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Moderator
VGsatomi: Approved. Part of the lengthly mathais campaign.
(5 ratings)
Story
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Mathias II - Aftermath is a very short campaign that takes place "in the aftermath" of Mathias Part II - Return of the King. I am still not sure why this is not just part of the other campaign in the first place. It starts with a named peon (who will never be mentioned again, it does not even matter if he dies in this mission or anything either) who witnesses the Orcs' retreat and then starts gathering other peons and fleeing warriors to gather enough gold to revive the heroes. From a gameplay perspective, this mission is interesting, from a story perspective it is... well, you could also just have said that the heroes escaped instead. It tells you something about how heroes in the WarCraft universe die if not revived within a certain time and area and all in the quest log but... Yeah, not saying very much. The second mission gives a far better story. Duncan, disguised as Mathias using a Warlock's spell, tries to infiltrate the capital of Lordaeron to give the Soul Gem with Malakai inside to the Orcs. He then faces the Cult of the Damned who now have their own paladins and seat right within the capital. After striking down one of them, taking the soul Gem, he encounters Larissa, who had been with him earlier. She tells him about how the Orcs had left her to die and she barely escaped, asking him not to "dare saying that Mathias was as bad as they were". Then Undead and Demons, led by the few remaining dreadlords, invade the town and Duncan, still in disguise, helps the defenders. When the attack is worn off and Duncan is about to leave, the real Mathias arrives and stops him, asking him to return to his side, now that the war was over. Duncan agrees to do so if Mathias let him return the Soul Gem to the Orcs. In the final mission of this, Duncan brings the Soul Gem to the Blackrock Clan - but asks that they in return remove Malakai's right hand man, Ushgar, from his position. They intend to do so peacefully, but things escalate - as calculated by Kel'Zarach - and the Orcs quickly fight. Ushgar manages to defeat and imprison the leaders of the Blackrock Clan and brings the Soul Gem into safety. The campaign is very short and really should just have been added to the first one. The first mission is not saying anything storywise except for being a big sign saying "the three heroes you had to defeat as an optional quest in the big battle at the end of the last campaign are still alive". The second one is better, explaining how Duncan returns to Mathias (though if I were him I would NOT have given the Orcs the Soul Gem, even if Duncan had been involved in the plan to make the Orcs fight each other, he should not have done it the way he had) |
Terrain
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The design of the city is kinda nice, the rest is okay too, in my opinion, but still rather simple overall, I think. |
Gameplay
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The first mission has a pretty unique gameplay, with the gold mines being far away and you relying mostly on the fleeing units to build up your army since you start with zero resources and need your gold to revive the heroes. It has a non-existant story, but it was pretty fun from a gameplay perspective. The second one started as a micro mission with only one infiltrating the city and then turned into a macro mission with base building and, again, the battle against melee AI. The third mission is a pure macro mission, for the last time facing melee AI. I actually feel like this time, it does not matter too much that the AI is using Frozen Throne units (for those who do not know yet, in the past, AI had always been using melee AI and was limited by the techtree options to make it play a certain way, the Frozen Throne expansion, released AFTER the creation of the maps, had damaged that system both for the AI and the player). The only issue here is the Blood Mage hero. |
Overall
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I can only repeat that I think the three chapters here would have been better off being simply part of the other Part II. I think the second and third mission are okay, with the second being the best of the three, but the first one is just... I don't say I don't like it, but it feels very pointless. 3/5 |
Suggestions/Bugs |
The only bug I encountered was abilities that had no target (like Divine Shield, Resurrection, or Mirror Image) in the first mission did not work at all. |