- Joined
- Feb 23, 2014
- Messages
- 1,265
I agree about the notion that most people are angry about removed "reforging", i.e. lack of cutscenes, new things in maps, maybe in some cases even lore changes. That said, I disagree that the reveal cutscenes were ugly for an RTS games and personally I wish they didn't scrap them. That however is a matter of personal taste. Some will prefer the old style of cutscenes (like you), some the Blizzcon 2018 style ones (like me). Outside of having two versions of the campaign, there's no way they could have pleased everyone in that regard.Vast majority that are angry are angry about cutscene . The 2018 revel ones we ugly FOR an RTS the current new and they are all new in reforged are good imo.
This, however, I wholeheartedly agree with. Before I refunded I've played through a decent chunk of the campaigns and honestly, I wanted to laugh at how poorly done their new maps were. And it's not even about the fact that they were super easy, I could forgive that if at least they had some interesting design behind them. They don't.Or they are angry about not many reforged or shall i say deforged maps. Considering how pathetic their terrain and mapping and enemy AI are in those missions im glad they stopped when they did.
Probably my biggest issue was the Dalaran mission... Like, why? The whole point of the original mission was that you had this barrier that damaged your units, so you had to go in with beefy units like Abominations (which you got for this mission!) or Frost Wyrms, because they could soak some barrier damage and still be able to fight. And you had to fight, because there were enemy bases and some actual obstacles before you got to the mage. It was a simple concept, but it worked.
Reforged? That concept is completely gone. The mage that maintains the barrier is literally the first enemy you fight when you enter it. Why? It literally makes the whole barrier mechanic useless. And the fact that they've removed enemy bases... Like, forget difficulty - it doesn't make any sense in terms of the map fantasy. In the original, you could feel that the mages wanted to defend their city and the barrier was just a part of that. Reforged? The barrier was their only defence and they were dumb enough to have their mages in the front with no real defence... Again, why? That doesn't feel like the mages even tried to repel Arthas. And to make it worse, after this you go to another mission and boom, suddenly Dalaran has armies that attack you? HOW?! And why didn't they use these armies to defend the city? It makes no sense.
I have a similar issue with Silvermoon. You spend two missions fighting Sylvanas that eludes your every attack and then she just stands there in the middle of some field waiting to be killed... WHY?! She should have had her own base or some chase sequence or whatever. And then the city itself... You get teased by the side quest that you cannot let Sylvanas send a runner to Silvermoon... It was already dumb in the original that you fought her for two missions and she somehow didn't alert the city, but heck - at least Silvermoon had some actual defenders. Reforged? I've expected things to go south when I attacked Silvermoon, like mass of Elves jump out and murder me, but nope... Nothing happened. You just took a victory lap around the city, killed Anasterian (WHO SHOULD HAVE HAD AT LEAST ONE VOICE LINE!) and reached Sunwell...
Other changed missions weren't much better and I agree, they shouldn't have remade them. Not like this. As I've said, I would be fine if these new missions were easy, but had some nice fantasy or a mechanic or whatever that made them interesting to play through for the first time. And they didn't. In fact, they were less interesting than the originals. And that's a shame, because any half-decent modder on this site would have surely come up with something better.
That change was there for probably around a year now, if not more. I didn't hear of anyone who got hurt by it until now, nor do I think that's about to change, so...blizzards EULA
While I can agree that it is a bit of a dick move from Blizzard and I can support asking to loosen their EULA regulations, I don't think it's anywhere close to being such a huge issue as some people make it out to be. In fact, I think that most people who rage about this now do it mostly because it's such an easy scapegoat to project your overall disappointment with Reforged on.
After all, most of the people who are outraged, didn't have an issue operating under these new rules for a long time and they weren't that bothered by ownership rights or other legal issues to read the EULA before (if they did, they would have discovered that ownership change long ago), so it does kinda make the whole affair seem a bit silly.
So, in short, I disagree on this part.
This I agree with.most importantly the gutted classic features
I'm torn on this. I get that they want to have only one client, because that's easier to support and that's fine and all, but...#1 the client merge and retiring the old client
I think they should have still left the Classic 1.31.1 client alone (with some necessary bug fixes), even as a singleplayer only option, especially if they knew (and they did) that so many features are getting cut. That said, if they bring back all of these features, fix inconsistencies between Reforged SD and Classic and provide a light-weight installer (i.e. Reforged with no HD assets and other junk not needed by people who just want to play SD mode), I will be completely okay with merging the clients.
As such, my problem with this change isn't so much that it was done at all, but it was simply done way too soon.
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