I'm really surprised by some of the negative feedback on the models here, it seems like people are being very nit picky when it comes to certain details and expecting an exact reproduction of the original model. I hope blizzard arnt too disappointed or disheartened by this, as all the feedback I've seen on my discord channel has been hugely positive.
Aside from the odd point here and there I have no issues with the models and really like the direction Blizzard have taken, the only problem I have is the disparity between the beautiful, detailed models and the terrain tiles. Even with the grass models added to certain tiles there is still an issue, particularly as most of the time the grass isn't particularly visible due to how zoomed out the camera is.
I believe this is largely down to the lack of blending between the tile types, especially where the tiles have a large contrast in colour. This creates a glaring disparity between the detailed models and cartoonish terrain tiles. I understand this may have been a design choice in order to preserve the original warcraft 3 look but I think it's time to accept it hasn't worked and make a change.
Here's what I mean, if you look at this custom WC3 classic project you can see the terrain looks pretty nice, this is all down to blending between the tiles and keeping to a consistent colour pallet:
I totally agree, there is a clear difference in quality between the terrain in the culling and what we have now in beta, could it be down to the use of fog in the culling demo? Also, the shadows look clearer and darker in the culling which gives the terrain more depth, the trees also look better in the culling?
Personally I'm not a fan of the SC3 WC3 mod, it's too far away from the WC3 original vibe. Glad Blizzard didn't try and replicate that.