Finally got a chance to play the reforged campaigns. Some of it looks good. Other parts... well... the words "In dire need of polish" come to mind. A small detail I noticed that I thought was neat is that when characters are talking in a cinematic, it's not just their portrait that talks, their field model also has mouth movement. It's a small but interesting detail. A lot of the models look good, but I feel that the poly counts and possible complexity will prove a barrier to entry for model makers who want models to blend in with the reforged graphics. I didn't see a button for custom campaigns, and there some missing options from the settings, like the ability to always display health bars. A lack of hotkey customization is also difficult, as a person who recommend the trend of using QWER for custom custom abilities but keeping the rest of the hotkeys the same. I'll play the campaigns through, but until it's more than "Beta but with Campaigns" I think I'll be sticking to classic.