However, I did notice a small decline in quality after the Culling. I guess Northrend is just a barren tileset without a lot of environment doodads, but even so, it didn't have quite the same level of polish the prior missions had where every nook and cranny was indiscriminately decorated.
I especially loved the overhaul of Mission 8 btw! Even though some parts were a bit too narrow for my troops, the original version of that mission is one of my least favorite, but the way you redesigned the layout made the flow of the mission smooth like butter and I love that it's longer.
Anyway, this is a master piece, but even master pieces have flaws sometimes. The amount of polish on the first 5 missions renders them virtually flawless in my eyes, but makes the flaws in mission 7 and on stand out a lot more.
Keep working on this amazing project, you're doing the Lords work here and good luck with Path of the Damned!
First of all, thank you so much! For what concerns difficulty, for now (and this will change when I will turn this into a custom campaign) you can only select difficulty through starting the map using the editor, as reported in FAQ installation instructions.
For what concerns the terrain, Northrend is more barren. There is a ton of decorations, like ice spikes, vines, rocks, bones and even snow/ice piles all around, it's just that it require less to convey the correct atmosphere. It's a wasteland after all so it makes sense to be less cluttered in some areas. But please, if you noticed certain area less polished, as you say, do tell me more in detail so I can take a look.
Rly a big thx Luca ! for your time passed on that campaign, it's rly an amazing job

very good time passed on it !
Maybe just in the final with only arthas, the camera is, for me, too close from him, or maybe begin normal and get closer and closer as we lose power.
everything is very balanced and quite fun and the playable cinematic are very interesting, thx again !
I like the closeup, but I'll see if I can increase a bit (only a bit) it's distance. Thanks!
Hey, not sure if its just this campaign, since I've never tried watching a cinematic only map on W3R 1.34, but every time the interludes end, it just hangs out on a black screen with no music, and I end up having to alt-F4. Waited up to 5 minutes too see if it was just thinking. Tried both single and online custom maps, and changed settings around a little bit and nope! Only up to the third interlude at Stratholme and trying to get it working since its not even doing the "extra" part of it, which I think is from Jaina having a certain item?
This is Reforged 1.34. When this releases as custom campaign this issue will be fixed (at least I hope).
I love this but is anybody having trouble with map 7? It keeps crashing on me randomly of that specific map. I've tried redownloading it and it still does it.
Use fullscreen and low the graphics. I've yet to understand what the issue is but it's certainly because of graphics and because of the poor state of Reforged 1.33/1.34 engine.
DUDE!!!! You killed it again man, you are soooo good at this. I'm convinced there is like, the whole, actual, original Warcraft 3 team behind you! You do fan service so well man, it's tasteful, never feels fan-batey or over the top... that last level with Arthas was just... ahhh so good! I don't know what else to say but thank you, thank you, thank you for this amazing experience.
However, I do have to say a couple negatives here (WHICH I'M SURE ISN'T YOUR FAULT). The cut-scene for Stratholme had a camera wonkily placed inside the bridge and it caused a bit of jank. It crashed on me like, 6 times or something ridiculous? And it would not let me overwrite saves, so I had to create a new save every time I wanted to save. Besides that, I had a blast, and I am anxiously awaiting your take on the rest of the campaigns! You are amazing bro!
The wonky camera is just a bug that sometimes happen. Basically the engine didn't manage to interpolate correctly between two cameras and it will go in a pretty random position in the middle. I can't fix this, but it's very rare. I think it depends on system specs and how many things the engine is doing. I know of this bug and just replay the cutscene will fix it 99.9% of the times. When it happens more frequently I usually add delays to fix it, but I can't add delays everywhere without ruining the cutscenes.
Mr. InsaneMonster,
This campaign is top tear! My ONLY (small) issue is that things feel very scripted in the sense that I feel somewhat pushed into a certain play style. In Vanilla I am able to build up a monstrous base for no good reason. I am able to play very agressive, or play very defensive. In your maps I feel as if my "agency" is somewhat limited...if that makes sense? Going forward I'd like to see less scripting surrounding base building and less timers within individual levels. The boss battles are hella fun! The enemy units feel very balanced and fun to fight against. That said, I'd also love to see some bigger battles. More computer units, as well as player controlled units. In the upcoming Path of the Damned, it'd be awesome to be able to jump right into (or at least earlier within the campaign, mission 3 or 4?) having access to tier 2 or tier 3. We've all played this game to the point of exhaustion, so learning the tech tree isn't really an issue. I'd LOVE to have abominations, destroyers, etc. while assaulting silvermoon.
Keep up the fantastic work my dude! We all love you for it!
First, about bigger battles, you have to keep in mind that gameplay first. This is no SC2, controlling huge armies is hard. But I have some nice ideas in store using AI to not make the gameplay too bad.
And yes, I do like to give player agency, instead of letting the player decide their own. I think it's more fun this way but you are right some more free macro map should be there. Currently, Human07 and Prologue03 are the most "free" missions. I will try to snap at least 1 free macro map. Anyway, it's not true that you are forced into a strict playstyle. Think of Human04 (the lane to play and how to play it), Human05 (if to abandon the Lumbermill or not or try to push), Human08 (what mercenaries to hire), etc... Just try to find multiple ways to play a certain type of map. To be completely free to do whatever you want without any issue tends to be boring, because it means there is no actual strategy required to win, imho.