• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Skeleton Archer death fix

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Just a visibility correction because it was previously bugged (the skeleton disappeared in the air instead of falling to the ground). I recommend saving it to your hard drive.



C:\Program Files (x86)\Warcraft III\_retail_\units\creeps\skeletonarcher\skeletonarcher.mdx



EDIT:
I forgot deleting a spawn model in the previous iteration.
Contents

Skeleton Archer death fix (Model)

I think his death animation is fine, I mean he is just a skeleton archer, skeletons have always been shit tier enemy in any games.
he dies and the bones just fall to the ground, I think that's what a chump unit like him deserves lol.
the burning archer at least is somewhat higher with fire arrows and mana bar, he earned his death animation hahaha.
 
Top