- Joined
- Jan 9, 2016
- Messages
- 1,487
What map?Please be make more sense.Also,these race maps which is mine,Spellbound's,Sunreaver's,etc will be release until we've completed our submissions.
Im new to the hive so just asking when i want to download and try these race maps, the editor says that some command must end with some other thing (the custom spells of the game) , and i cant load the map in the game engine help?
TKs
I'm not gonna post another one of this submission WIP.Otherwise,people'll think I'm spamming.I'll probably take your advice for my final submission.Also, I tried typing [color="light blue"] but nothing happens. ><
Hail Odin, skål.
What map?Please be make more sense.Also,these race maps which is mine,Spellbound's,Sunreaver's,etc will be release until we've completed our submissions.
I mean like in the past Tech tree custom races, i cant load or play the maps because world editor says "The trigger "harvester" must an end initialization
function called "initTrig_Harvester"
Finally,someone post more screenis and comment.
I thought this thread was dead for sure.
Featuring Human units from the stables
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Also about the map size limit, my map is huge could i optimize it
Why y'all gotta make my eyes bleed with them text colours T_T
This is what you do if you don't want to bother with looking for proper colours: white text with a black outline, or black text with a white outline or highlight. Will never fail you, unless you have like thin black and white stripes or something.
Or use a Colour Wheel and use opposing colours for maximum contrast.
The aim here is readability.
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I feel a tide of...no more peeps in this thread...
BTW,gonna post a wip of the newest building in my race,Darkest Dungeon soon.
EDITone :3
Here's what the Feykin food production buildings do.
(Music's a bit too loud (cranked it to maximum bcz of JNGP lowering my sound). it's from HoMM3.)
I am speechless.Here's what I think:
1)Units = Unknown
2)UI = Undone (Lost Tribe UI is strongly recommended)
3)Music = Match
4)Buildings = Wonderful
5)Systems and Triggers = Extraordinarily Wonderful
And also,thanks![]()
Ehhhhhh I'm still learning myself, and I do ask a lot on the forums how to do stuff.... when this is done, I want to learn coding from you Spellbound!!!!
I can see how giving more points to "Gameplay" may encourage such things, but I don't see how it discourages balance-considerations... Especially when there's an entire separate category of Criteria for "Balance" with it's own set of points.eh well one of my problems ever since gameplay was /20 is that the judging criteria encourages systems like this and discourages thought about the impact on how the race plays in wc3 melee. that's a rant for another time and place tho.
I can see how giving more points to "Gameplay" may encourage such things, but I don't see how it discourages balance-considerations... Especially when there's an entire separate category of Criteria for "Balance" with it's own set of points.
I am almost complete with my race.But I am wondering...
Where the hell's Spellbound,Sunreaver,Retera,Edge45 and the others?
Hey guys.My Cthulhu race was completed.But just when I need to transfer the data from my work computer to my fast computer, I accidentally dropped my removable disk (holding the complete race map) to the stairs,bouncing multiple times.When it's at downstairs,I realised it is completely broken :'(
I actually cried a bit,knowing my work was a complete waste.
So,I'm not going to post for a bit.But my fighting spirit will return...
Nope,my JNGP is inside it too...
Too badHey guys.My Cthulhu race was completed.But just when I need to transfer the data from my work computer to my fast computer, I accidentally dropped my removable disk (holding the complete race map) to the stairs,bouncing multiple times.When it's at downstairs,I realised it is completely broken :'(
I actually cried a bit,knowing my work was a complete waste.
So,I'm not going to post for a bit.But my fighting spirit will return...
Don't have worthy updates, since I was, or rather am busy with many other stuffs..Updates everyone
We need updates
Model
|
Hero
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Based On
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Serpent Queen
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![]() Wadjet: Serpent Goddess and protector of Egypt | |
Scarab Lord
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![]() Khepri: Beetle God of rising Sun | |
God of Chaos
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![]() Seth: God of Chaos |
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I am still hunting for suitable combat units..
For now only have
-1 Aerial unit
-1 Mage/Spellcaster
-1 Foot Warrior
...just three
-----
I'll appreciate suggestions if any...
Hey guys,after carefully search around both my computers,I've found a spared 50% completed of my Cthulhu race in my fast computer.But,I decided to do Greek yesterday.So which one you prefer.
Should I continue making this race happen (Cthulhu),
or should I make a new one (Greek)
Did all this already..You have to try various search possibilities! You can get models on our database by quickly searching "Egypt", "desert" or "mummy" in the models section of course, but you can also try for "sand people" or some nerubian models for example. Also the same kind of searches on the skin section will give you better variety if choices. I did a 5 minute search on both and found about a dozen of possibilities - but a lot of them are heroes, in this case you'll need to remove hero glow manually, but it is explained in the tutorial section of this post.
It's true that I don't search other sites mostly, not just because of time, the stuff outside THW is less reliable. I have already faced problems with this (Have lost two of my maps due to crash issues). I prefered sticking to Hive then onwards. However, if you know of some reliable resource outside THW I'll appreciate the link.However you can always search on other websites such as the resource section of wc3c.net, but that's a little more time-consuming.
I'll agree on this. As I mentioned earlier xYours Trulyx you have a chance to do better than what you had already done. Then why not continue with the same? It's only an opinion though, you are free to do what you will...Hey guys,after carefully search around both my computers,I've found a spared 50% completed of my Cthulhu race in my fast computer.But,I decided to do Greek yesterday.So which one you prefer.
Should I continue making this race happen (Cthulhu),
or should I make a new one (Greek)
I'd personally love to see Cthullu themed race, plus you've got it started already - chances are that the final result is going to be more polished than a race started from scratch now.
library ShintoSetup initializer Init requires CustomRaceSystem
private function WorkerHideToggle takes nothing returns nothing
call ShowUnit(GetEnumUnit(),IsUnitHidden(GetEnumUnit()))
endfunction
private function BoundGoldMine takes player play, group workers, unit goldmine, unit townhall, unit randhero returns nothing
call ForGroup(workers,function WorkerHideToggle)
call ForGroup(workers,function WorkerHideToggle)
call DestroyGroup(workers)
endfunction
private function Init takes nothing returns nothing
local CustomRace c = CustomRace.create("Shinto",RACE_NIGHTELF,0.9)
call c.setTownHall('h000') // Shogun Hall
call c.addWorkerType('e000',c.NEAR_MINE,5) // Forest Spirit
call c.addHeroType('H005') // Thunder-King
call c.addHeroType('Emoo') // Priestess of the Moon
call c.addHeroType('Edem') // Demon Hunter
call c.addHeroType('Ewar') // Warden
call c.setAIScript("nightelf.ai")
call c.setCallback(CustomRaceCall.BoundGoldMine)
endfunction
endlibrary
Right, to anyone curious about how to make a custom Haunted Gold Mine for your race work with Custom Race System, here's how you do it:
JASS:library FaefolkSetup initializer Init requires CustomRaceSystem //This function saves the X/Y coordinates of the Gold Mine and the amount of gold it has, then removes it and places your custom Haunted Gold Mine in its place. private function EnchantGoldMine takes player play, group workers, unit goldmine, unit townhall, unit randhero returns nothing local integer mineGold = GetResourceAmount(goldmine) local real mineX = GetUnitX(goldmine) local real mineY = GetUnitY(goldmine) local unit newMine = null call RemoveUnit(goldmine) set newMine = CreateUnit(play, 'ffgm', mineX, mineY, 270.00) //replace 'ffgm' with the unit ID of your custom gold mine. Press Ctrl + D in the Object Editor to toggle raw data view. call SetResourceAmount(newMine, mineGold) set newMine = null endfunction private function Init takes nothing returns nothing local CustomRace c = CustomRace.create("Faefolk",RACE_HUMAN,1.0) call c.setTownHall('ffr1') // Faerie Ring /*call c.addWorkerType('ff??',c.NEAR_MINE,1) // Worker 1 call c.addWorkerType('ff??',c.NEAR_HALL,2) // Worker 2 call c.addHeroType('Ff??') // HERO: call c.addHeroType('Ff??') // HERO: call c.addHeroType('Ff??') // HERO: call c.addHeroType('Ff??')*/ // HERO: call c.setCallback(CustomRaceCall.EnchantGoldMine) // <----- This line calls the function above: EnchantGoldMine. You may rename the function, but change it here too. call c.setAIScript("undead.ai") endfunction endlibrary