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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. I agree. I don't mind if the custom maps have larger unit selection, but don't mess with the core game. Keep everything the way it is.
     
  2. stan0033

    stan0033

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    • Able to search throughout the whole map's code and GUI code
    • built-in system to prevent objects with identical IDs (which prevents map crashes and 30min looking for that conflicting ID)
     
    Last edited: Nov 10, 2018
  3. daverave1212

    daverave1212

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    Don't worry, they said the UI will be customizable, at least in the editor.
    And from what I've seen, it's not only the bottom buttons that are small. For building construction, for example, all buttons are the same size.
    I heavily support this
     
  4. Magicon92

    Magicon92

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    Copied from me @warcraft 3 reforged forums:

    Hey!

    Here is some changes I hope will be implemented:


    1. Will there be a simplier way to import and export? Different options? Also making templates.


    2. Will there be a easier way to copy and paste triggers and variables. Different options? Also making templates?
    Nowadays I have to copy triggers from a map, load next map, paste, then load the last map again to copy and then load second map to paste again, etc etc. to be able to get my triggers on my other map.


    3. Can we get a 480x480 map choice in the start instead of downloading from a random guy on the internet?


    4. Will you make more props, buildings and so on? Or maybe sell small packs with more skins and models? Would be a great way to earn money, wouldn't it?
    I know people are against microtransactions like this, but if you just make it for the Editor and not like ingame skins etc. This would be great for the Custom Game Makers, which has kept this game going for a while.


    5. The FOG! I hate that the fog option covers the whole map and not parts of the map, like in regions for example. Any chances for more options for it? To have it in regions for example and make it fade by the outline.


    6. Music: Same as with fog, but that we can have music in each region we are in, without making other far off players hear it. Any chance we can get Region music?


    7. No limits to anything. Not to load, no limits in editor. The only thing keeping the limit is if the game crashes. So will you please make everything unlimited? No limited terrain choices, limitless units / doodads / everything.


    8. The terrain editor needs a update, for example, when you make mountains, you are bound to not making cliffs etc. We don't care about the cliffs you add, we need the normal hightening to be able to make cliffs that are walkable, if we don't want them walkable - we will just add non-pathing doodads.

    here is a picture of what I mean: xhttps://imgur.com/a/1m2Lzpw

    EDIT: I am talking about having both, cliffs are still needed. I mean that I just wish we could make mountains that are steep, and doesn’t add that extra ground on the sides. For example as steep as the Thunder Bluff mesas. We can do that with a file installed on classic wc3, but I hope they add it to the reforged version on forehand.


    9. Can we please add some water and rivers as doodads? Big squared waters for example. I have to download it nowadays to be able to use it. We still don't like that cliff by the waterside.


    We can of course start with making a map that is -1 under the water and then height some of the terrain up from the waters, but that will make us unable to make lakes atop of moutain areas for example, except for when we are using the water with cliffs (which we try to avoid).

    Here is how we currently have to do it: xhttps://imgur.com/a/nDMmkqd


    10. New visual effects: Before we had to copy and paste doodads and rotate them upside down, same with skybox -to be able to make it looks like water reflection. Will there be a change to it?

    Example: xhttps://imgur.com/a/nDMmkqd

    Would also be nice with new sunrise effects (nowadays we have to edit a downloaded lightning ball and increase it's size etc):

    Example: xhttps://imgur.com/a/nDMmkqd


    11. Will there be Blood elven buildings inspired from WoW, aswell as draenei units with their looks from WoW? There were just a few high elven buildings, and it was kinda weird seing Humans had so many big buildings, while high elves and night elves had these small thin huts.


    12: No limit to the heights on the map? That would be a great move in the right direction. Also, make the height of the camera follow the height of the unit you are controlling?


    13. Could you make the units not talk everytime they move, maybe add a system in editor or setting ingame where you can set the chances the units you control speaks everytime you move. for example make them say something 30% of the time etc, instead of every move. Making them speak at every move gets annoying over time, but if they never say anything, it gets boring. So if we can set our own % settings on it, it would be awesome.


    14. We need rolling wagons units and still wagons doodads.


    15. Will you make some indoor templates and doodads? Like walls, floors, doors etc. Or will we still have do download that somewhere online?


    16. 360 grades turning camera, any chances we can see that coming? Maybe be able to lock camera at our own preferable view?


    17. A option to play only the music/environment sounds in a region where your controlled unit is. So if you are controlling/selecting a unit and he is in that region, it will still play that music even tho you are viewing another area of the map. Music will still play from that region when he is deselected, until a new unit is selected. This would only been a setting in Editor for custom maps.


    18. I will come back and edit this topic when I have more to wonder about.


    Hope some people agree, I'd like to see people's opinions. Also, correct me if there is something that didn't need to be in this post.
    Ty for reading through all this boring text.

    To watch the pictured links, just remove the "x" infront of them.
     
  5. ArgentinianUser

    ArgentinianUser

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    I agree.


    That would be cool too!
     
  6. stan0033

    stan0033

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    Maybe we should create a poll with free option-adding and vote. and a moderator to look for repeating options and too long option text.
     
  7. Mr.Pro

    Mr.Pro

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    they could add more information about the unit on the UI, for exemple

    -Unit attackspeed, not just "fast, very fast" and so on
    -Unit movespeed
    -Critical chance the unit currently have

    Also add some damage amplification item for spell damage
     
  8. berato

    berato

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    - add accuracy mechanic (evasion can be negated with this)
    - 1000 max movement speed cap.
    - base attack (Including item) mechanic on 'Real' variable for GUI.
    - archimonde,kil'jaden,sylvanas ,assassin(warden) ,bloodfiend,doom guard ,human mage(chaplain/emmisary) and balnazzar need a voice.
    - critical block mechanic.
    - Hardened skin can prevent 1 hit if damage higher than hp.
    - amplification mechanic spell. (because triggrer are suck, i mean hard to learn -_-)
    - base experience bounty instead changing it level.
    - fix lumber bounty text not just gold (because kinda weird they didn't show after i kill unit with lumber bounty on it)
     
  9. kantarion

    kantarion

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    Watched Pete interviews,saw concept art of unit models .

    So, guys any news? New gameplay , replay?
     
  10. Veronnis

    Veronnis

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    Absolutely fantastic idea if you ask me.
     
  11. Sieben

    Sieben

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    To have the latest news, take a look at this link, and if it's not enough for you, you may want to check out this one or this one, among others.
    Blizzard hasn't provided new gameplay footage since Blizzcon.
     
  12. stan0033

    stan0033

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    • An option to start a multiplayer or singleplayer map without being part of it: Observer. This is for testing which computer would win.
     
  13. wc3neverdies

    wc3neverdies

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    Nice to hear it, also i watched some videos now and it seems that you can do whatever you want with the UI. Great. Can't wait!
     
  14. ArgentinianUser

    ArgentinianUser

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    I agree.
     
  15. stan0033

    stan0033

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    • In the terrai neditor the UI to be customizeable - move palettes left/right/bottom
     
  16. Momentum

    Momentum

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    Yo this got me interested again.

    Best feedback I can give is please allow map makers to add some sort of ranking or levelling system for players to their maps, specially if they are popular in order to have a better matchmaking. Right now the matchmaking is totally random and terrible. Hence why I always preferred Garena back then over Battle.net.


    What I mean is right now when some random hosts a lobby you have players from all skill and experience levels placed in together randomly. In dota match for example you have first timers against a guy with 1000+ games and high win rate. Resulting in a lame boring smash where both players end up hating the game. I know some bots show how many games a person totally had but that's kinda useless and has never reallu helped make balanced matches.

    For high player- base maps here needs to be at least option for some sort of algorithm that tries to match make balanced custom matches based on player experience and win rate etc, it doesn't necessary even have to be competitive. I've found no matter how fun and balanced a game, it's horrible when the matchmaking is imbalanced.

    Also will there be possible new tutorials for map making hopefully? Will Blizz also make some custom maps themselves, I know they made two last time only but they were quite fun! Also will there be possible new soundtracks?

    edit: Also the algorithm can calculate the data and give some sort of estimate based on players online and past data on how long a que will be. Sitting in a lobby and praying is not fun, at least an estimate helps lots.
     
    Last edited: Nov 11, 2018
  17. Whisper

    Whisper

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    Gives us 1 new hero per race..
     
  18. Captain Bacon

    Captain Bacon

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    Here's the most important things missing from the editor in my opinion:

    -Hit detection for missiles (projectiles with triggered effects)

    -More advanced Cooldown manipulation

    -A better buff (and debuff) system

    -A variety of dummy spells or the ability to change spell IDs

    -Custom race support (like making a custom race selectable in the lobby)

    -Generic-looking spell effects for custom spells

    -A lot more environment doodads

    -Stackable on-hit effects

    -Some better way to create cliffs

    -universal tiles and creeps

    -Better water (rivers with a stream?)

    -custom sound sets for units

    -Cave making support (fading ceilings or maybe even caves that can be walked on top of. Bridges that can be walked under)

    Stuff i've found from other people that I also support:

     
    Last edited: Nov 11, 2018
  19. Duke

    Duke

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    What about an option that when one imports a bunch of models, it would be possible to tick an option in WE that would automatically create new default doodad/object/unit for every imported model? Would save a lot of time when importing packs with lot of small models
     
  20. deepstrasz

    deepstrasz

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