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Warcraft III Reforged - Community Feedback

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Deleted member 238589

D

Deleted member 238589

Have we heard any news at all since wc3r was announced?
 
Level 11
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Nov 23, 2013
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665
No, nothing since the Blizzcon.
Blizzard must be still working on Warcraft III though, since the game received its latest update a month ago. I suppose they work on both classic and Reforged games at the same time.
 
Level 3
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Mar 15, 2019
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More faceless ones models. I would love to see a C'thaxxi model in WCIII reforged.
More outland tilesets, plus I want these unitized in the campaign
Water settings: Ocean (water with waves), Lake (water that flows), stale (water that doesn't move)
Dummy RPG units with the ability to pick up weapons, and armor.
 
Level 16
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Jan 8, 2015
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467
I am still strongly against UI change, it's needlesly made to look like league of legends and other moba games, while you forget that people use more spells than 4 on characters in custom maps, and 12 button grid is a must, it's used by hundreds of maps in unique ways with submenues and other stuff. Not to mention that you are throwing away tousands of icon assets that community has made. UI should be like original and customizeable on top of it not to be replaced by this moba style cookie-cutter open ui. Also Round buttons/icons are also bad, they show less of the icon, are incompatibile with original assets and ones we created over the years and should be refashioned to square button layout, there is no reason for them to be round at all.
What should be done instead on top of original style ui is to allow people to rebind abilities, choose from several presets, be it original binds in english or any other language(they do differ), bind stuff for each spell or command grid slot by yourself, or have modern bind preset that overwrites hotkeys from the map, setting bottom row to QWER layout, mid row to 1234 and top row to stay how it was in english (M-Move, S-Stop, H-Hold, A-attack).
Option to add new menues for equipment or more spells or custom item systems natively with option to hide them like team resources tab but from bottom right corner or to use space of 16:9 ui to the right of the original grid(4:3 players would get roll up instead).
This way you preserve the assets created by us, and make it compatibile with older maps, and allow new icons to be used in classic wc3 aswell. Having it as it was in Culling demo is big NO. Also dont even mention that people see more, because it's both unreliable and unreliable "advantage" with original ui it's fair and 99.9% identical for everyone since all racial UI's dont stick out too much in any case. There is no need ot change that, and players dont need to see more of the screen. What could be usefull is to bring back that camera height from 1.28 that was patched out if you really want to improve visibility a bit
 
And the round icons are simply a matter of webdesign, it has nothing to do with the game itself.

While I don't really care what the UI looks like (apart from visual style), they should definitely take care to maintain compatibility with custom maps that make use of 5+ buttons. However, compatibility with existing custom maps is a stated goal of the Blizzard Classic team, and they are aware of its importance.

Personally I have faith in the development team (not so much in the 3rd-party art department) to respect the modding community and its existing creations. It is after all the sole reason this game is still so popular more than 15 years after its release, and they are aware of that.
Many of the developers are in fact part of this community themselves, and the way they communicate with the community and listen to suggestions and feedback is frankly unparallelled as far as I know.
 

deepstrasz

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Level 76
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Even so, it still makes no sense to change it honestly.
I dunno, there's definitely room for improvement. For example, it makes more sense to put command buttons at the bottom and abilities at the top, and now they can take advantage of full widescreen space. It would be weird if they didn't redesign the UI.
And it's probably for ladder too.
 
Level 3
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Jan 12, 2014
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67
Any chance they'll remove the movement/attack/turn speed limits? they limit the scope of many maps, in my opinion
 
Level 15
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Jul 12, 2018
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563
the #1 thing i would want is a native way to maintain ladders and ban lists for custom maps.

The competitive custom map community took a very big hit when bots were removed. i understand the need to do that, but it becomes exponentially more difficult to maintain a community and to sanction bad actors without the ability to keep track of them, or the carrot of trying to get a good record keeping people honest and fighting until they can't win anymore, instead of leaving as soon as a round doesn't match their idea of a good/perfect start. i think the fear of a loss going on your permanent, account-tied record is necessary to keep competitive-style maps fun in the long run.
 
Level 3
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Dec 17, 2017
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39
there are 2 things i would like for warcraft 3:

a function (JASS) to get the mouse position on the screen (not in the map/world).
something like:
real1 = I2R( GetMouseScreenX(Player_1) / GetScreenWidth(Player_1) )
real2 = I2R( GetMouseScreenY(Player_1) / GetScreenHeight(Player_1) )

and a defend animation for all Models with a shield (those arent that many):
humans: Lord Garithos
undead: skeleton warrior
orc: chaos warlord (mathog)
neutral: revenant
 
Level 24
Joined
Nov 9, 2006
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2,561
We need a map encryption for Warcraft Reforged or people will steal credit for all our hard work.
Map protection software go out of date really quickly and the developers have stopped updating them.
It would be great if we had map encryption in the Reforged World Editor so we wouldn't have to make go through this process every every single time.
Because if the classic team doesn't make one, the community will anyway but it will take time.
Each patch seems to break the map protectors, so it would be nice to have one official one that didn't break.
Honestly i just don't see how Reforged custom games will endure if don't have a way to encrypt maps.
 

deepstrasz

Map Reviewer
Level 76
Joined
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20,323
Honestly i just don't see how Reforged custom games will endure if don't have a way to encrypt maps.
Unless they make custom games like the StarCraft II Arcade where you can only find a map based on the original author who uploaded it. Well, I guess there are some exceptions but I also guess reporting there is a thing.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
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7,551
The dilemma is that you can't encrypt any part of a map without making the game unable to read it.

That's why in principle there's no bulletproof protection. If extra data is added to signal protection (be it something as simple as a single bit, or as complex as a digital signature), people can just change it, or truncate it, or extract relevant data. Bipartitioning the formats in "w3x playable" and "w3x editable" could also be bypassed by engineering a third-party converter.

The best bet is indeed the hassle. It doesn't even have to be a real hassle—I find current protection methods suitable because they bar 99% of would-be looters. Only it won't stop those Chinese money-mongers from profiting.
 
Level 5
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Apr 27, 2014
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Like one ones the Archer, Dark Ranger, Death Knight, Druid of the Talon, Jaina and Malfurion have?

The only unit to wear a cape properly is the Blood Mage/Kael.


When I speak of cape, im actually talking about the back armor clothing in wow which is ridiculous to be worn by most model heroes and units

Archers, Dark Rangers, Shandris, Riflemen... HOODS/COATS not capes, which makes sense for the appearance of a long range hunter..

Jaina, Furion, Ordinary Archmages, Kael/ Blood Mages, Far Seer (except Thrall), priests, sorceresses, shamans, necromancers, etc... ROBES not capes, which make sense for magical spellcasters...

Paladins, Death Knights... BACK CLOTH TABARDS not capes, which is a realistic symbol for armor-plated knight warrior carrying the banner of his faction/country...


When I speak of capes not fitting for every unit, Im actually talking about those units that does not wear such things lorewise, and appearance-wise would look stupid and does make no sense at all... such as for Demon Hunters, Mountain Kings, Blademasters, Dreadlords...

They should not turn the armor and weapon model appearance close to WoW... it is stupid for a concept of topless demon hunters or blademasters to wear superman capes pretty much like how every armor gear appearance in WoW works...
 
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Level 17
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Jul 16, 2007
Messages
1,397
Are suggestions still a thing?

I was playing today and noticed that I needed to kill my workers to reduce upkeep.
So my suggestion is rather quality of life improvement, and let's give those poor hard workers some dignity!

Suggestion:
Add a 'retire' function for workers, purely aesthetic, where they are removed from the game.
 

deepstrasz

Map Reviewer
Level 76
Joined
Jun 4, 2009
Messages
20,323
I was playing today and noticed that I needed to kill my workers to reduce upkeep.
So my suggestion is rather quality of life improvement, and let's give those poor hard workers some dignity!

Suggestion:
Add a 'retire' function for workers, purely aesthetic, where they are removed from the game.
Sure, but that's strategy. It takes time to kill a unit so you can relieve upkeep.
 
Level 17
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Jul 16, 2007
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Ah, so it would mess up the core of classic Warcraft 3. Well, maybe add game modes? Classic Wc3, and Refined one.
Yeah, you could abuse it to train a stronger unit instead say, trade 5 lumber workers for a Tauren or Chimaera.
Theoretically, you can do that now, too. The difference being it takes time to kill them off, instead of retire them. Right?
So perhaps a time wise penalty to be added? 5-10 seconds before the peasants are 'retired'.

Edit: I understand that this too, changes the strategy of War3 and for the most part people are trying to keep it oldschool.
 
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