission
I see a purple troll hero, but blue doesn’t seem to have a base
Something used a spell that wiped out everything I had in an area near blue’s main stronghold which created blight where it landed
If players don’t get this secret mission, how do they know that Malakai left a message for Mathias to meet him in that forest

Map07
If we didn’t rescue the two bandit mages from the prison earlier, how would their appearance in this mission be justified
Sorcerer’s firebolt can be used on your own units
Why does it say kill or capture Malakai when we can only kill him
Malakai said Mathias turned the trolls and goblin against him, but Mathias never attacked the goblins
Malakai final line about being outmatched has no portrait

Final Map
Kelzarach literally appears moments after Malakai + guards moved away
Mathias standing on the hill looking down on the orc encampment was great scenery, beautiful.


Had a lot of fun playing it. Enemy AI had some issues, not sure if there was AI or if they were all attack waves (except the city mission)
 
Level 15
Joined
May 14, 2004
Messages
222
Thanks for playing, tulee. I really appreciate the laundry list of issues, something I hope to get to fix one day!

I was actually going to add a new interlude of Kel'Zarach ingratiating himself to Mathias to better establish their relationship, which the original author seems to have left out. It was left out due to an already lengthy development period. Maybe I'll tweak the dialogue or something.
 
Level 1
Joined
May 18, 2013
Messages
4
Chapter 3 seems to keep CTDing on the loading screen. I'm using 1.27b and switching to the lowest video settings doesn't work. Does anyone know what might be causing it?
 
Level 1
Joined
Aug 10, 2019
Messages
1
Good to see you came back last year, med map guy. you made the best campiagns back in the day and i cant wait to see what's next. just getting started on mathias and it's been a blast
 
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