Wrda
Spell Reviewer
- Joined
- Nov 18, 2012
- Messages
- 2,002
I meant the option to disable and enable stacking whenever you want, even if the item is stackable. Example: you have stackable health potions with 5 charges max, you already have one slot with 5, now I would want, for whatever reason, to not be enable to stack the same item type at all on another slot.Unstacking is something which should be supported since they have a native stacking system which can be enabled with the Gameplay constants. You can disable item stacking by setting the maximum stacks to 0 in the object editor.
I see what you meant. Your other phrase however didn't give me that impressionThe only solution suggested was Engineering upgrade: [JASS] - Replace hero abilities via triggers/code without replacing the unit type
This is not a clean solution. Do you know any natives for removing/replacing hero abilities?
I'm still not sure what save/load system you're using that's giving you a such big hassle but I don't want to annoy you with this much. I think the codeless one is the best IMO.Prestore means that I add savecodes to my map from players so they can easily load them but it requires me to add them all the time.
Reading/writing CustomMapData is okay but a cleaner solution would be some storage with your account. Right now I have to store the player name or give them some password for their savecode since the files are created for everyone. A storage API would be connected to your Battle.net ID.
Actually now that you mention it, I think the loading times of every map since reforged increased up to 10 seconds. Common maps used to quite short.The loading time depends on your PC. For me it takes around 30 seconds to 1 minute. I am not saying it is a surprise but it would be nice to improve some parts of the performance.
The optimizing is not necessary if you improve the performance of the engine. If the engine is still slow it helps to reduce the loading time.
You got annoyed, I'm annoyed. I think you've made some good points, and i feel your overall sentiment. However, one must have in mind that there are somethings that aren't (most likely) going to be ever done because of the limition of the engine.I just added some things I got annoyed over the last few weeks and picked up stuff which is not that hard to support.
You seem to be annoyed with more general things which the engine does not support.