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The Brytenwalda

Submitted by Sexylycan
This bundle is marked as approved. It works and satisfies the submission rules.
---------- Sexylycan Corportation Presents ----------

The Brytenwalda
Created by Chasity Sexylycan/ChasLycan
Co-Creator: Delinard


Map Info:

''Ah you've Arrived just in time, Let me tell you an story of Albion in times of great kings and petty kingdoms, it was back in the late 8th century when the saxons and angles were divided and rivalring themselves with petty land claims, whilst welsh were uniting forces to drive the barbaric invaders out of their ancient homeland, there was this Saxon king Egbert that had set course of conquest of Cornubia and Cantia from rivaling house of Mercia who were barely clinging to their holdings in middle Albion when surrounded by many enemies and words of welsh uniting to strike back and their King Offa who were out attacking their enemies of welsh with his son Ecgfrith till their death, Coenwulf arose and set his foot on the task of securing the kingdom against independing Welsh. In the northern lands the Kingdom of Alt Clut has sent a claimant to start a civil war in Northumbria, but you tell me who succeeded in this brutal total war... that remains to be seen. Just remember that coasts are never safe, for in the shredded fog comes the longships.''


Main Features:

  • Full fledged Angle, Saxon, Jute, Welsh, Breton, Norse, Cantish, Irish, Gaelic, Pict Factions.
  • New kind of Siege Warfare, by Fire and Shield.
  • Total Risk with Diplomacy (With some depth to settlements)


  • Map Description

    In Brytenwalda u take command of a realm in 790 AD Britain, your heroes are your lords and vassals who are vital to your survival. You train troops to wage war or defend against other realms who will try to subdue you into submission.

    Each cycle you will receive taxes from all the regions you control, allowing you to order productions in your economical buildings, purchase items for your lords, research new technologies and build an army that might rival the one of Charlemagne! With a good army, you will be able to capture the settlements of your enemies.

    You will also be able to manage diplomacy with other players, chose a religion for your realm and crush the heathens that threaten your realm.

    Each realm has a culture that dictates what type of units they will be able to train, a welsh culture will have access to better archers for example. Some cultures become even better once they are unified when a player forms a nation. The map has been balanced in a way that player must react to any political situation, he should use spies to scout other lands and see who is growing too powerful.

    At the end of the day, a good macro/micro/knowledge/communication will win you the match.

    NOTE: You should always restart the game before playing this map

    We also have a discord in which we talk about the map, announce games being hosted, post older changelogs: Join the Brytenwalda Discord Server!

  • Changelog

    Version 1.32c

    [​IMG]


    Version 1.32b

    [​IMG]


    Version 1.32a

    [​IMG]


    Version 1.31c

    [​IMG]


    Version 1.31b

    [​IMG]


    Version 1.31a

    [​IMG]

    Version 1.30d

    [​IMG]


    Version 1.30c

    • New formable nation for yellow
    • New yellow events
    • Date is now showed in multiboard
    • Buffed holy site healing
    • Changed late game music
    • Added few voice taunts from red


    Version 1.30b

    • Hero attribute rewamp
    • Buffed all bishop heroes
    • Nerfed renegade merceneries
    • Some of pink's build spots are towers now, he starts with more serfs now and his bishop gets an item and bonus stats.
    • Fixed brown AI's instant agro against pink
    • Bandits in mercia now drop more loot
    • Several pathing issues fixed


    Version 1.30a

    • Several changes with terrain around center
    • Buffed spies
    • Fixed some item bugs


    Version 1.29e

    • Decreased starting resources for violet and slowed their teching a bit.
    • Fixed Dal Riada's hero spawning spot and buffed some of their events.
    • Once late game comes, max food is increased to 250
    • Increased disbanding speed.
    • People in the north can now build guard towers after certain time.
    • Improved tools can now go to tier 3.
    • Fixed norse and briton techs.
    • Added some new artifacts and items to buy.


    Version 1.29d

    • Small Hotfix


    Version 1.29c

    • Wales expansion, with a new optional playable player.
    • Fixed new bugs with abilities, upgrades and AI.
    • Increased animal care healing from 55HP to 60HP.reduced cost by 25%.
    • Improvements to some old triggers.
    • Increased gold from salt mines from 20 gold to 30 gold.
    • Buffed improved tools upgrade.


    Version 1.29b

    • Fixed desync.
    • Slightly increased spy movement speed and vision.
    • Increased the effects of improved tools, they also give extra health to serfs now, reduced cost by 25%.
    • Organization now actually works
    • Added a command to open all the gates you own on the map.


    Version 1.29a

    • Big expansion in the north adds 2 new factions, a new player dal riata and a new AI only faction, pictland.
    • Goutodin has been removed as a playable player(Can still be AI) and changed into a pictish clan.
    • Deira has been compleatly removed and changed into isle of mann, reworked and buffed the viking events.
    • Overhaul in Cantia and Essex region
    • Rule settlement has been changed into an item
    • Optimized map size
    • Fixed some broken hotkeys, ability slots and market menu.
    • Angle elites aren't midgets anymore
    • Added a command to show the towns you need to form a nation.
    • Added a command that pings you all your owned spies.
    • You are shown waiting time to get veterancy lvl3
    • Unit limits are now shown in tooltip.


    Version 1.28c

    • Attempt to fix desync.
    • Fixed some texts.


    Version 1.28b

    • Fixed the cursed crash.
    • Reworked purse income for all realms.
    • Reworked older conquest events.
    • Orange now has an option to ransom his imprisioned hero.
    • Optimization.
    • AI is no longer forced into your match, if the slots are closed then there won't be any AI.
    • AI now shittalks their neighbours individually.
    • Added ambience to towns.


    Version 1.28a

    • Decreased CD of rule settlement by 10 sec and increased XP reward, changed icon and improved desc.
    • Changed name of sword upgrades to weapon upgrades.
    • Added peasant riots for unholy alliances.
    • Added some historical events.
    • Improved intro text.


    Version 1.27a

    • Decreased attribute bonus from +5 to +3 for all stats.
    • Reworked area around Hysetun.
    • Changes to some heroes in terms of stats.
    • More starting spies for some players.
    • Some tweaks to doodads.
    • Fixed multiboard text when nation is formed.
    • AI heroes are much better now.
    • Divine stand is now researched in stables.
    • Torchers and liquid fire are a bit better now.
    • Blacksmith tooltip/hotkey/buttoms rework.
    • Some new models for units and buildings.
    • Better starting texts.
    • Added a new command to locate spies -New mercenary and item system for markets.

    Version 1.26

    • Spies are better and faster at exploring but have much less HP now.
    • AI introduction messages are more local now, and they react if you unally them.
    • Improved Environment
    • Added a new castle of Hysetun.
    • Added an extra tower to Grantebrycge.
    • Observers are now actual observers from vanila,meaning they can't talk to non-observer players for example.
    • Heroes can now rule settlements if they aren't busy with war.
    • 3 new music tracks.
    • Added a disband ability for units.
    • Theres now text in lobby to tell you that nobody starts allied.
    • You can now see religions of other realms in multiboard.
    • Changed text of armor/attack counters to be more clear becose of new counter changes.
    • Changed sound of heavy infantry,late game footmen and some heroes
    • Espionage is now researched in stables.
    • Changed tooltips and buttoms of units trained in blacksmith.
    • Improved UI in settlement menu.
    • Some things that had no hotkeys have them now

  • Credits

    Main Creator: Chasity Sexylycan aka Chaslycan aka Deadly Income
    Co-Creator: Delinard

    3 Music tracks are from Brytenwalda mod for Mount & Blade.
    1 Music track is from Crusader Kings II.
    Some sounds and voice lines are from Stronghold 1, Medieval 2 Total war and Age of Empires II DE.

    Models:

    VillagerMan1 by SeW
    Chaos Warrior by Horn
    Rostrodle Cavalier by Cavman
    Uther by sc_freek
    Crusader by Zin-Creator
    Knight by Hellish Hybrid
    VikingLongboat by olofmoleman
    Battering ram by Mechanical Man
    Human Archer by HappyTauren
    Norse Pillager by Direfury
    footman rpg by Bill_14
    Torch Attachment by sunwarrior25
    Thor the Thundergod by olofmoleman
    Villager v2
    by Kitabatake
    WC2 Church by Ket
    Norse Hall by Mr. Bob
    Norse Stronghold by Mr. Bob
    Duplicate Knight by EyC_6
    Spearman by Wandering Soul
    TorchLamp by MistAssass
    Throne by maynhe
    Log Bench by Deolrin
    Mounted Bandit Spearthrower by Wandering Soul
    RoyalGuard by eubz
    Ranger by HappyTauren
    Heavy Axeman by JesusHipster
    Armored_VillagerMan_Archer by eubz
    Bandit Champion by Sweet Oblivion
    Inquisitor by Ket
    Mounted Bandit by Wandering Soul
    Stromgarde Footman by takakenji
    VrykulWarrior by Sellenisko
    Mine by Mike
    Canadian Geese by Fingolfin
    VrykulSpearCarrier by Sellenisko
    Beowulf the Brave by Sellenisko
    Human Bishop by Tranquil
    DireFury_Ranger by Radagast
    Captain Falric by Direfury
    Bandit Axethrower by HerrDave
    Bandit and Brigand by Direfury
    Blacksmith by Mike
    Gate by Mike
    Villager Cavalier Weaponless (Mike) by HerrDave
    Lord of the Rings :: Rohan Militia by CloudWolf
    RunicBuilder.blp by Daenar7
    RunicHierophant.blp by Daenar7
    BTNCrossbowman by SeW
    BTN_Cavalier by Cavman
    BTNthrust by Lambsauce
    BTNSpearAttack by Static
    BTNCWRohanMilitia by CloudWolf
    BTNstromgardefootman by takakenji
    BTNEliteSoldier by darkdeathknight
    BTNHoldYourGround by M0rbid
    BTNWSShield by Heinvers
    BTNHumanStable by Eagle XI
    BTNBanditAxeThrower by BLazeKraze
    BTNVrykulHarpooner by Eagle XI
    BTNrok by Fingolfin
    Celtic House ,
    Celtic Barracks ,
    Celtic Town Center ,
    Celtic Stables ,
    Celtic Dockyard ,
    Celtic Stockpile by Fingolfin
    BTNBootsby67chrome by 67chrome
    Bandit Lord by Stefan.K
    European Swordsman by RollBoat
    Human Captain/Soldier by Stefan.K
    Scarlet Hound by kangyun
    Captain Falric by loktar
    Nathanos Blightcaller by Stefan.K

  • Author's Notes

    So this is show of my true potential as an map maker, and should crush any previous beliefs of me being thief or incapable map editor. I hope you enjoy my map, and good luck uniting all of Albion!
Previews
Contents

The Brytenwalda 1.32c (Map)

Reviews
Rufus
The description doesn't really tell us a lot about the game itself. It only implies that it is a risk, and tells us what different factions you can play as. Some more text about the gameplay should be in there. Also, I would suggest adding a few more...
Rufus
Alright! Then this will have to be moved to substandard until it is updated. Just contact me when the description is updated and I'll move it right back :)
deepstrasz
Some icons like Rule Settlement's have no DISBTN. They look green on F10/game pause. You could make disabled versions with this: Button Manager v1.8.2 Also learn about icons: BLP Lab v0.5.0 Complete Icon Tutorial - All About Icons How to Make an Icon...
  1. sluk

    sluk

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  2. Sexylycan

    Sexylycan

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    Meh, not into descriptions so early on, i'll add when i've done further down work on this map
     
  3. O.Elayadi

    O.Elayadi

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    The map is pretty Awesome:thumbs_up: i loved the soundtrack By the way;) but the kingdom should be more wider than this:) anyway try to call moderator to approve your map
    Rate:4/5
    +Reputation point
     
  4. Sexylycan

    Sexylycan

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    you talking about cornwall or? what when you talked about being more wider, since the distance from cornwall to kent is allready way too wide atleast, my personal opinion but still
     
  5. O.Elayadi

    O.Elayadi

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    Nvm i'am started with a bad kingdom:vw_unimpressed: what ever the map is awesome and i liked it;) remove the idea about being wider and increase the food for the building if you can
     
  6. Rufus

    Rufus

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    The description doesn't really tell us a lot about the game itself.
    It only implies that it is a risk, and tells us what different factions you can play as. Some more text about the gameplay should be in there.

    Also, I would suggest adding a few more screenshots, as this makes the map more attractive.

    Awaiting update.
     
  7. sluk

    sluk

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    i am not really against the description
     
  8. Rufus

    Rufus

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    Me neither. It is not bad (the story element is real nice), it is just incomplete. :)
     
  9. Alok

    Alok

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    I really like how you took effort to make everything historically and geographically correct, and how you used all those different names for everything. One thing you should look out for is the button position and green bugged icons, because they are a mess at the moment.
     
  10. Sexylycan

    Sexylycan

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    yeah i noticed those green icons, forgot to fix the icon paths for them as they're the same icon as those Stormgarde footmen unit looking uníts' icon
     
  11. Sexylycan

    Sexylycan

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    well i believe i've mentioned this to someone before, but am not using more time creating fantastic Description Before further down on road with updating as currently the map is Quite plain for now
     
  12. Rufus

    Rufus

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    Alright!
    Then this will have to be moved to substandard until it is updated.
    Just contact me when the description is updated and I'll move it right back :)
     
  13. Sexylycan

    Sexylycan

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    seriusly just because decription doesnt tell everything it has to be in Substandard? Auch
     
  14. Rufus

    Rufus

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    Well, it is not in accordance with the rules to have a lacking map description, sorry. :/
    If I would let this be, I would be unfair to others.
     
  15. Jocker

    Jocker

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    As much as i like the structure of the map and the story element i think you should customize the races a litle bit more so that each race additional vurnability and invurability to other races.Like pink weaker then orange and purple stronger then orange.I played this map with someone on Gameranger i just think it needs more balance and custimization of races.For now its 3/5
     
  16. Sexylycan

    Sexylycan

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    hah... eeh pink isnt supposed to be weaker than orange, the races won't change in huge difference, considering they're all humans afterall <3, eitherway pink starts off pretty much strongest vs everyone. etc
     
  17. deepstrasz

    deepstrasz

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    Set to Pending upon author request post update on moderator review.
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Some icons like Rule Settlement's have no DISBTN. They look green on F10/game pause. You could make disabled versions with this: Button Manager v1.8.2 Also learn about icons:
      BLP Lab v0.5.0
      Complete Icon Tutorial - All About Icons
      How to Make an Icon
    2. Rule Settlement's description isn't clear on what it does or how or on what to use it.
    3. Please credit other resources not taken from this site, like sounds etc.
    4. Weird that you can learn an ability which has a requirement to be used (Defend). Also it does not say what it does on each level. Learn about tooltips:
      Tooltip Tutorial
      Creating Good Descriptions
    5. No DISBTN: Ramm.
    6. Morale Boost Aura has an active ability icon. You can make it look passive with the program I linked earlier.
    7. Germanic Gothi's Poison Sting has no description.
    8. Vitkis are basically Gothis and they can even summon some.
    9. Noble Fury's icon=Bloodlust's.
    10. Not everything is in English for example Geneat Cyning af Sussex.
    Please remove the RPG tag. You can replace it with RP, it's more suitable.
    Generally it's OK but abilities are pretty much Warcraft III ones. You could inspire yourself more from games and maps of the genre.

    Approved.



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    (previous comment :The Brytenwalda)
     
  19. Sexylycan

    Sexylycan

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    Just to clear something out, not everything is supposed to be in the norman version of english it just helps with descriptions and what not, but for unit names and such prefered language is mostly the origin of the culture the unit/hero comes from so in the vassal king of sussex's its Saxon Aka go with old english, for norse its old norse language as much as can be derived otherwise deviating with Old dutch (Frisian) frisian or otherwise locally similiar to norscan, very few follow old english protocol on it.

    Disbtns yeah its true we were meant to get them alot earlier but very recently moved prior to rise of the max bit size increment so we didn't exactly bother with such as of yet.

    My co-creator says the rule settlement ability says exactly what it does precisely albeit he could've made it tad better i suppose but drives a purpose.

    For music and whatnot i forgot to add them to list as deli didn't procure me the list at the time will be done

    Vitkis if i recall correctly are lower tier gothis, you can upgrade to them not summon them.

    Lastly am pretty sure Roleplaying tag shares itself with roleplaying game tag so it cant exactly be deviated