(23 ratings)
This is the long awaited sequel to Mathias Chronicles - The Pursuit, now updated to 1.03! Based on Savage Potato's Mathias Part II released way back in 2007, this is a complete remake by me, Med. MapGuy! This campaign features fully redone terrain, cutscenes, models and music, and reworked story elements to fully immerse YOU into the world of Mathias, the true king of Lordaeron! Due to the inability of playing custom campaigns with Reforged, I would suggest playing the campaign with patch 1.29 and below. The campaign is most compatible with patch 1.26 and 1.27. - Sequel to the bloody original. - Around 8 playable chapters. - Expanded story, with a planned secret level. - New models, music and so much more! - Epic, large-scale battles! April 23, 2021 Update
- Posted the first version. For full credits, see the resources tab or view the in-game credits. - Due to lack of playtesting, this campaign may feature some gameplay balancing or other in-game issues. May 2, 2021 Update - Updated to 1.01 - Changed effects of Precious Talisman. - Unchecked "Actively Used" item that was accidentally added for Gem of Greater Strength. - Talisman of Inner Strength can be dropped. - Corrected Eridu quest name to "Uncomfortable Truths". - Fixed effects of Blackthorne's Spurs. - Fixed missing DISBTN icon for Club Cleaving Attack. - Updated Fel Hound model, although I've yet to replace Doom Guard and other bugged models. - Fixed Neutral Hostile Fel Beasts attacking refugee camp in "In Harm's Way". - Still have an issue with the AI attack waves in Chapter Eleven. - Corrected the enemy alignment of the Doom Guard in the west in Chapter Eleven. - Changed Malakai's color to blue in Chapter Eleven. - In the interlude, the paladin (Lord Duncan) is now teal. - Changed attributes of Ring of Kel'Zarach. - Cameron Greyforge now has a hero glow. Also fixed his selection circle. I still need to look at his Endurance Aura. - Lerethas now has a hero glow. - Fixed Knight's Charge's buff icon. - Rain of Fel's hotkey is now Q. - Added a lengthier description for Staff of Kel'Zarach. - CorrectedBattle Cry spell description to now be until Level 3 only. - Fixed Heart Amulet effect. - Made Yvros' Skull have a unique description. - Fixed Gem of Mana effects. - Fixed cache triggers so Kyreen's stats carry over correctly. - "Death by a Thousand Cuts" is now correctly Chapter Sixteen. - The Doom Guards in the west are now with the correct enemy affiliation. - Deleted Kel'Zarach's clone. - Vokoranskon still doesn't have hero glow as its bugged. May 8, 2021 Update - Changed Neutral Hostile Ogres to their proper faction in Chapter 13. - Added a Timer in Chapter 11 after defeating the Human base to make next phase of destroying demon portals clearer. May 13, 2021 Update - Re-enabled Ogre Maulers to be purchased in Chapter 11. - Slaying Ushgar now completes the optional objective. - Fixed an issue in the opening of Chapter Fifteen where the models bug out and act all weird. September 25, 2021 Update - Now Version 1.04! - Added new "hints" on early levels, such as telling the player he can enter a cave, to not let Granthar enter the Ogre camp early, etc. - Fixed all the chapter title numbers to align with the first Mathias Chronicles. - Improved visibility in the early levels. Units can see their environments better. - Added a handful of units to be rescued in "A Matter of Faith" and "Fall from Grace". - Removed two dreadlords in the level "In Harm's Way". - Special thanks to Jayborino for pointing these out in his playthrough. - Minor update this October 1, added more failsafe to prevent failure in end cutscene of "Flotsam and Jetsam". Savage Potato (Original Creator)
Med. MapGuy (Creator) Sound and Music: Blizzard Entertainment (WoW) Monolith Productions (F.E.A.R.) Bethesda Software (Fallout Tactics) Creative Assembly (Total War Series) Special Thanks: Warcraft Underground YourArthas Mythic General Frank Hadeis kola =Emergency= IceMage olofmoleman Hellish Hybrid Tamplier777 Mc! Freddyk JesusHipster Deolrin I0w_kwaliti RightFieldimforfun Soul Theft Burning_Dragoon5 Forgotten_Warlord skymarshall MiniMage ikillforeyou Sunchips assasin_lord Daelin Champara Bros Xardian skrab Elissabeth Hasar Mustang Horn eXciTe kellym0 Asssssvi Em! Dark Hunter1357 Ujimasa Hojo Rondo Anachron PrinceYaser RightField Darkfang Blood Raven PeeKay JetFangInferno CRAZYRUSSIAN Sin'dorei300 Mr.Goblin Eraser|85 The Panda Juice_F zbc HerrDave MiniMage Himperion kymarshall The Panda Marcos DAB Juice_F Artork312 Atlair BETA JollyD Artork312 loktar Exyte Freddyk Kam Kalkhran Horn DarkEvil Ket Red XIII Murlocologist Voicework and SFX: Heroes of the Storm Elder Scrolls: Skyrim Fallout Tactics Rome: Total War |
i remember having the same problem with this talismanso only played the first 2 chapters tonight and notice a few things. And I am on 1.29
In chapter 8 there is a group of rock elementals that is neutral as well as some skeleton spawn around the first encounter of gnolls.
Chapter 9 I found these two items caused some issue.
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which ver are you playing on cause only the last wave froze up for me.On Chapter 11 the Legion attack is kinda bugged since 3 out of the 5 attackwaves just stand still
1.29which ver are you playing on cause only the last wave froze up for me.
Awesome man!Alright, thank you! I've uploaded 1.03, you should be able to purchase Ogres now (I had them mistakenly disabled) and slaying Ushgar should now count (he was in the wrong faction, which is why his death wasn't detected). I also spotted and fixed a visual bug after installing the widescreen fix (the models bugging out in Chapter Fifteen) since I didn't spot it since I've been using the non-widescreen version 1.27b.
AH you have a point. Well first of all I like your character so much better. The other guy was a generic manipulator who is pulling all the strings to, in the end, wipe out all of the burning legion AND have a kill order removed from his head...but I don't blame you if you don't go beyond III.Will I do the rest of Aftermath? It's hard to say at this point. The story seems nice from what I've seen - trying to recover Malakai's soul. As nice as it is to work on later installments, I have other stuff in the works and I feel Mathias story is complete for now. I have no idea about what happens after Aftermath (I think Kel'Zarach's Tale is a prequel/origin story?) but if there is a character that I may have replaced here, I'm sure there's some contrivance I could think of that could just reinsert them in some fashion.
I never knew so much ret-conned stuff happens beyond IV and V. Since I never played IV and V yet, it seems like the finale of II where Mathias threatens to go after Jaina and her elven pals goes nowhere? I suppose it was also inevitable that Mal and Mathias team up... but against ol' Kel? And Delz & Rodders are the key to all this? This is all a little bit strange. I wonder if I ever get around to it, I might as well just end it at Part III.AH you have a point. Well first of all I like your character so much better. The other guy was a generic manipulator who is pulling all the strings to, in the end, wipe out all of the burning legion AND have a kill order removed from his head...but I don't blame you if you don't go beyond III.
IV was Retcon City! Savage Potato did NOT like how The Frozen Throne played out so he had it be the entire campaign was a story being told by a Peon, and the demon in question reveals the "Truth" of what happened. The Eye of Kiljadden was NOT where it was supposed to be, so Illidan stayed on the island and ambushed Maiev, cutting off the elves story at the heels. Of course retconned the evenst of Mathias into the events of Post Warcraft III (Since lets be honest the events were NOT compatible with how Mathias II ended) and then goes on from there to tell some more adventures of more betrayal and then things lead into V where it moves to a conclusion that...is VERY Contrived!
It sets up Mathias and Malakai to work together to stop Kel'thuzad and cut off most of the Lich Kings Forces...ALSO it was revealed that Arthas was beyond petty and was obsessed with mathias to get him off the throne. The two sides win and Malakai says "We wait for the spirits to give a sign for us to stop, otherwise ti's back to fighting"
and that sign, it's IMPLIED to be...the demon's final stroke...and he uses the GOBLINS of all things to win! After all this dramatic and well handled storytelling...it ends on a JOKE! The goblins sell "A lot of bogus powerful items" And then they surround the Eye of Kiljadden with a whole lot of explosives, knowing then explosionsm when they hit the portals, would cause an even bigger devestation that would wipe out Northerand! And so the demon...PEDDLES the Goblins zepplin and then the peddle breaks JUST outside the blast zone! They jump out of the zepplin as the big explosion happens and...fade to black...and that's the end...I am NOT kidding!
Savage was clearly running out of steam and just wanted to tie up loose ends by that point
Maybe, maybe not. Maybe Yvros should come out on top? Haha. I'm a little conflicted in getting into Part III at the moment, mostly regarding the state of Warcraft III at the moment - what with the lack of custom campaigns, etc. I'm busying myself with other stuff though.personally i loved the part 3 prequel, kelzarach's tale i thought was fantastic, and its definitely worth giving it your golden remake touch. as for aftermath i would use it as an intro into a completely rewritten finale. the last campaign was pretty... messy. so my advice is just go nuts and rewrite that whole mess to what ever ya want. give the whole thing a conclusion worthy of its grand scale. but if you really really dont feel like it ever, please at least remake part 3, again, kelzarach's tale was probably my favorite part of the whole series. with your reworks it could be perfect, or as close as it could be.
As someone that didn't play Part II when developing the first part's remake, I was a little disappointed with Mathias arc, and it seems like the original author was more interested in developing Kel'Zarach's arc and using Mathias as merely a tool. I didn't think of modifying Mathias arc too much since it could potentially not work with future installments too.Story: The first campaign made me interested in Mathias' story. I like his story and I appreciate to experience the sequel. However, I don't understand Mathias' character anymore. He wants to prove himself, but then he becomes another Arthas. If you compare the brothers, Arthas' reasons are justified, whereas Mathias is just an asshole. What better reason to prove himself as the rightful prince than destroy the legion.....
Sure, go on right ahead!Hey Med MapGuy, here I am again. I want to ask you if this excellent campaign will be updated in the short term. If not, can I make it Chinese? :)
This is my review.
1. History: At first it seemed somewhat more interesting but sadly it ended up being the same old betrayal tale. Boring enough.
2. Maps: The design of most of them is quite good, visually speaking they are very nice, although most of them look too similar.
3. Gameplay: A standard style for most of the campaign until towards the end it becomes almost unbearable. It is not difficult, it is frustrating and very boring.
4. Personalization: Obviously there is a lot of customization work in the entire campaign, at least with regard to models, items, etc...
In general, the campaign is good.