Three-Skulls Troll Tribe
What if it hadn't been the orcs that first formed the Horde? What if Mannoroth had chosen the trolls instead? The orcs had not come and therefore Thrall never met Cairne to bring in the Tauren. With a much more dominant role, the jungle trolls would have an easier time convincing other Tribes and subspecies to join in. And so, the Three-Skulls tribe was formed and would sweep across the lands like a deadly shadow murdering and purging all that had played a role in the downfall of their former empires.
The Three-Skulls Tribe strongly hinges at the idea of picking the right "path" facing the troubles ahead.
The Tribes workers, the crafties, can build a sacred rockgarden with hotspring that helps the tribe channel its mystic connections. It picks one of three versions, depending on the path the Tribes leaders have chosen.
Spring of Spirits: The path of shamanism, living in the moment, gives access to inflaming magics, several beasts from mother nature and cunning hunters.
Well of Wisdom: The path of the ancestors, holding knowledge from long lost empires, brings defensive buffs, strong bodyguards and siege tactics.
Stream of Souls: The path of dark voodoo, holds promises of terrible power, grants you control over the dead and summons "friends" from the Void.
Buildings:
Standard town center building. Not much special.
Produces main workforce:
- Crafty: Worker that gathers resources and builds your structures.
- Kodo carrier: Mobile gathering side. Can carry up to 4 crafties, who will defend the Kodo if needed.
- Spring of Spirits / Well of Wisdom / Stream of Souls
Research building that grants access to advanced units. Building one will lock away the other two for the remainder of the game. Choose carefully!
Summons and revives your Heroes (will elaborate at a later date)
- Great Hunter: Strength based hero
- Shadow Hunter: Agility based hero
- (spring) Voodoo Shanty: Intelligence based hero
- (well) Elder Sage: Intelligence based hero
- (stream) Puppetmaster: Intelligence based hero
Produces 6 food. Does not have battle stations, but can train pigs.
- Pig: non-combat unit that takes up 1 food but produces 2 food in return. Cheap early extra food, but counts against unit cap and upkeep.
Produces main staple of warriors
- Axeman: basic melee unit
- Headhunter: throw spears, can berserk
- (spring) Bushwhacker: advanced melee unit. Fast and learns ensnare and venomed weapons
- (well) Bonecarver: advanced ranged unit. Sturdy axethrower with a hunting hawk for lookout
- (stream) Blooddrinker: advanced melee unit. Learns cannibalize and brute strength (now even more brutal, as the void energy instilled by the shadow priests constantly drains the blooddrinkers lifeforce. This forces the blooddrinker to constantly seek new enemies to kill and devour to still their brute strengths thirst for lifeforce)
- (well) Big Tusk: heavy melee bodyguard. Can learn Bad Voodoo, shutting down all nearby non-hero casters.
Produces battle trained beasts
- Rampager: melee siege beast. This is what happens if Kodos get angry.
- Batrider: air to ground light siege bomber or aerial suicide bomber.
- (spring) Windrider: ranged flyer, excels at aerial dogfights.
- (spring) Thunderhorn: heavy ground transport unit with ranged lightning attack. Can learn Howl of Terror.
Produces spiritual advicers and mystics
- Witchdoctor: support caster that places down wards
- (spring) Voodoo Priest:??? /bloodlust/mumbo jumbo (polymorphs into pigs, but pigs into quilboars)
- (well) Wise One: casts purge/heal/lightning shield. Can learn to repair Seige Golems
- (stream) Shadow Priest: casts raise dead/unholy frenzy/cripple
- (stream) Void Spirit: invisible spy unit. Can aid Void Haunters to set up an ambush
- (stream) Void Haunter: Heavy ranged unit, using chaos energy. Can use Sliding Shadows, a midium range teleport with upto 8 units to set up ambushes.
Recovered ancient guard station
- (well) Seige Golem: Super heavy ranged seige unit. Counts as both a unit and a building.
Can learn to build magical defense towers.
- Watch Tower standard missile tower
- Rune Tower (well) magic missile tower, can only be built by Seige Golems.