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VGsatomi: Approved. Part of the lengthly mathias campaign.
(4 ratings)
@deepstrasz Well, I played this campaign (Mathias II) just today and some things you mentioned are not right.there's a Spirit Lodge and a Witch Doctor marked as enemy
Maybe it was intentional!Peasants can't be trained...
Again, you missed a part I think. With that zeppelin travel south and you will find the orcish hero with his raiders and more zeppelins. Yeah, I admit the creator (whoever it is) should have been more specific.there's only one Zeppelin but the quest suggests there should be more
Lol right. When I played this, I literally lost 4 out of 5 heroes, a farm and the altar of kings when that happened, and I had quit that map. Hero's ability has AOE damage upon death (Big Mine)heroes just explode in some places near their bases... Actually in many places..
Right, I actually enjoyed that! I used two Mathias' and two Kel'Zarachs and wrecked the base in front of the cage!pressing ESC after the starting scene leads to a clone of both heroes...
Okay! Is that so? Cause I could not tell why they were creeping and looking for Expansions like Custom Games.the computer plays like a melee AI, like always
Story
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Despite the title, this campaign is still part of the Mathias series and got nothing to do with LOTR. With that out of the way, let's get starting with the story. It begins not with Mathias or his nemesis Malakai, instead you start in a scenario you may remember from the original Reign of Chaos Undead campaign: The Blackrock Clan being under attack by the Undead! After Mathias had been captured, the forces of the Blackrock Clan clash with the Undead and lose, however, one blademaster named G'Thall manages to escape. You then follow him as he meets with others of his clan, mostly "exiles" who do not worship the Demons anymore but still consider themselves part of the Blackrock Clan led by the warlord Nezatch who is an ally of Malakai. Being hunted by the Scourge and later even the Demons, the Orcs meet with the former allies of Mathias, Duncan and his forces, and they form an alliance of convenience to fight the common enemy (yeah, like they did on Kalimdor, though neither of the Lordaeron groups is connected to the Kalimdor refugees). Meanwhile, Kel'Zarach, marching with the Cult of the Damned during this time, seeks to free Mathias and to free the cult of the Undead and the Demons who considered the human elements of the cult nothing but cannon fodder. He succeeds in locating and freeing Mathias and tells him about his plans regarding the Cult of the Damned. Mathias agrees to help him freeing the Cult of the Scourge if Kel'Zarach helped him gain his crown. Kel'Zarach helps Mathias to return to his own troops, leading them both against the Scourge and the Orcs - and the traitors who allied with them. Malakai, Duncan and their combined force of Orcs, Trolls, Ogres and Humans face the Undead in battle. They manage to defeat most of the leaders (due to the Scourge now being controlled by the Legion, all Nathrezim), but are then overrun by Mathias only shortly after having killed the demon in charge. Malakai is then trapped in a Soul Gem by Mathias, a little gift of Kel'Zarach, and the Orcs flee. After the battle, Kel'Zarach and the Cult of the Damned rise up against their demonic overlords and slay them. By doing so, they seperated themselves of both the now defeated Legion (Archimonde died during the latest events) and the Scourge, well, mostly, since the events had been kind of "allowed to happen" by the Lich King (don't ask me why he is called LichE King or why the Orcish Horde is the Orcen Horde here) in the first place as a part of the plan to get rid of the Burning Legion. Mathias is crowned king. I already found Kel'Zarach interesting in the first campaign, in this one, he and the other main characters are given more personality than before. Still not perfect, but better than in the first campaign. Personally, I liked the story. I think that the author has clearly improved it after the first part. |
Terrain
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The terrain is still... simple, but more refined than it was before, in my opinion. You always have to keep in mind how old this campaign is, so of course it does not meet today's standards terrain-wise - spoiler alert: I think the terrain experts will not like ANY of the terrain of ANY of the Mathias campaigns. |
Gameplay
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Like the first Mathias campaign, this campaign is very RTS heavy, however, the author has this time tried to make it more diversified than last time. There are more spawned attacks in combination with normal AI attacks, and in one particular case the melee AI is being applied in a mission where you have an army, but no base or workers yourself and therefore are more limited than the AI. I will be honest, I personally wasn't too fond of combining that particular mission with an AI that sets up its base, but I can understand the decision behind it since the AI only sets in after you have defeated about half of the enemy forces in the area, so it keeps you from just sitting around doing nothing - unless of course you snipe the enemy bases. The missions with large armies that had no base building were interesting and I personally liked those missions, though they tended to be relatively short and could be easily won by simply letting the AI attack you until they ran out of forces. Then you would gather all survivors and attack yourself when most enemy forces are gone. I would still say that the last three missions, with two of them being like what I just mentioned, are my favorite missions of this campaign. Sadly, the melee AI once again faces the issue with Frozen Throne units and buildings not being disabled when they clearly should be. Again, you, as player, can ignore that, but the melee AI won't. I can't help but feel the irony of seeing a crypt lord after just having watched a cinematic where Kel'Zarach and a lich talk about how "limited nerubian forces" now are. |
Overall
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This campaign is, in my opinion, better than its precessor. I am not saying that Mathias I is bad, I just found the way the story and the gameplay were more interesting than it was the case in Mathias I. It does have its issues, but they are far less annoying this time around. 4/5 |
Suggestions/Bugs |
Most bugs have already been mentioned by @deepstrasz in his post. When it comes to bugs, this campaign fares much better than its predecessor in my opinion. Yet it is still not perfect and has its own problems. I too think that the entire Mathias campaign series could use a rework, or just simple bug fixes. I considered doing that myself once. |